(Pokemon) LOGIC: Fixed camera angles + Grid movement = "Fully 3D game"

  • Topic Archived
  1. Boards
  2. Nintendo 3DS
  3. (Pokemon) LOGIC: Fixed camera angles + Grid movement = "Fully 3D game"
2 years ago#1
Pokemon X is constantly being advertised as a "must-buy" because it's supposedly "the first fully 3D Pokemon game." Whether this game is worth buying or playing is a matter of opinion, but to claim it's "fully 3D" is false, and an insult to developers who are capable of making real 3D games.

Trailer 4 and the Developer's Conference have confirmed fixed camera angles, and 4- & 8-way grid movement. These are not characteristics of a "fully 3D game," which should have a free camera and full analog control.

Each New Super Mario Bros. game, Spirit Tracks, and A Link Between Worlds all feature 3D polygonal models, but they're generally not regarded as 3D games. Instead, the gaming media often uses the term "2.5D" to refer to the combination of 3D graphics with 2D gameplay.

Pokemon fans are giving X&Y's upscaled graphics too much credit, as if they were a revolution comparable to Super Mario 64 or Ocarina of Time. For Mario and LOZ, the addition of a 3rd dimension significantly enhanced each series' respective gameplay mechanics, and opened possibilities that did not exist in traditional sidescrollers. For most RPGs, and Pokemon in particular, the core gameplay remains unchanged, and unaffected by advancements in graphical horsepower.
---
GameFAQs.com: You make the content; CBS makes the money.
http://lueshi.info/Nintendo_Series_Tier_List.gif | http://lueshi.info/Mario_Zelda_Tier_List.gif
2 years ago#2
Yeah, I've thought about that too, plus, none of the Pokemon this generation(that they've announced) interest me. And the inclusion of Fairy type was just to give Dragons another weakness. If I do get the game, the only Gen 6 pokemon on my team will be my starter.
---
"You guys do know that the Falcon Punch isn't what caused that explosion, right? It was a bomb." Pokedude900, thank you for ruining the internet.
2 years ago#3
They explained that they kept grid movement for scripted events.

While the whole "fully 3D" thing worked for Zelda and Mario, it doesn't have to be the same for Pokemon. Movement is just a minor part of the game, whereas in Zelda and Mario that's all you do. The most important part about Pokemon games are the battles, and the 3D looks amazing in them. I honestly don't get what's the big deal.
---
I hate seeing sigs with PC specs on them.
PSN: tookhster
2 years ago#4
Lol.iGenesis topic.
---
Pokemon White 2 FC:4685-8577-8710
2 years ago#5
keybladeXIII posted...
They explained that they kept grid movement for scripted events.


So? A lot of games with "scripted events" have full analogue controls. This is poor damage control coming from Game Freak.
---
GameFAQs.com: You make the content; CBS makes the money
http://lueshi.info/Nintendo_Series_Tier_List.gif | http://lueshi.info/Mario_Zelda_Tier_List.gif
2 years ago#6
iGenesis posted...
keybladeXIII posted...
They explained that they kept grid movement for scripted events.


So? A lot of games with "scripted events" have full analogue controls. This is poor damage control coming from Game Freak.


Think about how in Pokemon games some bad guys like Team Rocket come out of nowhere in the screen. Or if you're in a forest with several Pokemon trainers to battle, if the game was "fully 3D" you'd just be able to move the camera and see where all the trainers are and it'd just ruin the fun/challenge. It's dumb and it's EXACTLY the reason why Colosseum and Gale of Darkness weren't fully 3D.
---
I hate seeing sigs with PC specs on them.
PSN: tookhster
2 years ago#7
Would you shut up ur just mad because pokemon doesn't play like mario platformers.
---
http://www.youtube.com/watch?v=11VEWN3R_4U
http://tinyurl.com/AizenGambit
2 years ago#8
keybladeXIII posted...

Think about how in Pokemon games some bad guys like Team Rocket come out of nowhere in the screen. Or if you're in a forest with several Pokemon trainers to battle, if the game was "fully 3D" you'd just be able to move the camera and see where all the trainers are and it'd just ruin the fun/challenge. It's dumb and it's EXACTLY the reason why Colosseum and Gale of Darkness weren't fully 3D.

*Pretends like there's fun/challenge in fighting mono-type, fixed-level NPCs*

What if I don't want to fight certain trainers?

The designers have intentionally made it possible to skip some NPCs by cleverly avoiding them. If I'm already sufficiently leveled, there's not much point in fighting LV 8 bug catchers except to waste time and artificially pad the game's length.

It's not like you couldn't already see where all the trainers are on a standard 2D grid.
---
GameFAQs.com: You make the content; CBS makes the money
http://lueshi.info/Nintendo_Series_Tier_List.gif | http://lueshi.info/Mario_Zelda_Tier_List.gif
2 years ago#9
SMASHKING84 posted...
Would you shut up ur just mad because pokemon doesn't play like mario platformers.


For once,I agree with you.Why dont you go doing something productive instead of posting these useless topics about you complaining about something stupid,iGenesis. No one even remotely likes you.
---
Pokemon White 2 FC:4685-8577-8710
2 years ago#10
Man what a stupid thing to complain about.
  1. Boards
  2. Nintendo 3DS
  3. (Pokemon) LOGIC: Fixed camera angles + Grid movement = "Fully 3D game"

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived