So basically, the item upgrading system would replace Recipes so more focus could be placed on Badge Merging.
Here's some moar:
Weapon Bandit:(enemy) Fights mostly like a normal Bandit, but can also steal the weapons of Mario and his partners to attack them(think Popple). 8 HP 0 Defense Weakness: Partners with no weapon. Attacks: 1. Ram[3 damage] 2. Weapon Swipe 3. Weapon Usage(right after stealing a weapon)[damage will vary]
Chargin' Chuck:(mini-boss, then enemy) Chuck is a pretty tough enemy. He's fought as a mini-boss a few times in the earlier parts of the game, and then is a common enemy in a later chapter. If you try to use a normal jump on him, he'll jump himself to avoid it and hurt you. The Grip Boots attack is necessary to jump on him. Jumping on him has a high chance of stunning him for 1 turn. 12 HP 2 Defense Weakness: Jumps Attacks: 1. Charge[5 damage to Mario + Partner if unguarded) 2. Baseball Barrage: Throws 6-10 baseballs that do 1 damage each. 3. Split: Creates two fake Chucks that just ram you for 3 damage(each has 3 HP and 1 Defense) 4. Whistle: Calls a bunch of enemies from that world for assistance.
More villains need to be protagonists. BiS proves it can work. Ridley, Ganondorf, Fawful, Bowser, and Dimentio all for their own games!