Which save system

#1munkey55Posted 1/16/2014 10:10:59 PM
Do you prefer? - Results (109 votes)
Save anywhere
77.98% (85 votes)
85
Save Points
22.02% (24 votes)
24
This poll is now closed.
I feel that save points give the game more of a challenge, but then again saving anywhere is nice if you have to quit.
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FC: 2578 - 3126 - 4470
#2Baha05Posted 1/16/2014 10:15:03 PM
Either works
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#3xIvan321Posted 1/16/2014 10:17:13 PM
Depending on the game there should always be very fair type of saving/check pointing.
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[FC: 4425-1580-1611]~Systems: PC & 3DS only~Currently playing: Sonic Transformed (PC)~
#41958FuryPosted 1/16/2014 10:25:12 PM
I like both in the same game. Hard saves (save points) where no enemies are around, access to storage boxes or whatever that game has, etc. But quick saves as well, so I can exit whenever I want and start right where I left off.
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#5PhoenixPrincePosted 1/16/2014 10:37:43 PM
Depends on the platform. For handhelds, save anywhere. They're meant to be portable and on-the-go. For consoles, whichever works best for the game.
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I tell it how I see it. Controversial and I don't care.
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#6QuestionmarktariusPosted 1/16/2014 10:39:15 PM
The biggest argument against "save anywhere" is Zelda: Twilight Princess.
The game is full of game-ending save/quit screwjobs.
#7hatemakingnamesPosted 1/16/2014 10:50:28 PM
Neither:

Limited save points, with single use save states from anywhere.
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#8VoidArgumentPosted 1/16/2014 11:24:11 PM
It depends. Usually save anywhere is very nice and convenient, but ALBW does an incredible job with the save points because you can instantly go to them any time you want, as long as you are outside. Or maybe a hybrid like Mario & Luigi Dream Team where you have both as options.
#9PhoenixPrincePosted 1/16/2014 11:56:05 PM
Questionmarktarius posted...
The biggest argument against "save anywhere" is Zelda: Twilight Princess.
The game is full of game-ending save/quit screwjobs.


Full? It's got two.
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I tell it how I see it. Controversial and I don't care.
3DS FC: 4596-9684-4261
#10Arcadia__personPosted 1/17/2014 12:37:28 AM
Questionmarktarius posted...
The biggest argument against "save anywhere" is Zelda: Twilight Princess.
The game is full of game-ending save/quit screwjobs.


That's really just an argument against a broken save anywhere feature. Though, it certainly is more difficult to implement a "save anywhere" feature.

Personally, I like to be able to save anywhere. It certainly does remove a lot of the challenge from RPGs, since it means you very rarely have to be afraid of getting sent back very far. That's a good thing for me though, since I only have so much time for gaming, and I absolutely hate having to replay parts of games.
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