And if people on the other side of the fence didn't exist, videogames would become very stagnant.
nope. smb3 came out long before people started calling things a rehash.
it's simple:you may want a rehash to be more original but there's also an assurance the game will be still be fun. games that experiment more often then not wind up turning out badly.
taking a risk as only smart if the outcome is likely to succed. if you bet your money on a horse it would be smarter to go with the horse with 2:1 odds then 10:1 odds
in other words developers play it safe to avoid failing. and it's not even a hard thing to do to make sure your game is fresh and unique without ruining it by making it not like it should be.
simple make games like smb3,pmttyd,smw,oot,alttp,tales of symphonia etc.
they added new ideas to the series but didn't ruin the reason we liked the series.
the sad thing is you cry out against rehashes but this game is still a rehash it literally adds NOTHING new to the series.
every idea you guys claim made it unique exist in the first three pm games or something similar to it.
you claim the hp up heart idea is innovative because there's a bigger focus on it. that's stupid by this logic you think NSMB 2 is the most innovative game ever it expanded on the coin idea to the point it seems more like a self satire then anything else.
that's not innovative. because focusing on one feature,that already existed alone isn't very innovative.
and even if it was removing elements people liked negates that. you remove elements people HATED not the ones they like.
how would you feel if pm 5 was exactly like this game but removed stickers completely? that's not innovative innovation is driving a product to be better NOT WORSE.
Jirachi is the best pokemon ppl who agree:3 unless i state otherwise everything i say is MY opinion.
And then Super Mario World came out, did the same thing(added stuff without really taking anything away), and people don't hold it as high a regard as 3 for some reason.
I don't think anyone thinks that Heart Ups are innovative. I certainly never said it. Basically the innovation that this game has is that it's basically a Metroid game with Turn Based Battles. And it's the only game with a "Battle System" that uses a consumable-only battle system. Also, using a level based world design is pretty innovative, since it alleviates back-tracking associated with Metroidvanias.
Polite conversation should never include Politics, Religion or what constitutes an RPG. Playing a game for it's story is like watching porn for it's story.