Ni No Kuni World Map

#11EgHeadFoolPosted 12/5/2012 3:08:02 PM
I've put over 100 hours into the original game so no it's not early. But yes it's a very minor complaint :P
#12castrejon04Posted 12/5/2012 5:12:12 PM(edited)
I guess nobody has played Tales of Vesperia yet. The world map is similar to Ni no Kuni with rich vivid colors, but not as detail as this. The world map reminded me of Tales of Vesperia world map the most since it's the closest one to this game in almost every aspect.
http://www.youtube.com/watch?v=s3d47UleNWA

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"Don't let it end like this...Tell them I said something." Pancho Villa
#13FoofyheadPosted 12/5/2012 6:40:57 PM
EgHeadFool posted...
I've put over 100 hours into the original game so no it's not early. But yes it's a very minor complaint :P


I'd forgotten about you ;)
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Slow drivers should have their own roads to use, special roads for special drivers. Or, there should be a lane for these special people. Maybe the right lane.
#14EgHeadFoolPosted 12/5/2012 10:20:38 PM
castrejon04 posted...
I guess nobody has played Tales of Vesperia yet. The world map is similar to Ni no Kuni with rich vivid colors, but not as detail as this. The world map reminded me of Tales of Vesperia world map the most since it's the closest one to this game in almost every aspect.
http://www.youtube.com/watch?v=s3d47UleNWA

The world maps are actually somewhat comparable. Except there aren't really any hidden areas to enter from the world map in Vesperia (like you don't walk through random woodlands and enter a town-like area unexpectedly), or item points or treasures etc.
#15castrejon04Posted 12/5/2012 11:21:01 PM
Vesperia still did a fine job though and for those that can't wait to play Ni no Kuni should play Vesperia in the meantime.
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"Don't let it end like this...Tell them I said something." Pancho Villa
#16samclockwisePosted 12/6/2012 12:16:41 AM
When I saw the world map in the trailer I just feel in love with the game then when I got to run around it in the demo I felt like I was playing an old school final fantasy again. And in the trailer I think I saw boats you can sail and a dragon you can fly around there world that just makes it even better.
#17FoofyheadPosted 12/6/2012 12:18:40 AM(edited)
Too bad it's 360-only (Vesperia), unless you like playing imports (it isn't the worst way to experience a game).

I still have the game, even though I don't have much of a way to play it. I did beat it though. I'd love for the PS3 to get all RPGs it's missing, rendering the 360 totally obsolete.
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Slow drivers should have their own roads to use, special roads for special drivers. Or, there should be a lane for these special people. Maybe the right lane.
#18skp_16Posted 12/6/2012 6:18:25 AM
Here's an image of Rolling Hills and the whole map.

http://i7.photobucket.com/albums/y287/s_k_p/ninokunimap-1.png

I find the map a little bit small than I expected. When I first saw Rolling Hills (based on the image and what seen in video demos), I thought it would take at least 20 minutes to walk all over it but then in the demo I did it in just around 10 minutes.
#19castrejon04Posted 12/6/2012 11:45:46 AM
I should not have look at that, I wanted to be surprised.
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"Don't let it end like this...Tell them I said something." Pancho Villa
#20PornoralleDo78Posted 12/12/2012 10:23:46 AM
Foofyhead posted...
Isn't it a little early to be saying that the music doesn't change based on progress in the story?

Not for him, he finished the japanese version.
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PSN: SabinRene