Shin Megami Tensei: Persona 3 FES
My party keeps dying against the Floor 135 mini-boss (Sleeping Table)
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| devinator5 Posted 8/30/2009 12:43:56 AM | I searched topic titles for "135" and looked through every topic. None of the advice helps me. This is on Normal mode even, and coming from someone who already beat Persona 4 on Normal mode. The help always consists of: 1. Fuse a Saki Mitama. Well, I did. Problem is that I don't even know where the Lovers S-Link is, so it's Level 39. It learns Mediarama at Level 42. Oh well. Only three levels, no big deal. Except that from Level 39 to 40, it takes 15,000 experience points to reach. And each battle gives me 500 experience points if I'm lucky. Do people really find grinding that much to be fun? There must be an easier way. 2. Use Orpheus and Apsaras to use Cadenza. Only problems here. Equipping either of them will make my stats pitifully low. And the damn move costs 50 something SP. Five of those and I'm all out. Actually, make that three problems. Even with half HP restored each turn, that's not necessarily fast enough to counteract Megidoloan. That move does significantly more than half damage to each of my party members, maybe from full HP to 25% HP. Not cool. 3. Use Magic Mirrors. Except I only have three of them, I have no idea where to get more, and it doesn't stop it from still using Megidoloan. Plus, on the chance that it does use Maragidyne, the 50 times four damage it takes from it seems to be relatively insignificant. 4. Use Revolution. I only have Rebellion. I assume that Revolution is a stronger version of Rebellion. When I use Revolution, it doesn't seem to increase my chance of landing a critical hit significantly. When I do get a critical hit, it's hard to decide whether to attack it or relent. If I attack it, it does some nice damage, but it'll probably just hit me back harder. If I relent and do something else, some party member is probably going to be stupid enough to attack it, thus making it get back up. 5. Homunculus. I have one of them left. Revival Beads. I have 99 of them, but everyone except the MC is too stupid to use them. Using one wastes a turn I could have been doing for something else, and the revived party member probably dies the next turn due to Megidoloan anyway. 6. Yukari. She learns Mediarama at Level 43. She's Level 35. 7. Debuff the boss with Akihiko. Works well, but not well enough. 8. Buy Vitality Rings. They cost 30,000 yen each, so I guess I can buy them once I'm not broke anymore. Just not sure whether they'd work that well. inb4usesearch inb4itsnotthathard --- "I take my video games very seriously. I don't date any girl that hasn't played at least one Mega Man or Fire Emblem game." - Marth_Koopa |
| TrenchcoatFlash Posted 8/30/2009 1:20:24 AM | It would help if you told us who you were using. And level up a few more times. Yes, 2 levels can make a big difference. --- Level 1 trolls killed (not including sockpuppets): 2 People butthurt cuz of me(not including sockpuppets): 6 |
| SirEntropy Posted 8/30/2009 1:23:25 AM | Sleeping Table is level 50, so if you're even thinking of trying to deal with it with any party members around level 35 (i.e. your Yukari), you're asking for massive trouble when the level difference affects damage calculations. So depending on your current level, I might suggest grinding up anway; it WILL help. The earliest persona you can fuse with Mediarama is Kingu (Emperor) at 46. Aside from that, this is easily one of the hardest battles you'll face and does require a bit of luck and/or hard work to beat. My best advice is to grind yourself up to 46 with Yukari in your party, in the hopes that you can get her to 43; having two Mediarama users will make a huge difference, as will the extra levels. Beyond that, it's a fight of attrition. If you do go in with Kingu, you'll want Magic Mirrors up at all times, as Kingu is weak to fire; you may have better luck building Saki Mitama up instead. But the basic strategy to this fight is to bring healing, and just chip away as much as possible while keeping your party alive as much as possible. If you're not doing enough damage, or you're taking too much, then you probably need an extra level or two anyway. I'll be the last person to tell you that this battle isn't hard; it's easily one of the hardest bosses in the game, and I've personally beat it through luck more than anything else. --- ethan3210: I have a ton of RPG's, but what's so special about this one? Strain42: The blank faced standard anime-esque RPG protagonist wears a hat. |
| Voltgloss Posted 8/30/2009 6:17:57 AM | 1. Fuse a Saki Mitama. Well, I did. Problem is that I don't even know where the Lovers S-Link is, so it's Level 39. It learns Mediarama at Level 42. The Lovers S.Link is.... [SPOILERS] [END SPOILER SPACE] ...Yukari. Talk to her in your homeroom on 7/25 or later to start the link. You need max Charm. She's around Mon, Wed, Thu, and Sat. Most people who recommend grinding Saki Mitama to learn Mediarama have raised Lovers to at least rank 3 (which is, IIRC, where you'd be at for this boss if you followed the Max Social Links guide). That way a freshly fused Saki Mitama starts at level 41. Grinding one level is obviously much easier than grinding 3, particularly if you can find a floor with "more enemies than normal" (which will give bonus XP) and/or some red shadows. When I do get a critical hit, it's hard to decide whether to attack it or relent. If I attack it, it does some nice damage, but it'll probably just hit me back harder. If I relent and do something else, some party member is probably going to be stupid enough to attack it, thus making it get back up. If your attackers are set to Knock Down, they won't hit the Table while it's down. They'll wait instead. |
| Bananamatic Posted 8/30/2009 7:48:04 AM | Level everyone to around 44. Fuse a Quetzalcoatl with Wind Boost, equip Vayu Bracers, then spam Garudyne. Did 350 damage for me on Hard, so with some little luck you won't even need Mediarama. |
| devinator5 Posted 8/30/2009 9:23:21 AM | From: TrenchcoatFlash | Posted: 8/30/2009 2:20:24 AM | #002 Junpei is a given, due to his fire resistance. Akihiko can debuff pretty well, so I guess him too. Also MC is obvious. The last spot goes to maybe Aigis? Also, I didn't know two levels could make a big difference. In the series I'm used to (Dragon Quest, Castlevania, etc.), two levels is nothing at all. From: Voltgloss | Posted: 8/30/2009 7:17:57 AM | #004 Oh, really? I assumed that party member S-links were a new addition to Persona 4. Oh well, thanks anyway. I don't care that it's spoiled for me. My charm isn't max, so she won't go out with me. Plus, I've already fused Saki Mitama anyway. Is the general consensus to take MC (equipped with Saki Mitama) and Yukari with me on a huge grindfest until they both reach Level 43? I have MC around 40 and Yukari around 35. I think I can grind for two hours before my patience wears out. All right, I'll give it a try. Thanks everyone. --- "I take my video games very seriously. I don't date any girl that hasn't played at least one Mega Man or Fire Emblem game." - Marth_Koopa |
| SirEntropy Posted 8/30/2009 9:58:53 AM | Is the general consensus to take MC (equipped with Saki Mitama) and Yukari with me on a huge grindfest until they both reach Level 43? I have MC around 40 and Yukari around 35. As a general rule, Tartarus bosses come in two types: groups of enemies that have a weakness -- and therefore can be exploited for reasonably easy battles even when underleveled -- and a single enemy with no weakness whose purpose is to ensure that you're at the proper level for the upcoming full moon boss. The 122F bosses are level 41, so a level 40ish MC who can exploit their weakness can get by in that battle pretty easily. As I stated before, Sleeping Table is level 50. So really, it's less "general consensus" than it is part of the game design. Ideally, getting to that final single enemy boss before the next barrier only takes a single trip, but the game is set up to have you do a few runs through the set of floors below it before you're actually prepped for that battle. Remember that for the vast majority of damage calculations, the single biggest modifier is the difference in levels between the MC and the enemy in question. A level 40 MC is simply not equipped to tackle a level 50 boss without weaknesses in normal gameplay. As far as the general strategy, the JP wiki suggests either grinding with Saki Mitama and Yukari (preferred), or grinding to 46 and using Kingu (but this strategy, as I said before, requires constant magic mirror coverage). --- ethan3210: I have a ton of RPG's, but what's so special about this one? Strain42: The blank faced standard anime-esque RPG protagonist wears a hat. |
| TrenchcoatFlash Posted 8/30/2009 11:30:04 AM | Yup. Levels in this game literally mean the difference between easy battles and impossible ones as levels are directly used in the damage formula. It goes in this order: Level (MC, not persona) > Skills > Stats. To give an example, if I fought the last boss at level 70-ish with Lucifer's Sword (450 attack + 10 in all stats) I'll do around 180 damage. If I used the same persona and same weapon at level 99 (which I did) I'd be doing upwards of 400 a pop. You should always be within 2-3 levels of a boss if you want things to go well. Any less and you can figure you'll be doing about 10% less damage and receiving 10% more PER level you are below their level (roughly). --- Level 1 trolls killed (not including sockpuppets): 2 People butthurt cuz of me(not including sockpuppets): 6 |
| Magic_warlock90 Posted 8/30/2009 12:40:29 PM | Fuse Jikokuten, he has Revolution. I believe he's a Strength, Low 30's. Take Junpei, Yukari, and Koromaru/anyone, it really doesn't matter. Put them all on Knock Down, use Revolution, and keep using AoA's, except for the character right before Sleeping Table, who will leave it so ST will waste its turn getting up. This means make sure Sleeping Table goes 3rd or later. Rinse and repeat. --- Gee, let me think about it. Yeah, I think we have time to find his lost jewelry. Hell, we could find him some matching earrings. ~Ryudo, Grandia II |
| devinator5 Posted 8/30/2009 3:03:48 PM | Well, thanks you guys. I finally did it. It took me only about four hours of grinding, though. I said I'd stop after two hours, but I guess the time just flew by so fast that I didn't mind it. This is, of course, counting me doing other things like S-linking, buying equipment, Velvet Rooming, etc. And as for the battle itself, it was surprisingly easy. Believe it or not, the table didn't use Megidoloan a single time. Not once. It used Maragidyne several times, and Magic Mirror ate them up quite nicely. On the few times that Maragidyne did hit, it did pitifully low damage that a single Mediarahan was more than able to fix up. My party was MC, Yukari, Junpei, and Akihiko. Their levels were all in the mid-40s, whereas the rest of the party is around the mid-30s. I used Oumitsunu's Rebellion in vain. Nobody landed a critical hit a single time. I bought four Vitality Rings for 30,000 yen each. I didn't equip any of them, because I equipped each party member with their respective rings that increases their elemental magic by 30%. It was quite useful. Yukari didn't use Mediarahan a single time. She kept using Garula, which did a nice 170 damage. Strange considering I had her on Heal/Support. Akihiko was also on Heal/Support, and he used the three debuffs on the boss the whole time. Junpei was on Act Freely, and he just attacked normally. Sorry for taking up your guys' time. This has been quite helpful. And to think I had thought about shelving this game away and playing something else instead like Nocturne or something. I guess I'll continue to play the game now. I really appreciate the help. Thanks again. And I wonder how many more Sleeping Table topics we'll still be getting after this... --- "I take my video games very seriously. I don't date any girl that hasn't played at least one Mega Man or Fire Emblem game." - Marth_Koopa |
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