Cold HARD facts - Familiar levels and stats

#1Crimson PhantomPosted 1/26/2013 7:39:45 PM
So I can confirm and provide some numbers to you all about familiars

Take Cutpurse - Captured in the wild and leveled to 11 (to get his boosted stats) vs the raised from level one to max then evolved and raised to 11 (both sets no equip or feeding)

Bold = monster who was raised
non-bold = monster who was captured at tier 2 and leveled once

73 45 attack
48 33 magic attack
104 60 defense
48 32 magic defense
26 18
97 59 evade

28 more attack
15 more magic attack
44 more defense
16 more magic defense
8 more ... *I forget what this one is hehe*
38 more evade

Since captured monsters are = to evolved asap monsters (after they gain a level, which I have verified myself on previous monsters) we can see what a boost you are getting from maxing a character vs morphing it right away...

effectively that is like having a monster that is 10-14 levels above what it would otherwise be... and the gain for tier 3 must be similar

so its more than a few points, its actually quite important... 28 more attack is HUGE... by tier 3 it will be massive

I can also confirm that all monster stats are fixed by monster type, the ONLY variance comes from when they have been evolved and what they have been fed

now of course IMO stat maxing isn't necessary, but some of us care :P
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#2BTzzPosted 1/26/2013 7:41:12 PM
Thanks man. This was very informative and helpful.

*internet hug*
#3ZenlightenedPosted 1/26/2013 7:43:26 PM
wow. that makes tier 2 monsters next to worthless to capture. Wow.
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So it goes.
#4sirlylePosted 1/26/2013 7:44:32 PM
Missing stat would probably be accuracy.
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#5find no fan tar seaPosted 1/26/2013 7:56:02 PM
sirlyle posted...
Missing stat would probably be accuracy.


Yes, it's accuracy!
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IF you like JRPG or Pokemon, go do youself a favor and play Ni no Kuni: Wrath of the White Witch
#6NewMoonShadowPosted 1/26/2013 7:59:57 PM
Zenlightened posted...
wow. that makes tier 2 monsters next to worthless to capture. Wow.


Well as was said, this is only really relevant if you want to be uber-God-tier at the end of the game. The actual game isn't nearly difficult enough to REQUIRE the kind of stat-management this revelation would be useful for.

Still a nice find though, for those who do choose to take advantage of it.
#7monstrePosted 1/26/2013 8:01:20 PM
So does the extra stats carry over into even more extra stats for tier 3 or is it just level based?
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#8widget624Posted 1/26/2013 8:38:06 PM
From: monstre | #007
So does the extra stats carry over into even more extra stats for tier 3 or is it just level based?

Going entirely by this which I saw posted earlier which I believe comes from the guide

Duncecap lv. 25 --> Mudcap lv. 1 --> Mudcap lv. 99
ATK 53 ---------> 14 ----> 253
DEF 65 --------> 15 ----> 289
MAG ATK 79 --> 19 -----> 314
MAG DEF 68 ---> 16 ----> 285
EVA 112 -----> 27 ----> 377
ACC 80 -----> 20 -----> 306


Duncecap lv. 75 ---> Mudcap lv. 1 ---> Mudcap lv. 99
ATK 140 ---------> 23 ----> 270
DEF 169 --------> 27 ----> 310
MAG ATK 202 --> 32 ----> 338
MAG DEF 177--> 29 ----> 306
EVA 279 ---------> 46 ----> 409
ACC 205 --------> 43 ----> 329

The difference in a stat between the two level 99 Mudcaps is roughly 20% of the difference between the level 75 and level 25 Duncecap in the same stat.

So if that is true then it would simply be a case of the higher the stat the more will carry over
#9alec20Posted 1/26/2013 8:43:55 PM
So it only really make a difference at early levels. Later on the difference is pretty small (since the stat gains are the same?).