Re:Coded or BBS's combat system?

#1Rurouni720Posted 11/13/2012 5:25:18 PM
Which do you guys like more, and why?
#2mumpsy21Posted 11/13/2012 5:28:29 PM
BBS. It was so awesome that I actually did level 1 critical runs after I finished it.
---
I hate people who say "You're playing a game that has magic and multi-limbed characters, why does it matter if __________?"
#3KMAnsemPosted 11/13/2012 5:33:09 PM
BBS had a bigger and better variety of commands as well as a better leveling system for them.
---
"I once got a spam email entitled 'SIX STEPS TO A GREAT CAREER.' I was really disappointed when it wasn't an ad for revolvers." - todaystomsawyer
#4TaticalWarriorPosted 11/13/2012 5:33:45 PM
Re:coded has aerial combat that rivals KH2. Chainable commands, and minimal "cooldown" before each actions allowed you to act right after one action, or having to touch the ground to act again after one aerial attack. Keyblades are the most significant variantion from the other games. Each one matters, equals in strenght (aside uber ones), all of them are useful, you can carefuly use a specific one for challenges, preferences and they have so much different abilities that you actually would consider them.

BbS is ground only, as if a gravity spell was happening on the whole game, commands don't flow together, lack of aerial combat hurst the experience, D-links are underwhelming, critical mode sucks hard, keyblades are so irrelevant you could just forget to change it after one world or two. Command melding is unrefined.


BbS gameplay surely is good for a game, but very underwhelming for a KH game.
---
Proud designer of Chip, the Runner Up Megaman Legends 3's Mascot Contest!
http://tinyurl.com/3r6wb4u
#5DuskBringerPosted 11/13/2012 5:34:12 PM
BBS had a better selection of commands and didn't have the Stat Matrix.
---
http://kh-info-block.tumblr.com/
For all your Kingdom Hearts needs.
#6zane0144Posted 11/13/2012 5:37:23 PM
Re: Coded, it had much better aerial combat, better flow of battle, air dashing, better finishers, and no command styles
---
Song of the Day: Battle for Freedom FFXII
http://www.youtube.com/watch?v=8PjEN-zFlDQ
#7slmcknettPosted 11/13/2012 5:38:28 PM
I dunno, I'd hafta play them both again.

But because I'm slm, I'll just go for Re:coded. <_<
---
Official Luxord of the Kingdom Hearts: Birth By Sleep Board
#8DuskBringerPosted 11/13/2012 5:39:36 PM
From: TaticalWarrior | #004
Command melding is unrefined.


Da hell?

From: zane0144 | #006
no command styles

DA HELL?!

From: slmcknett | #007
But because I'm slm, I'll just go for Re:coded. <_<

Well, yeah.
---
http://kh-info-block.tumblr.com/
For all your Kingdom Hearts needs.
#9zane0144Posted 11/13/2012 5:42:03 PM
DuskBringer posted...
From: zane0144 | #006
no command styles

DA HELL?!


I did not enjoy the game forcing me to go into command styles against MF. The thunder one wasn't too great either.
---
Song of the Day: Battle for Freedom FFXII
http://www.youtube.com/watch?v=8PjEN-zFlDQ
#10TaticalWarriorPosted 11/13/2012 5:43:46 PM
Da hell?

Blind fusions, doesn't allows previous testing of the new command and specific recipes? It wasn't bad, but Re:coded did better.

DA HELL?!

Forced command styles that aren't always a good choice. They are cool, but the way to achieve them can be bad, even more that you must use lame commands to manage to reach the ones that are useful or that you like.
---
Proud designer of Chip, the Runner Up Megaman Legends 3's Mascot Contest!
http://tinyurl.com/3r6wb4u