If shot speed was a modifier...

#11RaltriosPosted 12/1/2012 8:34:53 PM
+Speed on Drill Arms. Those BDCS are very strong, but so slow you usually have to follow it with a FDCS and force the opponent to pick on to get hit by.

I'd also like to boost the speed on my P. Blade, just because.
Divine Bow's shots could use a boost, too.
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#12yaomon17Posted 12/1/2012 8:59:44 PM
Raltrios posted...
+Speed on Drill Arms. Those BDCS are very strong, but so slow you usually have to follow it with a FDCS and force the opponent to pick on to get hit by.

I'd also like to boost the speed on my P. Blade, just because.
Divine Bow's shots could use a boost, too.


If the shots move faster it would actually get in less hits due to the shot mechanics (less contact time with opponent).
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#13Toad_and_Pit_coPosted 12/1/2012 9:01:00 PM
Yes, I would use the RAIL CANNON! BOOM!
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#14darkriot67(Topic Creator)Posted 12/1/2012 9:04:25 PM
IAznDragonI Yan posted...
speed =/= range

speed = how fast shots travel
range = how far shots travel


I know the difference ._.

i was first referring to a fdcs from a babel. Whether a bdcs lasts longer from a slower shot speed or not is debatable, but a fdcs would cuz it'd take longer to go the full distance. and if it was really slow, the multiple hits would likely kill.

Kinda like the drill arm bdcs, if it was slower it'd be harder to land but would gain many more hits
#15-DunnoBroPosted 12/2/2012 9:21:45 AM
Negative shot speed could be pretty broke. Slower speed = Better Homing generally, as it has more time to hone in on their movements.

Or maybe that's just because most slow projectiles have inherently good homing? idk
#16Great_ReapettePosted 12/3/2012 4:34:41 PM
Flintlock+max

Kicking it up to faster than the Oh-My-God particle.
OUTTA THE WAY
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#17yaomon17Posted 12/3/2012 4:36:16 PM
Great_Reapette posted...
Flintlock+max

Kicking it up to faster than the Oh-My-God particle.
OUTTA THE WAY


Flintlock is pretty much already hitscan anyways...
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#18Great_ReapettePosted 12/3/2012 4:36:36 PM
yaomon17 posted...
Great_Reapette posted...
Flintlock+max

Kicking it up to faster than the Oh-My-God particle.
OUTTA THE WAY


Flintlock is pretty much already hitscan anyways...


That's the ENTIRE point.
DURR
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#19Daedalus_IncomPosted 12/3/2012 4:53:28 PM
If Flintlock feels like hitscan to you, you're not sniping from far enough
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#20XashowdPosted 12/3/2012 9:08:42 PM
I wouldn't want it as a Mod. Already we're thinking of ways it could be broken. Shot Speed+ would make staves killing machines, especially the numerously aforementioned Flintlock Staff. And weapons with high homing would benefit more from Shot Speed- due to the whole Turn Radius thing. If it's going to be affected by something, it should be two opposite powers. One which increases shot speed while lowering Shot Cancellation (basically a Lightweight for Shots), and the other doing the opposite. Increasing Shot Cancellation, but at the cost of shots being slower. As mods they could be broken, but as powers...not as much.
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