If shot speed was a modifier...

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Raltrios
Posted 12/1/2012 8:34:53 PM
+Speed on Drill Arms. Those BDCS are very strong, but so slow you usually have to follow it with a FDCS and force the opponent to pick on to get hit by.

I'd also like to boost the speed on my P. Blade, just because.
Divine Bow's shots could use a boost, too.
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yaomon17
Posted 12/1/2012 8:59:44 PM
Raltrios posted...
+Speed on Drill Arms. Those BDCS are very strong, but so slow you usually have to follow it with a FDCS and force the opponent to pick on to get hit by.

I'd also like to boost the speed on my P. Blade, just because.
Divine Bow's shots could use a boost, too.


If the shots move faster it would actually get in less hits due to the shot mechanics (less contact time with opponent).
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Toad_and_Pit_co
Posted 12/1/2012 9:01:00 PM
Yes, I would use the RAIL CANNON! BOOM!
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darkriot67
(Topic Creator)
Posted 12/1/2012 9:04:25 PM
IAznDragonI Yan posted...
speed =/= range

speed = how fast shots travel
range = how far shots travel


I know the difference ._.

i was first referring to a fdcs from a babel. Whether a bdcs lasts longer from a slower shot speed or not is debatable, but a fdcs would cuz it'd take longer to go the full distance. and if it was really slow, the multiple hits would likely kill.

Kinda like the drill arm bdcs, if it was slower it'd be harder to land but would gain many more hits
-DunnoBro
Posted 12/2/2012 9:21:45 AM
Negative shot speed could be pretty broke. Slower speed = Better Homing generally, as it has more time to hone in on their movements.

Or maybe that's just because most slow projectiles have inherently good homing? idk
Great_Reapette
Posted 12/3/2012 4:34:41 PM
Flintlock+max

Kicking it up to faster than the Oh-My-God particle.
OUTTA THE WAY
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yaomon17
Posted 12/3/2012 4:36:16 PM
Great_Reapette posted...
Flintlock+max

Kicking it up to faster than the Oh-My-God particle.
OUTTA THE WAY


Flintlock is pretty much already hitscan anyways...
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Great_Reapette
Posted 12/3/2012 4:36:36 PM
yaomon17 posted...
Great_Reapette posted...
Flintlock+max

Kicking it up to faster than the Oh-My-God particle.
OUTTA THE WAY


Flintlock is pretty much already hitscan anyways...


That's the ENTIRE point.
DURR
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Daedalus_Incom
Posted 12/3/2012 4:53:28 PM
If Flintlock feels like hitscan to you, you're not sniping from far enough
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Xashowd
Posted 12/3/2012 9:08:42 PM
I wouldn't want it as a Mod. Already we're thinking of ways it could be broken. Shot Speed+ would make staves killing machines, especially the numerously aforementioned Flintlock Staff. And weapons with high homing would benefit more from Shot Speed- due to the whole Turn Radius thing. If it's going to be affected by something, it should be two opposite powers. One which increases shot speed while lowering Shot Cancellation (basically a Lightweight for Shots), and the other doing the opposite. Increasing Shot Cancellation, but at the cost of shots being slower. As mods they could be broken, but as powers...not as much.
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