What does kill hype in fighting games?

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3 years ago#1
I really want to know how could the hype or excitement of a fighting game be killed even potentially good fighters.

Floor's open because I'm kinda confused
3 years ago#2
Basically just unexciting, uneventful gameplay.
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In America businesses don't need profits to survive. - llaW_Enots
3 years ago#3
NoizyChild posted...
Basically just unexciting, uneventful gameplay.

Does overused character comes to that too?
3 years ago#4

From: deavonte | Posted: 4/19/2012 3:01:28 PM | #003
Does overused character comes to that too?


Depending on the game, yes, that can be a factor, albeit a smaller one.

For example, MVC2 has only about 10 characters used in competitive play, yet it had it's share of hype moments.
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In America businesses don't need profits to survive. - llaW_Enots
3 years ago#5
NoizyChild posted...
Basically just unexciting, uneventful gameplay.

Which games has those attributes of hype-dead fighter
3 years ago#6
3rd strike high level play consisted of half a dozen characters but it was hype as ****
3 years ago#7
GSTFF posted...
3rd strike high level play consisted of half a dozen characters but it was hype as ****

Yes I agree. I liked Street Fighter #. I just wish I could find my Dreamcast controllers.
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3 years ago#8
Word of mouth...
3 years ago#9

From: IDS3 | Posted: 4/20/2012 4:03:50 PM | #008
Word of mouth...


Not necessarily. People could hear a game is trash, play it, and end up loving it.
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In America businesses don't need profits to survive. - llaW_Enots
3 years ago#10
While I can't always agree with you Noizy, I agree there. Word of mouth has killed the scene for several fighters before. Either bad word of mouth, or not enough word of mouth.

But true, it comes down to personal preference since what one person likes may not be appropriate for others. I love playing Rez (Happy 420), but a lot of people can't get past it's primitive graphics, and techno'ish soundtrack. However, that fact won't kill the hype for a game, just make it more of a mainstream, or a niche title. Word of mouth, like we've seen for SFxTekken, can hurt a game's potential future sales and hype, where as not enough word of mouth, like for KoF13, could hurt it's sales too, regardless of how hyped people are for it.
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