What ever happened to the non-homebrew option that was in development? The more recent one?
In the end I couldn't get it done. The reason being is that the "important" part of the codes I created for testing, is that it is not executing for everyone at the time it executes for the code user, because it only executes once. Its a shame because I was the one who really believed it to be possible. But well, there you have it. Macopride created a better "simple" code than his previous one, that will not cause possible freezes to certain players who join the lobby of the code user. Assuming he got it all together already, everyone who plays on unused map codes should be using the new version. Of course, if you know of no new version, don't pester him for it. Give him time to give it out on his own.
There is still some hope that it may be plausible. What I ultimately tried to accomplish next to creating the host code that applied to all players, was creating a code that lets the host select the map, regardless of what map gets the most votes because its possible to play on all un/used maps in offline multiplayer with one single line of code without any freezes whatsoever. But I've tried every possible way I could think of. And spent more time on it than I originally wanted to to realize everything I tried just wouldn't work. I may have run out of ideas on how to approach the creation of a 'host selects map' code, but every hacker has different approaches towards code creating. That is the second half of the hope I spoke of. Macopride is limited in his method of creating hacks, but I don't doubt his ability to be able to create what I failed at because he always surprises me, however, I wouldn't count on it a lot. GE is dead to us hackers. Maybe half dead to Macopride but who knows. Wouldn't it be cool if one day he or someone else does get it done? And if not, oh well. I think we can all agree that GE is a good Wii game and has run its course. It was fun while it lasted.