Tip: Zelda: Phantom Hourglass (kinda) incompatible with 2DS (SPOILERS)

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  3. Tip: Zelda: Phantom Hourglass (kinda) incompatible with 2DS (SPOILERS)

User Info: the_ice_phoenix

the_ice_phoenix
3 years ago#1
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.
If I had a dollar for every time Jesus died for my sins and rose again, I'd have one dollar.

User Info: SilentWanderer

SilentWanderer
3 years ago#2
The 2DS apparently has a sleep mode switch, so perhaps it will work that way?

Although, you're right, the hint will still make no sense.
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User Info: AwayFromHere

AwayFromHere
3 years ago#3
Sleep mode slider will suffice.
You are hallucinating. Seek help immediately.

User Info: mrjack3112

mrjack3112
3 years ago#4
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open

User Info: arstos

arstos
3 years ago#5
yeah the clue won't make much sense but flipping the sleep switch will still solve the puzzle.
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User Info: ViewtifulHustla

ViewtifulHustla
3 years ago#6
mrjack3112 posted...
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open


I'm sure they will do that for a 6 year old game.

User Info: mrjack3112

mrjack3112
3 years ago#7
ViewtifulHustla posted...
mrjack3112 posted...
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open


I'm sure they will do that for a 6 year old game.


You never know they revived a old series(kid Icarus)

User Info: Arcadia__person

Arcadia__person
3 years ago#8
mrjack3112 posted...
ViewtifulHustla posted...
mrjack3112 posted...
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open


I'm sure they will do that for a 6 year old game.


You never know they revived a old series(kid Icarus)


Sorry, but you actually do know, and there is a 0% chance that they will be editing an old game to make it more logically compatible for a system it was never designed for.

Making a new Kid Icarus game is really not comparable in any way. >_>
3DS F.C = 0387 - 9320 - 6533. Eric from Hawkeye

User Info: HermeticJustice

HermeticJustice
3 years ago#9
that's like saying you can't play Boktai games on a NDS
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User Info: mrjack3112

mrjack3112
3 years ago#10
Arcadia__person posted...
mrjack3112 posted...
ViewtifulHustla posted...
mrjack3112 posted...
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open


I'm sure they will do that for a 6 year old game.


You never know they revived a old series(kid Icarus)


Sorry, but you actually do know, and there is a 0% chance that they will be editing an old game to make it more logically compatible for a system it was never designed for.

Making a new Kid Icarus game is really not comparable in any way. >_>


Okay I see how that was a bad comparison. But like I said 'you never know'. Unless you work for Nintendo
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  3. Tip: Zelda: Phantom Hourglass (kinda) incompatible with 2DS (SPOILERS)

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