Why world maps deserve their place in RPG.

#1DboyC83Posted 2/7/2013 2:29:22 PM
I dont really know how to word this actually, but here are some thoughts.

In RPGs, development is the measure of progress.

Being forced to explore the map, even if the developer is moving you from point A to B in a linear fashion is still better than nothing at all, obviously

Simple world mechanics like having to build a bridge before crossing it only in later game to fly and entirely ignore that bridge is one classic example of the point I'm trying to make.

My point. Certain physical obstacles that are overcome add to the development of the characters, not in stats or plot (usually) but the player will now recall the time when he had to walk from Ding Dong Dell to Castaway Cove before fast traveling, he rekindles the wonderment of exploration just by revisiting a place and reconnects with the world as a whole.

It is a side-effect of the world map. It enhances the immersive ability to view the world as a whole. As one cohesive entity.
FACT: this is not an opinion.
#2ArcadianGenesisPosted 2/7/2013 3:41:43 PM
Totally agree. An immersive world map is a NECESSITY for any good RPG...with very few exceptions. If it doesn't have a world map, that's an automatic penalty.
Ninety percent of life is just being there.
#3DualShooter23Posted 2/7/2013 3:45:58 PM
Very well said.
#4PenMarkedHandPosted 2/7/2013 3:47:04 PM
i kinda think ni no kuni's world map is small.
Thats what you get when you let your legs die! Woah!!!
#5strizifePosted 2/7/2013 3:47:28 PM
And Level-5 delivers.
#6naarosPosted 2/7/2013 3:49:20 PM
I love world maps in JRPGs, but I don't feel like it's required or even count it as a penalty if they don't have one.

One recent example would be Xenoblade - with the way that game is structured and the setting, a world map really wouldn't work all that well imo. So the way they did it - huge areas to explore - with no world map was perfect.
#7Thanatos2kPosted 2/7/2013 3:52:17 PM(edited)
Exploration of a world map is just a feature. It's not a necessary one. Innumerable great games exist that don't have it.

An immersive world map is a NECESSITY for any good RPG...with very few exceptions

Grandia. Planescape Torment.
#8LeanaunfurledPosted 2/7/2013 3:52:58 PM
Are you high or something? >_>
Not removing this sig until Bravely Default:Flying Fairy is localized.
#9shadowsfmPosted 2/7/2013 4:06:48 PM
then we can debate large closed off zoned games vs open world games
#10Lord BladePosted 2/7/2013 4:18:08 PM

My take on the map issue.
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