I just finished listening to a bunch of soundtracks from the SNES DKC games.....

#1G1ingyPosted 5/23/2013 2:20:17 AM(edited)
Man...the new DKC games just can't compete.

I always have a huge bias towards japanese games, but....I REALLY wish Rare would disband, start a new company with all the talents from their glory days, and have a deal with Nintendo to start making new DKC games...

http://www.youtube.com/watch?v=pWYpaGV-6fw

http://www.youtube.com/watch?v=QycKXVOtVjs

I'm sure DKCR on Wii and 3DS have their moments too, but they just don't feel the same. And I compared them too, I still have my SNES and I played through them just to compare.
#2RogueStrikerPosted 5/23/2013 2:36:10 AM
Well all the good Rare people left already. Hell some of them became Free Radical and that's gone also.
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#3gransPosted 5/23/2013 2:54:05 AM(edited)
Rare disbanding and starting a new company would do very little to help matters, most if not all of the original talented staff are long gone from the company already. Many are now part of Crytek apparently who develop the Crysis series and the amazing engine that powers them. So it really doesn't matter as that has already happened, Rare is only Rare in name alone. Crytek has released their engine for other developers to use. But EA may have Crytek's balls in a vice grip seeing as EA actually put a stop to Crysis 3 on the Wii U (which Crytek confirmed was actually completely ported and ready to release on the system). Though i'm not entirely sure if all the original Rare staff are still even a part of Crytek.

That being said, Retro's level design is absolutely incredibly in DKC Returns. In that respect, it can certainly be easily argued as better than any of the original DKC games (and I grew up with those and they're some of my favorite games ever). They could do with taking some more elements from the original DKC games (more animal buddies, water levels, etc), but Retro has done a fantastic job at designing some truly amazing level layouts and it's difficult to argue the originals being better in light of Retro's accomplishments.

David Wise was the person who composed most of DKC1 and all of DKC2 (and Eveline Fischer for DKC3). David Wise also left Rare a few years ago and i'm not sure whether he's with any specific company now. I'd imagine Nintendo could easily hire him to do music for future DKC games if they're made. Though I personally had very mixed to negative feelings about the new soundtrack he created for the GBA port of DKC3 (couple of standout tracks but I didn't like a lot of his replacements).

All in all, Retro's awesome level design combined with taking some more elements from the original trilogy, combined with a new David Wise soundtrack would make one HELL of a game indeed.
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NEVER judge a game you have not played.
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#4x_stevey_xPosted 5/23/2013 2:56:19 AM(edited)
older songs always have the nostalgia element too. no matter how amazing a new song is, i'm always going to prefer a song that i like that i've heard before because i have memories associated with it, it's familiar, and i know how it goes, etc. but upon further repeated listens newer songs one day become my old favorites as well. i'm not saying that will happen with DKC:R but i feel it will be more accurately judged a few years from now. every new final fantasy brought new songs that i thought were worse than the final fantasy before.. but now adays i think some of the later installments have some of the best video game music period.
#5gransPosted 5/23/2013 3:02:56 AM
From: x_stevey_x | #004
older songs always have the nostalgia element too. no matter how amazing a new song is, i'm always going to prefer a song that i like that i've heard before because i have memories associated with it, and i know how it goes, etc. but upon further repeated listens newer songs one day become my old favorites as well. i'm not saying that will happen with DKC:R but i feel it will be more accurately judged a few years from now. every new final fantasy brought new songs that i thought were worse than the final fantasy before.. but now adays i think some of the later installments have some of the best video game music period.

The original trilogy have truly incredible soundtracks overall, especially DKC2. Though I tend to agree with people who don't care for the new music in Returns. The remixes of the original music are all great tracks, but the new ones just don't sound nearly as good nor do they fit with the tone of the older songs used.

And I don't really think nostalgia is the factor at work here. DKC3's port to GBA for example had a totally redone soundtrack using all new songs composed by David Wise, and it was released when I was much older and had a nostalgic connection to the original. And while I have very mixed to negative opinions about much of its soundtrack overall, there are one or two tracks I definitely see as better than the original music. Like the new Stilt Village theme is awesome-
http://www.youtube.com/watch?v=lNKOkWcERv8
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NEVER judge a game you have not played.
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#6G1ingy(Topic Creator)Posted 5/23/2013 3:35:07 AM
The weakness in DKCR is less the weaker music and more to do with how much less agile your characters seem to be.

Bouncing off a series of enemies just don't feel nearly as satisfying as it did in the old game.

And I speak as someone who whipped out my SNES to replay the old games just to compare them with DKCR. Your characters in the old game bounced much higher and faster than Donkey Kong did in the new game. They had a far more acrobatic feel, which is fitting since they're apes and monkies. The new ones feel a bit heavy or sluggish by comparison.


Oh, and animal friends. I loved the animal friends.
#7gransPosted 5/23/2013 3:51:00 AM(edited)
The momentum and acceleration is different in Returns. But I didn't find any difference in the "satisfaction" of jumping off enemies. That in fact felt quite the same, still felt acrobatic.

There's nothing weak about the level design of DKC Returns, and that's what really counts in games like these. Returns could do with taking some ideas off of the original trilogy, but i'd definitely say Retro hit the nail on the head creating an incredible gaming experience with the levels.
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NEVER judge a game you have not played.
-Granville
#8G1ingy(Topic Creator)Posted 5/23/2013 4:01:36 AM(edited)
ah...momentum and acceleration!

Good choice of words, I had such a difficult time finding the right words to describe my feelings about the jumps!


As for level designs...I don't have much of a gripe about them. Although..........I certainly wish it went to more wild places like in the older games.

Bramble patches
http://www.youtube.com/watch?v=KtjdjAv6H6Y

Giant hornet nests
http://www.youtube.com/watch?v=Xlq4AV0uNmk

BEAUTIFUL canyons
http://www.youtube.com/watch?v=te8KjiIcaRQ

Sunken Ships
http://www.youtube.com/watch?v=y90-Rr4HXnE

Giant trees
http://www.youtube.com/watch?v=DiZQm-JADac

Forest Temples
http://www.youtube.com/watch?v=KE5fXDz7lWE

Lakes
http://www.youtube.com/watch?v=fXgLQqYLj1M

etc.


Here's hoping if sequels are made, they'd try to emulate some of the locations Rare came up with. It looked like Rare's world is just a slightly more colourful version of the real world with man-made structures and all that...with all the humans suddenly disappearing from the face of the Earth and anthromorphic animals take over. Look at those levels and tell me that's not what you think!



PS - DKCR by Retro is a GOOD game...my posts sound negative, but I LIKED DKCR for the most part. I just lament that they didn't...well you know...make me like them nearly as much as I loved Rare's DKC when I played them back then.
#9gransPosted 5/23/2013 3:57:54 AM(edited)
Actually, i was using the words to describe how just walking and running around feel. The jumping to me didn't feel that far off from the original games to be honest. But walking and running feel a bit less like DKC and more like a Mario game. There's momentum to it, takes a second or two to really get up to full speed. I didn't consider it a bad thing, just took a couple of minutes to adjust to it after coming off of the original trilogy, but it is different.

I think what made the jumping on enemies satisfying in the original trilogy was the sounds the enemies made when you hit them. Specifically the hilarious but awesome "aaaaah!" yell the kremlings make. It's something that pissed me off about the GBA ports, they changed all the sounds to more annoying and cartoony ones.
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-Granville
#10Lord_FroodPosted 5/23/2013 3:59:42 AM
I liked the OST for DKCR a lot. Hearing Fear Factory Returns nearly brought me to tears the first time.
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