It cannot have escaped most of us that finding publicly available, comprehensive information regarding familiar statistics is (at least for now) difficult to come by. As a first-order effort to ameliorate this problem, I have assembled familiar statistics for all third-level familiars. I have made this information available for download in an Excel spreadsheet at the following address:
The sheet also contains affinities/weaknesses, and the types of equipment each familiar may wear (although not the equipment data itself).
For those interested in managing the familiars they choose to train, here are the top ten familiars in various statistics:
Further Remarks and Comments --------- 1. The above statistics do not account for a variety of other factors such as, but not limited to, equipment, morphing before max level, genus bonuses, abilities, affinities, attack speed, common astronomical sign, etc. A true mechanics guide would have to account for all of these considerations.
2. All things being equal, more familiars are weak to fire attacks than strong against them. All things being equal, more familiars are strong to dark attacks than weak against them (thank the Mortui for this phenomenon). All other elements are darn-near even (but all come out slightly in favor of resistance over weakness). But, of course, type differences are largely context-dependent.
3. Oliver's form familiar, Mitey, is actually one of the statistically weakest familiars in the entire game. Mitey's third forms (Mermite and Dynamite) rank 5th and 6th weakest in terms of total stats. Dynamite (the most physical of the two) ranks only 113rd in terms of attack power. Ouch.
4. Walls. Neolith/Paleolith make an excellent physical wall with ridiculous DEF (402) as well as 60% resistance to physical attacks. Things are a little more complicated on the magical side. The Tokos have the best M.DEF in the game (433, 420) and insane evasion (770), reducing their susceptibility to physical attacks. At the same time, that measly 126 DEF stat may dissuade some from using them for defensive purposes. Petramander has a high M.DEF (401) with three resistances (fire, water, storm), but a critical weakness to physical attacks (although it does run a respectable 319 DEF). Water Balloonatic boosts a 399 M.DEF, has no weaknesses, and resists water.
5. Please feel free to let me know if I have made an error in the spreadsheet. I'm sure there are several. --- Goodnight, sweet Prince, and may flights of angels sing thee to thy rest.
Nightcap has the highest overall stats o_o?......Neat, lol.
...Not that I'm making any demands or trying to be a greedy ungrateful bastard or anything(though I guess there's no way for it to not come across that way), but I'd be interested to see movement/attack speed rankings too. It'd be cool if there were any familiars that start off terribly slow, but end up with max stars in both.
I realize this is different from what you want, but the attack and movement speed are on the spreadsheet as well.
I personally really really HATE slow movement familiars. 2-star is painful for me. I can't even fathom having a 1-star movement familiar (which is why I'm not maxing the hurly line...). --- PSN: thundy84
Jeez, Mitey is THAT bad? I guess I'll be dropping it once it hits 3rd form. --- GT:OmegaXP PSN:SgtWiggles WiiU:SgtWiggles Now Playing: P4A, PS All Stars, Borderlands 2, Disgaea 4, BB:Extend, Ragnarok Odyssey, MH Tri, Persona 4 Golden