Ni No Kuni.. More like Filler: The Game.

#1ObsceneAnarchyPosted 2/7/2013 5:18:19 PM
Is there a specific word that describes the situation where characters are side tracked from their current quest to do something else in order for them to continue on? Well this game is full of whatever it is. Other games do things like this but for some reason its way too obvious. Probably because its done more often in this game.
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#2Thanatos2kPosted 2/7/2013 5:19:48 PM
Sidequests?
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-Thanatos2k-
#3zyrax2301Posted 2/7/2013 5:20:46 PM
"Obstacle".
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#4NewMoonShadowPosted 2/7/2013 5:22:19 PM
Blame the modern standard where a game has to have more than 50 hours of content before it's considered to be a "real RPG".
#5PFireflyPosted 2/7/2013 5:22:34 PM
Lolopinions


None of the side quests are required to continue the main game.
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#6Thanatos2kPosted 2/7/2013 5:23:50 PM
NewMoonShadow posted...
Blame the modern standard where a game has to have more than 50 hours of content before it's considered to be a "real RPG".


We need more games that are 50 hours or longer.
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-Thanatos2k-
#7TwinDaggersPosted 2/7/2013 5:25:34 PM
Thanatos2k posted...
NewMoonShadow posted...
Blame the modern standard where a game has to have more than 50 hours of content before it's considered to be a "real RPG".


We need more games that are 50 hours or longer.

This, so many games are way too short nowadays.
#8ZEOPOWER6Posted 2/7/2013 5:27:25 PM
ObsceneAnarchy posted...
Is there a specific word that describes the situation where characters are side tracked from their current quest to do something else in order for them to continue on? Well this game is full of whatever it is. Other games do things like this but for some reason its way too obvious. Probably because its done more often in this game.


You must not know how stories are written.
#9hyperknees91Posted 2/7/2013 5:31:13 PM
That title belongs to Kingdom Hearts 2.
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#10FishermanFriendPosted 2/7/2013 6:12:05 PM
There were a lot of instances where something happened that seemed so completely pointless and didn't do anything really to develop the story at all.

One example that really annoyed me was when you're taking the wood to the cat dude and the stupid mouse steals it. Then you gotta go through all that nonsense that served no purpose at all other than to drag the game on.