Which company do you guys think manages worse: Square Enix or Capcom?

#71VerkinsPosted 7/30/2013 4:24:48 PM
They are nothing compared to Nexon.
#72Rurouni720(Topic Creator)Posted 8/1/2013 5:14:53 PM
Ok, after today Capcom might have an edge again.
#73NatatteruPosted 8/1/2013 5:52:23 PM
If I could change my vote to Capcom right now, I would do it with extreme prejudice.
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#74Linkthefirst2Posted 8/3/2013 9:55:31 AM
n00bsaib0t posted...
KoopaBoop posted...
If you mean simple IOS ports or other digital content that most likely cost next to nothing to offer to the consumer... Well, that's just silly.


Dude those iOS games cost between $15-30.


But if they were on the DS or PSP, I'm willing to bet you'd pay that.
#75n00bsaib0tPosted 8/3/2013 10:09:09 AM
Linkthefirst2 posted...
n00bsaib0t posted...
KoopaBoop posted...
If you mean simple IOS ports or other digital content that most likely cost next to nothing to offer to the consumer... Well, that's just silly.


Dude those iOS games cost between $15-30.


But if they were on the DS or PSP, I'm willing to bet you'd pay that.


Final Fantasy III is on DS (yes, the Android and iOS FF3 is the DS version) and hell no I won't pay that for a genre I don't enjoy. In the immortal words of Sagat, try again kid.
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#76sockesockePosted 8/3/2013 10:19:27 AM
square enix by far, everytime i read another piece of news regarding square enix im like wtf were they thinking?
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#77XenilPosted 8/3/2013 10:23:53 AM
Capcom, no contest for me.
#78distr0iaPosted 8/3/2013 10:39:36 AM
Wow. 400+ votes in and it's deadlocked

I thought Squeenix would run away with this thing
#79ThatGuyZPosted 8/3/2013 10:42:23 AM
Baha05 posted...
Both

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#80Darkwing EXEPosted 8/3/2013 11:17:23 AM(edited)
They both have fallen from grace. Capcom had fell farther than Square Enix, but in truth SE didn't have that far to fall.

n00bsaib0t posted...
At least that's if you're to believe the kids around here that are pissed that MML3 was canceled. They never blamed the fans for that, either. Saying "it didn't generate the interest needed, we never should have announced it before we started work isn't blaming the fans, its accepting that they screwed up and announced a game without knowing if it would even come out.


Too bad they didn't plan to release a prologue-demo like Dead Rising 2: CAse 0. A "prototype" game to help gain attention and to gauge general interest. But they didn't want to waste the time and money on a project for such a small fan-base, unlike the huge Lost Planet fan-following waiting for a spin-off. Oh wait...
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