Ni no Kuni: Wrath of the White Witch
game get any better?
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SLX posted... Turning on the star to see where you shouldn't be going is understandable but it breaks your exploration and forces you into a (wrong) direction. You shouldn't be knowing where the end is or which direction to go. why not? you're traveling with a fairy that knows this world. it's not an unexplored place where everything is a mystery. each city is not a self-sustaining empire that's completely cut off from the others. there are merchants that travel back and forth, there are businesses that have franchises in every town. look at the Gamefaqs Poll of the Day, people don't just go out and wander, marking your map is not a new invention. and it's not forcing you into a wrong direction, most of the time, some character is telling you to go to this town to find this person. the stupidity of older games is "my sister was kidnapped by bandits who have a hideout in a forest to the east" and players go and spend the next 10 hours in a cave looking for a hidden sword in a cave to the south. how is that providing more immersion? SLX posted... If only there was a way to turn of the blue/green glowing dots for sidequests... just hide the mini-map altogether, it's not hard to remember the layout of every town. why would you need the map at all in town if you don't want the markers? --- Destin the Valiant | |
Destin posted... Orange042 posted...Has no one ever asked themselves in previous RPGs that they've played before..."Alright...where the hell do I go now?" Ha that's a good one. The general rule in older RPG's was whenever you got to a town, and you didn't know what to do next, you would just run around and talk to every person you can see. Most older games were pretty vague on what you had to do next. Plus the the exploration and immersion should come from the environment you're running around in and the story. Knowing where you're next destination is should actually add to the exploration so you don't progress the main story by mistake. It's hard to compare this game to others since Ni no Kuni is painfully obvious on where you have to go next. It doesn't matter whether or not the star is there. --- PSN: Orange042 Can your post wait? I'm in the middle of some calibrations. | |
Destin posted... SLX posted...Turning on the star to see where you shouldn't be going is understandable but it breaks your exploration and forces you into a (wrong) direction. You shouldn't be knowing where the end is or which direction to go. Our opinions must differ on the matter then. I recently played some older rpgs and they forced exploration on you. You weren't hand held to the correct position, you had to find it. You say that merchants way their way around and your fairy does as well. I look at it differently, you are a young kid living in a real world and you get thrown into a brand new fantasy world. How would you expect the kid to know where everything is. Saying you spend 10 hours in the wrong cave is either badly explained objective (which is another problem) or someone not reading the clues given. But still, opinions differ, I just think it's sad that recent games hold your hand so much. this isn't nostalgia, I actually replayed some games that didn't (forgot where to go) and enjoyed them. Final Fantasy 6 is up next and I'm sure I'll get lost there as well.
hehe good point, I haven't acctually thought of that :) still, it would be nice to be able to disable them. you can't avoid looking at them if you open the map and know there is still stuff to do. | |
SLX posted... You say that merchants way their way around and your fairy does as well. I look at it differently, you are a young kid living in a real world and you get thrown into a brand new fantasy world. How would you expect the kid to know where everything is. ask the fairy? when you sleep at the inn in town you get a map. when you leave the main exit of a town you are either on a road which you can follow or at the very least facing a known cardinal direction. the kid can use magic spells but can't follow a map enough to know how to go southeast? SLX posted... Saying you spend 10 hours in the wrong cave is either badly explained objective (which is another problem) or someone not reading the clues given. that's not what i meant. people are complaining that the map markers take away from immersion. but i never felt older games had some great immersion. because of the game mechanics, when the storyline presents you with an urgent objective, you can avoid it for hours (it doesn't matter if you're avoiding it by choice or avoiding it because you can't find it). the volcano is going to blow up any second now, i'm going to go grind for awhile so the new familiar i recruited has a nice water spell to use first. that right there takes way more from immersion than anything else. and this has been happening forever, very very few RPGs have any sense of urgency. impending doom is almost never actually impending. --- Destin the Valiant | |
Destin posted... SLX posted...You say that merchants way their way around and your fairy does as well. I look at it differently, you are a young kid living in a real world and you get thrown into a brand new fantasy world. How would you expect the kid to know where everything is. You are very right with that timing immersion. But I guess people have been used to that forever. I don't know if I'd like it when a game would force timing upon me. The volocano timer part wasn't that bad, but every step I took I felt like I had to retrace once the timer was up. I like to search all the corners etc, have 100% map completion the first time I exit something, but that's not really the point now. It's a bit like wow, once they put their markers on the map (or addons earlier) I never stopped to read the quest log anymore. I still could do it, but it feels like a waste of time since I could just follow the dot on the map. But each to it's own eh. I'm very sure you won't agree with the points I made :) All said and done, I'm very happy they allowed taking away the star. I'm enjoying it much more now than the first hour with the star on :) | |
The star is utterly pointless. You always know exactly where you have to go. |
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