Great post explaining this game's current state. *wall o' text*

#1solidoutlawPosted 5/10/2012 5:32:59 PM
Street Fighter X Tekken and the FGC

Up front I just want to say that sfxt is in no way a perfect game. The game is riddled with problems that could certainly irk players, which is fine. I wonít argue that, and Iíll point out the biggest flaws in a bit. This post is to help set some things straight that have really been bothering me from the fgcís perception of the game, and why you should not give up hope for this game because honestly there is a ton of potential in it.

Current Perception of SFXT:

Bad. This is the most frustrating part of the entire situation because of the hive-mind mentality behind the movement. If you take an objective look on the how things unfolded you can see what caused everything to go wrong. Going into the game people were very excited about the game. Talking to players like Mike Ross and FLashmetroid before the game came out, I was convinced sfxt was going to be amazing and everyone would play it.

The game came out and people started the training room grind. Everyone was enjoying the **** out of the game week 1. By the time the first tournaments of the game finished up things really changed. People got bodied and suddenly decided the game was garbage.

Maybe people didnít want to lose, or didnít want to learn all the mechanics and systems of a new game because of what had already been invested in other fighting games. But the demographic I feel would be at the biggest risk to this is also the strongest force in the fgc. Stream monsters.

Once stream monsters decide on something its set in stone for months. When 8.95 is a concept engraved in stream culture for something so arbitrary such as that, then its easy to see why this can be dangerous. Seeing an entire stream talk **** on something during a game is sure to cause a reaction through the entire whole. Sure enough, the following weeks I was witnessing people who had yet to even buy or play the game acting like sfxt killed their family. The mentality spreads and is bad for any who do care about the progression of the game and its acceptance in the fgc.


What does the game do right?:

A lot.

The most important thing to understand going into sfxt is that it is not sf and it is not marvel. Itís a new game that people have to take time to learn and master.

I feel sfxt rewards skill in a very consistent manner. A person who is better than another person will win more consistently due to lack of a true random factor. No X-factor wesker comebacks that leave you feeling like a scumbag! Because of high damage output there is definitely ability to comeback, but its more rewarding and rare enough to be a true hype moment. You have two characters so getting randomed out by a lucky dp will probably not mean game over, and also two characters means you can cover your bad matchups within your team.

Footsies are very rewarding in this game because of the ability to convert so well off of them. The game is slower so the footsies are different than street fighter 4, it is easier to whiff punish more things and good pokes that are hit confirmed will get you far.

I would be lying if I said I didnít miss vortex characters. Yes Ryu and Raven are too good but Iíd rather take that any day over a Seth with lucky dice or a Cammy with unblockables. The ability to roll on wakeup changes the overall goal and focus of the game so there is more of a focus on pressure and footsies.

I think the person who has the best grip on the game and playstyle right now is Chris G. His team is not generic, does great damage, has cheap mixups, and is entertaining to watch. If you havenít already, check out some of his gameplay to get an idea of where the game could go.
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PSN: rayplay
"Wow, there's more hate in here than a K K K meeting!"
#2solidoutlaw(Topic Creator)Posted 5/10/2012 5:33:47 PM
Flaws:

Oh are there flaws.

I feel like the biggest flaw right now (and Im not sure if its on capcoms part or our part) is the lack of ANY character variety whatsoever. There is only so much entertainment value you can get when 50% of teams are featuring the shoto bros. There are other characters out there with technology that hasnít been discovered yet. Get out there and find it! At the end of the day, it was dumb on Capcoms fault to make characters like Ryu, Ken, Kazuya, Raven, and Jin so strong, but this has been a problem before. Hell, look at 3s.

-assist gems should not exist

-stages are too long

-timeouts- this one I donít necessarily agree with. Timeouts arenít the most hype thing all the time but at the time I feel a lot of players (and even top players) are playing the game incorrectly. This game rewards momentum soooo much and I think people will start to play more this style as the game progresses.

-jabs : Beating a dead horse. Jabs are not a problem in this game. Some characters have jabs that might need to be changed slightly (im looking at you raven) but overall there are ways around this. Backdashing, reversals, alpha counters, blocking, tons of tech and ways to deal with it. But again, momentum in this game is much more rewarding than it is in AE. So if you hate being jabbed, try to avoid situations in which you get stuck in jab pressure.

-DLC fiasco: Capcom ****ed up. Honestly if they want to kindle the relationship with the fgc and this game they will have all the dlc at an incredibly honest price so that it is very affordable. But then again, my parents always told meÖ ďSon, you will never love a women more than Capcom hates their fans.Ē




TLDR:
Give this game a chance. If you donít have it, go play it with other people or buy it used if you donít feel like supporting Capcom. Look past the political issues with DLC and enjoy the game for what it is. Donít listen to what people say about the game because chances are a lot of people talking **** on the game just donít want to put in the time to learn it, or donít want the games theyíve put so much work into to become obsolete (they wont). For all the problems of the game, it does more things right. Infinites will be patched out shortly and gems wonít be being used in upcoming tournaments. The game allows for a lot of creativity between team members that has gone very untapped. The metagame will improve and people will hopefully branch out to the very diverse roster of the game. Once we see more people interested in it, and a change in attitude in the community, this game could become very hype.

http://shoryuken.com/forum/index.php?threads/street-fighter-x-tekken-and-the-fgc.160101/

Just felt this was a great post about the game and I needed to share it.
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PSN: rayplay
"Wow, there's more hate in here than a K K K meeting!"
#3Chain_StrikePosted 5/10/2012 5:37:36 PM
smh on the whole jin is so strong part. I dont see it. ya good normals but...i dunno am i missing something?
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Juri, the greatest character in existence. She taunts, breaks, laughs, and soothes your pain with her feet. Or will make a suggestive remark about you.
#4FanimaXIVPosted 5/10/2012 5:40:31 PM
Reads Title







POSTS TL;DR
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Seriously, I'd like to play a new Wave Race, Outrun, Live-A-Live or Super Spike V'Ball before I quit gaming. Remake or Sequel.
#5Ludacris01Posted 5/10/2012 5:41:13 PM
selling this post
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"that ambipom is on crack" - Lemonz89
Official Spyro of the PAS:BR board. SPYRO THE DRAGON FOR BATTLE ROYALE
#6SamuraiLloydPosted 5/10/2012 5:43:48 PM
I don't hate Street Fighter X Tekken. It's a decent enough game and has some stuff that I feel are really great like the Roster and the Color Edit mode. It's flaw, sure but i still find it fun. Although, i haven't been playing it a lot. I might end up playing it more once the Vita version comes out though.
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"I just beat Mag-Freaking-Neto! Where yo curly mustache at?!" - Deadpool
"I reject your reality and substitute my own" - Adam Savage
#7StonerJackPosted 5/10/2012 6:09:33 PM
I'm right there with you, dude.
I feel that a lot of the issues people complain about with the game as a fighter, all stupid whining about DLC aside, is that it wasn't quite what people were expecting.

Many were under the belief that the game is as close to SSF IV as it gets. And while experience in SSF IV helps, especially with the Street Fighter side of the cast, it is a whole different game after all.

My advice is to treat it as a new toy because, essentially, that is exactly what it is.
Many of the same tricks you used in previous fighters won't work, with few (and I mean VERY few) exceptions.

Part of the fun is discovering the extent of everything you could do and expanding on core mechanics you already know that are derived from all fighters.

You don't just jump into a new game and expect to be tournament ready off the bat. Regardless of whether or not the art style resembles a previous fighter.
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PSN: Mister_Raccoon
This post contains my own opinions and/or experiences. YOUR RESULTS MAY VARY.
#8Chain_StrikePosted 5/10/2012 6:10:58 PM
StonerJack posted...
I'm right there with you, dude.
I feel that a lot of the issues people complain about with the game as a fighter, all stupid whining about DLC aside, is that it wasn't quite what people were expecting.

Many were under the belief that the game is as close to SSF IV as it gets. And while experience in SSF IV helps, especially with the Street Fighter side of the cast, it is a whole different game after all.

My advice is to treat it as a new toy because, essentially, that is exactly what it is.
Many of the same tricks you used in previous fighters won't work, with few (and I mean VERY few) exceptions.

Part of the fun is discovering the extent of everything you could do and expanding on core mechanics you already know that are derived from all fighters.

You don't just jump into a new game and expect to be tournament ready off the bat. Regardless of whether or not the art style resembles a previous fighter.


good points. too bad a majority thinks otherwise...irony...it hurts sometimes.
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Juri, the greatest character in existence. She taunts, breaks, laughs, and soothes your pain with her feet. Or will make a suggestive remark about you.
#9StonerJackPosted 5/10/2012 6:17:48 PM
Chain_Strike posted...
StonerJack posted...
I'm right there with you, dude.
I feel that a lot of the issues people complain about with the game as a fighter, all stupid whining about DLC aside, is that it wasn't quite what people were expecting.

Many were under the belief that the game is as close to SSF IV as it gets. And while experience in SSF IV helps, especially with the Street Fighter side of the cast, it is a whole different game after all.

My advice is to treat it as a new toy because, essentially, that is exactly what it is.
Many of the same tricks you used in previous fighters won't work, with few (and I mean VERY few) exceptions.

Part of the fun is discovering the extent of everything you could do and expanding on core mechanics you already know that are derived from all fighters.

You don't just jump into a new game and expect to be tournament ready off the bat. Regardless of whether or not the art style resembles a previous fighter.

good points. too bad a majority thinks otherwise...irony...it hurts sometimes.


Kinda, yeah.
I've also been called "King of the Capcops" but we'll save that tale for another day.
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PSN: Mister_Raccoon
This post contains my own opinions and/or experiences. YOUR RESULTS MAY VARY.
#10melovegamesPosted 5/10/2012 6:28:19 PM
Where I see it right now, the game is great for casual play, but when you introduce a tournament/serious setting, the game suffers due to the ease of "just pick a top tier," and for that, the game doesn't seem worth it to me. It's just not fun when played competitive and that's why I enjoy fighters: the competitive aspect.
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I am captain obvious.
I state the obvious.