Why is there a merit reward for 20% capture?

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3 years ago#11
Lmao Math.....
3 years ago#12
Hiroshida posted...
Chronux posted...


So a 1% catch would turn to 21%.. you sure that's not the case?


Try 1.2%.

I also thought that mp reduction cost for skills etc would be 25% or 50%, but no, a 45 mp spell will only 41mp to cast. Big whoop.


Yeah that made the angriest. Seeing the big hitters like Astra only reduce MP use by like 6 was a joke. Especially considering the tier and cost of the merit reward. For another 3 you can get Giant Killer which is far better and useful.
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Looking at the big picture is easier on the eyes...
3 years ago#13
ya the mp reduction one is only 10%, why even bother....
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I'll tell you what i do like: A killer, a dyed-in-the-wool killer, cold-blooded, clean, methodical and thorough - Zorg
3 years ago#14
Its not that TC's math was wrong, I'm pretty sure the guide doesn't even say it's the base %. Even I was mislead until I read it on the forums a few days ago, mind you I didn't have the license yet at the time so I couldn't have tested it on my own.
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PSN: LastExile2
3 years ago#15
Ultimate_Broly posted...
Its not that TC's math was wrong, I'm pretty sure the guide doesn't even say it's the base %. Even I was mislead until I read it on the forums a few days ago, mind you I didn't have the license yet at the time so I couldn't have tested it on my own.


Errmm.. nope, TC's math *was* wrong.

%ge increase in probabilities is never applied the way TC thought it would. If something has a 1% chance to occur then a 20% increase will be 20% of 1% resulting in 1.2% That is the way probabilities and %ge increases work. Guide would need to specifically mention if it increased 1% to 21% because that would be out of ordinary.
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[PSN:wreck_em]
Borderlands 2: Maya-10, Zero-50, Axton-25, Sal-50
3 years ago#16
From: dudeitscool | #012
Yeah that made the angriest. Seeing the big hitters like Astra only reduce MP use by like 6 was a joke. Especially considering the tier and cost of the merit reward. For another 3 you can get Giant Killer which is far better and useful.


It may not seem like much, but that 10 percent adds up over time considerably especially with high-cost spells. I used to have the same opinion as you about what I saw as something insignificant, but that ten percent can be the difference between an extra casting of a spell before running out of mp, or the difference between having extra mp to heal yourself in a dire situation or not.
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Kenshin's the Beauty, Kaoru's the Beast? - Mister_Feeny
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3 years ago#17
the_requiem posted...
Ultimate_Broly posted...
Its not that TC's math was wrong, I'm pretty sure the guide doesn't even say it's the base %. Even I was mislead until I read it on the forums a few days ago, mind you I didn't have the license yet at the time so I couldn't have tested it on my own.


Errmm.. nope, TC's math *was* wrong.

%ge increase in probabilities is never applied the way TC thought it would. If something has a 1% chance to occur then a 20% increase will be 20% of 1% resulting in 1.2% That is the way probabilities and %ge increases work. Guide would need to specifically mention if it increased 1% to 21% because that would be out of ordinary.


He only thought it was additive instead of multiplicative, so he's not exactly wrong math-wise, he's just wrong mechanic-wise.
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This is the scene where you declare your undying hatred for me. -Seifer
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3 years ago#18
Too cool for school. I'm horrible at math and even I know this stuff with percentages.
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3 years ago#19
Sweet, I can't wait to turn a 2% chance to a 2.4%! Now all the monsters are mine!
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PSN - Homey_Christ
3 years ago#20
Mage_of_Wind posted...
the_requiem posted...
Ultimate_Broly posted...
Its not that TC's math was wrong, I'm pretty sure the guide doesn't even say it's the base %. Even I was mislead until I read it on the forums a few days ago, mind you I didn't have the license yet at the time so I couldn't have tested it on my own.


Errmm.. nope, TC's math *was* wrong.

%ge increase in probabilities is never applied the way TC thought it would. If something has a 1% chance to occur then a 20% increase will be 20% of 1% resulting in 1.2% That is the way probabilities and %ge increases work. Guide would need to specifically mention if it increased 1% to 21% because that would be out of ordinary.


He only thought it was additive instead of multiplicative, so he's not exactly wrong math-wise, he's just wrong mechanic-wise.


His math was wrong coz probabilities are never additive, always multiplicative. Probabilities, permutations and combinations all come under math.
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[PSN:wreck_em]
Borderlands 2: Maya-10, Zero-50, Axton-25, Sal-50
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