How many different combos of weapon layouts are there?

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3 years ago#11
Stick to weapon layouts, not map and strategies.
There are 20 primary guns.
5 secondary pistols.
6 gadget 1.
6 gadget 2.
...gadget 3.
...attachments.


=weapon layouts.
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3 years ago#12
500
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Harry
3 years ago#13
trdmrcclovis posted...
Stick to weapon layouts, not map and strategies.
There are 20 primary guns.
5 secondary pistols.
6 gadget 1.
6 gadget 2.
...gadget 3.
...attachments.


=weapon layouts.


Din't forget Multi Task.
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3 years ago#14
due to the attachments being different for each weapon, it would consist of a sum for each weapon, and every total being added together.
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3 years ago#15
Neoconkers posted...
due to the attachments being different for each weapon, it would consist of a sum for each weapon, and every total being added together.


16x5x5x5x5


then you have to figure it out with the attachments from there... would be easy if not for that.


oh, wait... multi task messes this math up. nevermind... i don't know.
3 years ago#16
I believe it's 818. I did it for each weapon class. First with the SMGs, it's 5 possible secondaries, plus 6 for each gadget, but plus an additional 24 with the multi task gadget, and plus 5 for each possible attachment. Then I went through for the rest of the weapons and their possible respective attachments. Woo.
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3 years ago#17
Don't forget hacked loadouts

I like my Silenced Strata Reflex Laser
And my Silenced Hawksman with laser
And my Golden Gun
And my MJR
Have fun whoever is calculating :)
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3 years ago#18
rshooty posted...
I believe it's 818. I did it for each weapon class. First with the SMGs, it's 5 possible secondaries, plus 6 for each gadget, but plus an additional 24 with the multi task gadget, and plus 5 for each possible attachment. Then I went through for the rest of the weapons and their possible respective attachments. Woo.


it's waaaaay more than 818

for instance let's use the sigmus

sigmus x 5 (secondary) x 19 (primary w/multi task) x 5 (gadget 1) x 5 (gadget 2) x 5 (gadget 3) x 6* (attachments)


so... there are 71,250 possible loadout options for the sigmus alone.

multi task really raises the possible options for loadouts.


*i don't know if thermal scope can be put on sigmus. 6 with thermal scope, 5 without.... if thermal scope is not an option then there are 59,375 possible sigmus loadouts.
3 years ago#19
DarxWingDuck posted...
rshooty posted...
I believe it's 818. I did it for each weapon class. First with the SMGs, it's 5 possible secondaries, plus 6 for each gadget, but plus an additional 24 with the multi task gadget, and plus 5 for each possible attachment. Then I went through for the rest of the weapons and their possible respective attachments. Woo.


it's waaaaay more than 818

for instance let's use the sigmus

sigmus x 5 (secondary) x 19 (primary w/multi task) x 5 (gadget 1) x 5 (gadget 2) x 5 (gadget 3) x 6* (attachments)


so... there are 71,250 possible loadout options for the sigmus alone.

multi task really raises the possible options for loadouts.


*i don't know if thermal scope can be put on sigmus. 6 with thermal scope, 5 without.... if thermal scope is not an option then there are 59,375 possible sigmus loadouts.


i'm sorry... i screwed up the math because i forgot "NONE" is an option for all the gadgets, so those should all be 6x instead of 5x... it's actually a lot more than i previously posted... anyways, you get the idea, there are a lot of options.
3 years ago#20
DarxWingDuck posted...
DarxWingDuck posted...
rshooty posted...
I believe it's 818. I did it for each weapon class. First with the SMGs, it's 5 possible secondaries, plus 6 for each gadget, but plus an additional 24 with the multi task gadget, and plus 5 for each possible attachment. Then I went through for the rest of the weapons and their possible respective attachments. Woo.


it's waaaaay more than 818

for instance let's use the sigmus

sigmus x 5 (secondary) x 19 (primary w/multi task) x 5 (gadget 1) x 5 (gadget 2) x 5 (gadget 3) x 6* (attachments)


so... there are 71,250 possible loadout options for the sigmus alone.

multi task really raises the possible options for loadouts.


*i don't know if thermal scope can be put on sigmus. 6 with thermal scope, 5 without.... if thermal scope is not an option then there are 59,375 possible sigmus loadouts.


i'm sorry... i screwed up the math because i forgot "NONE" is an option for all the gadgets, so those should all be 6x instead of 5x... it's actually a lot more than i previously posted... anyways, you get the idea, there are a lot of options.



123,120 sigmus loadouts (if thermal scope is an option)
102,600 sigmus loadouts (if thermal scope is not an option)


yeah, i got bored for a sec there
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