=============================================================================
===============================================================================
 =============================================================================

           --------------------------------------------------------
     --==( The King of Fighters 2002:  Challenge to Ultimate Battle )==--
           --------------------------------------------------------

                               FAQ/Movelist v2.212
                                   by Moriya

 =============================================================================
===============================================================================
 =============================================================================

    INDEX
    =-=-=

 1. Update History

 2. The System
   2.1. Basic System
   2.2. What is changed from KOF2001
   2.3. Action list and costs in a nutshell

 3. The Movelist
   3.1. Japan Team          : Kyo Kusanagi     Benimaru Nikaido Goro Daimon
     3.1.A. Extra Version   : Kusanagi
   3.2. Fatal Fury Team     : Terry Bogard     Andy Bogard      Joe Higashi
   3.3. Art of Fighting Team: Ryo Sakazaki     Robert Garcia    Takuma Sakazaki
   3.4. Ikari Warriors Team : Leona Heidern    Ralf Jones       Clark Steel
   3.5. Psycho Soldiers Team: Athena Asamiya   Sie Kensou       Chin Gentsai
   3.6. Female Team         : Mai Shiranui     Yuri Sakazaki    Jinju May Lee
   3.7. Korea Team          : Kim Kaphwan      Chang Koehan     Choi Bounge
   3.8. KOF96 Team          : Iori Yagami      Mature           Vice
   3.9. KOF97 Team          : Ryuji Yamazaki   Blue Mary        Billy Kane
   3.10. KOF98 Team         : Yashiro Nanakase Shermie          Chris
     3.10.A. Extra Versions : Orochi Yashiro   Orochi Shermie   Orochi Chris
   3.11. KOF99 Team         : K'               Maxima           Whip
   3.12. KOF2000 Team       : Vanessa          Seth             Ramon
   3.13. KOF2001 Team       : Kula Diamond     K9999            Angel
     3.14 Boss              : Rugal Bernstein

 4. General Info
   4.1. Music Information
   4.2. Color Information
   4.3. Chart of Characters

 5. Credits / Copyright / Contact Info


 =============================================================================
===============================================================================
 =============================================================================

    1. UPDATE HISTORY
    =-=-=-=-=-=-=-=-=

 (September 9, 2002) Version 0.1
 - First release. Beta movelists, plenty of unconfirmed/missing info.

 (September 13, 2002) Version 0.2
 - Design update. New sections added. Some info corrected.

 (September 19, 2002) Version 0.3
 - Updates in some sections, a few moves changed, many notes added.

 (September 20, 2002) Version 0.31
 - Small updates.

 (October 10, 2002) Version 0.4
 - Small updates, a few notes added. Less unconfirmed info by now. The code to
 select Kusanagi was changed. The game is out in the arcades now, so this FAQ 
 is due to gain its 1.0 version as soon as I have access to it.

 (October 20, 2002) Version 0.5
 - Some updates. Info on most Hidden SDMs was added. And the code to select 
 Kusanagi was changed AGAIN. Very few unconfirmed info remains.

 (November 20, 2002) Version 0.6
 - Big update. Some layout changes, and some corrections/additions to the 
 movelists. A list showing all of the basic system actions and their costs was 
 added. A new Super Cancelable Moves box was added in each character's 
 movelist. Info on the new music system was added (thanks again, TTW).

 (December 19, 2002) Version 1.0
 - Initial release. NOW the hard work begins. Wrong info is being corrected, 
 new info is being added. Rugal movelist has been added.

 (December 23, 2002) Version 1.01
 - Small updates.

 (December 29, 2002) Version 1.1
 - A BIG clean-up has started. A new MAX Mode Cancelable Moves list has been 
 added on each character's movelist (under construction). Many updates on 
 existing info.

 (January 04, 2003) Version 1.2
 - More cleaning up. Many updates on existing info. A new Color Information 
 section has been added, showing information on all the colors for all the 
 characters.

 (February 08, 2003) Version 1.21
 - A Chart of Characters was added, related to the KOF series in general, just
 as a source of random useless information. =)
 - The MAX Mode Cancelable Into moves section was added under each character's 
 movelist, but I've only had time to test up to Blue Mary, so the list will 
 still be blank for everyone starting from Billy Kane. It will (obviously) be 
 fixed later, when I have more free time.

 (June 10, 2003) Version 1.3
 - Finally, after a loooong time, I have some time to work on this. The MAX 
 Mode Cancelable Into moves section is finished now. Also, corrected a mistake
 with the command to Ryo's Ryuuko Ranbu SDM.

 (June 14, 2003) Version 1.4
 - Just some small additions.

 (September 10, 2003) Version 1.5
 - Very small corrections.

 (January 31, 2004) Version 2.0
 - Final version.

 (February 05, 2004) Version 2.1
 - Four small corrections that still had to be made.

 (February 29, 2004) Version 2.2
 - Corrections and minor changes on many parts of the FAQ.

 (March 01, 2004) Version 2.21
 - Some very small corrections.

 (May 09, 2004) Version 2.211
 - Minor corrections.

 (July 23, 2005) Version 2.212
 - A very minor correction.

 =============================================================================
===============================================================================
 =============================================================================

    2. THE SYSTEM
    =-=-=-=-=-=-=

-------------------------------------------------------------------------------

    -= Basic System =-
       ------------

Terminology:
 f - forward       b - back
 u - up            d - down

 (forward refers to the right if your character is facing right, and the left 
 if your character is facing left; back is the opposite direction)

 ub - up-back      uf - up-forward
 db - down-back    df - down-forward

 qcf - quarter circle forward (d,df,f)
 qcb - quarter circle back (d,db,b)
 hcf - half circle forward (b,db,d,df,f)
 hcb - half circle back (f,df,d,db,b)

 A - Light Punch   C - Heavy Punch
 B - Light Kick    D - Heavy Kick

 Start - Taunt/Provocation.

 Press ub, u or uf rapidly to perform a hop.
 Press ub, u or uf holding the button for a short while to perform a jump.
 Press db,uf or df,ub to perform a high jump.
 Press ub while running to perform a high jump.

 f,f             : Run (keep holding f to keep running).

 b,b             : Backstep.

 b while being   : Block. This greatly reduces the damage an enemy does to 
 attacked          you, but you cannot be performing any other action while 
                   blocking, and it cannot be done in the air.

 b/f + C/D while : Throw escape. Note that only normal throws can be escaped, 
 being thrown      and you must use the same button that the opponent used to 
                   throw you. Some normal throws are not escapable at all.

 AB              : Emergency Evasion (your character rolls forward; he/she is 
                   almost invincible while rolling, being only affected by 
                   throws).

 b + AB          : Emergency Evasion (exactly like the normal one, except that 
                   your character rolls backwards).

 AB while        : Guard Cancel. Your character will cancel the blocking 
 blocking          animation and roll back for his/her safety. This will cost 
                   one power stock.

 AB during a     : Roll Buffering. Your character will cancel whichever 
 normal/special    attack he/she is performing (even a CD Guard Cancel) and 
 move              roll. This will cost one power stock.

 AB after being  : Recovery Roll. You roll instead of being actually knocked 
 knocked down      down. It saves time. Note that it can't be done after 
                   moves with the hard knockdown attribute.

 BC              : Activate MAX Mode. While on MAX Mode, your character can 
                   perform SDMs for the cost of one extra stock, or DMs for 
                   free. If either is performed, though, MAX Mode ends 
                   immediately. Otherwise, it lasts for the length of a small 
                   time bar. While on MAX Mode, your character can also cancel 
                   normal/special moves into some other moves, but doing so 
                   will deplete about 1/4 of the time bar, thus making the mode
                   end earlier (and assuring that you can only cancel about 4 
                   or 5 moves). And there's more to MAX Mode: during it, the 
                   damage your character inflicts is reduced in about 25%. 
                   Activating MAX Mode costs one power stock.

 BC during a     : MAX Mode Buffering. Your character will cancel whichever 
 normal move       normal attack he/she is performing and activate MAX Mode.
                   This can save time as it immediatly removes the rest of the 
                   recovery time (so you can use it to extend some combos).
                   This will cost one more power stock (besides the power 
                   stock already necessary to activate MAX Mode).

 CD              : Heavy Attack (this attack always knocks the opponent down, 
                   and can be performed in the air, but not while crouching).

 CD while        : Guard Cancel. Your character will cancel the blocking 
 blocking          animation and counter the opponent with a CD attack. This 
                   will cost one power stock and knock the opponent down, 
                   causing him/her some damage.


-------------------------------------------------------------------------------

    -= What is changed from KOF2001, in the system: =-
       --------------------------------------------

 - The strikers are gone.

 - Teams are formed by 3 members, like KOF94-98. There's no more ratio system, 
   you can only select teams with three fighters each.

 - Critical Wire is gone. Only Counter Wire remains.

 - Throws cause the same damage they did in KOF98.

 - Guard Cancel with CD damages the opponent.

 - Just like in KOF98, every character on your team can hold a different amount 
   of power stocks: the first can hold up to 3 stocks; the second, up to 4; and 
   the third, up to 5.

 - To perform DMs, you must have one power stock. Doing so will deplete the 
   stock. You can also perform a DM while you're in MAX Mode, but doing so 
   will finish MAX Mode (without depleting any extra stock).

 - To perform SDMs, you must be in MAX Mode and have at least one power stock 
   remaining. Doing so will finish MAX Mode and deplete the extra stock.

 - To perform HSDMs, you must be in MAX Mode, with 1/4 of your life (or 
   less) remaining, and have one extra power stock. Doing so will finish 
   MAX Mode and deplete the extra stock.

 - The life meter of your character will flash when he's about to be guard 
   crushed.

 - During CPU matches, you can choose one of two teams to fight against.

 - When performing SDMs, instead of having the usual white flash and then a 
   negative background, now there is a red flash instead of a white one, and 
   there is no more negative background.

 - When performing HSDMs, instead of a white or a red flash, there is a yellow 
   flash. While the HSDM is being performed, the background is blue with 
   horizontal white lines (the same as K9999's SDM in KOF2001). The only 
   exceptions to this are:
   . Chang, no background (all black)
   . Iori, red "Orochi Iori" background
   . Orochi Yashiro, lots of lava
   . Orochi Shermie, some dark clouds
   . Orochi Chris, green "bright light" background
   . Kula, her old "blue ice" background for a short while
   . K9999, no background (all white)


-------------------------------------------------------------------------------

    -= Action costs in a nutshell: =-
       ---------------------------

 Action                               -=-                                 Cost
------------------------------------ -=+=- ------------------------------------
 Roll                                  -                                  None
 Recovery Roll                         -                                  None
 Guard Cancel (Roll)                   -                         1 power stock
 Cancel a move into a Roll             -                         1 power stock
 Guard Cancel (CD)                     -                         1 power stock
 Perform DM                            -                         1 power stock
 Supercancel a move into a DM          -                        2 power stocks
 Activate MAX Mode                     -                         1 power stock
 Cancel a move into MAX Mode           -                        2 power stocks
 Cancel move into move during MAX Mode -               1/4 of the MAX Mode bar
 Perform a DM during MAX Mode          -                      the MAX Mode bar
 Perform a SDM (must be in MAX Mode)   -    1 power stock and the MAX Mode bar
 Supercancel a move into a SDM (must 
  be in MAX Mode)                      -   2 power stocks and the MAX Mode bar
 Perform a HSDM (must be in MAX Mode 
  and have 1/4 or less life remaining) -    1 power stock and the MAX Mode bar


 =============================================================================
===============================================================================
 =============================================================================

    3. THE MOVELIST
    =-=-=-=-=-=-=-=

    Under each character's movelist there is a small box showing whatever has 
changed on their movelists from KOF2001 (or their latest KOF game) to KOF2002.

    Then, there is a small chart showing the cancelable normals of that 
character. It is pretty self-explanatory. The numbers that will appear 
sometimes show in which hit that normal can be canceled. An (*) means that the 
move can be canceled during any hit (only for multi-hit normals, obviously).
    Example of chart:

 [ CANCELABLE NORMALS ]

 stand  A(*) stand  B  stand  C(2) stand  D
 crouch A    ---       crouch C    crouch D(1)
                       far    C    far    D

On this example, the character can cancel his stand A in any hit. He can only 
cancel his stand C on the second hit, and his crouching D on the first hit. He 
cannot cancel his crouch B at all (since it's not listed).

-=-

    There is also a Command Cancelability chart. 

The symbol before the command indicates if it can be linked from a normal:

-> means that you can link a normal into the command, and must do so in order 
   to cancel it;
#> means that you can link a normal into the command, but don't have to that 
   in order to cancel it (it's optional);
.  means that you can't link a normal into the command.

The symbol after the command indicates if it can be canceled into a move/DM:

-> means that the command can be canceled into a move/DM;
.  means that the command can't be canceled into a move/DM.

NOTE: Ralf, Mature and May Lee (in Normal Mode) don't have any commands, so 
 they don't have this chart.

-=-

     After the Command Cancelability chart, there is a Super Cancelable Moves 
list. It simply shows which moves of that character can be super canceled (that 
is, canceled directly into a DM/SDM, with an additional cost of 1 stock).

-=-

    Following it, there is a "MAX Mode Cancelable Moves" list, that shows 
which commands and special moves of that character can be canceled into other 
special moves during MAX Mode.
    Right under it, there is another list entitled "'Cancelable Into' Moves", 
that shows which moves can be 'canceled into' during MAX Mode (i.e, you can 
cancel a MAX Mode Cancelable move into any 'cancelable into' move during MAX 
Mode). An asterisk (*) will be in front of the move name if it's also a MAX
Mode Cancelable Move.
    By the way, it's good to remember that a move can never be canceled 
into the same move.

-=-

    After that, there is a "Command Attributes" and a "Move Attributes" list.
They show the special properties of the character's commands and moves.
    Some characters also have a "Normal Attributes" list.

-------------------------------------------------------------------------------

    -= Command Attributes: =-
       -------------------

    NOTE: whenever a command is canceled into (i.e, you link a normal into it), 
it loses all of its attributes. There are some exceptions to this, though, 
like Vanessa's One-Two Puncher.

 - Overhead: this command cannot be blocked by a crouching opponent.

 - Hits low: this attack annot be blocked by a standing opponent.

 - Parry: this command is used to block incoming attacks, you will take no 
   damage if attacked while performing it.

 - Knockdown: this command will knock the opponent down. This attribute will
   only be listed for commands, since many special moves have it, but it's 
   rarer to be found in command moves.

 - Hard Knockdown: this move will knock the opponent down with a special 
   effect, not allowing him/her to use a Recovery Roll.

 - Autoguard: this command has some frames where it cannot be interrupted by 
   enemy attacks. Your character automatically takes block damage if attacked 
   during Autoguard frames, and his/her command doesn't stop (normally hitting 
   the opponent after that).

 - Cross Up: this command will succesfuly connect while your character is 
   jumping over the enemy, hitting on his/her opposite side. It works as an 
   excellent combo starter.


    -= Move Attributes: =-
       ----------------

    NOTE: DMs, SDMs and HSDMs may also be listed here. They'll be identified 
with brackets, like this:
 [DM] Move     : the DM has that attribute
 [SDM] Move    : the SDM has that attribute
 [S/DM] Move   : both the DM and SDM versions of this move have that attribute
 [HSDM] Move   : the HSDM has that attribute

 - Overhead: this attack cannot be blocked by a crouching opponent.

 - Hits low: this attack annot be blocked by a standing opponent.

 - Unblockable: this attack cannot be blocked at all.

 - Counter: when you execute this move, your character will be in a certain 
   stance for a few seconds. If the enemy hits him during that stance, your 
   character will take no damage and immediately counter the enemy attack with 
   an attack of his own.

 - Autoguard: this move has some frames (usually in the beginning) where it 
   cannot be interrupted by enemy attacks. Your character automatically takes 
   block damage if attacked during Autoguard frames, and his/her move doesn't 
   stop (normally hitting the opponent after that).

 - Invincibility: while performing this move, your character (or just a part of 
   him/her) becomes totally invincible against enemy attacks.

 - Counter Wire: during counter hits (when your move hits the opponent while 
   he is also attacking you), this move will make your opponent be launched to 
   the opposing wall and bounce back, allowing you to perform additional 
   attacks.

 - Mobility: you can move (in a limited fashion) while performing this move.

 - Hard Knockdown: this move will knock the opponent down with a special 
   effect, not allowing him/her to use a Recovery Roll.

 - Knockdown Projectile: this projectile will knock the opponent down.

 - Reflects Projectiles: if a projectile hits you while performing this move, 
   it will be reflected back to your opponent.

 - Negates Projectiles: this move makes enemy projectiles vanish.

 - Recovers life: this move makes you recover some life energy back.

 - Guard Crush: if this move hits a blocking opponent, it will drop his/her 
   guard, leaving him/her open for attacks for a few moments.

-=-

    And now, on to the movelist:


===============================================================================
=================================[ JAPAN TEAM ]================================
===============================================================================

===============================================================================
 -=( KYO KUSANAGI )=-                                       -=( Japan Team )=-
===============================================================================
 Fighting Style:    Kusanagi-ryuu martial arts
 Birthdate:         December 12
 Age:               20
 Birthplace:        Japan
 Blood Type:        B
 Height:            1.81m
 Weight:            75kg
 Hobbies:           Writing poetry
 Favorite Food:     Grilled fish
 Best Sport:        Ice hockey
 Prized Things:     His motorcycle and his girlfriend, Yuki
 Dislikes:          Hard work

 "That's the pepper! That's the stuff! Oooh yeah!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Hatsugane                         When close, b/f + C
 Issetsu Seoi Nage                 When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Goufu You                         f + B
 Naraku Otoshi                     In the air, d + C
 88 Shiki                          df + D

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 75 Shiki: Kai                     qcf + B/D, B/D
 100 Shiki: Oniyaki                f,d,df + A/C
 114 Shiki: Aragami                qcf + A
 . 128 Shiki: Kono Kizu            During 114 Shiki Aragami, qcf + A/C
 .. 127 Shiki: Yano Sabi           During 128 Shiki Kono Kizu, press A/C
 .. 125 Shiki: Nana Se             During 128 Shiki Kono Kizu, press B/D
 . 127 Shiki: Yano Sabi            During 114 Shiki Aragami, hcb + A/C
 .. Ge Shiki: Migiri Ugachi        During 127 Shiki Yano Sabi, press A/C
 .. 125 Shiki: Nana Se             During 127 Shiki Yano Sabi, press B/D
 .. 212 Shiki: Koto Tsuki You      During 127 Shiki Yano Sabi, hcb + B/D
 115 Shiki: Dokugami               qcf + C
 . 401 Shiki: Tsumi Yomi           During 115 Shiki Dokugami, hcb + A/C
 .. 402 Shiki: Batsu Yomi          During 401 Shiki Tsumi Yomi, f + A/C
 ... 100 Shiki: Oniyaki            During 402 Shiki Batsu Yomi, f,d,df + A/C
 427 Shiki: Hikigane               hcb + B/D
 707 Shiki: R.E.D. KicK            b,d,db + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Ura 108 Shiki: Orochinagi         qcb,hcf + A/C (can be held)

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Ura 108 Shiki: Orochinagi         qcb,hcf + AC (can be held)

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 524 Shiki: Kamijiri               When close, hcb,hcb + AC

-------------------------------------------------------------------------------
 - Aragami/Dokugami have autoguard again.
 - 524 Shiki: Kamijiri is faster and can be linked from weak attacks.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  stand  D
 crouch A  ---      crouch C  crouch D
                    ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Goufu You     -> (if you cancel into it, it hits twice)
 .  Naraku Otoshi .
 -> 88 Shiki      .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 100 Shiki: Oniyaki  (1st hit)
 427 Shiki: Hikigane (B)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Goufu You                  [command]
 88 Shiki                   [command]
 100 Shiki: Oniyaki         (1st hit)
 114 Shiki: Aragami
 . 128 Shiki: Kono Kizu
 .. 127 Shiki: Yano Sabi
 .. 125 Shiki: Nana Se
 . 127 Shiki: Yano Sabi
 .. Ge Shiki: Migiri Ugachi
 .. 125 Shiki: Nana Se
 115 Shiki: Dokugami
 . 401 Shiki: Tsumi Yomi
 427 Shiki: Hikigane

 [ "CANCELABLE INTO" MOVES ]

 75 Shiki: Kai
 114 Shiki: Aragami         *
 115 Shiki: Dokugami        *
 427 Shiki: Hikigane        *
 707 Shiki: R.E.D. KicK

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Goufu You                          : overhead (2nd hit)
 Naraku Otoshi                      : overhead / hard knockdown if the opponent
                                      is in the air
 88 Shiki                           : hits low

 [ MOVE ATTRIBUTES ]

 75 Shiki: Kai                      : allows juggles
 114 Shiki: Aragami                 : autoguard
 127 Shiki: Yano Sabi               : overhead
 212 Shiki: Koto Tsuki You          : hits fallen opponents
 115 Shiki: Dokugami                : autoguard
 427 Shiki: Hikigane (B)            : allows juggles
 [DM] Ura 108 Shiki: Orochinagi (A) : invincibility in the lower part of the 
                                      body (in the beginning or while holding)
 [DM] Ura 108 Shiki: Orochinagi (C) : invincibility in the upper part of the 
                                      body (in the beginning or while holding)
 [SDM] Ura 108 Shiki: Orochinagi    : the opponent will take damage and be 
                                      repelled away if he/she hits Kyo in the 
                                      beginning/while holding
 [HSDM] 524 Shiki: Kamijiri         : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( KUSANAGI )=-                                        -=( Extra Version )=-
===============================================================================
 Fighting Style:    Kusanagi-ryuu martial arts
 Birthdate:         July 5 (probably the day he was created by NESTS)
 Age:               20
 Birthplace:        Japan
 Blood Type:        B
 Height:            1.81m
 Weight:            75kg
 Hobbies:           Arranging fighting techniques
 Favorite Food:     Unknown
 Best Sport:        None
 Prized Things:     His genes (that give him the Kusanagi flame)
 Dislikes:          Originals (probably referring to Kyo, the original)

 "Hallelujah, brother! You've just met your maker."

 In order to select Kusanagi, the uniform-wearing extra version of Kyo, based 
on his KOF95 version present in KOF98 (with a few additions), do the following: 
place the cursor on Kyo, then press up, down, right, left, down, up, left, and 
right. Kusanagi will appear.

 ==------------------------------==[ THROWS ]==-----------------------------==
 Hatsugane                         When close, b/f + C
 Issetsu Seoi Nage                 When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Goufu You                         f + B
 Naraku Otoshi                     In the air, d + C
 88 Shiki                          df + D

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 75 Shiki: Kai                     qcf + B/D, B/D
 100 Shiki: Oniyaki                f,d,df + A/C
 101 Shiki: Oboro Guruma           b,d,db + K
 108 Shiki: Yami Barai             qcf + A/C
 212 Shiki: Koto Tsuki You         hcb + B/D
 910 Shiki: Nue Tsumi              qcb + A/C

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Ura 108 Shiki: Orochinagi         qcb,hcf + A/C (can be held)

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Ura 108 Shiki: Orochinagi         qcb,hcf + AC (can be held)

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Saishuu Kessen Ougi "Rei Shiki"   qcf,qcf + AC


-------------------------------------------------------------------------------
 - Unlike Kyo, his Ge Shiki: Goufu You hits twice even if not canceled into.
 - He gained the 910 Shiki: Nue Tsumi, performed with qcb + A/C.
 - He gained the Mu Shiki (with another name) as his HSDM.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  stand  D
 crouch A  ---      crouch C  ---
                    far    C  ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Goufu You     ->
 -> 88 Shiki      .
 .  Naraku Otoshi .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Goufu You                 [command] (any hit)
 88 Shiki                  [command]
 100 Shiki: Oniyaki        (1st hit)
 212 Shiki: Koto Tsuki You (1st hit)
 910 Shiki: Nue Tsumi

 [ "CANCELABLE INTO" MOVES ]

 75 Shiki: Kai
 100 Shiki: Oniyaki        *
 101 Shiki: Oboro Guruma

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Goufu You                          : overhead (2nd hit)
 Naraku Otoshi                      : overhead / hard knockdown if the opponent
                                      is in the air
 108 Shiki                          : hits low

 [ MOVE ATTRIBUTES ]

 75 Shiki: Kai                      : allows juggles
 100 Shiki: Oniyaki                 : autoguard
 910 Shiki: Nue Tsumi               : counter
 [DM] Ura 108 Shiki: Orochinagi (A) : invincibility in the lower part of the 
                                      body (in the beginning or while holding)
 [DM] Ura 108 Shiki: Orochinagi (C) : invincibility in the upper part of the 
                                      body (in the beginning or while holding)
 [SDM] Ura 108 Shiki: Orochinagi    : the opponent will take damage and be 
                                      repelled away if he/she hits Kusanagi in 
                                      the beginning/while holding

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( BENIMARU NIKAIDO )=-                                   -=( Japan Team )=-
===============================================================================
 Fighting Style:    Shooting
 Birthdate:         June 6
 Age:               21
 Birthplace:        Japan (although he's half American)
 Blood Type:        O
 Height:            1.80m
 Weight:            70kg
 Hobbies:           Sky cruising, cooking
 Favorite Food:     Sashimi, pasta, and coffee
 Best Sport:        Clay shooting, high jumps
 Prized Things:     Himself
 Dislikes:          Otaku, regretting things

 "You're pretty good. But I'm much better."

 ==------------------------------==[ THROWS ]==-----------------------------==
 Catch and Shoot          When close, b/f + C
 Front Suplex             When close, b/f + D
 Spinning Knee Drop       In the air, when close, b/db/d/df/f + C/D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Jackknife                f + B
 Flying Drill             In the air, d + D

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Raijin Ken               qcf + A/C
 Kuuchuu Raijin Ken       In the air, qcf + A/C
 Shinkuu Katategoma       qcb + A/C
 Benimaru Koreda          When close, hcb,f + A/C
 Iai Geri                 qcf + B/D
 . Handou Sandan Geri     During Iai Geri, d,u + B

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Gen'ei Hurricane         qcb,qcb + B/D
 Raikou Ken               qcf,qcf + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Raikou Ken               qcf,qcf + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Raijin Kyuu              f,db,df,b,f + A/B/C/D

-------------------------------------------------------------------------------
 - His Benimaru Koreda is back, and the damage is bigger than before.
 - He has a new HSDM. The button used determines where the lightning will 
 appear (attached to Benimaru, until he attacks or is attacked).
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B  stand  C  stand  D
 crouch A  crouch B  crouch C  crouch D
                     ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 #> Jackknife    ->
 .  Flying Drill .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Shinkuu Katategoma

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Flying Drill         [command] (up to the 2nd hit / into Kuuchuu Raijin Ken)
 Shinkuu Katategoma   (1st hit)
 > Handou Sandan Geri (1st hit)

 [ "CANCELABLE INTO" MOVES ]

 Kuuchuu Raijin Ken   (from Flying Drill)
 Shinkuu Katategoma   *
 Iai Geri

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 None

 [ MOVE ATTRIBUTES ]

 Raijin Ken         : negates projectiles
 Kuuchuu Raijin Ken : negates projectiles
 Benimaru Koreda    : unblockable
 [S/DM] Raikou Ken  : negates projectiles

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( GORO DAIMON )=-                                        -=( Japan Team )=-
===============================================================================
 Fighting Style:    Judo & self-made fighting techniques
 Birthday:          May 5
 Age:               29
 Birthplace:        Japan
 Blood Type:        A
 Height:            2.04m
 Weight:            138kg
 Hobby:             Being one with the nature
 Favorite Food:     Zaru soba
 Best Sport:        Judo
 Prized Things:     His geta (those wooden sandals)
 Dislikes:          Complex machinery

 "You gotta learn defense, bud."

 ==------------------------------==[ THROWS ]==-----------------------------==
 Juuji Shime                     When close, b/f + C
 Okuri Ashi Barai                When close, b/f + D
 Tsukami Tataki Tsuke            Very close to the opponent, b/f + C

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Zujou Barai                     df + C

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Jiraishin                       f,d,df + A/C (C is a fake)
 Kumo Tsukami Nage               hcf + A
 Kirikabu Gaeshi                 hcf + C
 Tenchi Gaeshi                   When close, hcb,f + A/C
 Nekko Gaeshi                    qcf + B/D
 Chou Ukemi                      qcb + B/D
 Chou Oosotogari                 When close, f,d,df + B/D
 Ura Nage                        hcb,f + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Jigoku Gokuraku Otoshi          When close, hcb,hcb + A/C
 Arashi no Yama (Nekko Nuki)     When close, hcf,hcf + B/D
 . Zoku: Kirikabu Gaeshi         After Nekko Nuki, hcf + B/D
 .. Bukko Nuki Ura Nage          After Zoku: Kirikabu Gaeshi, f,d,df + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Jigoku Gokuraku Otoshi          When close, hcb,hcb + AC
 Arashi no Yama (Nekko Nuki)     When close, hcf,hcf + BD
 . Zoku: Kirikabu Gaeshi         After Nekko Nuki, hcf + B/D
 .. Zoku: Tenchi Gaeshi          After Zoku: Kirikabu Gaeshi, f,d,df + B/D

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Dan no Ura Gaeshi               f,d,df,b,d,db + BC

-------------------------------------------------------------------------------
 - He lost his Tama Tsubushi.
 - He has a new HSDM. Damage is very big.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand C  stand  D
 crouch A  ---      ---      crouch D
                    ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Zujou Barai .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Zujou Barai [command]

 [ "CANCELABLE INTO" MOVES ]

 Jiraishin
 Kumo Tsukami Nage
 Kirikabu Gaeshi
 Nekko Gaeshi
 Chou Ukemi

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 None

 [ MOVE ATTRIBUTES ]

 Jiraishin (A)                 : opponent must jump or crouch block to avoid it
 Tenchi Gaeshi                 : unblockable
 Nekko Gaeshi                  : counter
 Chou Oosotogari               : unblockable
 Ura Nage                      : unblockable
 [S/DM] Jigoku Gokuraku Otoshi : unblockable
 [S/DM] Arashi no Yama         : unblockable
 [HSDM] Dan no Ura Gaeshi      : opponent must jump or crouch block to avoid it

-------------------------------------------------------------------------------

-=-

===============================================================================
==============================[ FATAL FURY TEAM ]==============================
===============================================================================

===============================================================================
 -=( TERRY BOGARD )=-                                  -=( Fatal Fury Team )=-
===============================================================================
 Fighting Style:    Martial Arts taught by his father, Jeff Bogard
 Birthdate:         March 15
 Age:               24
 Birthplace:        USA
 Blood Type:        O
 Height:            1.82m
 Weight:            82kg
 Hobbies:           Playing video games
 Favorite Food:     Junk food
 Best Sport:        Basketball
 Prized Things:     Gloves he got from his father, Jeff Bogard
 Dislikes:          Slugs

 "Hey, lighten up, dude! This's (sic) KOF. Enjoy it!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Grasping Upper            When close, b/f + C
 Buster Throw              When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Rising Upper              df + C

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Power Wave                qcf + A
 Round Wave                qcf + C
 Burn Knuckle              qcb + A/C
 Rising Tackle             Charge d,u + A/C
 Crack Shoot               qcb + B/D
 Power Dunk                f,d,df + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 High Angle Geyser         qcf,qcf + B/D
 Power Geyser              qcb,db,f + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Power Geyser              qcb,db,f + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Rising Force              qcf,qcf + AC

-------------------------------------------------------------------------------
 - Hammer Punch is gone.
 - His Crack Shoot (B) hits crouching opponents.
 - The motion to the SDM Power Geyser was changed; the first two geysers come 
 out fast while the third is a bit delayed (just like in Garou).
 - He now has Rock Howard's Shining Knuckle, as his HSDM. For some reason, they 
 decided to call this move Rising Force...
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B  stand  C(*) stand  D
 crouch A  crouch B  crouch C    crouch D
                     ---         ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 #> Rising Upper ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Round Wave

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Rising Tackle (1st hit)
 Power Dunk    (1st hit)

 [ "CANCELABLE INTO" MOVES ]

 Round Wave
 Burn Knuckle
 Crack Shoot
 Power Dunk    *

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 None

 [ MOVE ATTRIBUTES ]

 Crack Shoot (B)         : hits crouching opponents
 [S/DM] Power Geyser     : negates projectiles

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( ANDY BOGARD )=-                                   -=( Fatal Fury Team )=-
===============================================================================
 Fighting Style:    Koppo-ken & Shiranui-ryuu Ninjutsu
 Birthdate:         August 16
 Age:               23
 Birthplace:        USA
 Blood Type:        A
 Height:            1.72m
 Weight:            69kg
 Hobbies:           Training
 Favorite Food:     Spaghetti with fermented soybeans
 Best Sport:        Short-track cycling
 Prized Things:     Picture from his training with Hanzo Shiranui
 Dislikes:          Dogs

 "You can't touch this ninja! I'm a Shiranui whirlwind!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Gourin Kai                 When close, b/f + C
 Kakaekomi Nage             When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Uwa Agito                  f + B
 Age Omote                  df + A

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Hishou Ken                 qcb + A
 Geki Hishou Ken            qcb + C
 Shoryudan                  f,d,df + A/C
 Kuuhadan                   hcf + B/D
 Ukabe Haisuishou           When close, hcf + A/C
 Zan'ei Ken                 db,f + A/C
 . Shippu Ouken             During Zan Ei Ken, qcf + A/C
 Yami Abise Geri            b,d,db + B/D
 Gen'ei Shiranui            In the air, qcf + B/D
 . Shimo Agito              After Gen'ei Shiranui, press A/C
 . Uwa Agito                After Gen'ei Shiranui, press B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Zan'ei Ryuusei Ken         qcb,hcf + A/C
 Chou Reppadan              qcb,db,f + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Chou Reppadan              qcb,db,f + BD

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Zan'ei Reppa               qcf,qcf + AC
 . Chou Reppadan            During Zan'ei Reppa, press BCD

-------------------------------------------------------------------------------
 - He has gained his Yami Abise Geri move from his EX version in Real Bout 
 Fatal Fury Special. It is performed with b,d,db + B/D.
 - He has gained his Zan'ei Reppa special from Real Bout Fatal Fury Special as 
 his HSDM. It has a followup, some sort of Chou Reppadan done with his hands.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B  stand  C(*) ---
 crouch A  crouch B  crouch C    ---
                     ---         ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Uwa Agito -> (into aerial moves; Gen'ei Shiranui in his case)
 #> Age Omote -> (1st hit)

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Shoryudan    (1st hit)
 Shippu Ouken
 Shimo Agito

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Uwa Agito       [command] (into Gen'ei Shiranui)
 Shoryudan       (after 1st hit / into Gen'ei Shiranui)
 Kuuhadan        (1st hit into ground moves / later, into Gen'ei Shiranui)
 > Shippu Ouken
 Yami Abise Geri (B)
 > Shimo Agito
 > Uwa Agito     (into Gen'ei Shiranui)

 [ "CANCELABLE INTO" MOVES ]

 Kuuhadan        *
 Zan'ei Ken
 Gen'ei Shiranui (from aerial moves)

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Uwa Agito        : overhead

 [ MOVE ATTRIBUTES ]

 Hishou Ken       : knockdown projectile
 Ukabe Haisuishou : unblockable / only performed in close range / allows 
                    juggles
 Yami Abise Geri  : hits twice on a counter
 Uwa Agito        : overhead

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( JOE HIGASHI )=-                                   -=( Fatal Fury Team )=-
===============================================================================
 Fighting Style:    Muay Thai
 Birthdate:         March 29
 Age:               23
 Birthplace:        Japan
 Blood Type:        AB
 Height:            1.80m
 Weight:            72kg
 Hobbies:           Brawling
 Favorite Food:     Fried alligator
 Best Sport:        All types of martial arts
 Prized Things:     His headband
 Dislikes:          School, dressing up

 "That's the best you got? No wonder I blew you away!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Knees of Hades                    When close, b/f + C
 Leg Throw                         When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Low Kick                          f + B
 Sliding                           df + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Bakuretsu Ken                     Press A/C repeatedly
 . Bakuretsu Finish (punch)        During Bakuretsu Ken, qcf + A
 . Bakuretsu Finish (kick)         During Bakuretsu Ken, qcf + C
 Hurricane Upper                   hcf + A/C
 Ougon no Kakato                   qcb + B/D
 Tiger Kick                        f,d,df + B/D
 Slash Kick                        hcf + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Bakuretsu Hurricane Tiger Heel    qcf,hcb + A/C
 Ougon no Tiger Kick               qcf,uf + B/D
 Screw Upper                       qcf,qcf + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Screw Upper                       qcf,qcf + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Cross Gigantes                    qcf,qcf + BD

-------------------------------------------------------------------------------
 - He has his Jump D from KOF98.
 - His Tiger Kick now has a burning effect, as it had in Fatal Fury.
 - Ougou no Tiger Kick deals more damage.
 - He lost his Shijou Saikyou no Low Kick DM.
 - He got his Double Cyclone from Capcom vs. SNK 2 as his HSDM. But Playmore
 just CAN'T leave a move name unchanged...
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B  stand  C  stand  D
 crouch A  ---       crouch C  ---
                     ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 #> Low Kick ->
 -> Sliding  .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Bakuretsu Finish (punch)
 Tiger Kick              (D / 1st hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Bakuretsu Finish (punch)
 Tiger Kick              (1st hit)

 [ "CANCELABLE INTO" MOVES ]

 Ougon no Kakato
 Tiger Kick       *
 Slash Kick

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Sliding                  : hits low

 [ MOVE ATTRIBUTES ]

 Bakuretsu Finish (punch) : overhead
 Bakuretsu Finish (kick)  : hits low
 Hurricane Upper (C)      : knockdown projectile (2nd hurricane)

-------------------------------------------------------------------------------

-=-

===============================================================================
============================[ ART OF FIGHTING TEAM ]===========================
===============================================================================

===============================================================================
 -=( RYO SAKAZAKI )=-                             -=( Art of Fighting Team )=-
===============================================================================
 Fighting Style:    Kyokugen-ryuu Karate
 Birthdate:         August 2
 Age:               24
 Birthplace:        Japan
 Blood Type:        O
 Height:            1.79m
 Weight:            73kg
 Hobbies:           Weekend carpentry
 Favorite Food:     Rice cakes, fermented soybeans
 Best Sport:        Sumo wrestling
 Prized Things:     Restored bike, his horse 'Tatsumaki'
 Dislikes:          Bugs with many legs

 "You're a tough, kid! Work on your moves and you got a future!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Tani Otoshi              When close, b/f + C
 Sakazaki Nage            When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Hyouchuu Wari            f + A
 Joudan Uke               f + B
 Gedan Uke                df + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Ko'oh Ken                qcf + A/C
 Kohou                    f,d,df + A/C
 Zanretsu Ken             f,b,f + A/C
 Moh Koh Raijin Setsu     qcf + B/D
 Hien Shippu Kyaku        hcb + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Haoh Shokou Ken          f,hcf + A/C
 Ryuuko Ranbu             qcf,hcb + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Ryuuko Ranbu             qcb + C,A

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Tenchi Haoh Ken          qcf,qcf + AC

-------------------------------------------------------------------------------
 - His Ko'oh Ken can be performed with C again.
 - He lost his Kohou Shippu Ken.
 - His Zanretsu Ken has an autoguard point.
 - His Kohou is 98 style, with long invincibility.
 - His HSDM is the Tenchi Haoh Ken. It always dizzies the opponent now.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  stand  D
 crouch A  ---      crouch C  crouch D
                    ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Hyouchuu Wari .
 -> Joudan Uke    -> (only when a high attack is blocked by this command)
 -> Gedan Uke     -> (only when a low attack is blocked by this command)

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Kohou (1st hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Hyouchuu Wari      [command]
 Kohou              (1st hit)
 Zanretsu Ken       (13th hit)

 [ "CANCELABLE INTO" MOVES ]

 Kohou              *
 Moh Koh Raijin Setsu
 Hien Shippu Kyaku

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Hyouchuu Wari          : overhead
 Joudan Uke             : parry
 Gedan Uke              : parry

 [ MOVE ATTRIBUTES ]

 Ko'oh Ken (C)          : autoguard
 Zanretsu Ken           : autoguard
 Moh Koh Raijin Setsu   : overhead
 [DM] Haoh Shokou Ken   : negates projectiles
 [SDM] Ryuuko Ranbu     : unblockable
 [HSDM] Tenchi Haoh Ken : always dizzies the opponent

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( ROBERT GARCIA )=-                            -=( Art of Fighting Team )=-
===============================================================================
 Fighting Style:    Kyokugen-ryuu Karate
 Birthdate:         December 25
 Age:               24
 Birthplace:        Italy
 Blood Type:        AB
 Height:            1.80m
 Weight:            85kg
 Hobbies:           Collecting cars
 Favorite Food:     Sushi, yakisoba
 Best Sport:        Motor sports
 Prized Things:     His car collection
 Dislikes:          Pickled scallions

 "I hope you're not the strongest. Feed me, Seymour!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Kubikiri Nage                When close, b/f + C
 Ryuuchou Kyaku               When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Ura Ken                      b + A
 Kouryuu Gokya Geri           f + A
 Ryuu Hanshuu                 b/f + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Ryuu Geki Ken                qcf + A/C
 Ryuuga                       f,d,df + A/C
 Hien Ryuujin Kyaku           In the air, qcb + B/D
 Sen'en Renbu Kyaku           When close, hcf + B/D
 Gen'ei Kyaku                 f,b,f + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Haiga Ryuu                   qcf,qcf + B/D
 Haoh Shokou Ken              f,hcf + A/C
 Ryuuko Ranbu                 qcf,hcb + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Ryuuko Ranbu                 qcf,hcb + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Gansou Ryuuko Ranbu          qcf,hcb + BD

-------------------------------------------------------------------------------
 - Jump CD motion changed.
 - He lost his Nidan Sokudou Geri.
 - He lost his Hien Senpuu Kyaku.
 - His Sen'en Renbu Kyaku is now performed with hcf + B/D. It has less time for
 juggles now.
 - Hien Ryu Jin Kyaku became a special move performed with qcb + B/D in the air.
 - His Haiga Ryuu DM is now performed with B/D instead of A/C.
 - His HSDM is an unblockable version of his Ryuuko Ranbu.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B  stand  C  stand  D(1)
 crouch A  crouch B  crouch C  crouch D
                     ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 #> Ura Ken            -> (in form of juggles)
 -> Kouryuu Gokya Geri -> (into aerial moves; Hien Ryu Jin Kyaku in his case)
 #> Ryuu Hanshuu       ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Ryuuga (1st hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Kouryuu Gokya Geri [command] (into Hien Ryu Jin Kyaku)
 Ryuuga             (after 1st hit, into Hien Ryu Jin Kyaku)
 Sen'en Renbu Kyaku (up to the 4th hit)
 Gen'ei Kyaku       (13th hit)

 [ "CANCELABLE INTO" MOVES ]

 Ryuuga             *
 Hien Ryu Jin Kyaku (from aerial moves)

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Ura Ken                    : allows juggles
 Kouryuu Gokya Geri         : overhead

 [ MOVE ATTRIBUTES ]

 Sen'en Renbu Kyaku         : only performed in close range / allows juggles
 [S/DM] Haoh Shokou Ken     : negates projectiles
 [HSDM] Gansou Ryuuko Ranbu : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( TAKUMA SAKAZAKI )=-                          -=( Art of Fighting Team )=-
===============================================================================
 Fighting Style:    Kyokugen-ryuu Karate
 Birthdate:         February 4
 Age:               50
 Birthplace:        Japan
 Blood Type:        O
 Height:            1.80m
 Weight:            88kg
 Hobbies:           Making soba noodles
 Favorite Food:     White rice, miso soup
 Best Sport:        All types of martial arts
 Prized Things:     His two children, his students, and Kyokugen-ryuu Karate
 Dislikes:          Snakes

 "Here's a salute to you... a big raspberry! Phhhhht!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Oosotogari            When close, b/f + C
 Ippon Seoi Nage       When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Kawara Wari           f + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Ko'oh Ken             qcf + A/C
 Moh Koh Burai Gan     qcb + A/C
 Hien Shippuu Kyaku    hcb + B/D
 Haoh Shikou Ken       f,hcf + A/C

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Shin Kishin Geki      When close, qcf,qcf + A/C
 Ryuuko Ranbu          qcf,hcb + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Ryuuko Ranbu          qcf,hcb + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Kosatsu Jin           b,f,d,df + AC

-------------------------------------------------------------------------------
 - He lost his Oni Guruma.
 - He lost his Hi Shya Otoshi.
 - He lost his Keima Uchi.
 - His Ko'oh Ken is not a projectile anymore, it's just a palm attack with no 
 energy, that can drop the opponent's guard.
 - His Hien Shippu Kyaku is now performed with hcb + B/D. It cannot be followed
 up with another attack. It can't be punished on a guard, like Marco's (Garou) 
 version of this move.
 - His Haoh Shikou Ken is now a normal move, but it's also not a projectile, 
 just a close range attack. It is a Counter Wire attack now.
 - He lost the Zanretsu Ken and Shoran Kyaku.
 - He has a new HSDM, a counter move.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B  stand  C  ---
 crouch A  crouch B  crouch C  crouch D
                     ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Kawara Wari ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Moh Koh Burai Gan

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Kawara Wari       [command]
 Moh Koh Burai Gan
 Haou Shikou Ken

 [ "CANCELABLE INTO" MOVES ]

 Ko'oh Ken
 Moh Koh Burai Gan *

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Kawara Wari                    : overhead

 [ MOVE ATTRIBUTES ]

 Ko'oh Ken (A)                  : negates projectiles
 Ko'oh Ken (C)                  : negates projectiles / autoguard / guard crush
 Moh Koh Burai Gan              : autoguard
 Haoh Shikou Ken (A)            : negates projectiles / Counter Wire
 Haoh Shikou Ken (C)            : negates projectiles / Counter Wire / guard
                                  crush
 Hien Shippuu Kyaku (D)         : hard knockdown
 [DM] Shin Kishin Geki          : only performed in close range
 [HSDM] Kosatsu Jin             : counter

-------------------------------------------------------------------------------

-=-

===============================================================================
============================[ IKARI WARRIORS TEAM ]============================
===============================================================================

===============================================================================
 -=( LEONA HEIDERN )=-                             -=( Ikari Warriors Team )=-
===============================================================================
 Real Name:         Unknown (this name was given to her by Heidern)
 Fighting Style:    Martial Arts & Heidern Assassination Technqiues
 Birthdate:         January 10
 Age:               18
 Birthplace:        Unknown (presumed to be Brazil)
 Blood Type:        B
 Height:            1.76m
 Weight:            65kg
 Three Sizes:       Bust 84, Waist 60, Hips 87
 Hobbies:           None
 Favorite Food:     Vegetables
 Best Sport:        None
 Prized Things:     Nothing in particular
 Dislikes:          Blood

 "Oh, stop whimpering. A wound like that won't kill you!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Leona Crush           When close, b/f + C
 Order Backlash        When close, b/f + D
 Heidern Inferno       In the air, when close, b/db/d/df/f + C/D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Strike Arch           b/f + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 X-Calibur             In the air, qcb + A/C
 Baltic Launcher       Charge b,f + A/C
 Moon Slasher          Charge d,u + A/C
 Ground Saber          Charge b,f + B/D
 . Gliding Buster      During Ground Saber (D), f + D
 Earring Bakudan 1     qcb + B/D
 Earring Bakudan 2     b,d,db + B/D
 . Heart Attack        Anytime after Earring Bakudan 2 hits, b,d,db + B/D
 Orochi Mode           u,d,u,d,u,d + BD

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 V-Slasher             In the air, qcf,hcb + A/C
 Rebel Spark           qcb,hcf + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 V-Slasher             In the air, qcf,hcb + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Rebel Spark           During Orochi Mode, qcb,hcf + BD

-------------------------------------------------------------------------------
 - Now, she can enter the Riot of the Blood at any time. It doesn't cost any
 power, but she loses half of her current life when performing it. While on the 
 Orochi Mode, she is faster, stronger, and can run under fireballs.
 - V-Slasher is quicker now.
 - Grateful Dead was removed.
 - She gained her 98 Rebel Spark as her HSDM, only usable during Orochi Mode.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C(*) stand D(*)
 crouch A  ---      crouch C    ---
                    far    C    ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Strike Arch -> (into aerial moves; X-Calibur and V-Slasher in her case)

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Strike Arch    [command] (into X-Calibur)
 Gliding Buster (into X-Calibur)

 [ "CANCELABLE INTO" MOVES ]

 X-Calibur

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Strike Arch         : overhead / hard knockdown

 [ MOVE ATTRIBUTES ]

 Baltic Launcher (C) : can be followed with any move
 Heart Attack        : always hits
 Orochi Mode         : During this mode, Leona will be faster, stronger, jump 
                       lower, run very low (being able to pass under 
                       fireballs), will lose half of her current health, will 
                       be unable to use her Rebel Spark DM, but will gain 
                       access to her HSDM.

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( RALF JONES )=-                                -=( Ikari Warriors Team )=-
===============================================================================
 Fighting Style:    Martial Arts & Heidern Assassination Technqiues
 Birthdate:         August 25
 Age:               39
 Birthplace:        Brazil
 Blood Type:        A
 Height:            1.88m
 Weight:            100kg
 Hobbies:           Collecting knives
 Favorite Food:     Bubble Gum
 Best Sport:        Baseball
 Prized Things:     Medal of honor given to him by the President
 Dislikes:          Snakes

 "Me lose? To a putz like you? You're a regular laugh riot!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Dynamite Headbutt                   When close, b/f + C
 Northern Lights Bomb                When close, b/f + D

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Vulcan Punch                        Press A/C repeatedly
 Gatling Attack                      Charge b,f + A/C
 Kyuukouka Bakudan Punch (ground)    Charge d,u + A/C
 Kyuukouka Bakudan Punch (mid-air)   In the air, qcf + A/C
 Super Argentine Backbreaker         When close, hcf + B/D
 Ralf Kick                           hcb + B
 Ralf Tackle                         hcb + D
 Galactica Phantom                   qcf,qcf + A/C

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Umanori Vulcan Punch                qcb,hcf + B/D
 Baribari Vulcan Punch               qcf,hcb + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Baribari Vulcan Punch               qcf,hcb + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Umanori Galactica Phantom           qcb,hcf,qcf + AD

-------------------------------------------------------------------------------
 - His Vulcan Punch is back to the "press A/C repeatedly" style.
 - He has a new HSDM that looks like the combination of his Umanori Vulcan 
 Punch with his Galactica Phantom.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 ---  stand B  stand  C  ---
 ---  ---      crouch C  crouch D
               ---       ---

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Gatling Attack (up to 2nd hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Gatling Attack (up to 2nd hit)
 Ralf Tackle

 [ "CANCELABLE INTO" MOVES ]

 Vulcan Punch
 Ralf Kick
 Ralf Tackle  *

-------------------------------------------------------------------------------

 [ MOVE ATTRIBUTES ]

 Vulcan Punch                : mobility
 Super Argentine Backbreaker : unblockable
 Ralf Tackle                 : autoguard
 Galactica Phantom           : autoguard / unblockable / Counter Wire

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( CLARK STEEL )=-                               -=( Ikari Warriors Team )=-
===============================================================================
 Fighting Style:    Martial Arts & Heidern Assassination Technqiues
 Birthdate:         May 7
 Age:               34
 Birthplace:        USA
 Blood Type:        A
 Height:            1.87m
 Weight:            99kg
 Hobbies:           Collecting guns
 Favorite Food:     Oatmeal
 Best Sport:        Wrestling
 Prized Things:     His sunglasses, the dogtags of his dead partners
 Dislikes:          Slugs

 "'Duty's a female dog!' Oh, think about it, fool!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Gallanting German              When close, b/f + C
 Fisherman Buster               When close, b/f + D
 Death Lake Drive               In the air, when close, b/db/d/df/f + C/D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Stomping                       b/f + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Mount Tackle                   hcf + A/C
 . Clark Lift                   During Mount Tackle, d,d + A
 . Sleeper Lift (D.D.T.)        During Mount Tackle, d,d + C
 . Rolling Cradle               During Mount Tackle, d,d + B/D
 Shining Wizard                 hcb + A/C
 Napalm Stretch                 f,d,df + A/C
 Frankensteiner                 f,d,df + B/D
 Super Argentine Backbreaker    When close, hcf + B/D
 . Flashing Elbow               After Clark Lift, Napalm Stretch, 
                                Frankensteiner or Super Argentine 
                                Backbreacker, qcf + A/C

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Ultra Argentine Backbreaker    When close, hcb,hcb + A/C
 Running Three                  hcf,hcf + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Ultra Argentine Backbreaker    When close, hcb,hcb + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Running Spark                  hcf,hcf + BD

-------------------------------------------------------------------------------
 - He lost his Gatling Attack.
 - He has a new running grab, the Shining Wizard.
 - His Running Three cannot be connected after a C/D anymore. Also, it has 
 returned to the old style, where clark only bashes the opponent's head to the
 ground once.
 - His HSDM is a different version of the Running Three.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 ---       stand B  stand C(1) ---
 crouch A  ---      ---        ---
                    ---        ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 #> Stomping ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 > Flashing Elbow

 [ "CANCELABLE INTO" MOVES ]

 Mount Tackle
 Napalm Stretch
 Frankensteiner

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 None

 [ MOVE ATTRIBUTES ]

 Shining Wizard                     : only hits crouching opponents
 Napalm Stretch                     : unblockable
 Frankensteiner                     : unblockable
 Super Argentine Backbreaker        : unblockable
 [DM] Running Three                 : unblockable
 [S/DM] Ultra Argentine Backbreaker : unblockable
 [HSDM] Running Spark               : unblockable


-------------------------------------------------------------------------------

-=-

===============================================================================
============================[ PSYCHO SOLDIERS TEAM ]===========================
===============================================================================

===============================================================================
 -=( ATHENA ASAMIYA )=-                           -=( Psycho Soldiers Team )=-
===============================================================================
 Fighting Style:    Psychic Powers & Kung Fu
 Birthdate:         March 14
 Age:               18
 Birthplace:        Japan
 Blood Type:        B
 Height:            1.63m
 Weight:            49kg
 Three Sizes:       Bust 83, Waist 57, Hips 82
 Hobbies:           Astrology
 Favorite Food:     Maple leaf-shaped bean paste buns
 Best Sport:        Lacrosse
 Prized Things:     A Peter Rabbit tea set, letters from her fans
 Dislikes:          Grasshoppers

 "Huh? Another match? Oh, g... grrreat! I love my life. (Not.)"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Psychic Throw           When close, b/f + C
 Bit Throw               When close, b/f + D
 Psychic Shoot           In the air, when close, b/db/d/df/f + C/D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Renkantai               f + B
 Phoenix Bomb            In the air, d + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Psycho Ball             qcb + A/C
 Psycho Sword            f,d,df + A/C (can be done in the air)
 Psychic Teleport        qcf + B/D
 Phoenix Arrow           In the air, qcb + B/D
 Psycho Reflector        qcb + B

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Phoenix Fang Arrow      In the air, qcf,qcf + B/D
 Shining Crystal Bit     hcb,hcb + A/C (can be done in the air)
 . Cancel                During Shining Crystal Bit, press ABCD
 . Crystal Shoot         During Shining Crystal Bit, qcf + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Shining Crystal Bit     hcb,hcb + AC (can be done in the air)
 . Cancel                During Shining Crystal Bit, press ABCD
 . Crystal Shoot         During Shining Crystal Bit, qcf + A/C
 Psychic 9               hcb,f + AC,A,B,C,A,B,C,D
 . Sailor Punch          During the last hit of Psychic 9, qcf + A/C
 . Psycho Sword          During the last hit of Psychic 9, f,d,df + A/C
 . Flaming Sword         During the last hit of Psychic 9, hcb + B/D

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Psycho Medley           qcf + ABCD,D,C,B,D,C,B,A
 . Goddess Bless         During the last hit of Psychic 9, qcf + AB
 . Fans Ahoy!            During the last hit of Psychic 9, qcf + BC

-------------------------------------------------------------------------------
 - She lost her New Psycho Reflector.
 - Her HSDM is a modified version of the Psychic 9, with new followups.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 ---       stand B  stand  C  stand D
 crouch A  ---      crouch C  ---
                    ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 #> Renkantai    -> (2nd hit; into aerial moves; Psycho Sword, Phoenix Arrow, 
                    Phoenix Fang Arrow and Shining Crystal Bit in her case / if 
                    you cancel a strong normal into it, it becomes a cancelable 
                    1-hit move)
 .  Phoenix Bomb #> (into aerial moves; Psycho Sword, Phoenix Arrow, Phoenix 
                    Fang Arrow and Shining Crystal Bit in her case)

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Psycho Sword
 Phoenix Arrow (before the kick part)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Renkantai       [command] (1st hit)
 Psycho Sword    (up to 3rd hit into ground moves / after 4th hit, into aerial 
                  Psycho Sword or Phoenix Arrow)

 [ "CANCELABLE INTO" MOVES ]

 Psycho Sword    (aerial version / from aerial moves)
 Psycho Teleport
 Phoenix Arrow   (from aerial moves)

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Phoenix Bomb               : knockdown

 [ MOVE ATTRIBUTES ]

 Psycho Reflector           : reflects projectiles
 [S/DM] Shining Crystal Bit : negates projectiles
 [S/DM] Crystal Shoot       : negates projectiles
 [HSDM] Goddess Bless       : recovers life

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( SIE KENSOU )=-                               -=( Psycho Soldiers Team )=-
===============================================================================
 Fighting Style:    Psychic Powers & Kung Fu
 Birthdate:         September 23
 Age:               19
 Birthplace:        China
 Blood Type:        B
 Height:            1.72m
 Weight:            61kg
 Hobbies:           Reading manga
 Favorite Food:     Meat bun
 Best Sport:        Soccer
 Prized Things:     Yu Hayami's debut album
 Dislikes:          Training martial arts

 "Got it now?! There's no strange additives in my dumplings, dude!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Hakkei                        When close, b/f + C
 Tomoe Nage                    When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Kobokushu                     f + A
 Kosentai                      f + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Choukyuu Dan                  qcb + A/C
 Ryuu Sou Geki                 In the air, qcb + A/C
 Ryuu Renga Chiryuu            hcf + A
 Ryuu Renga Tenryuu            hcf + C
 Ryuu Gakusai                  b,d,db + B/D
 Senkyuu Tai                   qcf + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Niku Man o Kuu                qcb,qcb + A/C
 Shinryuu Seioh Rekkyaku       qcf,hcb + B
 Shinryuu Tenbu Kyaku          qcf,hcb + D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Senki Hakkei                  When close, qcf,qcf + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Seigan Rai Ryuu               qcf,qcf + BD

-------------------------------------------------------------------------------
 - He has his Niku Man o Kuu DM back. It has three possible ends, randomly
 chosen each time.
 - His HSDM is a faster Chokyuu Dan. When it hits the opponent, or the wall, it 
 returns. If the Chokyuu Dan touches Kensou without hitting the opponent or 
 being blocked, his power raises 1.25x for the rest of the round.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C    stand  D
 crouch A  ---      crouch C    crouch D
                    far    C(2) ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Kobobute ->
 #> Gosentai -> (into aerial moves; Ryuu Sou Geki in his case)

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Ryuu Gakusai (1st hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Kobobute           [command]
 Ryuu Renga Chiryuu (into Ryuu Sou Geki)
 Ryuu Renga Tenryuu (into Ryuu Sou Geki)
 Ryuu Gakusai       (until 2nd hit: into ground moves / 3rd: into Ryuu Sou Geki)
 Senkyuu Tai        

 [ "CANCELABLE INTO" MOVES ]

 Ryuu Sou Geki      (from aerial moves)
 Ryuu Renga Chiryuu *
 Senkyuu Tai        *

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Kobobute                     : overhead

 [ MOVE ATTRIBUTES ]

 Senkyuu Tai                  : autoguard
 [DM] Niku Man o Kuu          : if Kensou cheers, he recovers some life;
                                if Kensou cries, he recovers no life at all;
                                if Kensou "powers up", he recovers full life
 [DM] Shinryuu Seioh Rekkyaku : overhead (2nd hit)
 [SDM] Senki Hakkei           : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( CHIN GENTSAI )=-                             -=( Psycho Soldiers Team )=-
===============================================================================
 Fighting Style:    Suiken Kung Fu (Drunken Fist Kung Fu)
 Birthdate:         April 27
 Age:               89
 Birthplace:        China
 Blood Type:        A
 Height:            1.64m
 Weight:            53kg
 Hobbies:           Mah-jong, taking naps
 Favorite Food:     Seafood, rice, stew, noodles, pasta, sake
 Best Sport:        Walking
 Prized Things:     His bottle of sake
 Dislikes:          Pandas

 "Ugh. Whoo! That was close. Feel like doing it again?"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Gou Inshu                   When close, b/f + C
 Sakaashi Nage               When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Suibo Hyoutan Geki          f + A

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Suihai Sho                  b,d,db + A/C
 . Fun'en Kou                Anytime after Suihai Sho, qcf + A/C
 . Ryuurin Hourai            Anytime after Suihai Sho, f,d,df + A/C
 . Kaiten-teki Kuutotsuken   Anytime after Suihai Sho, hcf + B/D
 . Gou'en Shourai: Kai       Anytime after Suihai Sho, f,d,df + B/D
 Hyoutan Geki                qcb + A/C
 Bougetsu Sui                d,d + B/D
 . Ryuda Hanyou              During Bougetsu Sui, u + B
 . Rigyou Hanyou             During Bougetsu Sui, u + D
 . Kaiten-teki Kuutotsuken   During Bougetsu Sui, f + B/D
 . Cancel                    During Bougetsu Sui, press ABCD

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Gou'en Shourai              qcf,hcb + A/C
 Gouran Enpou                qcf,qcf + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Gouran Enpou                qcf,qcf + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Suisou Enbu                 qcf,qcf + BD

-------------------------------------------------------------------------------
 - His Suihaikou is now performed with b,d,db + A/C. It can be used more than 
 once in a row.
 - Ryuurin Hourai returned as a followup to the Suihaikou.
 - He has a new HSDM.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  ---
 crouch A  ---      crouch C  ---
                    far    C  ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 #> Suibo Hyoutan Geki ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Ryuurin Hourai          (C, 1st hit)
 Kaiten-teki Kuutotsuken
 Gou'en Shourai: Kai     (B, 6th hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Ryuurin Hourai          (C, 1st hit)

 [ "CANCELABLE INTO" MOVES ]

 Kaiten-teki Kuutotsuken
 Gou'en Shourai: Kai
 Bougetsu Sui

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Suibo Hyoutan Geki      : overhead

 [ MOVE ATTRIBUTES ]

 Suihai Sho              : invincibility / everytime this move is performed, 
                           Chin "stores" 1 usage of this move.
 Fun'en Kou              : spends 1 usage of Suihaikou
 Ryuurin Hourai          : spends 1 usage of Suihaikou
 Kaiten-teki Kuutotsuken : spends 1 usage of Suihaikou
 Gou'en Shourai: Kai     : spends 3 usages of Suihaikou
 Hyoutan Geki            : negates projectiles
 Bougetsu Sui            : mobility
 [S/DM] Gouran Enpou     : negates projectiles
 [HSDM] Suisou Enbu      : mobility

-------------------------------------------------------------------------------

-=-

===============================================================================
================================[ FEMALE TEAM ]================================
===============================================================================

===============================================================================
 -=( MAI SHIRANUI )=-                                      -=( Female Team )=-
===============================================================================
 Fighting Style:    Shiranui-ryuu Ninjutsu
 Birthdate:         January 1
 Age:               21
 Birthplace:        Japan
 Blood Type:        B
 Height:            1.65m
 Weight:            45kg
 Three Sizes:       Bust 85, Waist 54, Hips 90
 Hobbies:           Cooking (specially boxed Japanese food)
 Favorite Food:     Ozouni (new year's dish; rice cakes cooked with vegetables) 
 Best Sport:        Japanese badminton
 Prized Things:     Hairpin from her grandmother
 Dislikes:          Spiders

 "Hey! Don't touch the talent!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Shiranui Gourin                  When close, b/f + C
 Fuusha Kuzushi                   When close, b/f + D
 Yume Sakura                      In the air, when close, b/db/d/df/f + C/D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Koku'en no Mai                   f + B
 Benitsuru no Mai                 df + B
 Daiwa Fuusha Otoshi              In the air, db/d/df + A
 Ukihane                          In the air, db/d/df + B
 Yusura Ume                       In the air, db/d/df + D

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Kachou Sen                       qcf + A/C
 Ryuu Enbu                        qcb + A/C
 Musasabi no Mai (mid-air)        In the air, qcb + A/C
 Musasabi no Mai (ground)         Charge d,ub/u/uf + A/C (hold A/C to attack)
 . Toukajou Tsubute               During Musasabi no Mai, when close, d + D
 . Yusura Ume                     During Musasabi no Mai, d + A/C
 . Ukihane                        During Musasabi no Mai, d + B/D
 Koyasen Tori                     qcb + B/D
 Hissatsu Shinobi Bachi           hcf + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Hana Arashi                      qcf,qcf + A/C
 Chou Hissatsu Shinobi Bachi      qcb,hcf + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Chou Hissatsu Shinobi Bachi      qcb,hcf + BD

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Shiranui-ryuu Kyuubu no Kitsune  D,B,C,C,u

-------------------------------------------------------------------------------
 - Koyasen Tori can't be canceled into Ryuu Enbu anymore.
 - She lost her Hou'ou no Mai DM.
 - She has a new HSDM. It has three possible ends, randomly chosen each time.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  stand  D
 ---       ---      crouch C  ---
                    ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Koku'en no Mai      -> (into aerial attacks; Musasabi no Mai in her case)
 -> Benitsuru no Mai    -> (1st hit only)
 .  Daiwa Fuusha Otoshi -> (into aerial attacks; Musasabi no Mai in her case)
 .  Ukihane             .
 .  Yusura Ume          .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Ryuu Enbu (C, 1st hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Koku'en no Mai             [command] (into mid-air Musasabi no Mai)
 Benitsuru no Mai           [command]
 Ukihane                    [command] (into mid-air Musasabi no Mai)
 Yusura Ume                 [command] (into mid-air Musasabi no Mai)
 Koyasen Tori
 Hissatsu Shinobi Bachi     (B, 1st hit: into ground attacks / 2nd hit: into 
                            mid-air Musasabi no Mai)
 Hissatsu Shinobi Bachi     (D: into mid-air Musasabi no Mai)

 [ "CANCELABLE INTO" MOVES ]

 Ryuu Enbu
 Musasabi no Mai (mid-air)  From aerial attacks
 Hissatsu Shinobi Bachi     *

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Koku'en no Mai                         : overhead
 Benitsuru no Mai                       : hits low (1st hit) / hard knockdown 
                                          (2nd hit)
 Ukihane                                : hard knockdown / overhead
 Yusura Ume                             : knockdown / overhead

 [ MOVE ATTRIBUTES ]

 Yusura Ume                             : overhead
 [HSDM] Shiranui-ryuu Kyuubu no Kitsune : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( YURI SAKAZAKI )=-                                     -=( Female Team )=-
===============================================================================
 Fighting Style:    Kyokugen-ryuu Karate
 Birthdate:         December 7
 Age:               20
 Birthplace:        Japan
 Blood Type:        A
 Height:            1.68m
 Weight:            54kg
 Three Sizes:       Bust 82, Waist 56, Hips 80
 Hobbies:           Karaoke
 Favorite Food:     Sweet curry rice
 Best Sport:        Softball
 Prized Things:     Her friends, pearl earrings from her mother, Ronnet
 Dislikes:          Octopus, people who like octopus, spineless men

 "Oh, you nasty beast! Give this babe a break!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Oni Harite                 When close, b/f + C
 Silent Throw               When close, b/f + D
 Tsubame Otoshi             In the air, when close, b/db/d/df/f + C/D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 En Yoku                    f + A
 Tsubame Yoku               df + B
 Shou Yoku                  df + D

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Ko'oh Ken                  qcf + A/C
 . Haou Shokou Ken          Hold A/C during Ko'ou Ken
 Saiha                      qcb + A/C
 Yuri Chou Upper            f,d,df + A/C
 . Kuuga                    During Yuri Chou Upper (C), f,d,df + A/C
 Rai'oh Ken                 In the air, qcf + B/D
 Hyakuretsu Binta           hcb + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Hien Hou'ou Kyaku          qcf,hcb + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Shin! Chou Upper           qcf,qcf + BD

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Gansou Hien Hou'ou Kyaku   f,b,hcb + BD

-------------------------------------------------------------------------------
 - She has two new command moves.
 - Her Rai'oh Ken is now performed with qcf + B/D in the air.
 - Her Saiha move returned.
 - She lost her Yuri Chou Knuckle and her Yuri Chou Mawashi Geri.
 - She lost her Yuri Chou Tsubamemai SDM.
 - Her Shin! Chou Upper is SDM only now.
 - Her HSDM is a classic version of the Hien Hou'ou Kyaku.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  stand  D
 crouch A  ---      crouch C  crouch D
                    ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> En Yoku      .
 #> Tsubame Yoku ->
 #> Shou Yoku    ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Yuri Chou Upper (1st hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 En Yoku          [command] (into Rai Ou Ken)
 Yuri Chou Upper  (1st hit: into Hyakuretsu Binta / 2nd hit: into Rai Ou Ken)

 [ "CANCELABLE INTO" MOVES ]

 Rai'oh Ken       From aerial moves
 Hyakuretsu Binta

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 En Yoku          : overhead

 [ MOVE ATTRIBUTES ]

 Haou Shokou Ken  : knockdown projectile / negates projectiles
 Saiha            : negates projectiles
 Hyakuretsu Binta : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( MAY LEE )=-                                           -=( Female Team )=-
===============================================================================
 Real Name:         Jinju Lee
 Fighting Style:    Originally arranged Tae Kwon Do
 Birthdate:         May 24
 Age:               17
 Birthplace:        South Korea
 Blood Type:        B
 Height:            1.64m
 Weight:            47kg
 Hobbies:           Watching videos (specially hero types)
 Favorite Food:     Fried chicken, cold noodles
 Best Sport:        Taekwondo
 Prized Things:     Her red scarf and gloves
 Dislikes:          Evil

 "You'd be so much happier finding your inner child, pal."

 ==============================( STANDARD MODE )==============================

 ==------------------------------==[ THROWS ]==-----------------------------==
 Cross Wing                When close, b/f + C
 Swan Cycle                When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Defense Posture Shift     ABC

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Lightning Needle          qcf + B/D
 . Dinossaur Footprint     During Lightning Needle, d + B/D
 . Swordfish               During Lightning Needle, df + B/D
 . Surprise Air            During Lightning Needle, uf + B/D
 .. Followup               During Surprise Air, d + B/D
 . Into the Sky            During Lightning Needle, u + B/D
 . Self Rebellion          During Lightning Needle, b + B/D
 . Spinning Edge           During Lightning Needle, press B/D
 .. Dinossaur Footprint    During Spinning Edge, d + B/D
 .. Swordfish              During Spinning Edge, df + B/D
 .. Surprise Air           During Spinning Edge, uf + B/D
 ... Followup              During Surprise Air, d + B/D
 .. Into the Sky           During Spinning Edge, u + B/D
 .. Self Rebellion         During Spinning Edge, b + B/D
 .. Approaching Beetle     During Spinning Edge, press B/D
 Self Rebellion            hcb + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Beast God Kick            qcb,qcb + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Hero Attack               AC,BD,ABC

-------------------------------------------------------------------------------
 - Her Standard Mode movelist is pretty much completely new.
 - She lost her Aerial Slayer Attack command.
 - The Dinossaur Footprint is her Triple Kick 2 (Low Swipe) from KOF2001.
 - The Swordfish is her Triple Kick 3 (Standard) from KOF2001.
 - The Spinning Edge is her Triple Kick 3 (Metamorphosis) from KOF2001.
 - She lost her Comet Crunch Kick DM.
 - She has a new, 54-hit SDM.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B  stand  C  stand  D(*)
 crouch A  crouch B  crouch C  crouch D
                     far    C  far    D

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Mode Change .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 None

 [ "CANCELABLE INTO" MOVES ]

 None

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Defense Posture Shift : May Lee will change to Hero Mode

 [ MOVE ATTRIBUTES ]

 Dinossaur Footprint   : hits low
 Swordfish             : overhead
 Followup              : hard knockdown
 Into the Sky          : allows juggles
 Spinning Edge         : autoguard
 Self Rebellion        : counter (against high attacks) / allows juggles
 [DM] Beast God Kick   : overhead
 [SDM] Hero Attack     : May Lee will change to Hero Mode after performing it

-------------------------------------------------------------------------------

 ================================( HERO MODE )================================

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Defense Posture Shift     ABC
 Hero's Welcome            f + A
 Sliding                   df + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Full-Swing Chop           qcf + A/C
 May Lee: Chop!            qcb + A/C
 Lightning Blow            qcf + B/D
 May Lee: Break!           When close, hcb,f + A/C

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 May Lee: Dynamic!         In the air, qcf,qcf + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 May Lee: The End          qcf,qcf + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 May Lee: Double Kick!     f,B,C,f,C

-------------------------------------------------------------------------------
 - She can now Roll in Hero Mode.
 - She has lost her May Lee: Kick!.
 - She has a new move performed with qcf + B/D.
 - She has a new HSDM.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 ---       stand  B  ---       stand  D
 crouch A  crouch B  crouch C  crouch D
                     ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Defense Posture Shift .
 -> Hero's Welcome        -> (only when an attack is blocked by this command)
 #> Sliding               ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 May Lee: Chop! (A)
 Lightning Blow

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 None

 [ "CANCELABLE INTO" MOVES ]

 None

-------------------------------------------------------------------------------

 [ NORMAL ATTRIBUTES ]

 Crouching C           : allows juggles
 Standing CD           : unblockable / Counter Wire

 [ COMMAND ATTRIBUTES ]

 Defense Posture Shift : May Lee will change to Normal Mode
 Hero's Welcome        : parry
 Sliding               : knockdown / hits low

 [ MOVE ATTRIBUTES ]

 Lightning Blow        : Counter Wire (B)
 May Lee: Break!       : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
=================================[ KOREA TEAM ]================================
===============================================================================

===============================================================================
 -=( KIM KAPHWAN )=-                                        -=( Korea Team )=-
===============================================================================
 Fighting Style:    Tae Kwon Do
 Birthdate:         December 21
 Age:               30
 Birthplace:        South Korea
 Blood Type:        A
 Height:            1.76m
 Weight:            78kg
 Hobbies:           Karaoke
 Favorite Food:     Korean barbecue
 Best Sport:        Gymnastics
 Prized Things:     His wife and his two sons, Jae Hoon and Dong Hwan
 Dislikes:          Evil

 "How about it? You'd be a champ at Tae Kwon Do!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Kubikime Otoshi            When close, b/f + C
 Sakkyaku Nage              When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Nerichagi                  f + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Sanren Geki                qcb + A/C (perform 3 times)
 . Followup 1               During the first hit of Sanren Geki, uf + B/D
 .. Followup 2              During Followup 1, d + B/D
 Hishou Kyaku               In the air, qcf + B/D
 Han Getsu Zan              qcb + B/D
 Hien Zan                   Charge d,u + B/D
 . Tenshou Zan              During Hien Zan (D), d + D
 Haki Kyaku                 d,d + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Hou'ou Hiten Kyaku         qcf,qcf + B/D
 Hou'ou Kyaku               qcb,db,f + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Hou'ou Kyaku               In the air, qcb,db,f + BD

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Zero Kyori Hou'ou Kyaku    qcb,db,f + ABCD

-------------------------------------------------------------------------------
 - He lost his Tora Yopuchagi command.
 - His Sanren Geki move has returned, and has two new followups.
 - Hishou Kyaku is back to its FF/KOF94 style (jumps back after performing it).
 - His Haki Kyaku doesn't hit fallen opponents anymore.
 - He lost his Kuusajin followup to the Haki Hyaku.
 - He lost his Hou'ou Tenbu Kyaku DM.
 - His Hou'ou Kyaku DM can only be performed on the ground now.
 - His Hou'ou Kyaku SDM can only be performed in the air now.
 - His HSDM is a ground-only, classic version of the Hou'ou Kyaku.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B(*) stand  C(2) stand  D(*)
 crouch A  ---        crouch C    crouch D
                      ---         ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Nerichagi -> (if canceled into, it becomes a 2-hit attack, cancelable on 
                 either hit)

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Han Getsu Zan (B)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Nerichagi     [command]
 Sanren Geki
 Han Getsu Zan
 Hien Zan      (D, 1st hit)
 Haki Kyaku

 [ "CANCELABLE INTO" MOVES ]

 Sanren Geki   *
 Han Getsu Zan *
 Hien Zan      *

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Nerichagi                      : overhead

 [ MOVE ATTRIBUTES ]

 Sanren Geki                    : overhead (C, 3rd hit) 
 Followup 2                     : overhead
 [DM] Hou'ou Hiten Kyaku        : allows juggles
 [HSDM] Zero Kyori Hou'ou Kyaku : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( CHANG KOEHAN )=-                                       -=( Korea Team )=-
===============================================================================
 Fighting Style:    Tae Kwon Do & Power Attacks
 Birthdate:         October 21
 Age:               39
 Birthplace:        South Korea
 Blood Type:        B
 Height:            2.27m
 Weight:            303kg
 Hobbies:           Breaking things
 Favorite Food:     A whole roasted cow
 Best Sport:        Ping-pong
 Prized Things:     His iron ball
 Dislikes:          Centipedes

 "Scooby dooby doo wop. Doo wop, ah doo doo."

 ==------------------------------==[ THROWS ]==-----------------------------==
 Hagan Geki                 When close, b/f + C
 Kusari Jime                When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Hiki Nige                  df + A

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Tekkyuu Dai Kaiten         Press A/C repeatedly
 . Cancel                   Press ABCD
 Tekkyuu Funsai Geki        Charge b,f + A/C
 Tekkyuu Taiko Uchi         hcf + B/D
 Dai Haki Kyaku             d,d + B/D
 Dai Hakai Nage             When close, hcb,f + A/C

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Tekkyuu Dai Bousou         qcf,hcb + A/C
 Tekkyuu Dai Bokusatsu      qcf,qcf + B/D
 Tekkyuu Dai Assatsu        qcf,qcf + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Tekkyuu Dai Assatsu        qcf,qcf + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Tekkyuu Dai Teishi         B,A,df,C,A

-------------------------------------------------------------------------------
 - His Tekkyuu Dai Kaiten move is back to the "press A/C repeatedly" form.
 - His Tekkyuu Funsai Geki is back to the charge form.
 - He now has Kim's Haki Kyaku move. It causes an earthquake, like Goro's 
 Jiraishin.
 - His Tekkyuu Dai Bokusatsu DM returned.
 - He has a new HSDM where he stops time and attacks the opponent with a motion
 similar to his Tekkyuu Dai Assatsu.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B  ---       stand  D
 crouch A  crouch B  crouch C  crouch D
                     ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Hiki Nige .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Hiki Nige           [command]
 Tekkyuu Funsai Geki
 Dai Haki Kyaku

 [ "CANCELABLE INTO" MOVES ]

 Tekkyuu Dai Kaiten
 Tekkyuu Taiko Uchi 

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Hiki Nige                  : knockdown / hits low

 [ MOVE ATTRIBUTES ]

 Tekkyuu Dai Kaiten         : autoguard / mobility / negates projectiles
 Tekkyuu Funsai Geki        : autoguard
 Tekkyuu Taiko Uchi         : counter
 Dai Haki Kyaku             : opponent must jump or crouch block to avoid it
 Dai Hakai Nage             : unblockable
 [DM] Tekkyuu Dai Bousou    : guard crush if blocked / has 6 ends, randomly
                              chosen each time
 [DM] Tekkyuu Dai Bokusatsu : overhead
 [DM] Tekkyuu Dai Assatsu   : overhead / autoguard
 [SDM] Tekkyuu Dai Assatsu  : opponent must block crouching to fully avoid it

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( CHOI BOUNGE )=-                                        -=( Korea Team )=-
===============================================================================
 Fighting Style:    Tae Kwon Do & Speed Attacks
 Birthdate:         October 25
 Age:               35
 Birthplace:        South Korea
 Blood Type:        B
 Height:            1.53m
 Weight:            44kg
 Hobbies:           Slicing things
 Favorite Food:     Crab
 Best Sport:        Rhythmic gymnastics
 Prized Things:     The claws he made for himself
 Dislikes:          Cognac

 "You did pretty good just to last this long."

 ==------------------------------==[ THROWS ]==-----------------------------==
 Zujou Sashi                     When close, b/f + C
 Geketsu Tsuki                   When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Toorima Geri                    f + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Kaiten Tobisaru Zan             qcb + A/C
 . Kishuu Tobisaru Tsuki         During Kaiten Tobisaru Zan, press A/C
 Tatsumaki Shippuu Zan           Charge d,u + A/C
 Senpuu Tobisaru Satotsu         Charge b,f + A/C
 . Houkou Tenkan                 Press any direction + A/B/C/D (up to 3x)
 Hishou Kuu Retsu Zan            Charge d,ub/u/uf + B/D (hold the button)
 . Houkou Tenkan                 Press any direction + A/B/C/D (up to 3x)
 Hishou Kyaku                    In the air, qcf + B/D
 Hien Sen                        f,d,df + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Shin! C. Tatsumaki Shinkuu Zan  hcb,hcb + A/C
 Hou'ou Kyaku                    qcf,hcb + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Hou'ou Kyaku                    qcf,hcb + BD

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Zan! En Getsu Rin               In the air, hcf,hcf + AC

-------------------------------------------------------------------------------
 - His far C motion is changed.
 - His Houkou Tenkan can be performed up to three times in a row.
 - He lost his Zan! Saru Tsukiwa DM.
 - He has a DM version of his Hou'ou Kyaku now.
 - He has a new HSDM where he slashes multiple times in the air.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  ---
 crouch A  ---      crouch C  ---
                    ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Toorima Geri .

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Toorima Geri            [command] (into Hishou Kyaku)
 Kaiten Tobisaru Zan     (into ground moves during the 1st hit / 
                          into Hishou Kyaku during the last hits)
 . Kishuu Tobisaru Tsuki (into Hishou Kyaku)
 Tatsumaki Shippuu Zan   (into Hishou Kyaku)
 Senpuu Tobisaru Satotsu (into Hishou Kyaku)
 Hishou Kuu Retsu Zan    (into Hishou Kyaku)
 > Houkou Tenkan         (into Hishou Kyaku)
 Hien Sen                (D, 2nd hit, into Hishou Kyaku)

 [ "CANCELABLE INTO" MOVES ]

 Hishou Kyaku            (from aerial moves)
 Hien Sen                *

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 None

 [ MOVE ATTRIBUTES ]

 Kaiten Tobisaru Zan                 : can be followed with Hishou Kyaku
 Tatsumaki Shippuu Zan               : hits up to 8 times if done in the corner
 [DM] Shin! Chouzetsu T. Shinkuu Zan : negates projectiles / mobility
 [HSDM] Zan! En Getsu Rin            : unblockable / mobility (to an extent)

-------------------------------------------------------------------------------

-=-

===============================================================================
================================[ KOF96 TEAM ]=================================
===============================================================================
                             -=( Yagami  Team )=-

===============================================================================
 -=( IORI YAGAMI )=-                                        -=( KOF96 Team )=-
===============================================================================
 Fighting Style:    Yagami-ryuu martial arts & his instinct
 Birthdate:         March 25
 Age:               20
 Birthplace:        Japan
 Blood Type:        O
 Height:            1.83m
 Weight:            76kg
 Hobbies:           His band
 Favorite Food:     Meat
 Best Sport:        All of them
 Prized Things:     His new girlfriend
 Dislikes:          Violence
 
 "Remember me when you look at the moon!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Sakahagi                        When close, b/f + C
 Saka Sakahagi                   When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Yumebiki                        f + A, A
 Goufu In "Shinigami"            f + B
 Yuri Ori                        In the air, b + B

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Kuzukaze                        When close, hcb,f + A/C
 100 Shiki: Oniyaki              f,d,df + A/C
 108 Shiki: Yami Barai           qcf + A/C
 147 Shiki: Aoi Hana             qcb + A/C (perform 3 times)
 212 Shiki: Koto Tsuki In        hcb + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Kin 1211 Shiki: Ya Otome        qcf,hcb + A/C
 . Ura 316 Shiki: Saika          During Ya Otome, qcf,qcf,qcf,qcf + AC

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Kin 1211 Shiki: Ya Otome        qcf,hcb + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Kin 1219 Shiki: Homurabotogi    qcb,hcf,b,f + AC

-------------------------------------------------------------------------------
 - His Yumebiki can only be cancelled in the second hit now.
 - His Goufu In "Shinigami" cannot be cancelled anymore. It only hits once now.
 - 147 Shiki: Aoi Hana can't be followed with other moves anymore.
 - The invincibility on his Kin 1211 Shiki: Yaotome is short now.
 - He has his Kin 1211 Shiki: Ya Otome SDM back, and it's the "eating" style.
 - He has a new HSDM, where he leaps at the opponent (turned into Orochi Iori), 
 holds them down and blows them up (all with a red background). He laughs while 
 holding the opponent down, but if he performs this move on Kyo, he shouts 
 "Kyo~!!!" instead.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  ---
 crouch A  ---      crouch C  ---
                    far    C  ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 #> Yumebiki             -> (2nd hit only)
 -> Goufu In "Shinigami" .
 .  Yuri Ori             ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 100 Shiki: Oniyaki  (A)
 100 Shiki: Oniyaki  (C, 1st or 2nd hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Yumebiki                 [command] (1st hit)
 Goufu In "Shinigami"     [command]
 100 Shiki: Oniyaki       (A)
 100 Shiki: Oniyaki       (C, 1st or 2nd hit)
 147 Shiki: Aoi Hana      (1st or 2nd hit)
 212 Shiki: Koto Tsuki In (1st hit)

 [ "CANCELABLE INTO" MOVES ]

 100 Shiki: Oniyaki       * (C)
 147 Shiki: Aoi Hana      *
 212 Shiki: Koto Tsuki In *

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Goufu In "Shinigami"                : overhead
 Yuri Ori                            : cross up

 [ MOVE ATTRIBUTES ]

 Kuzukaze                            : unblockable / can follow with any move
 147 Shiki: Aoi Hana                 : overhead (3rd hit) / hard knockdown (3rd
                                       hit)
 [DM] Ura 316 Shiki: Saika           : costs one more power stock
 [HSDM] Kin 1219 Shiki: Homurabotogi : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( MATURE )=-                                             -=( KOF96 Team )=-
===============================================================================
 Fighting Style:    Mainly speed-based attacks
 Birthday:          April 8
 Age:               28
 Birthplace:        Unknown
 Blood Type:        O
 Height:            1.77m
 Weight:            58kg
 Three Sizes:       Bust 88, Waist 57, Hips 87
 Hobby:             Playing with machines, making dolls out of sculpy
 Favorite Food:     Poultry (specially chicken)
 Best Sport:        Snowboarding
 Prized Things:     Her legs
 Dislikes:          Pigeons, the Kagura family

 "You can touch me... but it'll cost your life."

 ==------------------------------==[ THROWS ]==-----------------------------==
 Death Blow               When close, b/f + C
 Back Rush                When close, b/f + D

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Despair                  qcf + A/C
 Death Claws              qcb + A/C  (perform 3 times)
 Sacrilege                f,d,df + A/C
 Metal Massacre           qcb + B/D
 Decide                   hcf + B/D
 Ebony Tears              qcf,hcb + A/C

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Heaven's Gate            qcb,hcf + B/D
 Nocturnal Lights         qcf,qcf + A/C

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Heaven's Gate            qcb,hcf + BD
 Nocturnal Lights         qcf,qcf + AC

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Eternal Illusion         f,D,C,B,f

-------------------------------------------------------------------------------
 - She lost her Crematory command.
 - Now, her Sacrilege will knock the opponent down.
 - She has a new HSDM.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B(*) stand  C  stand  D(2)
 crouch A  ---        crouch C  crouch D
                      ---       ---

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Death Claws    (except on the 9th hit)
 Sacrilege      (A: up to the 2nd hit / C: up to the 3rd hit)
 Metal Massacre

 [ "CANCELABLE INTO" MOVES ]

 Despair
 Death Claws    *
 Metal Massacre *
 Ebony Tears    (from normals only)

-------------------------------------------------------------------------------

 [ MOVE ATTRIBUTES ]

 Ebony Tears : knockdown projectile / negates projectiles

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( VICE )=-                                               -=( KOF96 Team )=-
===============================================================================
 Fighting Style:    Mainly strength-based attacks
 Birthday:          November 28
 Age:               27
 Birthplace:        Unknown
 Blood Type:        A
 Height:            1.78m
 Weight:            59kg
 Three Sizes:       Bust 90, Waist 58, Hips 88
 Hobby:             Collecting American comics
 Favorite Food:     Plums
 Best Sport:        Bench press
 Prized Things:     Comic book signed by Dan Brereton
 Dislikes:          Saisyu Kusanagi

 "I say goodbye to you now. But I say it with a smile."

 ==------------------------------==[ THROWS ]==-----------------------------==
 Death Blow                When close, b/f + C
 Back Rush                 When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Monstrosity               f + A

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Mayhem                    qcb + A/C
 . Misanthrope             During Mayhem, qcf + A/C
 Black End                 When close, hcf + A/C
 . Misanthrope             During Blackend, qcf + A/C
 Gore Fest                 When close, hcb,f + A/C
 Outrage                   qcb + B/D
 Ravenous                  In the air, qcb + B/D
 Decide                    hcf + B/D

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Withering Surface         qcf,qcf + A/C
 Negative Gain             When close, hcb,hcb + B/D

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 Withering Surface         qcf,qcf + AC
 Negative Gain             When close, hcb,hcb + BD

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 Overkill                  In the air, when close, db,qcf,uf,u,d + AC

-------------------------------------------------------------------------------
 - She has a new HSDM. It's an aerial grab.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand  B    stand  C  stand  D(2)
 crouch A  crouch B    crouch C  crouch D
                       ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Monstrosity ->

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 None

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Montrosity [command]
 Mayhem
 Outrage

 [ "CANCELABLE INTO" MOVES ]

 Mayhem     *
 Decide

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Monstrosity              : overhead

 [ MOVE ATTRIBUTES ]

 Black End                : unblockable
 Gore Fest                : unblockable
 [S/DM] Withering Surface : unblockable
 [S/DM] Negative Gain     : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
================================[ KOF97 TEAM ]=================================
===============================================================================
                           -=( '97 Special Team )=-

===============================================================================
 -=( RYUJI YAMAZAKI )=-                                     -=( KOF97 Team )=-
===============================================================================
 Fighting Style:    Self-made brawling skills
 Birthday:          August 8
 Age:               33
 Birthplace:        Japan
 Blood Type:        A
 Height:            1.92m
 Weight:            96kg
 Hobby:             Collecting knives
 Favorite Food:     Sliced horse meat
 Best Sport:        None
 Prized Things:     Anything that will give him profit
 Dislikes:          Labor

 "You look like a splattered pomegranate, pinhead!"

 ==------------------------------==[ THROWS ]==-----------------------------==
 Strangle Lift            When close, b/f + C
 Throw                    When close, b/f + D

 ==--------------------------==[ COMMAND MOVES ]==--------------------------==
 Stabbing                 f + A

 ==--------------------------==[ SPECIAL MOVES ]==--------------------------==
 Double Return (absorb)   qcf + A
 Double Return (reflect)  qcf + C
 Snake Arm                qcb + A/B/C (can be held, A/B/C hit different places)
 . Snake Trick            While holding a Snake Arm, press D
 Dagger of Judgment       f,d,df + A/C
 Foot Crush               f,d,df + B
 Sand Kick                f,d,df + D
 Sadomazo                 hcf + B/D
 Exploding Headbutt       When close, hcb,f + A/C

 ==------------------------==[ DESPERATION MOVES ]==------------------------==
 Nightmare... and Madness qcf + ABCD
 La Guillotine            qcf,qcf + A/C
 Yondan Drill             When close, hcb,hcb + A/C (press A/C repeatedly)

 ==---------------------==[ SUPER DESPERATION MOVES ]==---------------------==
 La Guillotine            qcf,qcf + AC
 Yondan Drill             When close, hcb,hcb + AC (press A/C repeatedly)

 ==------------------==[ HIDDEN SUPER DESPERATION MOVE ]==------------------==
 ...!!                    When close, hcb,hcb + BD

-------------------------------------------------------------------------------
 - He has a new DM performed with qcf + ABCD.
 - His HSDM is a bloody variation of the Yondan Drill.
-------------------------------------------------------------------------------

 [ CANCELABLE NORMALS ]

 stand  A  stand B  stand  C  stand D(1)
 crouch A  ---      crouch C  ---
                    ---       ---

-------------------------------------------------------------------------------

 [ COMMAND CANCELABILITY ]

 -> Stabbing -> (1st hit / if canceled from a strong normal attack, it becomes 
                 a non-cancelable 1-hit move)

-------------------------------------------------------------------------------

 [ SUPER CANCELABLE MOVES ]

 Dagger of Judgment (1st hit)

-------------------------------------------------------------------------------

 [ MAX MODE CANCELABLE MOVES ]

 Stabbing               [command]
 Double Return (absorb)
 Double Return (reflect)
 Snake Arm
 Dagger of Judgment
 Foot Crush
 Sand Kick

 [ "CANCELABLE INTO" MOVES ]

 Double Return (absorb)  *
 Double Return (reflect) *
 Dagger of Judgment      *
 Foot Crush              *
 Sand Kick               *
 Sadomazo

-------------------------------------------------------------------------------

 [ COMMAND ATTRIBUTES ]

 Stabbing                      : overhead (both hits)

 [ MOVE ATTRIBUTES ]

 Double Return (absorb)        : counter (projectiles) / recovers life
 Double Return (reflect)       : counter (projectiles) / reflects projectiles
 Foot Crush                    : overhead (2nd hit)
 Sand Kick                     : can be canceled into Snake Arm
 Sadomazo                      : counter (high attacks / special moves)
 Exploding Headbutt            : unblockable
 [DM] Nightmare... and Madness : unblockable
 [S/DM] Yondan Drill           : unblockable
 [HSDM] ...!!                  : unblockable

-------------------------------------------------------------------------------

-=-

===============================================================================
 -=( BLUE MARY )=-                                          -=( KOF97 Team )=-
===============================================================================
 Real Nam