A few badges go head to head. Vote for whatever you like better. The one with the most votes advances and the others get eliminated. This trend continues until one badge remains.
-2 votes per person -Votes within first 24 hours are counted only (also I may close topic earlier than 24 hours) -Only I (Rhodechill) will be making these topics unless stated otherwise -List order randomized at random.org -No changing your vote.
Power Jump Damage Dodge Peekaboo D-Down Jump Fire Drive Triple Dip Quick Change Mega Smash Power Quake Attack FX E Speedy Spin Quake Hammer Smash Charge Money Money Multibounce Spike Shield Power Smash Zap Tap Deep Focus Lucky Day All or Nothing Mega Jump Feeling Fine L Emblem
2 votes/person. No changing your vote. 24 hours.
Hammer Throw - 0 Defend Plus - 2
I love Defend Plus. --- Savors his videogames like a fine wine.
Hammer Throw is rarely ever useful (unless you have something on like HP Drain or P-Down D-Up), but Defend Plus is overpowered. I guess I'll vote for Defend Plus since I used it all the time. --- Started watching Lost on 10/15/2010 Number of episodes seen: 49
I never really used these badges. I used to use defend plus as a free guard when I had the BP to spare. For hammer throw, I used it when I was dying to use my hammerman badge a while back, so they're pretty much even. --- So how in the farm did you got that cow to oink?
Defend Plus is obtained at a very good time in the games. The enemies get stronger, but Mario's defense doesn't get better. This badge fixes that. --- Must have: Legend of Zelda: Skyward Sword, Paper Mario, Donkey Kong Country Returns, and Kid Icarus: Uprising.
I'd say both badges are very useful in their own ways, but the low BP cost of Hammer Throw, as well as the point you get it in the game makes it very useful IMO. Especially if your partner can't attack spiked enemies, and you want to eliminate them as fast as possible.
It could also take out swoopers and other enemies that hung on the ceiling with relative ease.