Why do people claim that Pokemon XY are fully 3D games?

#71SMASHKING84Posted 5/13/2013 1:44:14 AM
not only taht but he praised fireemblem aside from a different plot it's the same game every time and i know for fact he never said fire emblem needs to innovate.

my suspision is he picks on pokemon because it sells millions.
it's "too popular" to like. go be a hipster somewhere else.
---
Pokemon Black 2 4170-2970-6954 PM Me if you add me.
http://www.youtube.com/user/TCD252009 my youtube
#72Bennett2428Posted 5/13/2013 5:09:16 AM
To the point of everyone else in this topic: you're absolutely right. If you don't like a game, don't play it. Constructive criticism of a franchise isn't a bad thing, but to question the very foundation on which the series was built and ask for it to be ripped out is a little extreme. I enjoyed Rumble Blast, but honestly, it just left me feeling like I'd rather play Pokemon the way it was originally envisioned.

However, to the point of iGenesis, I've never been deeply into Pokemon. Some of you may be the same as well. I'm aware that some changes have been made between Generations, but it doesn't change up at all the way I tackle the series.

I haven't changed how I play Pokemon and I've played R/B/Y/G/S/FR/LG/D/P/B/W/HG/SS. I know that from Gen. I-II we had that night to day included as well as Pokemon breeding, plus separation of the Special state and two new types of Pokemon as well as a new way of evolving them. I think Gen III started to include the passives or...Abilities (?) but I'm somewhat lost on what the rest of the series did.

Maybe I'm playing the game wrong but, first I look to see what kind of Gym Leaders I'm up against and I capture my Pokemon based on the type advantage that I'll have.That's pretty much the extent of my Pokemon adventures: just capture the type that will win. Again, maybe I'm not doing it right, or there's more to it than that. But from Gen I-V, I've played every game the exact same way so - to some extent - I can see what iGenesis is talking about.
---
Join me in my LP adventures
www.youtube.com/user/Ameranthene
#73FAT____MANPosted 5/13/2013 8:13:23 AM
Are you.... Is this a ****ing joke? The new games are fully 3d because there are 3 dimensions in the games, with sprites it's only the flat plane that you see.
#74SMASHKING84Posted 5/14/2013 5:50:26 AM
TOLD YOU the game does let you move in more then four directions

You can clear see them run diagonally http://www.youtube.com/watch?&v=xMnwB6neGlY
---
Pokemon Black 2 4170-2970-6954 PM Me if you add me.
http://www.youtube.com/watch?v=1TuOa40N7hw
#75thedeerzordPosted 5/14/2013 5:54:53 AM
The graphics are 3D. Therefore it is a 3D game. If it was 2D. It would look like Black or White.
---
"Madam President...May God help us..."
#76SMASHKING84Posted 5/14/2013 5:58:44 AM
thedeerzord posted...
The graphics are 3D. Therefore it is a 3D game. If it was 2D. It would look like Black or White.


there's also this http://www.pokemonxy.com/_ui/img/_en/screenshots/may_supp_p3_1.jpg
---
Pokemon Black 2 4170-2970-6954 PM Me if you add me.
http://www.youtube.com/watch?v=1TuOa40N7hw
#77TwilightEchoesPosted 5/14/2013 6:20:33 AM
thedeerzord posted...
The graphics are 3D. Therefore it is a 3D game. If it was 2D. It would look like Black or White.


Seriously. Why is this even an issue? We're talking 3D polygons, here.
---
[Insert an "[Insert witty saying or joke]" sig here]
#78AnclationPosted 5/14/2013 6:26:22 AM
..so TC, you were saying what about Pokemon X & Y not being fully 3D games?
#79Delirious_BeardPosted 5/14/2013 9:32:03 PM
SMASHKING84 posted...
TOLD YOU the game does let you move in more then four directions

You can clear see them run diagonally http://www.youtube.com/watch?&v=xMnwB6neGlY


Gotta say, this is the most hyped for a Pokemon game I've been in many, many years. I love the Dragon Quest vibe I'm getting from the art style, and the dynamic battles continue to impress.

As for other things, Game Freak doesn't have to shake up the gameplay and combat in Pokemon to breathe new life into the franchise. As iGenesis says, the Pokemon games have followed the same formula since 1997 in terms of progression. Meet professor funnyname, Pick Grass/Fire/Water starter, collect gym badges, beat evil Team whoever, capture legendary, beat Elite Four. THAT is part of the experience that can change, and SHOULD change. Because personally, I am tired of that formula. And there is a potential solution, that might not go over well with some, but hey, it's just my proposal.

Eliminate Gym Leaders.

As is stands, Gym Leaders are the most prevalent elements in the standard Pokemon playthrough. There are at least 8, and they also unlock HM use to progress further in the story. The problems I have with them are:

1: The impact they have on the overall story. Or lack thereof, I mean. In an RPG, progression is usually partly at the hands of story. Pokemon games have almost no overall story arc. Instead they have smaller, uninteresting chunks thrown together that may have been acceptable design back in the late 90's, but in the year 2013, are noticeably dated. I want interesting characters in my game. I want a somewhat engaging story that I can't predict the literal second I turn on my game. This is why the Team <whoever> parts of the game, while unoriginal at this point and lacking in development, at least break up the game from its boring, repetitive badge fetching. There's actual tension, which if focused and developed over the course of the ENTIRE game instead of just a small portion, could give depth to the series it never, ever had before. There is nothing interesting story-wise about going city to city, walking into its Gym, winning a badge and heading out for the next one. There's no tension, no interesting events involved in that. It's just formulaic, repetitive, and an ancient way of game progression. And I personally have had enough of it.

2: The lack of challenge. Having an entire location that uses the same type of Pokemon becomes less about strategy, and more about just going out and getting a Pokemon strong against that particular gym and solely using it to wipe it out, trainers and all. There's no challenge in that, it's a joke.

So, eliminate Gyms entirely, add more story-related events along your journey, including bosses to make up for Gym Leaders, and add more interaction. MOTIVATE the player to want to progress through the game, instead of just having them yawn and checklist their badges before becoming generic champion or whatever. I want more events like the Slowpoke Well and Lake of Rage and Radio Tower, and less Gym romping. That's where the 2nd gen games both succeeded and failed. They had interesting events like that in the Johto region to go along with Gyms, but then in Kanto literally NOTHING else happens besides badge collection.

And that's a damn shame.
---
http://farm8.staticflickr.com/7082/7330305182_5b3fefe54c_o.gif http://25.media.tumblr.com/tumblr_mcjibxsGMv1renuivo1_400.gif
http://i.imgur.com/WLAHEkx.gif
#80SMASHKING84Posted 5/14/2013 9:36:04 PM
if you think pokemon is easy you haven't played challenge mode. it could be harder no doubt but challenge mode is a nice "middle ground" between the normal difficulty and uber hard( like nuzlocke stuff)
---
Pokemon Black 2 4170-2970-6954 PM Me if you add me.
http://www.youtube.com/watch?v=1TuOa40N7hw