Alright. What are good mods to put on a Aurum Palm? I'm wondering to put on it. Of course, I can't add shot homing since it will not affect it at all, so what would you recommend? --- Member of the KIU: Midnight Knights Clan 3DS FC: 3093-7122-9771 Name: Seth
;p --- Member of the KIU: Midnight Knights Clan 3DS FC: 3093-7122-9771 Name: Seth
#4pUrIpePosted 1/28/2013 7:32:28 PM
i recumend meelee combo 4 cuz it looks cul hitting ppl w/ ur hand nd also stnd-cont fire 4 and mebe shot range -4
ps 7 dont tell thm
#5Mikey4914Posted 1/28/2013 7:34:59 PM
I dunno not familiar with Aurum Palms. :/
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#6Why_Is_PurplePosted 1/28/2013 7:42:12 PM
I have SR+3, DCS+4, and SH-3 on mine, but I get more of a SCS feel from this weapon. It might also work as a SCF or DCF weapon, since the CF is high-damage. --- IF YOU GO IN THE DIRECTION OF THE ARROW. 3DS Friend Code: 5069-3926-6218
#7yaomon17Posted 1/28/2013 7:45:09 PM
It's Standing Continous fire has amazing range and it is basically a lower range, higher damage laser staff. --- Pudgy Palm: http://youtu.be/MxSc8roD7RY Sniping Stuff: http://youtu.be/56FwgalMiV8
#8The_PupPosted 1/28/2013 8:07:55 PM(edited)
DCF is good. DCS is good. SCS is good. SCF is ok.
Go with a +4 mod or two. Then plop on SR+3 and a speed or status mod. Weakening is a good choice on the power palette since you can apply it with a single FDCS (this is with a 6*, SR+3 only Aurum Palm). EDIT: You could also plop on some more defense if you're focus is on one offense.
EDIT: Don't forget Quick Charge.
#9DaosXionPosted 1/29/2013 11:10:55 AM
od+7 hp+6 and like 1r and 2m that's what mkdh would tell you. --- FC: 4554-0416-0285 3ds Co-leader of the #1 KI:U clan Sky kings and blade specialist
#10stampedefootPosted 1/29/2013 11:41:55 AM
Oh and don't forget SC+1 to plow through those shots. --- Official Milotic of Pokemon Y Official Abomasnow of Pokemon X boards