Naja + early game familiars
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3 years ago#1
Any tips thanks!
I think the rest of the monsters that are good will be further into the game rather than having to back track right guys?
3 years ago#2
There's two other great familiars worth catching in the well, the Spanglefish, great physical attacker for Esther, and the Bubbud, great healer. It's not a long trip, so it's definitely worth it. In the earlier game I still prefer the Purrloiner over the Naja though. You can tame it in the area south of the desert. They're very similar
3 years ago#3
Naja starts out rather horrible anyway so you can wait.
However due to the fact that it only becomes good on high levels of 2nd/3rd form and high levels of 2nd form aren't that much stronger than Purrloiners 3rd you'd probably end up only using it in postgame unless you farm tokos to level Naja up.
(Topic Creator)3 years ago#4
Yes i also read about this purrloiner. Is this the area directly south of the dessert? It becomes a greener area there it seems. If so I might just go with the purrloiner. I was going to use the green fat cactus thing as a physical attacker for esther.
Sorry about the terrible descriptions and lack of proper names I have not really learnt too much about the familiars. Just reading as I play.
3 years ago#5
Purrloiner is great, I caught the first one I fought and I have used it ever since, very nice damage and decent defense through all of its forms.
Naja gets good later on but is weak at first like others said, so I would wait until you can fast travel and level it up quickly.
I don't want to spoil too much if you haven't done it yet but you get an option to choose a new familiar in the desert - I went with the lemur one and it's served me well so far!
3 years ago#6
I waited for a while to go back to Ding Dong Well and capture a Naja, but well before the end of the game it was leveled up enough to be pretty much on par with my Puss in Boats. In post-game the Naja overtook the Puss in Boats and is now my main familiar damage dealer as I finish up farming for alchemy. Purrloiner is a great addition as he levels nicely with the game, letting you build up some higher end characters in the other slots.
3 years ago#7
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3 years ago#8
Like any list, you do have to take that with a grain of salt.
After all, it doesn't have purrloiner on it. Part of purrloiner's appeal btw is that it is very easy to attack with. Its attacks may not do as high numbers as some things, but it attacks quickly, and starts its next attack very shortly after completing its previous one. It doesn't need to bother with positioning itself for attacking very much.
You can get purrloiner as soon as you can start heading south of the desert, so its something you can get reasonably early as well.
The only major thing that makes the purrloiner imperfect by my standards is that it is an evade-type rather then a defense-type. And it may just be me, but it seems to be somewhat fast with that too, so it can be difficult to time it when an enemy or boss is using a skill that takes a couple seconds to cast.
On a side note, people say that those mushroom familiars in the golden forest are best to deal with late-game (one of their final forms has the highest total stats in the game), but its actually not too bad to have around earlier. It learns some heals and a light-based magic attack in its second form, so it actually becomes decent as a healer that can also attack things. I mean, it shouldn't be a primary thing or anything, but you can stick it in the third slot of someone who doesn't have a healer if you want.
Once you reach the temple, the naiad you can choose there eventually becomes a very awesome healer.
A Monolith isn't a bad thing to pick up at the same point as the purrloiner either. The thing isn't very useful for actually attacking, but it will do a very good job of keeping one of your party members from not dying.
One more note: If you don't particularly hate "casino grinding," the Tin-man may be better to hold off on as not much later then you see them for the first time, you can win a ticket for a golden tin-man from said casino.
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(Topic Creator)3 years ago#9
is a golden tin man better than a standard tin man?
I was thinking I would go back get a naja and put it in the third slot. Grab a purrloiner and put it in the second slot and use my mite or monkey thing until the purrloiner catches up in levels. In which case ill reply the mite completely.
Esther Ill be using her drongo and I have a shonky honk and i may be grabbing the cactus thing in the dessert for her
swain i have the monkey thing and also a bone head. Then finally a tin man when I can grab one (Refer to golden tin man question above)
So sum up TL:DR
O: Purrloiner, Naja, XXXX
E: Drongo, Shonky Honk, Green cactus thing
Swain: Bonehead, monkey thing, Tinman
Any thoughts guys?
3 years ago#10
Tin-Man is pretty crap, especially late game. You can get a Monolith way earlier or a Clinketyclank if you want an Automata on offense. I haven't noticed much variation between the gold and normal versions of familiars, in fact I dumped the three golds I caught because their levels looked worse. For Esther the Lumberwood might be better than Green Buncher becuase its huge defense means she won't die as much and especially not when it's casting healing spells. Can't go wrong with Purrloiner/Naja. You have to look at more than just the ATK stat—when you combine movement speed, attack speed and accuracy, Purrloiner has high physical DPS compared to most of the stronger attackers in early to mid game. He'll get phased out eventually, but by then your Naja will be ready to step in.
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