From: "Sal Mazzurco" <sloach@hotmail.com>
Date: Sun, 19 Apr 1998 12:00:27 PDT

Thunder - Fighter's Storm

Kyo Guide V 0 . 1
       		By TweeKer

How To Reach Me
	If you have comments, suggestions, combos, or hate mail contact me at 
Sloach@hotmail.com or on ICQ with number 10666138.  

Introduction

Thunder is the newest 3-D fighter from Atari.  I don't know if any of 
you were big Mace fans, but I wasn't.  Thunder isn't much better ( At 
this point atleast, it's only 50% complete).  The game looks like it has 
potential, but it lacks a sturdy combo system and character variety.  
One good thing is that Atari strechted the usual super meter and instead 
of level 3 the meter now goes up to level 5.

What's New

This game has a new counter system, one that seems to be mastered by the 
last two opponents you face who seem to counter 99% of the time.  You 
just press weak punch and weak kick at the same time and your character 
will counter.  The timing on the counters seems strange to me though, I 
like Tekken style counters much more.  One good thing this game has is 
supers.  It is the only game besides Street Figher EX to have supers in 
a 3-D environment.  One other addition is a side step.  You sidestep by 
tapping forwards twice.  The sidestep control seems a little weak to me 
in this game.  The last thing added in this game ( Though as of now it 
is only available to two characters) is a hyper mode in which your 
character's super meter vanishes and while it is gone you can do one 
really big super.  

Kyo's Character Profile

Kyo is like no other character ever created.  He is unique and has no 
resemblence to any character from any other game.  His fighting style is 
all his own.  YEAH RIGHT!!!!!  He is basically your Ken/Ryu type 
character.  Even the name is ripped off of Ken-Ryu.  He has a super 
fireball, uppercut, and a rising combo super similar to Allen's from 
Street Fighter EX + Alpha.  

On With The Moves

Key

WP - Weak Punch
MP - Medium Punch
FP - Fierce Punch
WK - Weak Kick
MK - Medium Kick ( Also a terrible fighting game, he he he)
FK - Fierce Kick

D - Down
B- Back
U- Up
F - Forward

Normal Moves
Ground Spark - D, DF, F+WP
Wide Fireball ( Cannot Be Sidestepped ) - D, DF, F + MP
Tall Fireball ( Cannot be jumped over ) - D, DF, F + FP
Uppercut - F, D, DF, F + Any Punch
Rushing Arm - D, DB, B + Any Punch ( He charges opponent with an 
energy-charged arm outstretched ) 
Rush Combo - F + MP, MK, FK ( After the MK you can two in one into a 
super )

Super Moves
D, DF, F, D, DF, F + Any Punch - Super Ground Fireball
D, DB, B, D, DB, B + Any Punch - Super Uppercut
D, DB, B, D, DB, B + Any Kick - Rising Combo

Hyper Mode
Activate - FP + FK ( This move is supposed to take up two levels, but in 
the early version it works even if you only have one )
Once Activated 
	SUPER Fireball - D, DF, F, D, DF, F + Any Punch ( Kyo shoots a tall, 
wide fireball that hits up to 10 times )

Combos
	The combo system is this game is very weak and the game lacks good 
chain combos, however there is still some combos that are fun to do.

Normal Combos
Jump in with FK, WP, WP, WP, F + MP, MK, FK
	This combo is a jumpkick followed by three standing jabs, and then the 
Rush Combo

Jump in with FK, WP, WP, FP, Two in one into a Fierce Fireball
	Self explanatory.  This combo is difficult to get all the hits to 
connect and does little damage, I don't recommend it.

Jump in with FK, WP, Ducking WP, two in one into Fierce Uppercut
	Self Explanatory.  Use the Down from the Ducking WP as part of your 
uppercut motion.

Combos With Supers
Jump in with FK, WP, WP, WP, Ducking FK, Two in one into Rising Combo
	A jumpkick, three jabs, a trip kick, and as they fall from the trip 
kick the get sucked into the Rising Combo.

Jump in with FK, WP, WP, WP, F + MP, MK, two in one into Rising Combo
	Jumpkick, three jabs, the first two hits of the Rush Combo, then a 
Rising Combo.  OUCH!

Hyper Combo
Activate Hyper Mode, Jump in with FK, WP, WP, WP, F + MP, MK, Two in one 
into SUPER Fireball
	This one is fun, but if you are hit while in Hyper Mode, you lose the 
ability to use the Fireball, so it is hard to pull this combo off.

Final Notes
	If you would like to be added to a video game FAQ Newlist or if you 
have anything to add to my FAQ than please email me at 
Sloach@hotmail.com.  If you have a FAQ request also email me it.  Thanks

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