Could anyone direct me on how to go about using the classic controller?

#1NevercomingdownPosted 2/23/2014 10:33:45 AM
I see sites with codes posted and such but unsure how to even get started as my wii is a virgin to all this.

I played this game for the first time last night, and liked it enough to clear the first world. I really cannot use the motion though because of a wrist injury. If I can't figure this out I won't be able to play it again.

Thanks so much to anyone that can help.
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GT: Elesp || PSN: DestroyTheEnd
#2Aurora313Posted 2/23/2014 1:33:35 PM(edited)
Well, as you said your wii is a 'virgin' I'm assuming you mean you haven't softmodded it yet, which is needed for the classic controller support for this game.

In which case you're gonna need to:

1: check the make and model of your wii. Most wii's can be softmodded (except for the Wii Mini) and if it's a launch wii or close to it, you can definitely mod it.
2: an SD card (SDHC isn't guaranteed to work) and an SD card reader for your PC ($5 for a cheap external one) This is where the actual modding comes into play. Follow the tutorial over at http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/96886-guide-softmod-any-wii.html to the letter.
3. A USB Drive, SanDisk preferably due to good compatibility with the Wii. You need one to install your DKCR disc to, creating a backup in the process, and allowing you to actually run codes for it. DKCR is 4.3+GB so a USB of 6GB over will suffice.

Assuming that's all done, your wii will have been softmodded, you'll have relevant files and folders on your SD card and you'll have several USB loader options available to you in the wii menu. I personally prefer USB Loader GX and the Configurable USB Loader, though you'll need to use WiiFlow for this since you'll need to install your DKCR disc.

Anyway, you would next check out http://geckocodes.org/?c=SF8E01. That place is the hub for DKCR codes and will let you create new codes, or download existing community ones. Be mindful that if you're playing PAL/JP/US DKCR, you'll need to specify which one in the region drop down bar, otherwise you could wind up generating a code that doesn't work with your version of the game. Here's an image for reference: http://puu.sh/77Po7.png

Next, on that same webpage, you'll notice an arrow with GCT next to it. Clicking that takes you to another page where you can view prior community codes or make your own. This is where you can enter the actual code/s that enable classic controller support for the game.

The code/s you'd enter (just copy paste the text below), and formatting would look as follows:

Donkey Kong Country Returns

Classic Controller Support (v2)
C24A5F70 00000020
38210050 7C0802A6
80B50060 48000041
80950000 7CA52378
90B50000 80B50064
4800002D 80950004
7CA52378 90B50004
80B50068 48000019
80950008 7CA52378
90B50008 7C0803A6
4E800020 70A40020
2C040000 4182000C
38C0012D B0D50186
38C00000 70A40800
2C040000 41820008
60C68000 70A40200
2C040000 41820008
60C60200 70A40040
2C040000 41820008
60C60100 70A40001
2C040000 41820008
60C60002 70A40002
2C040000 41820008
60C60008 70A48000
2C040000 41820008
60C60004 70A44000
2C040000 41820008
60C60001 70A40400
2C040000 41820008
60C60010 70A41000
2C040000 41820008
60C61000 7CC53378
60000000 00000000
04389B90 38A00000
0438710C 28000009

Classic Controller Support (v1)
C24A3FC0 00000020
38210050 7C0802A6
80B50060 48000041
80950000 7CA52378
90B50000 80B50064
4800002D 80950004
7CA52378 90B50004
80B50068 48000019
80950008 7CA52378
90B50008 7C0803A6
4E800020 70A40020
2C040000 4182000C
38C0012D B0D50186
38C00000 70A40800
2C040000 41820008
60C68000 70A40200
2C040000 41820008
60C60200 70A40040
2C040000 41820008
60C60100 70A40001
2C040000 41820008
60C60002 70A40002
2C040000 41820008
60C60008 70A48000
2C040000 41820008
60C60004 70A44000
2C040000 41820008
60C60001 70A40400
2C040000 41820008
60C60010 70A41000
2C040000 41820008
60C61000 7CC53378
60000000 00000000
04387CF0 38A00000
0438526C 28000009

Continued in next post.
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I (rarely) stream video game speedruns at http://www.twitch.tv/thatauraguy
#3Aurora313Posted 2/23/2014 1:39:09 PM(edited)
Once both are entered, you'll see Add Codes above the box. Click Add Codes, and you'll go to another screen that'll let you select which codes you wish to download. Since the classic controller codes have both a v1 and v2 variant (v2 is generally more likely to work, though there are exceptions) you need to download them separate from each other, so only click one then click Download GCT above. Here's another visual reference: http://puu.sh/77Pkr.png

Sort the two files you downloaded into respective v1 and v2 folders (to avoid confusing them you might wanna make the folders first). Now, copy the v2 SF8E/P/J01.gct file into the (SD Drive):codes/ folder. Load up your wii with the SD card in it and your USB drive in the back right USB port of the Wii (the one closest to the edge), launch WiiFlow, it should say it didn't find any games or whatever, so just choose install, then install from disc to your USB drive. Once that's done, DKCR should be in the games menu. Select it and choose the gear icon, and navigate the pages until you see Ocarina and turn it on.

Assuming everything's been done properly, start up DKCR, and if you can use your classic controller at the menu and beyond, congrats, you've successfully enabled the never intended use of a classic controller for the game. If it doesn't work, swap the v2 .gct file in the codes folder in the root of your SD card for the v1 .gct file. One or the other will wind up working for you. Also at this point you can play DKCR through any of the various USB loaders and enable Ocarina in its settings and get the same result. USB Loader GX has the best UI imo, so I prefer to use it. You can now also install backups of your other game discs as well and play them via USB, assuming you have the drive space; I have a 1TB external drive for my games.

Sorry for the wall, but it's a bit of a process to work through unfortunately. The overall benefits of softmodding your wii are very beneficial in the long term assuming you don't try and screw stuff up. Hopefully this all helps.
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I (rarely) stream video game speedruns at http://www.twitch.tv/thatauraguy
#4Nevercomingdown(Topic Creator)Posted 2/23/2014 2:46:18 PM(edited)
Wow thank you for the awesome response! I've done a bit of work to it and gotten HBC and Gekko..

I think I got it working, I just messed up on the code I think. Will have to try again when i get outta work
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GT: Elesp || PSN: DestroyTheEnd
#5Nevercomingdown(Topic Creator)Posted 2/24/2014 12:25:51 AM
Do I have to install it? I must've done something wrong.. with WiiFlow I will try to install and will either get some error with code dumps, or it will tell me i have nowhere near enough space. I've tried switched usb slots and it still doesn't work, seems to decide at random which error to give me.

I tried to get it working through CheatManager. I made the texts with the codes in it, and found it on the wii, activated them and created the .gct. I then run Gekko and it says it finds the gct, and then starts up. But the classic controller doesn't work.

This is a lot harder than I thought..
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GT: Elesp || PSN: DestroyTheEnd
#6Aurora313Posted 2/24/2014 3:04:01 AM
Not that familiar with Gecko myself, but what I'd suggest is trying to re-install the DKCR disc to your UBS drive in WiiFlow, and from there load it in a separate USB loader. WiiFlow iirc wants both a .txt and .gct file for Ocarina codes, so I'd suggest just using USB Loader GX and enabling ocarina in your game settings > game load section as it only requires the .gct file.

I have a feeling I know why it's not installing to your USB device; when WiiFlow installs a disc to a USB it saves a .wbfs file of the game, and wbfs is also a hard drive partition format. What could be happening is your USB drive hasn't been formatted to a compatible partition and it's refusing to dump the game files as a .wbfs file.

Since your wii's softmodded now and stuff, your SD cards root folder probably looks like:

/apps/
/codes/
/txtcodes/
/wiiflow/

And other stuff if you've dabbled with it. The SF8E/P/J/01.gct file should be in the codes folder only, and at this point leave the SD card alone.

I'd recommend from here on out:

1. Download AOMEI Partition Assistant from http://download.cnet.com/AOMEI-Partition-Assistant-Standard-Edition/3000-18512_4-75118871.html and format your USB drive to either FAT32, NTFS, or if available, WBFS (it should be available).
2. Put your USB into the right USB slot in the wii, closest to the edge; it's the only slot that works for some reason. The left slot has always had issues with usb loading.
3. Load up WiiFlow again with DKCR in your disc drive. You'll come to the Install Game / Select Partition screen, select Install Game, and choose your USB drive. If it comes up with more than one, like SD, USB 1, USB 2, choose USB 1.
4. Hopefully it'll begin the install process with no hassle. I installed Mario Kart Wii last night no worries to create a backup myself.
5. Exit to the main menu, turn off your wii, put in your SD card, and turn it back on.
6. Load up USB Loader GX, and select DKCR on the menu.
6. Select Game Settings, then Game Load, and scroll down to Ocarina and turn it ON.
7. Start DKCR and once you're at the menu, if you can select menu options with the B button (2 equivalent on the wiimote), and exit menus/navigate back with the Right Shoulder button (1 equivalent on the wiimote), you're fine and dandy.

If you have any more issues post them in the thread and I'll try to help out.
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I (rarely) stream video game speedruns at http://www.twitch.tv/thatauraguy
#7Nevercomingdown(Topic Creator)Posted 3/10/2014 1:23:23 PM
Just wanted to say thank you for all your help. I had to format my drive a few times, and I believe I was using the wrong version code for the classic controller.. stupid mistake. Made it seem a lot harder than it really was.

Got it all working great and beat the game. Thanks dude.
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GT: Elesp || PSN: DestroyTheEnd
#8nintypercentPosted 3/30/2014 4:32:36 PM
I was able to get this working as well. Make a huge difference.