I think, despite the fact that there was some flaws with the game, it's obvious that there was at least some passion behind the project. I hate when I play a game and you can feel that the production team is just fulfilling a list of requirements so they can add a big budget game to their resume. This felt like a game someone wanted to make.
I think that is a huge part of what makes this game really shine to me. So many games I've played recently just feel exactly how you described it, as filling a list of requirements. This game feels like a team of people wanted to tell a great story and make it as fun as possible to get that story told.
What a gem, really. I just made my way to al mamoon or whatever it's called after beating the golden glade boss, which was refreshingly challenging. Looking forward to what Oliver gets up to next! --- 26mg and declining keep it up man you can do this you want this
#12MadellePosted 2/18/2013 2:51:10 PM
No, you're not. If I had to use one word to describe this game it would be "enchanting". It definitely looks to be my game of the year, which is surprising for a cynical old fool like myself. --- "In the depths of winter I finally found in myself an invincible summer" ~Albert Camus