A few badges go head to head. Vote for whatever you like better. The one with the most votes advances and the others get eliminated. This trend continues until one badge remains.
-2 votes per person -Votes within first 24 hours are counted only (also I may close topic earlier than 24 hours) -Only I (Rhodechill) will be making these topics unless stated otherwise -List order randomized at random.org -No changing your vote.
Head Rattle Dodge Master Mega Smash Simplifier D-Down Pound D-Down Jump Deep Focus Pity Flower Power Bounce S. Jump Charge Tornado Jump Zap Tap Mega Rush Flower Finder Attack FX G Triple Dip Power Quake Attack FX D Dizzy Attack I Spy Ice Power Power Smash Damage Doge Charge Hammerman Unsimplifier S. Smash Charge Hammer Throw Attack FX Y Ice Smash Sleep Stomp Shrink Stomp Power Smash
[Winners] Power Jump L Emblem Lucky Day Spike Shield Multibounce Feeling Fine Fire Drive Money Money Mega Jump Defend Plus Quick Change Attack FX E Smash Charge Speedy Spin All or Nothing
Two votes. Copy and paste the list. No changing your vote.
New rule. Obey it. Strogno9, your vote change was fine last time because I didn't say you couldn't, but don't in the future.
Quake Hammer - 0 P-Up, D-Down - 0 Peekaboo - 2 HP Plus - 0
Quake Hammer - 2 P-Up, D-Down - 1 Peekaboo - 4 HP Plus - 3 Quake Hammer - Great for hitting multiple high-defense enemies or flipping spiky-shelled enemies over, but Spike Shield and D-Down Pound/D-Down Jump/Piercing Blow also cover those. P-Up, D-Down - Nice for extra power in a pinch but the defense decrease is very unappealing. I prefer Power Plus despite the much higher BP cost. Peekaboo - I have the HP of some enemies memorized and tattle on all of them anyway so this isn't very useful. HP Plus - Largely unnecessary unless you don't have very high HP in the first place, are low on healing items, and/or suck at superguarding in TTYD only. I use it for filler on PM, though. Not a whole lot of other options in that game.