Weapon-rating megathread: READ THE OP BEFORE POSTING

#131ThechosenwafflePosted 4/15/2012 8:15:14 PM
_PikaPika_ posted...
decent blade...i would usually prefer my samurai blade with melee combo +4 and melee dash +4
but thats just me lol

beam claws
range: ****
melee: *****
value: 300

running speed +1
freezing +4
melee combo +4
heart bonus +1

=D


Wow really nice claws, although it seems like you have a focus on melee rather than anything else, if you could have gotten them without the heart bonus or as many ranged stars, you could probably have gotten your run speed + or maybe something like overall defense.

Standard Orbitars
range: ****1/2
melee: ***
Value 301

Knockback Defense +1
Shot Range +3
Shot Homing +2
Bkwd-Dash Cont Fire +1
Melee Dash Attack +4
In-Peril Autododge +1

I'm actually looking to transfer the Shot Range to a Phosphora Bow, but I do pretty well online with these, usually win about 4/5 FFAs
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#132Lord_MuhznitPosted 4/15/2012 9:30:44 PM
SpinKirby posted...
Samurai Blade:


Ranged: .5 stars
Melee: 6 stars
Value: 226

Petrification +2
Evasion +2

Hits 201 on melee dash attack. Combo does roughly 150.
Made for rating and dash attack. Needs nothing :)


Freeze would be a better status effect, but hey, Petrify's better than mine with Confusion (Confusion is, IMO, the worst status since it can make them attack, and therefore clash with my MDA). And given 6 stars, I'd say its a keeper. Speaking of things with a lethal MDA, though...

Taurus Arm
R: 2 M: 2 V: 267
Poison +1
Speed + 4
Melee dash attack +1
Recovery effect +3
Full-health boost + 6

At full health, the MDA does 222. Trade-off makes it go up to 350, and thanks to Health Recovery + Recovery effect +3 , you can breifly do 483. Such power is probably overkill, but I don't know how much HP people have online.
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#133Brandon042487Posted 4/16/2012 8:09:14 PM
8/10

Bump

Flintlock Staff
Ranged 5
Melee 5
Value 261

Poison +1
Shot homing +1
Standing ch. Shot +2
In-peril autododge +2
Overall defense -4

I know I wanna cycle out the shot homing but it's too good of a weapon to do that. Although I'm gonna get oneshotted by a claw user lol I still feel that this staff is at least a 9/10
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#134PhantomPetePosted 4/16/2012 9:09:33 PM
Very nice. Literally a sniper rifle. Poison is more of a sprinkle in what's already dangerous. The usual tradeoff of staff is highlighted even more by the OD -4.

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Pandora Claws
Value 293

Ranged: 4.5
Melee: 4

Health +1
Petrification +2
Melee combo +3
Knockback recovery +1
#135lucariofan23Posted 4/16/2012 10:28:27 PM
PhantomPete posted...
Very nice. Literally a sniper rifle. Poison is more of a sprinkle in what's already dangerous. The usual tradeoff of staff is highlighted even more by the OD -4.

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Pandora Claws
Value 293

Ranged: 4.5
Melee: 4

Health +1
Petrification +2
Melee combo +3
Knockback recovery +1


Those pandora claws look awesome... nice balance of stars and near perfect attributes to go along with it :D

How about my Samurai Blade? I just fused it and I think it will make for some nice aggressive playing.

R: 6 M: 5
Weakening +3, Speed +1, Standing Ch. Shot +2, Melee Combo +2, and in-peril attack boost -1 :(
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#136inky_the_catPosted 4/16/2012 11:49:25 PM

lucariofan23 posted...
How about my Samurai Blade? I just fused it and I think it will make for some nice aggressive playing.

R: 6 M: 5
Weakening +3, Speed +1, Standing Ch. Shot +2, Melee Combo +2, and in-peril attack boost -1 :(


 

Samurai Blade..the best looking-weapon and my all-time favorite. That one is a pretty good melee weapon. The Sam already has a good innate melee attack base so having 5 stars on melee and +2 on combo (with +3 weakening) -- it can turn any opponent into a chopping block. 6 star range on top of that is a pretty good way to cut down their HP as well. A few side dashes will definitely cause some bruising - or most likely kill them. Mine is more focused on long-range and freezing status infliction rather than getting close but I'd say yours is a lot of versatile. Also, don't worry too much about that in-peril boost negative -- I'd say it's worth a trade-off getting those other stats in.

 

How about my Eyetrack Orbitars that I named "Queen Bee"?

Ranged: 2.5

Melee: 2

+2 Shot Range, +2 Shot Homing, +4 Dash ch. shot (affects all dashes: forward, back, side)

The range in testing mode is about 90 spaces maximum. Homing is..well, requires 2-5 dashing evasions to dodge 1 pair of charged shot.

#137Doug314Posted 4/17/2012 3:56:31 PM
8/10 pretty good, could use more ranged stars though.

I just made this and have just owned everyone online with it. Can do 328.2 damage in one melee dash attack.
Taurus Arm
4 Ranged / 5.5 Melee
Knockback defense +1 (just enough to not fall down from an enemy melee combo so I can hit them right away afterwards, haha)
Health +1
Melee Combo +4
Melee Dash Attack +4
Heart Bonus -3
Value 299
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#138BlueDryBones1Posted 4/17/2012 4:01:54 PM

Nice that arm was made perfectly for Meelee and 4 range stars is still ok but the meelee is what you have to abuse with that

Sonic Cannon 298

Range: 6

Meelee: 3.5

Health +1 / Poison +1 / Shot Homing +1/ Forward Dash Ch. Shot +1 / Meelee Combo +1

Something I recently aquired it looks good to me but meelee combo looks useless.

#1393cubedPosted 4/17/2012 4:32:22 PM
BlueDryBones1 posted...
Nice that arm was made perfectly for Meelee and 4 range stars is still ok but the meelee is what you have to abuse with thatSonic Cannon 298Range: 6Meelee: 3.5Health +1 / Poison +1 / Shot Homing +1/ Forward Dash Ch. Shot +1 / Meelee Combo +1Something I recently aquired it looks good to me but meelee combo looks useless.

Not really a big fan of cannons, but it looks really nice and well rounded.

Crusader Blade
Melee: 4.5
Ranged: 4.5
Overall Defence + 4
Weakening +1
Heart Bonus -3
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#140wiiowner89Posted 4/17/2012 4:53:02 PM
Not bad. Its stars are well balanced, since blades generally work either at a distance or up close. Its abilties could be better, though.

Ore Club 268
Ranged: ****
Melee: ***
Melee Defense +1
Weakening +1
Walking speed +1
Dash Ch. Shot +2
Melee dash attack +1
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