#17up1001Posted 1/28/2013 8:30:39 PM(edited)
Now that I have your attention...

I have a question for you all...

Alright. What are good mods to put on a Aurum Palm? I'm wondering to put on it. Of course, I can't add shot homing since it will not affect it at all, so what would you recommend?
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#2paco1995Posted 1/28/2013 8:29:34 PM
lol touche, TC.
#37up1001(Topic Creator)Posted 1/28/2013 8:30:09 PM
paco1995 posted...
lol touche, TC.

Member of the KIU: Midnight Knights Clan
3DS FC: 3093-7122-9771 Name: Seth
#4pUrIpePosted 1/28/2013 8:32:28 PM
i recumend meelee combo 4 cuz it looks cul hitting ppl w/ ur hand nd also stnd-cont fire 4 and mebe shot range -4

ps 7 dont tell thm
#5Mikey4914Posted 1/28/2013 8:34:59 PM
I dunno not familiar with Aurum Palms. :/

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#6Why_Is_PurplePosted 1/28/2013 8:42:12 PM
I have SR+3, DCS+4, and SH-3 on mine, but I get more of a SCS feel from this weapon. It might also work as a SCF or DCF weapon, since the CF is high-damage.
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#7yaomon17Posted 1/28/2013 8:45:09 PM
It's Standing Continous fire has amazing range and it is basically a lower range, higher damage laser staff.
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#8The_PupPosted 1/28/2013 9:07:55 PM(edited)
DCF is good.
DCS is good.
SCS is good.
SCF is ok.

Go with a +4 mod or two. Then plop on SR+3 and a speed or status mod. Weakening is a good choice on the power palette since you can apply it with a single FDCS (this is with a 6*, SR+3 only Aurum Palm). EDIT: You could also plop on some more defense if you're focus is on one offense.

EDIT: Don't forget Quick Charge.
#9DaosXionPosted 1/29/2013 12:10:55 PM
od+7 hp+6 and like 1r and 2m that's what mkdh would tell you.
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#10stampedefootPosted 1/29/2013 12:41:55 PM
Oh and don't forget SC+1 to plow through those shots.
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