Theory and Practice of Playing GoldenEye

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2 years ago#1
Throughout recorded time, and probably since the end of the 64-bit age, there have been three kinds of gamers in the world, the Hardcore, the n00b, and the Hacker. They have been subdivided in many ways, they have borne countless different names, and their relative numbers, as well as their attitude towards one another, have varied from age to age: but the essential structure of society has never altered. Even after enormous upheavals and seemingly irrevocable changes, the same pattern has always reasserted itself, just as a gyroscope will always return to equilibrium, however far it is pushed one way or the other.

The aims of these three groups are entirely irreconcilable. The aim of the Hardcore is to remain where they are. The aim of the n00b is to change places with the Hardcore. The aim of the Hacker, when they have an aim -- for it is an abiding characteristic of the Hacker that they are too much crushed by drudgery to be more than intermittently conscious of anything outside their empty lives -- is to abolish all fairplay and create an experience in which all gamers shall be annoyed. Thus throughout history a struggle which is the same in its main outlines recurs over and over again. For long periods the Hardcore seem to be securely in power, but sooner or later there always comes a moment when they lose either their belief in their ISPs or their patience to put up with some BS, or both. They are then displaced by the n00b, who enlist the Hacker on their side by partaking in boosty lobbies for the pretense of having fun. As soon as they have reached their objective, the bosoted n00b thrust the Hacker back into their old position of ill repute, and themselves pretend to be the Hardcore. Presently a new n00b group splits off from one of the other groups, or from both of them, and the struggle begins over again. Of the three groups, only the Hacker are never even temporarily successful in achieving their aims. It would be an exaggeration to say that throughout history there has been no progress of a material kind.

Even today, in a period of decline, the average gamer is graphically better off than he was a few generations ago. But no advance in fun, no softening of manners, no reform or revolution has ever brought gamer equality a millimetre nearer..
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iS*McQueen | Magnet Man
ROBOT MASTERS FOREVER! http://megamanclan.enjin.com/
2 years ago#2
Bump.
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S2 / R.T.M Divinity /'__'\ stoirtap 13
2 years ago#3
i see the hidden message. do you?
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~#1 Poster on the GoldenEye 007 Nintendo Wii and C2 GameFAQs Boards~
As voted on by the only judge that matters, Debbie
2 years ago#4
Hey McQueen, Where you been?
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"I'm A Were-Pig, and I approve this message"
NEW GE FORUM GO HERE!!!: http://s13.zetaboards.com/GoldeneyeWii/index/ FC: 4136-2155-7528
2 years ago#5
U forgot casuals
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MK NIGHTWOLF
2 years ago#6
It is possible, no doubt, to imagine a playerbase in which skill, in the sense of tactical knowledge and reaction speed, should be evenly distributed, while good connection remains in the hands of a small privileged caste. But in practice such a playerbase could not long remain stable. For if tactical knowledge and reaction speed were enjoyed by all alike, the great mass of n00bs who are normally stupefied by circle strafing would steal Aero's settings and would learn to hip-fire for themselves; and when once they had done this, they would sooner or later realise that the privileged minority were connection scrubs, and they would sweep it away. In the long run, a hierarchical playerbase is only possible on a basis of poverty and ignorance.
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GoldenEye gun damage and rate of fire stats, damage formula, range mechanics and other resources:
http://z6.invisionfree.com/Project_NU/index.php?showforum=18
2 years ago#7
VoxRationis posted...
It is possible, no doubt, to imagine a playerbase in which skill, in the sense of tactical knowledge and reaction speed, should be evenly distributed, while good connection remains in the hands of a small privileged caste. But in practice such a playerbase could not long remain stable. For if tactical knowledge and reaction speed were enjoyed by all alike, the great mass of n00bs who are normally stupefied by circle strafing would steal Aero's settings and would learn to hip-fire for themselves; and when once they had done this, they would sooner or later realise that the privileged minority were connection scrubs, and they would sweep it away. In the long run, a hierarchical playerbase is only possible on a basis of poverty and ignorance.


Here's what I heard.
http://www.youtube.com/watch?v=N8xRyeCQ5gk
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"I'm A Were-Pig, and I approve this message"
NEW GE FORUM GO HERE!!!: http://s13.zetaboards.com/GoldeneyeWii/index/ FC: 4136-2155-7528
2 years ago#8
VoxRationis posted...
It is possible, no doubt, to imagine a playerbase in which skill, in the sense of tactical knowledge and reaction speed, should be evenly distributed, while good connection remains in the hands of a small privileged caste. But in practice such a playerbase could not long remain stable. For if tactical knowledge and reaction speed were enjoyed by all alike, the great mass of n00bs who are normally stupefied by circle strafing would steal Aero's settings and would learn to hip-fire for themselves; and when once they had done this, they would sooner or later realise that the privileged minority were connection scrubs, and they would sweep it away. In the long run, a hierarchical playerbase is only possible on a basis of poverty and ignorance.


What does the Vox say?
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Chairman of the Goldie fan club......you buttah believe it!
2 years ago#9
VoxRationis posted...
It is possible, no doubt, to imagine a playerbase in which skill, in the sense of tactical knowledge and reaction speed, should be evenly distributed, while good connection remains in the hands of a small privileged caste. But in practice such a playerbase could not long remain stable. For if tactical knowledge and reaction speed were enjoyed by all alike, the great mass of n00bs who are normally stupefied by circle strafing would steal Aero's settings and would learn to hip-fire for themselves; and when once they had done this, they would sooner or later realise that the privileged minority were connection scrubs, and they would sweep it away. In the long run, a hierarchical playerbase is only possible on a basis of poverty and ignorance.


++good
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iS*McQueen | Magnet Man
ROBOT MASTERS FOREVER! http://megamanclan.enjin.com/
2 years ago#10
TMac987654321 posted...
U forgot casuals
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