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King of Fighters 2002 Short Move List:
VERSION 1.00
-Created, Edited and Compiled by: Psychochronic
(Brettdude in Gamefaqs) of Shoryuken.com
Another form of Psychochronic Literature!
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Last Update: August 6, 2006
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Notes before reading this document:
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1) This document is NOT a list about tiers, combos, or any
advanced tactics. This is a short, non-descriptive movelist
of every character in King of Fighters 2002 for Arcade,
XBOX marketed under King of Fighters 02/03 and imported
for PlayStation 2 and Dreamcast so don't expect anything
answered like "Why is this character is top-tier?" and
"Who is the best team?". If this is not the information
you are looking for, please close this text now.
2a) This document is protected by US Copyright Law, and
the Berne Copyright Convention of 1976. This document
is for private and personal use only--it cannot be reprinted
in part or inwhole or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be
used in any sort of commercial transaction, including selling
it or giving it away as a gift. Although I am...the author in
the majority of the text, please respect the other authors
whose work I have included in this guide.
2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs and Shoryuken. To kinda repeat
point #2a, this guide cannot be referenced, altered, or used
by anybody (including webmasters, publishers and magazine
staff) without my express written permission. This guide is
created and is owned by me, Brett "Psychochronic" Navarro
(aka. "Brettdude" in Gamefaqs) of Shoryuken. Plagarizing is
a crime and is punishable by law.
3) This document is better read on Notepad with the Font
set on "Times New Roman" on Regular setting, Size "10"
and the screen resolution set on 1024x768. Use the Find
feature (Ctrl + F) to find whatever term you're looking for
easy mobility.
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Table of Contents:
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1) Version Changes
2) Legend
^Basics
^Controls
3) Characters
*Each character having the following:
^Personal Information
^Unique Moves (Command Normals)
^Special Moves
^Super Special Moves
^Max Super Special Moves
^MAX2
~Esaka Team:
-Kyo Kusanagi
-Benimaru Nikaido
-Goro Daimon
~Fatal Fury Team:
-Terry Bogard
-Andy Bogard
-Joe Higashi
~Art of Fighting Team:
-Ryo Sakazaki
-Robert Garcia
-Takuma Sakazaki
~Ikari Team:
-Leona
-Ralf
-Clark
~Psycho Soldier Team:
-Athena Asamiya
-Sie Kensou
-Chin Gentsai
~Woman Fighters Team:
-Mai Shiranui
-Yuri Sakazaki
-May Lee
~Korea Team:
-Kim Kaphwan
-Chang Koehan
-Choi Bounge
~Yagami Team:
-Iori Yagami
-Mature
-Vice
~Outlaw Team:
-Ryuji Yamazaki
-Blue Mary
-Billy Kane
~New Faces Team:
-Yashiro Nanakase
-Shermie
-Chris
~K' Team:
-K'
-Maxima
-Whip
~Agent Team:
-Vanessa
-Seth
-Ramon
~Nests Team:
-Kula Diamond
-K9999
-Angel
*Orochi Team:
-Orochi Yashiro
-Orochi Shermie
-Orochi Chris
*Didn't include Geese Howard, Shingo Yabuki, King,
Kusanagi, Goenitz, Riot-Blood Iori and Rugal because
they are banned from tournament play with majority
of them being exclusives to the PS2 and XBOX only .
Only console scrubs rely on boss characters to rack
up cheap victories.
4) Contact
5) Credits
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Version Changes:
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1.00 - August 6, 2006:
Compilated on August 3, 2006 and finished on August
6, 2006.
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Legend:
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Basics:
U = Up
UF = Up-Forward
F = Forward
DF = Down-Forward
D = Down
DB = Down-Back
B = Back
UB = Back
QCF = Quarter-Circle Forward
QCB = Quarter-Circle Back
HCF = Half-Circle Forward
HCB = Half-Circle Backward
P = Punch
LP = Light Punch
SP = Strong Punch
K = Kick
LK = Light Kick
SK = Strong Kick
Controls:
PlayStation 2 Button Mapping:
Square = LP
Triangle = SP
X = LK
Circle = SK
XBOX Button Mapping:
X = LP
Y = SP
A = LK
B = SK
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Characters:
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1) Esaka Team:
-Kyo Kusanagi:
UNIQUE MOVES:
Solar Thunder Axe: F + LK
Way of 88: DF + SK
Abyss of Naraka: D + SP (only in air)
SPECIAL MOVES:
Fire Ball: F, D, DF + P
427 Torment Trigger: HCB + K
R.E.D. Kick: B, D, DB + K
Wicked Chew: QCF + LP
128 Masticate: QCF + LP (during Wicked Chew)
127 Oxidation 1: HCB + LP (during Wicked Chew)
Crescent Moon Flash: HCB +K (during 127 Oxidation 1)
127 Oxidation 2: LP (during 128 Masticate)
125 Rapids of Rage: K (during 128 Masticate or 127
Oxidation 1)
Instantaneous Smash: LP (during Oxidation 1)
Poison Bite 105: QCF + SP
401 Recitation of Sins: HCB + SP (during 401 Recitation
of Sins)
401 Verdict: F + SP (during 401 Recitation of Sins)
Demon Scorcher 100: F, D, DF + SP (during 402 Verdict)
Imrpoved Style 75: QCF + Kx2
SUPER SPECIAL MOVES:
Serpent Wave: QCB, HCF + P (power build possible)
MAX SUPER SPECIAL MOVES:
Serpent Wave: QCB, HCF + LP + SP
MAX2:
Divine Fortress 524: HCBx2 + LP + SP (close only)
-Benimaru Nikaido:
UNIQUE MOVES:
Jacknife Kick: F + LK
Flying Drill: D + SK (only in air)
SPECIAL MOVES:
Cutdown Kick: QCF + K
Tri-Level Recoil Kick: QCF + K (after Cutdown Kick)
Vacuum Pawn: QCB + K
Thundergod Clap: QCF + P (also in air)
Benimaru Colleder: HCB, F + P (close only)
SUPER SPECIAL MOVES:
Lightning Flash Punch: QCFx2 + P
Wind Trick Hurricane: QCBx2 + K
MAX SUPER SPECIAL MOVES:
Lightning Flash Punch: QCFx2 + LP + SP
MAX2:
Lightning Ash Finale: F, DB, DF, B, F + any attack button
-Goro Daimon:
UNIQUE MOVES:
Head Smash: DF + SP
SPECIAL MOVES:
Minelayer: F, D, DF + P
Super Ukemi: QCB + K
Cloud Tosser: HCF + LP
Stomp Throw: HCF + SP
Return to Heaven: HCB, F + P (close only)
Super Cutdown: F, D, DF + K (close only)
Root Remover: QCF + K
Reverse Slam: HCB, F + P
SUPER SPECIAL MOVES:
Heaven to Hell Drop: HCBx2 + P (close only)
Stormy Mountain Root Remover: HCFx2 + K (during Reverse
Slam) then HCF + K (during Root Remover) or F, D, DF +
K (during Stormy Mountain Root Remover)
MAX SUPER SPECIAL MOVES:
Heaven to Hell Drop: HCBx2 + LP + SP (close only)
Stormy Mountain Root Remover: HCFx2 + LK + SK (during
Reverse Slam) then HCF + K (during Root Remover) or F, D,
DF + K (during Stormy Mountain Root Remover)
MAX2:
Windy Woods Volcano: F, D, DF, B, D, DB + LK + SP
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2) Fatal Fury Team:
-Terry Bogard:
UNIQUE MOVES:
Rising Upper: DF + SP
SPECIAL MOVES:
Power Wave: QCF + LP
Round Wave: QCF + SP
Burning Knuckle: QCB+ P
Power Dunk: F, D, DF + K
Rising Tackle: Charge D, U + P
Crack Shoot: QCB + K
SUPER SPECIAL MOVES:
Power Geyser: QCB, DB, F + P
High Angle Geyser: QCFx2 + K
MAX SUPER SPECIAL MOVES:
Power Geyser: QCB, DF, F + LP + SP
MAX2:
Rising Force: QCFx2 + LP + SP
-Andy Bogard:
UNIQUE MOVES:
Uppercut Crush: F + LK
Downward Jab: DF + LP
SPECIAL MOVES:
Slicing Illusion Thurst: DB, F + P
Whirlwind Whack: QCF + P (during Slicing Illusion
Thrust)
Flying Fists: QCB + LP
Furious Flying Fists: QCB + SP
Dragon Blast: F, D, DF + P
Sonic Blast: HCF + K
Wall of Pain: HCF + P (close only)
Shiranui Shadow: QCF + K (only in air)
Shiranui Shadow Downward Jab: K (during Shiranui
Shadow)
Shirnaui Shadow Uppercut Crush: P (during Shiranui
Shadow)
Kick of Drubbing Darkness: B, D, DB + K
SUPER SPECIAL MOVES:
Ultra Disruptor: QCB, HCF + K
Slicing Comet Punch: QCB, HCF + P
MAX SUPER SPECIAL MOVES:
Ultra Disruptor: QCB, DB, F + LK + SK
MAX2:
Shadow Slicing Carnival Disruptor: QCFx2 + LP + SP then
LK + SP + SK
-Joe Higashi:
UNIQUE MOVES:
Low Kick: F + LK
Sliding: DF + LK
SPECIAL MOVES:
Hurricane Upper: HCF + P
Slash Kick: HCF + K
Tiger Kick: F, D, DF + K
Golden Heel: QCB + K
Blast Bash: P rapidly
Exploding Finish: QCF + P (during Blast Bash)
SUPER SPECIAL MOVES:
Screw Upper: QCFx2 + P
Golden Tiger Kick: QCF, UF + K
Explosive Hurricane Tiger Heel: QCF, HCB + P
MAX SUPER SPECIAL MOVES:
Screw Upper: QCFx2 + LP + SP
MAX2:
Approaching Gigantus: QCFx2 + LK + SK
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3) Art of Fighting Team:
-Ryo Sakazaki:
UNIQUE MOVES:
Ice Column Crunch: F + LP
Upper Blocker: F + LK
Lower Blocker: DF + LK
SPECIAL MOVES:
Tiger Flash Bash: QCF + P
Tiger Blast: F, D, DF + P
Shrike Gale: HCB + K
Whiplash Blast: F, B, F + P
Wild Tiger Terminator: QCF + K
SUPER SPECIAL MOVES:
Conquering Crunch: F, HCF + P
Furious Fandango: QCF, HCB + P
MAX SUPER SPECIAL MOVES:
Furious Fandango: QCF, HCB + LP + SP
MAX2:
Conquering Blast: QCFx2 + LP + SP
-Robert Garcia:
UNIQUE MOVES:
Dragon Kick: F + LP
Flying Serpent Punt: B/F + LK
Backhand Bash: B + LP
SPECIAL MOVES:
Dragon Assault: QCF + P
Dragon Fang: F, D, DF + P
Steaming Dragon Crash: QCB + K (only in air)
Spirit Dribble: F, B, F + K
Kyokugen Kick Fest: HCF + K (close only)
SUPER SPECIAL MOVES:
Conquering Crunch: QCB, HCF + P
Furious Fandango: QCF, HCB + P
Dorsal Spike Slash: QCFx2 + K
MAX SUPER SPECIAL MOVES:
Furious Fandango: QCF, HCB+ LP + SP
MAX2:
All Out Furious Fandango: QCF, HCB + LK + SK
-Takuma Sakazaki:
UNIQUE MOVES:
Tile Crumpler: F + LK
SPECIAL MOVES:
Tiger Flash Bash: QCF + P
Shrike Gale: HCB + K
Wild Tiger Chiseler: QCB + P
Ultimate Conquering Crunch: F, HCF + P
SUPER SPECIAL MOVES:
Furious Fandango: QCF, HCB + P
True Demon God Attack: QCFx2 + P (close only)
MAX SUPER SPECIAL MOVES:
Furious Fandango: QCF, HCB + LP + SP
MAX2:
Deadly Tiger Pride: B, F, D, DF + LP + SP
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4) Ikari Team:
-Leona:
UNIQUE MOVES:
Strike Arch: B/F + LK
Awakening: U, D, U, D, U, D + K (uses half of life energy)
SPECIAL MOVES:
Moon Slasher: Charge D, U + P
Baltic Launcher: Charge B, F + P
X-Calibur: QCB + P (only in air)
Ground Sabre: Charge B, F + K
Gliding Buster: F + SK (during SK Ground Sabre)
Earring Explosive 1: QCB + K
Earring Explosive 2 "Heart Attack": B, D, DB + K (enter
command again to detonate)
SUPER SPECIAL MOVES:
V-Slasher: QCF, HCB + P (only in air)
Rebel Spark: QCB, HCF + K (only before Awakening)
MAX SUPER SPECIAL MOVES:
V- Slasher: QCF, HCB + LP + SP
MAX2:
Rebel Spark: QCB, HCF + LK + SK (only before Awakening)
-Ralf:
UNIQUE MOVES:
None...
SPECIAL MOVES:
Gatling Attack: Charge B, F + P
Super Argentine Backbreaker: HCF + K (close only)
Terrestrial Dive Bomber Bop: Charge D, U + P
Aerial Dive Bomber Bop: QCF + P (in air)
Vulcan Punch: P rapidly
Ralf Kick: HCB + LK
Ralf Tackle: HCB + SK
Galactica Phantom: QCFx2 + P
SUPER SPECIAL MOVES:
Vicious Vulcan Punch: QCF, HCB + P
Bareback Vulcan Punch: QCB, HCF + K
MAX SUPER SPECIAL MOVES:
Vicious Vulcan Punch: QCF, HCB + LP + SP
MAX2:
Bareback Galactica Phantom: QCB, HCF, QCF + LP + SK
-Clark:
UNIQUE MOVES:
Stomping: F + LK
SPECIAL MOVES:
Super Argentine Backbreaker: HCF + K (close only)
Napalm Stretch: F, D, DF + P
Frankensteiner: F, D, DF + K (close only)
Shining Wizard: HCB + P
Mount Tackle: HCF+ P
Rolling Cradle: Dx2 + K (during Mount Tackle)
Clark Lift: Dx2 + LP (during Mount Tackle)
Reverse DDT: Dx2 + SP (during Mount Tackle)
Flashing Elbow: QCF + P (after Super Argentine Backbreaker,
Napalm Stretch, Frankensteiner, Shining Wizard, Mount
Tackle, Rolling Cradle, Clark Lift, Reverse DDT or Flashing
Elbow)
SUPER SPECIAL MOVES:
Ultra Argentine Backbreaker: HCBx2 + P (close only)
Running Three: HCFx2 + K
MAX SUPER SPECIAL MOVES:
Ultra Argentine Backbreaker: HCBx2 + LP + SP (close only)
MAX2:
Running Pirates: HCFx2 + LK + SK
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5) Psycho Soldier Team:
-Athena Asamiya:
UNIQUE MOVES:
Vital Fluids Flux: F + LK
Pheonix Bomb: D + LK (only in air)
SPECIAL MOVES:
Psycho Ball Attack: QCB + P
Psycho Sword: F, D, DF + P (also in air)
Psycho Reflector: QCB + LK
Psychic Teleport: QCF + K
Phoenix Arrow: QCB + K (only in air)
SUPER SPECIAL MOVES:
Shining Crystal Bit: HCBx2 + P (also in air, LP + LK + SP +
SK to cancel)
Crystal Shoot: QCB + P (during Shining Crystal Bit, also
in air, power build possible)
Pheonix Fang Arrow: QCBx2 + K (only in air)
MAX SUPER SPECIAL MOVES:
Shining Crystal Bit: HCBx2 + LP + SP (also in air)
Crystal Shoot: QCB + P (during Shining Crystal Bit, also
in air, power build possible)
Psychic 9: HCB, F + LP + SP then LP, LK, SP, LP, LK, SP,
SK
Fire Sword Finish: QCB + K (during Psychic 9)
Psychic Sowrd Finish: F, D, DF + P (during Psychic 9)
Sailor Finish: QCF + P (during Psychic 9)
MAX2:
Psycho Medley: QCF + LP + LK + SP + SK then SK, SP,
LK, SK, SP, LK, SK, SP, LK, LP
Peach-Colored Crashing Finish: QCF + LK + SP (during
Psycho Medley)
Healing Athena Finish: QCF + LP + LK (during Psycho
Medley)
-Sie Kensou:
UNIQUE MOVES:
Tiger Talons: F + LP
Whiplash Gate: F + LK
SPECIAL MOVES:
Super Sphere: QB + P
Earth Dragon Fang: HCF + LP
Ether Dragon Fang: HCF + SP
Dragon Talon Attack: QCB + P (only in air)
Dragon Skull Buster: B, D, DB + K
Boring Projectile: QCF + K
SUPER SPECIAL MOVES:
Holy Serpent Kick: QCF, HCB + LK
Holy Serpent Breakdance: QCF, HCB + SK
Respectful Chinese Dumpling: QCBx2 + P
MAX SUPER SPECIAL MOVES:
Ascetic Outburst: QCFx2 + LP + SP (close only)
MAX2:
Eye of The Awakening Dragon: QCFx2 + LK + SK
-Chin Gentsai:
UNIQUE MOVES:
Toxic Gourd Attack: F + LP
SPECIAL MOVES:
Gourd Blast: QCB + P
Moon Madness: Dx2 + K
Serpent Advesary: U + LK (during Moon Madness)
Cap Can Can: U + SK (during Moon Madness)
Spinning Sky Strike: F + K (during Moon Madness,
with a stock of 1 or more Goblet Gouges)
Reverential Evisceration: LP + LK + SP + SK (during
Moon Madness)
Goblet Gouge: B, D, DB + P
Spinning Sky Strike: HCF + K (with a stock of 1 or
more Goblet Gouges)
Weeping Willow Lotus: F, D, DF + P (with a stock of
1 or more Goblet Gouges)
Volcano Maw: QCF + P (with a stock of 1 or more Goblet
Gouges)
Infernon Summons-Imporved: F, D, DF + K (with a stock
of 3 or more Goblet Gouges)
SUPER SPECIAL MOVES:
Brimstone Blast: QCFx2 + P
Inferno Summons: QCF, HCB + P
MAX SUPER SPECIAL MOVES:
Brimstone Blast: QCFx2 + LP + SP
MAX2:
Firewater Fandango: QCFx2 + LK + SK
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6) Woman Fighters Team:
-Mai Shiranui:
UNIQUE MOVES:
Red Crane Strut: DF + LK
Swallow Saturnalia: F + LK
Mammoth Windmill Drop: D + LP (only in air)
Floating Feathers: D + LK (only in air)
Puny Plum Punt: D + SK (only in air)
SPECIAL MOVES:
Dragon Flame Romp: QCB + P
Nocturnal Plower: QCB + K
Folding Fan Fandango: QCF + P
Deadly Ninja Bees: HCF + K
Flying Squirrel Furiante: Charge D, U + P then QCB + P
or QCB + P (only in air)
Triangle Bounce: P (after Flying Squirrel Furiante)
Floating Feathers: D + K (after Traingle Bounce)
Puny Plum Punt: D + P (after Traingle Bounce)
Peach Blossom Pounce: D + SK (after Triangle Bounce)
SUPER SPECIAL MOVES:
Blossom Storm: QCFx2 + P
Super Deadly Ninja Bees: QCB, HCF + K
MAX SUPER SPECIAL MOVES:
Super Deadly Ninja Bees: QCB, HCF + LK + SK
MAX2:
Shiranui Fox 0'9 Tails: SK, LK, SPx2, U
-Yuri Sakazaki:
UNIQUE MOVES:
Swallow Rings: F + LP
Piercing Swallow: DF + LK
Rising Swallow: DF + SK
SPECIAL MOVES:
Tiger Flash Blast "Conquering Crunch": QCF + P by
keeping button (pressed shift to Conquering Crunch)
Thunderbolt Blast: QCF + K (only in air)
Crushing Wave: QCB + P
Yuri's Super Upper (SC): F, D, DF + P
Reverse Super Upper "Extra Attack": F, D, DF + SP
(after SP Yuri's Super Upper)
Hundred Blows: HCB + K
SUPER SPECIAL MOVES:
Rising Pheonix Kick: QCF, HCB + K
MAX SUPER SPECIAL MOVES:
Hardcore Super Upper: QCFx2 + LK + SK
MAX2:
Rising Pheonix Kick of Impalement: F, B, HCB + LK + SK
-May Lee:
UNIQUE MOVES:
Metamorphosis "Standard to Hero": LP + LK + SP
Hero's Welcome (Hero): F + LP
Sliding (Hero): DF + LK
SPECIAL MOVES:
Lightning Needle (Standard): QCF + K
Spinning Edge (Standard): K (during Lightning Needle)
Approaching Beetle (Standard): K (during Spinning Edge)
Dinosaur's Footprint (Standard): D + K (during Spinning
Edge or Approaching Beetle)
Swordfish (Standard): DF + K (during Spinning Edge or
Approaching Beetle)
Blazing Intercept (Standard): B + K (during Spinning
Edge or Approaching Beetle)
Into The Sky (Standard): U + K (during Spinning Edge
or Approaching Beetle)
Surprise Air (Standard): UF + K (during Spinning Edge
or Approaching Beetle)
Surprise Air Finish: D + K (during Surprise Air)
Blazing Intercept: HCB + K
Full Swing Chop (Hero): QCF + P
May Lee Chop (Hero): QCB + P
Shining Thunder Blow (Hero): QCF + K
May Lee Break (Hero): HCB, F + P (close only)
SUPER SPECIAL MOVES:
Heavenly Tinkle Bells (Standard): QCBx2 + K
Dynamic May Lee (Hero): QCFx2 + P (only in air)
MAX SUPER SPECIAL MOVES:
Irascible Frog (Standard): LP + SP, LK + SK, LP + LK + SP
May's Finisher (Hero): QCFx2 + LP + SP
MAX2:
Key of Victory: F, LK, SP, F, SP
------------------------------------------------------------------------------
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7) Korea Team:
-Kim Kaphwan:
UNIQUE MOVES:
Screw Dropper: F + LK
SPECIAL MOVES:
Swooper Kick: QCF + K (only in air)
Rebounding Kick: SK (during the last hit of Swooper Kick)
Crescent Moon Slicer: QCB + K
Legs of Conquest: Dx2 + K
Flying Swallow Slicer: Charge D, U + K
Extra Attack: D + SK (during SK Flying Swallow Slicer)
Triple Combo Attack: QCB + P (can be repeated three times)
Triple Attack 1: UF + K (during Triple Combo Attack)
Triple Attack 2: D + K (during Triple Attack 1)
SUPER SPECIAL MOVES:
Pheonix Kick: QCB, DB, F + K
Pheonix Heaven Kick: QCFx2 + K
MAX SUPER SPECIAL MOVES:
Aerial Pheonix Kick: QCB, DB, F + LK + SK (only in air)
MAX2:
Point-Blank Pheonix Kick: QCB, DB, F + LP + LK + SP + SK
-Chang Koehan:
UNIQUE MOVES:
Hit and Run: DF + LP
SPECIAL MOVES:
Major Sphere Swing: P rapidly (LP + LK + SP + SK to cancel)
Breaker Ball: Charge B, F + P
Bamming Drum: HCF + K
Mass Destruction Toss: HCB, F + P (close only)
Legs of Conquest: Dx2 + K
SUPER SPECIAL MOVES:
Wild Ball: QCF, HCB + P
Sphere of Supremacy: QCFx2 + P
Deadly Drubbing Sphere: QCFx2 + K
MAX SUPER SPECIAL MOVES:
Sphere of Supremacy: QCFx2 + LP + SP
MAX2:
World of Pain: LK, LP, DF, SP, LP
-Choi Bounge:
UNIQUE MOVES:
Slasher Kick: B/F + LK
SPECIAL MOVES:
Tornado Slicer: Charge D, U + P
Spatial Seperator: Charge D, U + K rapidly then any
direction + P which can be repeated three times)
Whirlwind Monkey Slash: Charge B, F + P then any
direction + P which can be repeated three times)
Swooper Kick: QCF + K (only in air)
Tragic Monkey Trounce: F, D, DF + K
Twisting Flight Monkey Trounce: B, D, DB + P
Flying Monkey Ambush: P (during Twisting Flight Monkey
Trounce)
SUPER SPECIAL MOVES:
True! Slicing Cyclone Slash: HCBx2 + P
Pheonix Talons: QCF, HCB + K
MAX SUPER SPECIAL MOVES:
Pheonix Talons: QCF, HCB + LK + SK
MAX2:
Fatal Evisceration: HCFx2 + LP + SP (only in air)
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8) Yagami Team:
-Iori Yagami:
UNIQUE MOVES:
Dream Manipulator: F + LP then LP
Reaper Rumbler: F + LK
100 Slashes: B + LK (only in air)
SPECIAL MOVES:
Fire Ball: F, D, DF + P
Exorcism: QCF + P
Blue Blossom: QCB + P (can be repeated three times)
Winds of Waste: HCB, F + P
Crescent Moon Crunch: HCB + K
SUPER SPECIAL MOVES:
Rage of 8 Maidens: QCF, HCB + P
Bloom of The Wolf: QCFx2 + LP + SP (after Rage of The 8
Maidens)
MAX SUPER SPECIAL MOVES:
Rage of 8 Maidens: QCF, HCB + LP + SP
MAX2:
Unwielding Brimstone Bash: QCB, HCF, B, F + LP + SP
-Mature:
UNIQUE MOVES:
None...
SPECIAL MOVES:
Despair: QCF + P
Scarilege: F, D, DF + P
Death Row: QCB + P (can be repeated three times)
Metal Massacre: B, D, DB + K
Decide: HCF + K
Ebony Tears: QCF, HCB + P
SUPER SPECIAL MOVES:
Nocturnal Lights: QCFx2 + P
Heaven's Gate: QCB, HCF + K
MAX SUPER SPECIAL MOVES:
Nocturnal Lights: QCFx2 + LP + SP
Heaven's Gate: QCB, HCF + LK + SK
MAX2:
Ecstacy BIG: F, SK, SP, LK, F
-Vice:
UNIQUE MOVES:
Monstrosity: F + LP
SPECIAL MOVES:
Gore Fest: HCB, F + P (close only)
Decide: HCF + K
Blackened: HCF + P (close only)
Mayhem: QCB + P
Misanthrope: QCF + P (during Mayhem or Blackened)
Outrage: QCB + K
Raving: QCB + K (only in air)
SUPER SPECIAL MOVES:
Withering Surface: QCFx2 + P
Negative Gain: HCBx2 + K (close only)
MAX SUPER SPECIAL MOVES:
Withering Surface: QCFx2 + LP + SP
Negative Gain: HCBx2 + LK + SK (close only)
MAX2:
Overkill: DB, QCF, UF, U, D + LP + SP (only in air, near
oppenent)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
9) Outlaw Team:
-Ryuji Yamazaki:
UNIQUE MOVES:
Sudden Stab: F + LP
SPECIAL MOVES:
Sado-Mason: HCF + K
Upper Serpent: QCB + LP (power possible, SK to cancel)
Mid-Section Serpent: QCB + LK (power possible, SK to
cancel)
Lower Serpent: QCB + SP (power possible, SK to cancel)
Double Return: QCF + P
Might Chill: F, D, DF + LK
Sand Sweeper: F, D, DF + SK
Bombshell Bada-Bing: F, HCF + P
Judgment of The 7-Headed Serpent: F, D, DF + P
SUPER SPECIAL MOVES:
Guillotine: QCFx2 + P
Driller: HCBx2 + P
Nightmare, Freak-Out Fist: QCF + LP + LK + SP + SK
MAX SUPER SPECIAL MOVES:
Guillotine: QCFx2 + LP + SP
Driller: HCBx2 + LP + SP
MAX2:
II: HCBx2 + LK + SK (close only)
-Blue Mary:
UNIQUE MOVES:
Hammer Arch: B/F + LP
Double Rolling: B/F + LK
SPECIAL MOVES:
Spin Fall: QCF + P
M. Spider: QCF + P (after Spin Fall)
Straight Slicer: Charge B, F + K
Club Crunch: QCF + K (after Straight Slicer)
Vertical Arrow: F, D, DF + K
M. Snatcher: F, D, DF + K (after Vertical Arrow)
M. Reverse Face Lock: HCB + LK
M. Head Buster: HCB + SK
Real Counter: QCB + P
Real Backdrop: QCF + P (after Real Counter)
SUPER SPECIAL MOVES:
M. Dynamite Swing: LPx2, F, LK, SP
M. Splash Rose: QCF, HCB + P
MAX SUPER SPECIAL MOVES:
M. Dynamite Swing: LPx2, B, LK, SP
MAX2:
M. Typhoon: DB, QCF, UF, U, D + LK + SK
-Billy Kane:
UNIQUE MOVES:
Major Spin Kick: F + LP
Pole Vault Kick: F + LK
SPECIAL MOVES:
Soaring Crackdown Cane: F, D, DF + K
Mid-Section Club Cruncher: HCF + P
Flaming Cudgel Cruncher: QCF + P (during Mid-Section
Cudgel Cruncher)
Whirlwind Cudgel (SC): LP rapidly
Dropping Sparrow: QCB + P
Homing Fire Dragon Cane: QCB + LK
Homing Water Dragon Cane: QCB + SK
SUPER SPECIAL MOVES:
Mighty Whirlwind: QCFx2 + P
Super Fire Wheel: QCF, HCB + P
MAX SUPER SPECIAL MOVES:
Mighty Whirlwind: QCFx2 + LP + SP
MAX2:
Liar Elemental: QCB, HCF + LK + SK
------------------------------------------------------------------------------
------------------------------------------------------------------------------
10) New Faces Team:
-Yashiro Nanakase:
UNIQUE MOVES:
Regret Bash: F + LP
Sidestep Kick: F + LK
SPECIAL MOVES:
Upper Duel: F, D, DF + P
Jet Counter: HCF + P
Steel Jet Counter: QCF + P (during Jet Counter, only the
same button)
Sledgehammer: QCB + K
SUPER SPECIAL MOVES:
Final Impact: QCFx2 + P (power build possible)
MAX SUPER SPECIAL MOVES:
Final Impact: QCFx2 + LP + SP (power build possible)
MAX2:
ERROR "code **2002**: QCB, HCF + LK + SK
-Shermie:
UNIQUE MOVES:
New Exploding Suplex: F + LP
Shermie's Stand: F + LK
Action Evasion: LP + LK + SP
SPECIAL MOVES:
Shermie Clutch: F, D, DF + K
Shermie Spiral: HCF + P (close only)
Shermie Whip: QCB + P
Cutey Shermie: QCF + K (after Shermie Clutch, Shermie
Spiral or Shermie Whip)
Diamond Bust: HCF + K
Axle Spin Kick: QCB + K
D Cuppitude: HCB, F + P
SUPER SPECIAL MOVES:
Shermie Flash: HCBx2 + P
Shermie Carnival: HCFx2 + P
MAX SUPER SPECIAL MOVES:
Shermie Flash: HCBx2 + LP + SP
Shermie Carnival: HCFx2 + LP + SP
MAX2:
Lightning Leg Lariat: QCFx2 + LK + SK
-Chris:
UNIQUE MOVES:
Spinning Array: F + LP
Reverse Anchor Kick: F + LK
Carry-Off Kick: DF + LK
SPECIAL MOVES:
Direction Change: F, D, DF + P
Hunting Air: F, D, DF+ K
Slide Touch: QCF + P
Scramble Dash: QCF + K
Sliding Dancer Thrust: HCB+ P
Shooting Dancer Step: HCB + K
Glider Stomp: QCF +K (only in air)
Leading High: F, SK, LK
Leading Low: D, SK, LK
SUPER SPECIAL MOVES:
Chain Slide Touch: QCFx2 + P
Twister Drive: QCB + K
MAX SUPER SPECIAL MOVES:
Chain Slide Touch: QCFx2 + LP + SP
Twister Drive: QCB + LK + SK
MAX2:
Chris' Flames of Fate: HCBx2 + LP + SP
------------------------------------------------------------------------------
------------------------------------------------------------------------------
11) K' Team:
-K':
UNIQUE MOVES:
An Inch: F + LP
Knee Assualt: F + LK
SPECIAL MOVES:
Iron Trigger: QCF + P
Second Shoot: F + LK (during Iron Trigger)
Second Shell: F + SK (during Iron Trigger)
Blackout: B + K (during Iron Trigger)
Crow Bites: F, D, DF + P
Extra Attack: F + K (during SP Crow Bites)
Minutes Spike: QCB + K (also in air)
Narrow Spike: QCB + K (during Ground Minutes Spike)
SUPER SPECIAL MOVES:
Chain Drive: QCF, HCB + P
Heat Drive: QCFx2 + P (power build possible)
MAX SUPER SPECIAL MOVES:
Chain Drive: QCF, HCB + LP + SP
MAX2:
Crimson Star Road: QCB, SP, LP
-Maxima:
UNIQUE MOVES:
Mongolian: F + LP
M-9 Maxima Missile "Prototype": DF + SP
SPECIAL MOVES:
M-4 Vapor Cannon: QCB + P
M-19 Blitz Cannon: F, D, DF + K
M-11 Dangerous Arch: HCF + K (close only)
System 1-2: Maxima Scramble: QCF + P
Double Bomber: QCF + P (during Maxima Scramble)
Bull Dog Press: QCF + P (during Double Bomber)
System 3: Maxima Lift: HCB + K
Centaur Press: B/F + K (during Maxima Lift)
SUPER SPECIAL MOVES:
Maxima Revenger: HCBx2 + K (close only)
Bunker Buster: QCFx2 + P
M2 Maxima Beam: F, HCF + P
MAX SUPER SPECIAL MOVES:
Maxima Revenger: HCBx2 + LK + SK (close only)
-Whip:
UNIQUE MOVES:
Whip Shot: F + LP (can be repeated five times)
SPECIAL MOVES:
Boomerang Shot "Code: SC": HCF + P
Hook Shot: "Code: Zephyr": QCB + P (only in air)
Assassin Strike "Code: BB": F, D, DF + any attack button
Desert Eagle: B, D, DB + P
Strength Shot Type-A "Code: Prevail": HCB + LP (power
build possible)
Strength Shot Type-B "Code: Force": HCB + LK (power
build possible)
Strength Shot Type-C "Code: Victory": HCB + SP (power
build possible)
Strength Shot Type-D "Code: Rain": SK (during Strength
Shot 1, 2 or 3)
SUPER SPECIAL MOVES:
Sonic Slaughter "Code: KW": QCB, HCF + P
MAX SUPER SPECIAL MOVES:
Sonic Slaughter "Code: KW": QCB, HCF + LP + SP
MAX2:
Super Blackhawk: B, LK, SP, B, SP
------------------------------------------------------------------------------
------------------------------------------------------------------------------
12) Agent Team:
-Vanessa:
UNIQUE MOVES:
One-Two Puncher: F + LP
Sliding Puncher: DF + LK
SPECIAL MOVES:
Machine Gun Puncher: HCF + P rapidly
Dash Puncher: Charge B, F + P or F + P (after Puncher
Weaving)
Forward Puncher Vision: QCF + K or F + P (after Puncher
Weaving)
Backward Puncher Vision: QCB + K or F + P (after Puncher
Weaving)
Puncher Weaving: QCB + P then B + P (during Puncher
Vision move)
Puncher Upper: F + LP (during Puncher Vision move)
Puncher Straight: F + SP (during Puncher Vision move)
Paring Puncher: F, D, DF + SP or B + P (during
Puncher Weaving)
Forbidden Eagle: F, D, DF + LP
SUPER SPECIAL MOVES:
Crazy Puncher: QCB, HCF + P
Champion Puncher: QCFx2 + P (close only)
MAX SUPER SPECIAL MOVES:
Crazy Puncher: QCB, HCF + LP + SP
MAX2:
Gaia Gear: HCF + LP + SP
-Seth:
UNIQUE MOVES:
Tackle: F + LP
Liftoff Kick: F + LK
Backblow: B + LP
Sobat: B + LK
Sliding Kick: DF + LK
SPECIAL MOVES:
Falling Moon: QCF + LK (only in air)
Dark Moon: QCF + SK (only in air)
Rising Sun: QCF + P
Torso Crusher: HCF + K
Tripper: Dx2 + P
Bow Moon: HCB + K
Arrow Moon: F + K (during Bow Moon)
Bowstring Moon: D + K (during Bow Moon)
SUPER SPECIAL MOVES:
Two-Fisted Sun: QCFx2 + P
Drifting Moon: QCF, HCB + K
MAX SUPER SPECIAL MOVES:
7 Flash Torso Bomb: QCF, HCB + LP + SP
MAX2:
Wild Monsoon Chrysanthemum: F, HCF + LP + SP
-Ramon:
UNIQUE MOVES:
Stealth Drop Kick: DF + LK
SPECIAL MOVES:
Tiger Neck Chancellery: HCF + P (close only)
Rolling Sobat: F, D, DF + K
Flying Body Attack: F, D, DF + K (during Rolling Sobat)
Set-It-Off Smack: Dx2 + P (during Flying Body Attack)
Feint Step: HCB + P (maintain continuing to depress
buttons)
Somersault Added Action: HCF + K (LP + LK + SP to
cancel during dash)
Tiger Lord: B, D, DB + K
Feint Dash: LP + LK + SP (during Tiger Lord dash)
Close Chop: SK (after Tiger Lord against screen side)
Force of Will: QCB + K then QCF + LP (after Force of Will
against screen side)
Bird of Paradise: Dx2, LP, SP
SUPER SPECIAL MOVES:
Tiger Spin: HCBx2 + P (close only)
El Diablo Amarillo Ramon: QCB, HCF + K
Savage Fire Cat: QCB, HCF + K
MAX SUPER SPECIAL MOVES:
Tiger Spin: HCBx2 + LP + SP (close only)
MAX2:
Hypnotic Tiger: QCB, HCF + LP + SP
------------------------------------------------------------------------------
------------------------------------------------------------------------------
13) NESTS Team:
-Kula Diamond:
UNIQUE MOVES:
An Inch: F + LP
Slider Shoot: DF + LK
Critical Ice: DF + SP
SPECIAL MOVES:
Diamond Breath: QCF + P
Crow Bites (SC): F, D, DF + P
Counter Shell: QCB + P
Ray Spin: QCB + K
Stand (SC): F + LK (during Ray Spin)
Sit (SC): F + SK (during Ray Spin)
SUPER SPECIAL MOVES:
Diamond Edge: QCFx2 + P
MAX SUPER SPECIAL MOVES:
La Cachola: QCFx2 + LK + SK
Freeze Execution: HCBx2 + LP + SP
MAX2:
Freeze Compression: LP + SP, LK + SK, LP + LK + SP
-K9999:
UNIQUE MOVES:
Shut Up!: F + LP
SPECIAL MOVES:
Get Out of My Sight!: QCF + P
Split: F, D, DF + P
Shatter!: QCB + K
SUPER SPECIAL MOVES:
Moon...: DB, HCB, DF + P
You Get Lost Too!: DB, HCB, DF + K
MAX SUPER SPECIAL MOVES:
Power...Losing Control!...Yah!: D, F, DF + LP + LK + SP + SK
MAX2:
This is Like...!!: F, B, F, B, F, B, F, B (only in air)
-Angel:
UNIQUE MOVES:
Senseless Chatter: F + LK
At The Wasteland: D + SK (only in air)
SPECIAL MOVES:
Red Sky of Vaponesia: HCB + K
Mad Murder Roulette: B, D, DB + K
UNCHAINED CIRCLE MOVES:
Formalist Blue: DF + LK
Citizen of The World: DF + SK
Senseless Fists: B, F + K
Reppun Kamui: QCB + P
Beyond The Flames: HCF + K
UNCHAINED LINKING METHODS:
Bye-Bye Rogue "1": U + P (6->1->2)
Important Syomptom "2": D + K (1->2->3)
Buggy and Coffin "3": F + P (2->3->4)
Shelter from The Storm "4": U + K (3->4->5)
A Train to See Cherry Blossoms "5": D + P (4->5->6)
With a Lamp for The Pathway "6": F + K (5->6->1)
SPECIAL CIRCLE MOVES:
Omar Gatokey: B/F + LP + LK + SP
UNCHAINED FINISHES:
Crown Under The Sky: Fx2 + LP
State of Heat Haze: Fx2 + K
Full Moon Evening: Fx2 + SP
Cosmic Futen Swing: QCF + LP
Lost Homeland: QCF + SP
Beyond The Flames: HCF + K
SUPER SPECIAL MOVES:
Loyalty Test for The Liberalists: B, F, D, DF + P (during
Unchained Circle)
MAX SUPER SPECIAL MOVES:
Wind's Fairground (Ground Hit): B, F, D, DF + LK + SK
Blue Monday Parade (Aerial Hit): B, F, D, DF + LK + SK
Loyalty Test for The Liberalists: B, F, D, DF + LP + SP
(during Unchained Circle)
MAX2:
Survivors' Banquet: LP + SP + SK (during Blue Monday
Parade activation)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
14) Orochi Team:
-Orochi Yashiro:
UNIQUE MOVES:
Saku: F + LP
Bu: F + LK
SPECIAL MOVES:
Burning Earth: HCF + P (close only)
Crying Earth: HCB, F + P (close only)
Silent Earth (SC): HCF + K
Shaking Earth: QCB + P
SUPER SPECIAL MOVES:
Fall from Heaven to The Darkness: HCBx2 + P (close only)
Restless Earth: QCFx2 + K
MAX SUPER SPECIAL MOVES:
Fall from Heaven to The Darkness: HCBx2 + LP + SP (close
only)
Restless Earth: QCFx2 + LK + SK
MAX2:
Armageddon: LK, SK, LP, LP + LK + SP
-Orochi Shermie:
UNIQUE MOVES:
Light Comet: F + LK
SPECIAL MOVES:
Whip of The Unleashed Wave: QCB + P
Dance of Reality (SC): QCB + K
Moonless Thunderstorm: HCF + any attack button
Cane of The Lightning God: QCF + K (only in air)
SUPER SPECIAL MOVES:
Destiny, Illusion, Earnestness: QCFx2 + K
Dark Age Lightning Punch: QCFx2 + P
MAX SUPER SPECIAL MOVES:
Destiny, Illusion, Earnestness: QCFx2 + LK + SK
Dark Age Lightning Punch: QCFx2 + LP + SP
MAX2:
Arrow of Fate: LK, LP, B, LP, any attack button
-Orochi Chris:
UNIQUE MOVES:
Usless Axe: F + LP
Doomed Demon: F + LK
Amputation: DF + LK
SPECIAL MOVES:
Flames in Need of The Moon (SC): F, D, DF + P
Flames in Need of a Sun: QCF + P
The Mirrors, Banquishing Flames: QCB + P
Flames that Bite The Lion (SC): HCF + K (close only)
SUPER SPECIAL MOVES:
Serpent of The Dark Ages: QCB, HCF + P (power build
possible)
MAX SUPER SPECIAL MOVES:
Serpent of The Dark Ages: QCB, HCF + LP + SP (power
build possible)
MAX2:
Crystalis-Cracking Wave: SK, SP, D, SP, SK
------------------------------------------------------------------------------
Contact:
------------------------------------------------------------------------------
Contact me! Here are the following e-mails and internet
forums you can find me at:
E-Mails:
MSN Messenger/Hotmail: b_unit905@hotmail.com
Yahoo!: psychochronic2004@yahoo.ca
Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic
MIRC (channels on EFnet):
#Capcom (The main channel for Shoryuken.com)
#Gamecombos (The main channel for Gamecombos.com)
#Srkgd (The General Discussion part of Shoryuken.com)
#Srklive (The XBOX Live part of Shoryuken.com)
My Fighting Game Site:
www.geocities.com/psychochronic2004
------------------------------------------------------------------------------
Credits:
------------------------------------------------------------------------------
Props to those who made this guide possible:
Me for personally writing down the movelist from each
character on the pause menu of the game. My hands
hurt like hell but I'll still write more FAQs. This game
may be dead but support the fighting game community
and their franchises by participating in tournament
events around your area.
Copyright (c) Brett Navarro 2005-2007