I don't get why so many people don't like minish cap. Sure, it's kinda short, but it's so awesome!
I also don't get the hate Spirit Tracks gets.
Though I can understand Phantom Hourglass. <.<
The hate Spirit Tracks gets is because it's Phantom Hourglass but much, much worse.
Everyone talks about how ST is an improvement. They seem to forget about the boring linear overworld, worse controls, trying to juggle two characters at once using said worse controls, the pan flute minigames, having to cart people around on your train obeying those completely nonsensical signs telling you to slow down or blow the whistle, and the pan flute minigames which are so bad they rate mentioning twice. When the best way to complete a minigame is not to skillfully and masterfully beat it but to just wildly blow into the mic and swing the panflute around randomly, you know you f***ed up hardcore.
Yeah, I agree. ST gets less flack simply for not being as bad as Phantom Hourglass, which is basically unplayable. The train travel becomes very tedious and non-interactive, the flute is hands down the worst instrument mechanic in any Zelda game, even worse than the pathetic harp in SS, and it suffers from similar problems that PH did in its dungeon design, meaning that they didn't do a good job of differentiating them from one another.
It has some very cool bosses though. And at least its repeated dungeon isn't the Temple of the Ocean King. And it had some nice music.
http://25.media.tumblr.com/tumblr_mcjibxsGMv1renuivo1_400.gif http://farm6.staticflickr.com/5329/9084697791_4ae5661bdb_o.gif DFA Scott