Paper Mario: Sticker Star
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Hi all. I have noticed a lot of people getting stuck on the same stuff, so I put together a list of hints to help everyone out. I tried to avoid spoilers as best as possible, but I'm sure somebody out there would consider something in here spoilers. If you have any suggestions, please let me know. ============= = Tip Guide = ============= Decalburg: - If you can't find one of the toads at the beginning of the game, the hoard trying to unroll the burito will give you hints. - The green toad can be saved. The toad near the fountain isn't hearing things. Surfshine Harbor: - When things don't appear to have the correct orientation, you should try paperizing them. - The lightbulb in the basement really needs to be replaced. - The toad at the end of the peir knows how to catch fish. W1-1: - The toads will help you reach your goal. W1-2: - If the wind is too strong, try going another way. - The crying toad will be really happy if you replace the red and blue flowers in his garden. W1-3: - You can still find the commit peice after it is stolen. Don't give up. - Don't be afraid to fall in the water. W1-4: - Big windmill needs a big gust of wind. W1-5: - Dead trees are liable to fall over. - Small actions can have large consequences. W1-6: - If the wind is too strong, you can always gum up the works. - When things don't appear to have the correct orientation, you should try paperizing them. Boss 1: - That flag on the roof sure is blowing. You might want to bring along your own wind in case you need to blow something apart. W2-1: - There is a toad in the mountains that sells poisonous things. - Don't worry about finding a tresure here until you find a clue. W2-2: - Sometimes things are hidden behind pillers. - Hitting things with your head has a tendency to knock them loose. - It is a good idea to keep your stickers organized, and to know where they are. W2-3: - Going through the same thing and expecting different results isn't always insanity (especially when things change). W2-4: - Kersti may have some ideas about the sandstorm. - If only you could suck up all that sand. - That pot looks like it has water in it, if only there were some way to let it out. W2-5: - There are often messages hidden in murals. - I hate it when people get left and right backwards (so don't). Boss 2: - The name of the level sure implies it may be a good idea to have some sporting equipment with you. W3-1: - Reveille always wakes me up. W3-2: - Sometimes the path that is different is the right one. W3-3: - In the world of Paper Mario, even fire is made of paper. W3-4: - Some items can't be found until later. W3-5: - Sometimes to move forward, you have to go back to right next to where you came from. - While the leaf you are riding gets stuck on that stick, you should try to do something about the missing bridge. W3-6: - That sage buterfly toad may know a thing or two about the forest. You should check with him if need guidence. - Those secret door stickers from the shop look super useful, even though they are a little spendy. W3-7: - Don't fret loosing your friend and tools, you will find them again. W3-8: - Sometimes the way forward is hidden in the background. W3-9: - Keep an eye out for usefull tools. W3-10: - Always accept a challenge, they usually are simpler than they sound. W3-11: - Like I said, sage toad knows a thing or two. - It can be hard to tell the difference between a hole and a puddle. W3-12: - To get anywhere, sometimes you need a helping hand (or 8). HOLD OFF ON POSTING Thanks | |
Boss 3: - It would be a good idea to bring something along that can clean up all this poison. You should use it right before you get covered in poison too. W4-1: - Snow can make the roads dangerous. Sometimes the best option is to just melt it off. - That snow-cone looks like it could use a flower on top. W4-2: - I got nothin', this one is straight forward (almost literally). W4-3: - Feel free to move the furniture (and walls) around. - Spooky things won't show up if the lights are too bright. - Kersti has a knack for knowing when there is something spooky in the room. If there is, she will offer a hint if you ask. - Sometimes, it helps to look around where you started. - Bring something with you to blow out the lights in case you get into a fight, and need to turn the lights out. - When all is said and done, the comet piece will be outside on the roof. W4-4: - This level is just a shop (and has no secret door). W4-5: - Enjoy the ride :) W4-6: - If there is something that looks out of place, it probably is. Boss 4: - It would be a good idea to bring something along to defrost the boss. W5-1: - If only there was something to eat up all this garbage. - If you are having trouble getting somewhere quick enough, you probably need to find something to give yourself a leg up. W5-2: - Running to the side of a raft can change the direction it is moving (at least in the world of Paper Mario). W5-3: - If you have trouble dodging the giant fish, try to predict where it will strike next, and move away from there. - Sometimes rivers branch off, much like the level connections. - When things don't appear to have the correct orientation, you should try paperizing them. W5-4: - While the edge of a blade is deadly, it is safe to stand on the side of it. - You can't kill a chomp, but if it can't get loose when it wakes up it will kill you. W5-5: - If only there was a way to cool down that volcano (that happened to fit in that odd rectangular slot). - Kersti knows a thing or two about falling lava. W5-6: - Chain chomps weigh a lot. - It is hard to release a chain chomp while it is awake. Boss 5: - When your dizzy, it doesn't take much to be knocked over. (honestly, I'm not exactly sure what I did to this boss) W6-1: - The royal stickers should be able to give you a hand. - Maybe somebody in Decalburg will have seen something that can help you. W6-2: - It is amazing how much damage a giant bullet bill can do. - if you find a whole bunch of the same uncommon sticker lying around, it is probably a good idea to pick up a few (or a bunch). W6-3: - It is a good idea to keep your stickers organized, and to know where they are. Boss 6: - Bring a thing of every category (I recommend the portable sizes) just to be sure. You never know what might come in handy. DONE Feel free to post | |
Sticky requested. Hopefully, this will help some players till a FAQ is submitted. | |
Was just about to make a topic about that snow cone in 4-1. I figured it had to be heat-related, so I tried using another radiator sticker and it didn't work. I didn't want to use my only Flashy Fire Flower so I left it alone for the time being, but if it can be either flower then I'll use a Shiny Ice Flower instead. Thanks for making this topic! --- U say U want a Revolution Well, U know Wii all want to change the world | |
Great job wording things so that the hints give people clues, but don't totally give it away! | |
If only Kersti were as useful as this topic :/ --- Chris Brown, confirmed anime fan: http://i.imgur.com/ZitKd.jpg | |
Update: I found a Shiny Fire Flower and used it on the snow cone, and it melted; apparently, you do need to use a Fire Flower. The hint made it seem like the flower would just be a decoration, but I suppose that's why it's a hint lol. --- U say U want a Revolution Well, U know Wii all want to change the world | |
Ya, I tried to word things such that it doesn't spoil anything, and so that they don't give the puzzles away, but give you enough of a nudge that you should be able to figure them out. I thought the game did a good job of providing enough hints, so what I tried to do was point out these hints, or provide hints to find the hints. | |
How do I request a sticky? | |
You need to be at a certain user level, but just go to the original post and click message detail. --- Midnight Knights Leader Gotta Stay Upbeat Upbeat Upbeat! Or You'll Be Dead Meat Dead Meat Dead Meat! FC 2878-9612-1964 (1) |
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