Why does Nintendo still use BLOCKS on the eshop instead of MB or GB?

#1gfaqsterPosted 1/14/2014 5:20:14 AM
Like seriously wtf "game is 26433 blocks"

why can't Nintendo just write down the total mb or gb that the game is?

The Wii U eshop shows mb and gb instead of the stupid block size system.
why can't the 3ds?

Or do all 3ds owners like to have this weird block system size for games?
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#2GencoilPosted 1/14/2014 5:26:15 AM
Yeah the block thing needs to go. Wii U, Nintendo's latest system, displays data in MB so it's time they stayed consistent and stopped using different measurements.
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#3ellieandjoelPosted 1/14/2014 5:33:49 AM
easier for the masses to understand
#42ylytPosted 1/14/2014 5:40:53 AM
ellieandjoel posted...
easier for the masses to understand


Lies >:U
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#5lordcloudxPosted 1/14/2014 5:42:09 AM
Because Nintendo are effin blockheads, that's why.
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#6SoaringDivePosted 1/14/2014 5:42:27 AM
Because they make more sense to use those.

Now if only they could educate people on what blocks are...
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#7GencoilPosted 1/14/2014 6:07:19 AM
ellieandjoel posted...
easier for the masses to understand

If they're so easy to understand, why did they stop using blocks on Wii U? Clearly they had a change of heart.
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#8bobobojPosted 1/14/2014 6:08:57 AM
Nintendo fairly slow. They still think they hit the nail on the head with the block system when the released the Gamecube.
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#9FefnirOmega13Posted 1/14/2014 6:08:57 AM
because it tells us how many blocks mario needs to hit before the game is completely downloaded

don't see what the problem is
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#10Tempest717Posted 1/14/2014 7:57:06 AM
Because flash memory is stored in blocks not bits/bytes.
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