LoZ oot looks great with 3D but..

#11srsgamer87Posted 5/9/2013 9:50:42 PM
ghosting, so THAT'S what that is. I noticed this A LOT playing luigi's mansion 2. Felt like I needed to keep my 3DS perfectly still not to have it happen...even then.
#12x_stevey_xPosted 5/9/2013 10:15:47 PM
srsgamer87 posted...
ghosting, so THAT'S what that is. I noticed this A LOT playing luigi's mansion 2. Felt like I needed to keep my 3DS perfectly still not to have it happen...even then.


no those are actual ghosts, you're supposed to catch them with your little vacuum thing
#13SoeroahPosted 5/9/2013 10:43:10 PM
Yeah, I noticed a bit of that. One of the worst offenders was in the Temple of Time toward the end of the game, where I could see two of the same window a good centimetre apart from each other with the 3D on.

It was lovely using the 3D to see the landscapes, but it was somewhat bothersome that the game (especially as it was my first 3DS game, perhaps) suffered from something that made me worry about the feature.

I wasn't sure if it was the 3D or my screen protector messing with the projection.
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#14srsgamer87Posted 5/10/2013 12:40:43 AM
x_stevey_x posted...
srsgamer87 posted...
ghosting, so THAT'S what that is. I noticed this A LOT playing luigi's mansion 2. Felt like I needed to keep my 3DS perfectly still not to have it happen...even then.


no those are actual ghosts, you're supposed to catch them with your little vacuum thing


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#15MewtwoExPosted 5/10/2013 3:41:03 AM
Since Zelda OoT 3D is one of the first games, it doesnt have a 3D strength in game adjustment
they put a very high 3D level
lucky we can manage it with the 3D slider
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