Tip: Zelda: Phantom Hourglass (kinda) incompatible with 2DS (SPOILERS)

#1the_ice_phoenixPosted 8/28/2013 5:09:05 PM
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.
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#2SilentWandererPosted 8/28/2013 5:10:56 PM
The 2DS apparently has a sleep mode switch, so perhaps it will work that way?

Although, you're right, the hint will still make no sense.
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#3AwayFromHerePosted 8/28/2013 5:10:57 PM
Sleep mode slider will suffice.
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#4mrjack3112Posted 8/28/2013 5:11:35 PM
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open
#5arstosPosted 8/28/2013 5:11:55 PM
yeah the clue won't make much sense but flipping the sleep switch will still solve the puzzle.
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#6ViewtifulHustlaPosted 8/28/2013 5:15:24 PM
mrjack3112 posted...
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open


I'm sure they will do that for a 6 year old game.
#7mrjack3112Posted 8/28/2013 5:18:15 PM
ViewtifulHustla posted...
mrjack3112 posted...
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open


I'm sure they will do that for a 6 year old game.


You never know they revived a old series(kid Icarus)
#8Arcadia__personPosted 8/28/2013 5:23:19 PM
mrjack3112 posted...
ViewtifulHustla posted...
mrjack3112 posted...
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open


I'm sure they will do that for a 6 year old game.


You never know they revived a old series(kid Icarus)


Sorry, but you actually do know, and there is a 0% chance that they will be editing an old game to make it more logically compatible for a system it was never designed for.

Making a new Kid Icarus game is really not comparable in any way. >_>
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#9HermeticJusticePosted 8/28/2013 5:25:50 PM
that's like saying you can't play Boktai games on a NDS
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#10mrjack3112Posted 8/28/2013 5:28:10 PM
Arcadia__person posted...
mrjack3112 posted...
ViewtifulHustla posted...
mrjack3112 posted...
the_ice_phoenix posted...
SPOILERS for Phantom Hourglass

One puzzle in Phantom Hourglass presented the player with a vertically inverted map on the top screen, and the standard map (the right way up) on the bottom screen. The top-screen map had a symbol that you needed to transfer to the bottom map. Button-pressing and screen-tapping did nothing. The hint for the puzzle was along the lines of, "If only there was some way to put the two maps together..."

To solve the puzzle, the player had to physically close the DS/3DS (putting it in sleep mode) and then open it again. Upon opening, the symbol will have "mysteriously" transferred from the top map to the bottom one.

An ingenious puzzle by the game's designers. But the 2DS' lack of a clamshell means that the hint will now make no sense whatsoever. So, pro tip: If you buy your kid a 2DS, don't also buy him/her Phantom Hourglass.


Does the 2ds have a sleep mode? They would just rearrange the words to hint putting it into sleep mode. Or better yet just take out that whole puzzle and leave that doorway open


I'm sure they will do that for a 6 year old game.


You never know they revived a old series(kid Icarus)


Sorry, but you actually do know, and there is a 0% chance that they will be editing an old game to make it more logically compatible for a system it was never designed for.

Making a new Kid Icarus game is really not comparable in any way. >_>


Okay I see how that was a bad comparison. But like I said 'you never know'. Unless you work for Nintendo