Kid Icarus: Uprising Gfaqs Board Knowledge Compendium V.1.10

#61Why_Is_PurplePosted 1/31/2013 7:38:12 PM
I'm not on the player list. -_-"
---
IF YOU GO IN THE DIRECTION OF THE ARROW.
3DS Friend Code: 5069-3926-6218
#62Primum_Mobile(Topic Creator)Posted 1/31/2013 10:18:47 PM
>_>
maybe i should take out that list and start a new one or something...
---
I need a sharp instrument... or blunt, blunt is good, too.
- Chisame Hasegawa, Negima (Del Rey TL)
#63yaomon17Posted 2/17/2013 9:03:51 PM
Primum_Mobile posted...
>_>
maybe i should take out that list and start a new one or something...


Naaa it's fine.
---
Pudgy Palm: http://youtu.be/MxSc8roD7RY
Sniping Stuff: http://youtu.be/56FwgalMiV8
#64serenade_betaPosted 2/21/2013 6:24:16 PM
JAVA App. Damage Calculator:
http://tdnshumi.blogspot.com/2012/07/kid-icarus-damage-calculator.html

Seems to have a couple of mistakes though, though I haven't touched this in a long time...
---
Tried to start a blog... --> http://tdnshumi.blogspot.com/
Plans: Thoughts on Pokemon (Competitive, Random), Kid Icarus (Weapons)
#65Primum_Mobile(Topic Creator)Posted 2/21/2013 7:03:02 PM
can't get this to run on many device. Java is like that
---
I need a sharp instrument... or blunt, blunt is good, too.
- Chisame Hasegawa, Negima (Del Rey TL)
#66serenade_betaPosted 2/21/2013 9:16:59 PM(edited)
Primum_Mobile posted...
can't get this to run on many device. Java is like that


Yeah. I later made something out of HTML and Javascript, and it definitely runs a lot easier.
But at that time, I wanted to practice JAVA, so I made a JAVA app instead. I have a hard time running it anywhere outside of my IDE though...
I know other JAVA apps that run fairly well online, so I believe there is a way... I should figure it out when I get the time. (Something about setting it to JAVA-4 instead of JAVA-5 or something of that sort)

---
Tried to start a blog... --> http://tdnshumi.blogspot.com/
Plans: Thoughts on Pokemon (Competitive, Random), Kid Icarus (Weapons)
#67Primum_Mobile(Topic Creator)Posted 2/21/2013 9:43:20 PM
~"~ may i make some suggestion?

1. rather than min/max, you should make it show damage at nearest and furthest distance.
2. nearest/furthest of the same attack should be next to each other. in fact, you should have the system generate "(near dmg) -> (far dmg)" in one single space.
3. for mod/star adjustment, there should just be a "0" option (and pre-selected), rather than asking us to click on the "include?" check box.
4. melee damage should have each hit separated, follow by a total. Well, this one isn't terribly important.
5. why do we need overall, side, forward, and back separated? Not like they boost the damage by different amount.
---
I need a sharp instrument... or blunt, blunt is good, too.
- Chisame Hasegawa, Negima (Del Rey TL)
#68serenade_betaPosted 2/22/2013 12:01:52 AM(edited)
Primum_Mobile posted...
~"~ may i make some suggestion?

1. rather than min/max, you should make it show damage at nearest and furthest distance.
2. nearest/furthest of the same attack should be next to each other. in fact, you should have the system generate "(near dmg) -> (far dmg)" in one single space.
3. for mod/star adjustment, there should just be a "0" option (and pre-selected), rather than asking us to click on the "include?" check box.
4. melee damage should have each hit separated, follow by a total. Well, this one isn't terribly important.
5. why do we need overall, side, forward, and back separated? Not like they boost the damage by different amount.


1. Min and Max range means the damage at the closest range (Minimum) and farthest (Maximum)
2. Good idea
3. I don't see too much difference, but I guess it saves a click or two?
4. I see the weapon sheet has the damages for each separate hit, so it is an option
5. Just to be exact. While there isn't much of a difference, my calculator gives the damage of every attack for a certain set of skills. For instance, the Royal Blade only really needs +4 for Back Charge, but when I look at all possible damages, I don't want to see the other attacks all boosted as well.

Good suggestions. I'll look into implementing some.
---
Tried to start a blog... --> http://tdnshumi.blogspot.com/
Plans: Thoughts on Pokemon (Competitive, Random), Kid Icarus (Weapons)
#69Primum_Mobile(Topic Creator)Posted 2/22/2013 12:52:16 AM
serenade_beta posted...
1. Min and Max range means the damage at the closest range (Minimum) and farthest (Maximum)


hm... it does. somehow i thought it didn't when i checked it the first time, don't know how that happened.
---
I need a sharp instrument... or blunt, blunt is good, too.
- Chisame Hasegawa, Negima (Del Rey TL)
#70Rubix91Posted 3/17/2013 6:06:16 AM
MartinAW4 posted...
Lightweight doesn't stack with Speed Boots.


They actually do stack, just did some testing today. I don't think you'll be able to notice it if you're using something like Brawler Claws, though.