The Legend of Zelda Ocarina of Time 3D Changes FAQ: version 1.0

#1DarkShadowRagePosted 5/13/2011 9:12:15 PMmessage detail(edited)
This topic is to condense all the info that we know about so far about the game into one single thread for discussion and the like. If you feel this topic is helpful please sticky!
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TABLE OF CONTENTS
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• What is The Legend of Zelda: Ocarina of Time 3D?
• Release Dates
• Changes from previous versions (That we know of)
• Mirrored Master Quest
• New content (Thus far)
• Trailers and Videos


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What is The Legend of Zelda Ocarina of Time 3D?
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The Legend of Zelda: Ocarina of Time 3D brings a completely remade version of an epic entry in the beloved The Legend of Zelda game series to Nintendo’s newest hand-held system, Nintendo 3DS. The game couples phenomenally enhanced graphics with stunning, glasses-free 3D visuals to bring to life the daring adventures of its hero, Link. A streamlined touch-screen interface and newly implemented motion controls provide a fresh and intuitive feel as players immerse themselves in the tale of the creation of Hyrule and the struggle for control of its all-powerful ancient relic. The game will also feature new challenges not included in the original game. The Legend of Zelda veterans can look forward to the Master Quest a second quest with revamped puzzles and redesigned dungeons that feature the same graphical and interface upgrades as the main game. The Legend of Zelda: Ocarina of Time 3D is a masterful improvement on one of the landmark releases in video game history.

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Current release dates for The Legend of Zelda: Ocarina of Time 3D
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Japan: 06/16/11
Europe: 06/17/11
United States: 06/19/11
Australia: June 2011


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Changes from the classic version of Ocarina of Time:
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All new models, each character has a new model resembling their original artwork.
The frame rate from the original was a mere 15/20. Ocarina of Time 3DS runs at a solid 30 frames per second.
Character animations are much smoother now, Link himself has new idle animations and his rig has been cleaned up from the previous releases.

The menu is now stream lined to the touch screen, you can now equip up to 4 items instead of the original 3. The ocarina also has its own slot separate from the classic C-button items.

The Iron boots are now a streamlined item which can be switched on or off quickly without the need to pause the game.

Every area is now fully modeled and has more going on; there are no more pre-rendered areas.
Shops that were once barren now have a lot going on in them making them feel more alive and busy.

The Ocarina is now played with the XYAB Buttons and is easily accessed from the touch screen with the song lists. Faster, easier memorization of songs as the list appears when you take out your Ocarina

There is now gyroscope aiming which is optional to allow for a different experience in aiming, though you can still aim with the analog stick just as normal.

The water temple now has colored doorways which indicate where the player must change the water level at to make it less tedious to those who apparently got lost in the temple.
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|Proud owner of a Nintendo Wii 04/07/07|A big time Samus fan and Metroid fan |I'm probably the biggest Samus fan you'll ever meet.
#2DarkShadowRage(Topic Creator)Posted 5/13/2011 9:09:17 PMmessage detail
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Mirrored Master Quest (Info borrowed from Zelda Dungeon):
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The Master Quest has two significant changes. First off, the entire game is now mirrored! That’s right, the entire game has received a complete reflection much like Twilight Princess did for the Nintendo Wii. This means that Link will now be right-handed; the entire overworld map will be flipped, along with all of the dungeons. So Kakariko Village will now be to the West of Hyrule Castle, Lake Hylia will be to the Southeast, and the Desert Colossus at the far northeast corner of the overworld. In addition to the game being mirrored, the Master Quest is now significantly harder as difficulty adjusters have been put in, causing all enemies to do double the amount of damage each time they hit Link. Jump inside for more information on the Master Quest!

The Master Quest will not be available from the start of the game. You will need to play through and complete the main quest first. Once you’ve done so, the Master Quest will then be unlocked. At that point, once you start up your Nintendo 3DS, you will have an option to play the Main Quest or the Master Quest. Additionally, the Boss Replay Challenge has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings.


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New content that we know of (Thus far!):
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There is a possible cave of ordeals or possible new child link dungeon which was shown in the Japanese master quest trailer: http://www.zeldainformer.com/assets_c/2011/05/Cave-of-Ordeals-in-OoT3D-thumb-280x157-6697.png

There is now a boss battle rush mode in which you can battle bosses again that you have defeated.

Boss rush mode info (borrowed from Zelda dungeon):
One of the many new features with the remake of Ocarina of Time 3D is the inclusion of the Boss Challenge. At any point during the quest, Link can return to his tree house in Kokiri Forest. Inside his tree house this time around, Link will have the option of talking to his own bed. In doing so he’ll have choice of going to sleep, which basically allows you to rest up and fill up your hearts. However, the more interesting decision is the option to relive the various boss battles in the game. It is here that you literally can just battle with any of the bosses that you have already defeated in the game.

There are a few new features this time around during the boss battles. The first of which involves simple record keeping. Each time you defeat a boss during the boss challenge, it will tally up your victory and will always show the total number of times you’ve defeated that particular boss. Additionally, it will give you a time stamp of how long it took for you to defeat this particular boss. If you click the screenshot to the left, you can see that the record for beating King Dodongo for that particular user was 40.16 seconds. This is a cool feature that basically will allow you to compete with friends for the fastest completion times.
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|Proud owner of a Nintendo Wii 04/07/07|A big time Samus fan and Metroid fan |I'm probably the biggest Samus fan you'll ever meet.
#3DarkShadowRage(Topic Creator)Posted 5/13/2011 9:09:49 PMmessage detail
The coolest part of the Boss Challenge has got to be the Boss Gauntlet. Just as the name suggests, this feature will allow you to take on the bosses, starting with Queen Gohma, then to King Dodongo, and going all the way through. However, throughout the challenge you will not be able to restore your life between battles. Thus, you are limited to your full health, as well as any bottled items that you might have with you. This is similar to the Savage Labyrinth or Cave of Ordeals from the Wind Waker and Twilight Princess. Although personally, it feels more like the Take ‘Em All On challenge from Spirit Tracks, since in that mini-game you actually fought all the bosses again consecutively.

That’s not all, but the Master Quest version of Ocarina of Time 3D will have its own Boss Challenge guide. This main difference here is with the Master Quest all enemies do 2x the amount of damage to Link. So just imagine that challenge… Going through every single boss… with no recovery time in between battles… and with each boss doing double the amount of damage! Now that is truly something for the hardcore Zelda fan!

New “vision” stones (info borrowed from Zelda Dungeon): These Visions are short 5-10 second clips that have hints on what you need to do in order to overcome obstacles. This includes tips on reaching new locations, trying to solve various puzzles, and even strategies to defeat certain bosses. There are a few things worth noting about these visions and they are listed after the jump.

It’s not a straight forward video guide. They are short hints, but you will still need to use your Zelda minds in order to solve the puzzles. One of the examples I remember seeing is one titled Down the Well and it consisted of several 1-3 second clips. The first one showed Adult Link talking to Guru-Guru in the Kakariko Windmill, followed by a scene of adult Link placing the Master Sword into the Pedestal of Time, and then Child Link playing the Ocarina to Guru-Guru, ending with the water being drained from the Well. The entire clip was no longer than 10 seconds, but it had several short clips and clearly gave you a hint of what you needed to do in order to access the bottom of the well.

Also, the visions are not accessible right from the start and in fact, in order to view some of them, you must get to that particular point in the game. For example, there is a vision of Link battling with King Dodongo inside of Dodongo’s Cavern. This vision will not be unlocked until Link has actually reached the boss battle and attempted to defeat King Dodongo. It is after this point that this vision will become available and it will be labeled in red as New on the visions screen. After you’ve watched the vision, it will be replaced by a large green check-mark. Furthermore, once you’ve completed the goal that is shown within the vision, a green Clear will appear next to the vision on the listing.
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|Proud owner of a Nintendo Wii 04/07/07|A big time Samus fan and Metroid fan |I'm probably the biggest Samus fan you'll ever meet.
#4DarkShadowRage(Topic Creator)Posted 5/13/2011 9:10:35 PMmessage detail
The Visions hint system can only be accessed at specific locations found in Hyrule. During my hands on with the game, the particular location I found was right in Kokiri Forest, just next to the bottom of Link’s tree house. Right up against the wall there was a giant over-sized Gossip Stone. Once you talked to the gossip stone, you had the option to enter inside. Link then got down and crawled inside as if it was a small cave, and this brought up the visions screen.

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Trailers and Videos of Ocarina of Time 3D:
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Intro video: http://www.youtube.com/watch?v=3FWqQKbccjk
Intro comparison video: http://www.youtube.com/watch?v=ObCdJriLYK8
Official Trailer: http://www.youtube.com/watch?v=D5g0NJBCcgM&feature=related
Trailer Comparison: http://www.youtube.com/watch?v=NC8jvPwMojU
Japanese Master Quest Trailer: http://www.youtube.com/watch?v=ftsZx3nOf7o
Quick Teaser Trailer: http://www.youtube.com/watch?v=lJZ0HHR9t18&feature=related
Another Quick Teaser Trailer: http://www.youtube.com/watch?v=tfk8VRn6zOM&feature=related
Hyrule Field Teaser Trailer: http://www.youtube.com/watch?v=_DuPzn3kS8w&feature=related
7 Minute Gameplay video (German): http://www.youtube.com/watch?v=QvaN4D7AI7I
Hands on with Water Temple gameplay: http://www.youtube.com/watch?v=xXbDS1WIqik
Touch Screen demonstration: http://www.youtube.com/watch?v=dd_FhBoNvt0
Deku Tree Footage: http://www.youtube.com/watch?v=SJdJhsTV0yM&feature=related
Boss Fight with gohma: http://www.youtube.com/watch?v=iOnSWnDxAdA&feature=related
Gamepro video: http://www.gamepro.com/video/gameplay/155423/the-legend-of-zelda-ocarina-of-time-3d/
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|Proud owner of a Nintendo Wii 04/07/07|A big time Samus fan and Metroid fan |I'm probably the biggest Samus fan you'll ever meet.
#5captindrek09Posted 5/13/2011 9:19:09 PMmessage detail
Sweet man!
Sticky requested!
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#6OkihayPosted 5/13/2011 9:35:43 PMmessage detail
I is request sticky

=3
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#7NeonDragon9000Posted 5/13/2011 9:41:34 PMmessage detail
Also, take the "Child Link in unknown dungeon" pic with a grain of salt. We simply don't know what it is at this point in time. Could just be a beta/test room, could be an extension to the Forest Temple or it could be something new. But we shouldn't so definitively label it as something "new" yet.
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"Microsoft is not a helicopter." ~Gerald Ilukwe
#8pikachujediPosted 5/13/2011 9:49:39 PMmessage detail
Whoah...I'm gone for a few hours and I come back to a great sticky?Awesome man!*applause*
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"Twenty-three is number one!"-Deku Scrub
#9HylianFoxPosted 5/14/2011 12:41:39 AMmessage detail
Awesome sticky. I love you, DSR.

Also, they nerfed the Water Temple? WTF, are people really that big of babies?
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#10redjoekidoPosted 5/14/2011 1:06:52 AMmessage detail
Pardon me for this kind of an question, the story will stay the same, correct? meaning that there is no alterations to the game?
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