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Villagers per game stored.

#1HastewindPosted 6/11/2014 7:33:19 AM
From what i have read about the cycling through 16 villagers to get back a villager that has moved out. Does it means that each game can only have 10 villagers (in Town) + 16 villager(in memory) = 26 different villager?
If it is correct, i might try to get my favourite 26 villagers to my game, that way i wouldnt care who is going to leave the town, because all 26 will be mine favourite ;p
#2HADAAPosted 6/11/2014 7:43:48 AM(edited)
You can certainly pick your favorite 26 villagers and just cycle among them, but it doesn't mean the game can only pick the SAME 26. There are 333 villagers in the game and the memory pool is constantly replaced, so your 27th villager may be one of the remaining 307.
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#3BareFootTunaPosted 6/11/2014 1:43:15 PM
No. That's not how it works.

In order to get the same villager to move back into your town you need to get them out of the memory. So you need to get 16 new villagers in and out of your town.

This doesn't mean the game will only ever pick he same 26 villagers over and over.
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#4Hastewind(Topic Creator)Posted 6/12/2014 1:00:10 PM
The explanation of your guys doescontradict the 16 cycles methods, unless i dont understand it correctly.

To get a villager back, one needs 16 cycle methods to get back that villager. To get the 2nd villager that move out, it also needs 16 cycle methods to get it back. There is no way to get a new villager that is not one of the 16 villager in memory.

For example:
I have 10 villagers
If my Villager 10 moves out, and i want it back. Then i need 16 cycles to get it back.

Cycle 0: Villager 10 moves out, villager 11 moves in.
Cycle 1: Villager 11 moves out, villager 12 moves in.

But Villager 11 is also my favourite villager. to get it back i need 16 cycles too.

Cycle 2 to get villager 10; Cycle 1 to get villager 11: Villager 12 moves out, villager 13 moves in.

Out of nowhere i want to get villager 12 aswell, so it need 16 cycles aswell to get it back.
#5that2ndguyPosted 6/12/2014 1:10:03 PM
^^^ What?!
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#6grimakisPosted 6/12/2014 3:08:01 PM
Listen to how this works. The game stores 16 previously moved out villagers. You can cycle them out of the 16, but it doesn't mean they will move in again. Once they are cycled out of the 16 it means they CAN move in again. You still need to either find the villager from someone else or have them randomly move in.

Anyone who is not part of the last 16 CAN move it. If they are part of the last 16 they CANT move in. Just because you cycled them OUT doesn't mean they will move IN.
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#7BareFootTunaPosted 6/12/2014 3:43:29 PM
You are complicating things way more than it needs to be. You are correct about 26 villagers in memory. 10 in the town, 16 on Main Street after they move out. So it is possible to choose all 26 villagers that appear in your entire town. But this doesn't mean the game will only choose from these 26 villagers whenever someone moves into the town.

In order for a specific villager to move in they cannot be in memory. This includes the town obviously and the 16 Main Street villager slots.

To cycle means to get 16 villagers in and out of your town in order to push someone out of the 16 in Main Street villager slots. It's a simple queue. These will be villagers that haven't been in your town before or have already been pushed out of the 16 in Main Street memory. Otherwise they can't move in at all.

The game doesn't reuse 26 villagers over and over. Anyone can move in as long as they are not in the 26 memory slots.

For example let's say Julian moves out and you want him back. Let's say Apollo moves in afterwards. Starting with Apollo you need to get 16 villagers in and out of your town. This way they will push Julian out of Main Street memory. Then he can move back into town by random chance or from a other town.
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FC: 3196-3691-8780 /// DC: 4100-2240-6607 Javier from Moonside /// IGN: Javy
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#8HADAAPosted 6/12/2014 7:54:42 PM(edited)
Here's a visual example. Let's say your favorite 26 have the names from A to Z, and I'll use symbols to denote the fugliest villagers. You start with...

Your villagers: QRSTUVWXYZ
Your queue: ABCDEFGHIJKLMNOP (fyi, only the latest 8 will appear on Main St, so I - P in this case)

"Q" moves out.

Your villagers: RSTUVWXYZ
Your queue: BCDEFGHIJKLMNOPQ ("A" is no longer in queue)

Now, "A" has a chance to move back as a villager (what you're thinking), and that's certainly true. You can scout "A" if he's in boxes at someone's town.
But more than likely, a random "@" will move in! The game doesn't care whether it's A or @ after all.

So more than often it'll be like this:
Your villagers: RSTUVWXYZ@
Your queue: BCDEFGHIJKLMNOPQ

Then let's say "Z" moves out, but probability speaking, more than likely another fugly villager will move in.
Your villagers: RSTUVWXY@#
Your queue: CDEFGHIJKLMNOPQZ ("B" is no longer in queue)

Congrats, now you're stuck with two fuglies who just ruined your path and killed your perfect fruit trees!
Does this make more sense to you?
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#9that2ndguyPosted 6/13/2014 2:08:04 AM
HADAA posted...
Congrats, now you're stuck with two fuglies who just ruined your path and killed your perfect fruit trees!


Haha! Great visual example! This could never be more true. Stupid fugly, path-ruining villagers D:
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#10Hastewind(Topic Creator)Posted 6/13/2014 11:56:21 PM
Thank you guys for the explaination.
It is now clear for me how it works