So is Paper Mario dead?

#31avengahPosted 3/20/2013 10:11:03 PM
You're absolutely right, and this is pretty much how I feel.

Wario: Master of Disguise.
Metroid: Other M.
Paper Mario: Sticker Star.

These are all games that were polarising, and a significant proportion of players were displeased with them. However, none of them are bad games; they all have their individual flaws which drag them down, but they're still enjoyable.

And I damn well paid for them, so I'm damn well going to enjoy them and get the most out of them. I've never had to force myself to enjoy these games, either.

I usually spend a lot of time trying things out, testing things and collecting stuff. My average play time for most games is well above the mean because I enjoy collecting and experimenting.

For instance, my double playthrough of Skyward Sword was over 360 hours long, and I spent a lot of time trying different methods of attacking the Rhedogian in Other M. I make a point of getting the most out of my games, as I don't really buy that many overall. And I see nothing wrong with that.
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My Pre-Hooktail Pit Run of Paper Mario: TTYD without Mega Rush P!
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#32DarkAdonis123Posted 3/22/2013 8:54:53 PM
I got this game yesterday and I'm actually liking it so far. About 4 hours in. Because of all the hate on this board, I was expecting this to be some terrible game that rivaled Superman 64. I'm glad my curiosity got the better of me and I tried it anyway.
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#33MagnemightPosted 3/23/2013 8:03:15 AM
DarkAdonis123 posted...
I got this game yesterday and I'm actually liking it so far. About 4 hours in. Because of all the hate on this board, I was expecting this to be some terrible game that rivaled Superman 64. I'm glad my curiosity got the better of me and I tried it anyway.


It's all about your attitude.

I started playing Ocarina of Time reluctantly with a mindset of "oh I'm no good at Zelda I'm going to hate this" and I hated it.

If you're positive about the game, you can overlook some flaws and happily focus on the good parts.
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#34AdlezLegendPosted 3/23/2013 9:19:07 AM
Magnemight posted...
thegreybear2 posted...
God, I still can't believe how badly they f***ed this one up.


you haven't played Shadow the Hedgehog/Banjo Kazooie: Nuts & Bolts/Advance Wars: Days of Ruin, have you


Am I seriously the only one who liked Shadow the Hedgehog? :/
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#35avengahPosted 3/23/2013 11:25:18 AM
I had the same attitude with Metroid Prime Hunters. I was expecting something similar to Metroid Primes 1 and 2, and it was very different; it threw me for a loop and I didn't really enjoy my first playthrough. A few months later I decided to replay it, and I thoroughly enjoyed it. The reason was that I knew what to expect. Expectations make a lot of difference, and with Sticker Star I knew it was going to be different, so there were no expectations to ruin in my case.
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My Pre-Hooktail Pit Run of Paper Mario: TTYD without Mega Rush P!
Playlist: http://www.youtube.com/playlist?list=PL5045EE00B4B9581F
#36shadowreaper7Posted 3/23/2013 11:34:12 AM
AdlezLegend posted...
Magnemight posted...
thegreybear2 posted...
God, I still can't believe how badly they f***ed this one up.


you haven't played Shadow the Hedgehog/Banjo Kazooie: Nuts & Bolts/Advance Wars: Days of Ruin, have you


Am I seriously the only one who liked Shadow the Hedgehog? :/


I like shadow the hedgehog, so much in fact i've got about half of the 326 endings.
Why. eh i'm a completionist, i still play it at least once a year getting about another 5-30 endings. *sighs* only another 10 years or so... :L

Also, i can't agree with Advance Wars: Days of ruin, it actually had major improvements over most of the gameplay mechanics and actually only has one permanent broken CO, the only other CO's which can be broken have to rely on specific conditions.
Such as Catleia/Isabella (IIRC - as i have Dark conflict i have to remember the translated version, anyways the girl i mean has the Co zone of plus 2 movement, plus 2 range) needs to be in a map with choke-points, preferably access to a port (to dismantle absolutely everything with battleships) and enough cities near the choke-points to resupply the long range units.
The other example is Lily (the youngest of the sisters) who destroys everything in any weather condition.
Otherwise however there have been numerous fixes, bridges allow naval movement through them, The power/defence of some units have been nerfed drastically. And furthermore, you don't get the broken dual-strike mechanic which is basically a first to activate it fest.

Aheh, thats all i have to add.
But no paper mario is not dead and its all opinion on whether you like something or not, every game has faults.
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#37MagnemightPosted 3/23/2013 12:11:44 PM
shadowreaper7 posted...
Also, i can't agree with Advance Wars: Days of ruin, it actually had major improvements over most of the gameplay mechanics and actually only has one permanent broken CO, the only other CO's which can be broken have to rely on specific conditions.
Such as Catleia/Isabella (IIRC - as i have Dark conflict i have to remember the translated version, anyways the girl i mean has the Co zone of plus 2 movement, plus 2 range) needs to be in a map with choke-points, preferably access to a port (to dismantle absolutely everything with battleships) and enough cities near the choke-points to resupply the long range units.
The other example is Lily (the youngest of the sisters) who destroys everything in any weather condition.
Otherwise however there have been numerous fixes, bridges allow naval movement through them, The power/defence of some units have been nerfed drastically. And furthermore, you don't get the broken dual-strike mechanic which is basically a first to activate it fest.


It's a bit odd that you brought up Catleia/Isabella, seeing how she's imbalanced enough to completely invalidate two other COs. She has all the abilities of Will, the direct combat specialist/protagonist, and Gage, the indirect combat CO. There's absolutely no reason to play as those two CO's when Catleia is available. Heck, the only COs anyone plays as are Catleia and Tabitha

And Lily/Penny is actually one of the more balanced COs, seeing how no one actually plays with the weather on. In standard gameplay, her immunity to weather effects is used to make her CO Power useful. You may as well call Olaf and Drake broken for their respective immunities to snow and rain. She also talks to her teddy bear in the American version, which makes her several times better than every other cast member.

Standard gameplay (i.e. War Room, Vs.) also did not encourage tag battles, seeing how it was frowned upon in competitive play and using two COs was heavily-penalized in points inside the War Room.

Bridges perfectly acceptable in the past. When the developers made maps, they kept the "naval units cannot move through bridges" in mind, and ensured that bridges would not block naval units if naval units should move between certain points.

Ground combat doesn't even resemble the combat in the previous games. It removes the Neotank, a perfect endgame ground unit, and added War Tanks, which are just about completely worthless due to their weakness to Anti-Tanks/Artillery/Rockets/Mech swarms. It also encourages people to spam the now-cheaper mechs to win battles, which was already a problem in the previous games. Did we really need Flares? Did we really need them?

The only improvement was making the navy viable by adding gunboats and improving Battleship cost and usability.
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A.K.A. Magnemania.
Fritz0x8: I dont kno what sentient means | willingmess: Just know that the word does not describe you.
#38megasoniczxxPosted 3/23/2013 12:33:43 PM
AdlezLegend posted...
Magnemight posted...
thegreybear2 posted...
God, I still can't believe how badly they f***ed this one up.


you haven't played Shadow the Hedgehog/Banjo Kazooie: Nuts & Bolts/Advance Wars: Days of Ruin, have you


Am I seriously the only one who liked Shadow the Hedgehog? :/


You are (Not) alone 1.12. But seriously, despite the hate on it I love StH and my only real beef with it is the slippery control and finding the computer room (I am dead serious).
#39shadowreaper7Posted 3/23/2013 12:40:47 PM
Magnemight posted...
shadowreaper7 posted...
Also, i can't agree with Advance Wars: Days of ruin, it actually had major improvements over most of the gameplay mechanics and actually only has one permanent broken CO, the only other CO's which can be broken have to rely on specific conditions.
Such as Catleia/Isabella (IIRC - as i have Dark conflict i have to remember the translated version, anyways the girl i mean has the Co zone of plus 2 movement, plus 2 range) needs to be in a map with choke-points, preferably access to a port (to dismantle absolutely everything with battleships) and enough cities near the choke-points to resupply the long range units.
The other example is Lily (the youngest of the sisters) who destroys everything in any weather condition.
Otherwise however there have been numerous fixes, bridges allow naval movement through them, The power/defence of some units have been nerfed drastically. And furthermore, you don't get the broken dual-strike mechanic which is basically a first to activate it fest.


It's a bit odd that you brought up Catleia/Isabella, seeing how she's imbalanced enough to completely invalidate two other COs. She has all the abilities of Will, the direct combat specialist/protagonist, and Gage, the indirect combat CO. There's absolutely no reason to play as those two CO's when Catleia is available. Heck, the only COs anyone plays as are Catleia and Tabitha

And Lily/Penny is actually one of the more balanced COs, seeing how no one actually plays with the weather on. In standard gameplay, her immunity to weather effects is used to make her CO Power useful. You may as well call Olaf and Drake broken for their respective immunities to snow and rain. She also talks to her teddy bear in the American version, which makes her several times better than every other cast member.

Standard gameplay (i.e. War Room, Vs.) also did not encourage tag battles, seeing how it was frowned upon in competitive play and using two COs was heavily-penalized in points inside the War Room.

Bridges perfectly acceptable in the past. When the developers made maps, they kept the "naval units cannot move through bridges" in mind, and ensured that bridges would not block naval units if naval units should move between certain points.

Ground combat doesn't even resemble the combat in the previous games. It removes the Neotank, a perfect endgame ground unit, and added War Tanks, which are just about completely worthless due to their weakness to Anti-Tanks/Artillery/Rockets/Mech swarms. It also encourages people to spam the now-cheaper mechs to win battles, which was already a problem in the previous games. Did we really need Flares? Did we really need them?

The only improvement was making the navy viable by adding gunboats and improving Battleship cost and usability.


true, true, i forgot those points, and in hindsight and a recent look up for more info i find my point on Isabella wrong. Same for the Mech-spam it is completely overpowered.
As for flares. i can agree, they seem rather redundant what with perfect capabilities as before.
However, the permanent co powers from previous games was treated under the fact that now the influence is only for that unit, and the units in the zone. And also because the Co power now has to activate to grant army wide bonuses (for the most part)
As opposed to say Grit who permanently had additional range.

But err yeah i can agree that there is still quite a few issues that Advance wars failed to addressed.
But i still don't think it should be lumped into the same genre as Shadow the Hedgehog. Sticker star the same.

I am looking forward to a new AW btw before this goes entirely off topic.
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Black FC: 2666-8397-4718
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#40wiiking96Posted 3/23/2013 3:01:39 PM
megasoniczxx posted...
AdlezLegend posted...
Magnemight posted...
thegreybear2 posted...
God, I still can't believe how badly they f***ed this one up.


you haven't played Shadow the Hedgehog/Banjo Kazooie: Nuts & Bolts/Advance Wars: Days of Ruin, have you


Am I seriously the only one who liked Shadow the Hedgehog? :/


You are (Not) alone 1.12. But seriously, despite the hate on it I love StH and my only real beef with it is the slippery control and finding the computer room (I am dead serious).

I like Shadow the Hedgehog too. :) I fully acknowledge all it's problems and I have a fair share of gripes with the game myself. It's just that I enjoy the gun play too much along with blowing everything up in the stage(there's also Chaos Blast).
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