Why are there people who insist that there should be major changes to a series?

#121SMASHKING84Posted 5/22/2013 8:22:27 PM
you discussed slopes-that boils down to new levels.
also if you use the pwing in smb3 it LOOKS like mario is swimming in air.
how so? because mario flies by holding his arms aloft and his legs look he's kneeling.

http://i1.ytimg.com/vi/dz5jxwAKE6o/mqdefault.jpg
http://www.youtube.com/watch?v=LyDVtAnmFKQ
for the most part this looks the same.

the only difference is the orientatation of mario's arms.
and pwing controlled the same way as swiming (you rapidly press a to stay afloat)
you're constently telling me i should recognize mario 3 as innovative why should i?
when MARIO 2 PLAYED COMPLETLY DIFFERENT FROM MARIO 1?

and the fact that people BASH mario 2 PROOVES they wanted a rehash of mario 1.
hell EVEN LOST LEVELS get more love then mario 2. a game was the closest i've seen to game being a literal copy paste.
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#122VyersPosted 5/22/2013 8:44:51 PM
1. What? Uh, no. Slopes "boils down to" allowing the developers make new KINDS of levels. It allows them to take the levels from SMB and smooth them out so that Mario can move more smoothly through the levels if they so chose.

2. Swimming in Mario 3 doesn't work like flying in Mario 3. In SMBS, Mario flies indefinitely in the air - they basically take the level and apply a variable of "underwater" to it on that screen. Mario 3's flight has you pushing A to gain altitude after running, and once your flight runs out - temporary unlike swimming - you push A to slow your descent, not keep yourself afloat. Completely different.

3. You have every right to ignore just how revolutionary Mario 3 is.

4. People bash a lot of games, including games like SMB2 that are quite excellent; enough so to be ranked a top 20 NES game by IGN. If SMB2 was regarded as a garbage game, sure - but it's not. Also, Lost Levels changed how Luigi worked and made it significantly more difficult. Two different experiences.
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#123SMASHKING84Posted 5/22/2013 9:36:31 PM
differnt kinds of levels? that falls in the bare bones of a sequel again.
nsmb 2 had them (dlc levels and cannon levels-even if you ignore something like cannon levels the structure of the coin rush levels pretty unique-the closest mario did to this before was 3d both had levels with a time limit and collecting clocks-the key difference is coin rush encourages exploration,while the sm3dland version discourages it because the timelimit is so low.)
EVERY pokemon game did it.


gen 2-the first dungeon in a pokemon game to use a slippery floor mechanic(i.e ice that actually WORKS LIKE ICE,seaform islands was just snow color generic ground)
and battle tower
gen 3-well for example they had entire dungeons centered arround using the mach bike,they added under water levels
gen 4-snow that actually works like snow(if you ever walked in snow you'll realise it's very similar sand or mud in that if you walk in it your gonna have to struggle to do so)
gen 5-for one thing a few of battles take place in what i assume is a ammusment park(nimbasa city)

let's not forget gym designs(only mentioning the ones i feel are intreating)
gen 1-boulders,a swiming pool,a garden,a maze,a gym based on riddles
gen 2-a gym shaped like a clefairy,a gym with no trainers other then the leader,a gym based around the ice mechanic i mentioned
gen 3-a gym were you defeat trainer to see more of the floor,a gym with three branching paths to the leader,a gym were you rotate things to open pahs(i THINK there supposed to be fences), gym that expands on the ice mechanic-now the floor will break

gen 4-a flower clock gym,raising and lowering water levels
gen5-besides the fact that b/w2 had THREE different gym leaders then b/w?
these:three gyms leaders for the price of one,roller coaster,mine,being shot out of a canon,

one thing you can NOT say is all pokemon games have the SAME level design.
hell some levels in the game involve platforming others in involve puzzle solving.
not many turn based rpgs do that. off the top of my head i can think of one-final fantasy mystic quest. and i know the mario series doesn't alternate from platforming puzzle solving AND rpg elements. not the main line series.
juggling three different genres in one game is not innovative? i hate to see how innovative you call games that only do one. oh wait series that only do one are innovative see:mario.
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#124VyersPosted 5/23/2013 1:05:23 AM
At what point in your life did you see me discuss the lack of innovation in Pokemon?

Christ you're insane.
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#125fuzi11Posted 5/23/2013 1:46:14 AM
without major changes, There would only be the new super mario Bros series, no 3D games.

Zelda would only be top down.

Prime would have never existed

Kid Icarus Uprising would just be a mere plattformer.
#126SMASHKING84Posted 5/23/2013 7:06:25 AM
fuzi11 posted...
without major changes, There would only be the new super mario Bros series, no 3D games.

Zelda would only be top down.

Prime would have never existed

Kid Icarus Uprising would just be a mere plattformer.


3d isn't a major change.

and i would be GLAD if prime and uprising didn't exist they LITERALLY changed the genre of the original games. imagine if mario was an fps or on rails shooter.
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#127360pagesPosted 5/23/2013 11:10:35 AM
SMASHKING84 posted...
fuzi11 posted...
without major changes, There would only be the new super mario Bros series, no 3D games.

Zelda would only be top down.

Prime would have never existed

Kid Icarus Uprising would just be a mere plattformer.


3d isn't a major change.

and i would be GLAD if prime and uprising didn't exist they LITERALLY changed the genre of the original games. imagine if mario was an fps or on rails shooter.


No they didn't, Prime simply changed the point of view of the game, it was still very much a Metriod game.

Uprising was a reboot, of a series that had two games that no one played, if we didn't get Uprising we wouldn't have gotten anything.
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