*FINAL BOSS SPOILERS* I'd like to know something.

#1PalomBMPosted 12/31/2012 7:58:53 PM
From the no Kersti battles I've watched and strategies I've read, I've only seen two Flashy Infinijumps used on each of Bowser's arms to take them out. Does this mean each arm has exactly 101 HP?
#2Chaosmaster00Posted 12/31/2012 10:51:09 PM
No. They have about 150 each, but like with Tower Power Pokey, overkilling them still deals more damage to his max HP. I know it isn't 101 HP or the damage you have to deal to make Kersti stickerize herself would cause them to shatter after one full Infinijump.
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#3Czar_YoshiPosted 1/1/2013 2:42:00 AM
So, does each arm have its own HP, or does he just lose one when his total HP falls below 350 and 200? I'm inclined to believe the latter as his max HP didn't seem to decrease when they fell off.
#4Da_doppenPosted 1/1/2013 4:12:50 AM
If they do have 150 each, you should be able to deal 249 damage to each arm with a total of 6 infinijumps.
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Maybe Doopliss isn't kicking ass, but he's taking names!
#5PalomBM(Topic Creator)Posted 1/1/2013 3:43:59 PM
I tried using a Jump sticker after a full Infinijump, and the arm broke off. I was hoping to make the most out of damaging Bowser before resorting to Iron Jumps, but it looks like two Infinijumps per arm is the only way to go about doing so.
#6Da_doppenPosted 1/1/2013 4:30:24 PM
I mean, first you do 100 jumps with one, then you stop at 49 jumps with the second, then do another full 100 with a third one.
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Maybe Doopliss isn't kicking ass, but he's taking names!
#7PalomBM(Topic Creator)Posted 1/1/2013 4:44:53 PM
Wouldn't make much of a difference when I used a 100 hit Infinijump, then the arm shatters from a Jump sticker.
#8Da_doppenPosted 1/1/2013 5:04:23 PM
Oh, now I see what you meant.
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Maybe Doopliss isn't kicking ass, but he's taking names!
#9PalomBM(Topic Creator)Posted 1/3/2013 1:26:49 PM
Flashy Shell + Flashy Infinijump = lost arm. So the arms really do have 101 HP each.