Bowsers castle is in the sky...... again

#1JHH62Posted 1/5/2013 5:55:34 PM
Nintendo was already being lazy when they made this game, either they got even more lazy toward the end of the game, or they forgot that bowser's castle was already in the sky in the first paper Mario and in superstar saga
#2Chaosmaster00Posted 1/5/2013 6:02:43 PM
And it was able to fly in BIS too... just sayin'...
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#3SlinkyDevoteePosted 1/5/2013 6:08:44 PM
And super mario rpg...

Probably more. Don't feel like thinking about.
#4JHH62(Topic Creator)Posted 1/5/2013 6:28:51 PM
SlinkyDevotee posted...
And super mario rpg...

Probably more. Don't feel like thinking about.


No his castle did not fly in Mario rpg
#5Czar_YoshiPosted 1/5/2013 6:31:46 PM
SlinkyDevotee posted...
And super mario rpg...

Probably more. Don't feel like thinking about.


Bowser's Castle didn't float in SMRPG. It was on top of a large cliff.

You're probably thinking of the Weapons Factory, which was hovering over a void. Speaking of Bowser's Keep though, I was disappointed that the section you can access on your first visit was twice as large as the whole thing in SS.

I wouldn't have been opposed to it flying if there had been anything but Bowser and Kamek inside. The last three PM's have had giant final dungeons with epic music big enough to span a whole chapter, but SS just had a 3/4 hall that was probably supposed to look like the entrance to Bowser's Keep from SMRPG, a scrolling carpet, and Bowser (SMRPG had the entrance hall, terrapin room, lava room, and Bowser). It didn't have any music either, just some quakes that would have reminded me of the tremors in Castle Bleck if there had been any logical reason for them to be there.
#6SlinkyDevoteePosted 1/5/2013 6:31:47 PM
http://86bb71d19d3bcb79effc-d9e6924a0395cb1b5b9f03b7640d26eb.r91.cf1.rackcdn.com/wp-content/uploads/2008/09/super-mario-rpg-screenshot-mario-bridge.jpg

Guess it doesn't look like it in the other views you get to see though.
#7Czar_YoshiPosted 1/5/2013 6:34:03 PM
SlinkyDevotee posted...
http://86bb71d19d3bcb79effc-d9e6924a0395cb1b5b9f03b7640d26eb.r91.cf1.rackcdn.com/wp-content/uploads/2008/09/super-mario-rpg-screenshot-mario-bridge.jpg

Guess it doesn't look like it in the other views you get to see though.


That looks like an emulator. I just loaded it up on VC and the camera is not that zoomed out, it looks attached to the ground. You can also see that it's on a cliff in the world map.
#8SpunkySixPosted 1/5/2013 7:36:20 PM
The whole plot was just PM64 minus any dramatic tension that PM64 had, since PM64's theme was growing more powerful to take on Bowser in a rematch, and this game dumps the power part for "lol health upgrades" and ditches "Bowser is a gloating villain that refuses to be beat ever again" part in favor of "Bowser is shiny".
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#9PT_PiranhaPosted 1/5/2013 7:43:22 PM
What is this? Now you're just scraping at the sides of the barrel to find something to hate about this game.

I'm not saying you can't hate it, but come on that's kind of a small thing in my book, especially given how this isn't just the second time Bowser's castle was airborne.
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#10SpikayaPosted 1/5/2013 7:53:20 PM
How dare they do this in my Mario game. Every Mario game needs to be completely different from the last! ... wait