MMMMMMMMMMMMMMMMMMMMMM     MMMMMMMM   MMMMMMMMMM            MMMMMM MMMMMMM 
  MMMM++++++++++MMM+++++++MMMM  MM++++MM MMMM+++++++MMM MMMMMMM MM++++MM+++++MM 
MMMM+++++++++++++++++++++++++MM M++++++MMMM++++++++++MMMMMIIIMMMMM+++++M+++++MM 
MM+++++++++MMM+++++MMM++++++++MMM++++++MMM++++++MM+++MMIIIIIIIIIMM++++++++++MM  
 MMM++++++MM MM++++MM+++MMM++++M+++MM+++MM++++MMMMMMMMMIIIIZIIII7MM++++++++MMM  
  MMMMM++++MMMM++++MM+++MM+++++M++++++++MM+++MM+++++MMIIIZZZZZII7MM++++++++MMM  
  MMMMM+++++MM++++MM+++++++++MMM++MMM++++MM+++MMMM++MM77IIZZZIIIIMM++++++++MM   
      MM+++++++++MMM+++++++MMMM+++MMMM+++MM+++++M+++MMMIIIII7IIIIMM++M+++++MM   
       M++++++++MMM++++M+++++MMMMMM  MM+MMMM+++++++++MMIIIIIIIIIMM++MMM+++MMM   
       MM++MMMMMM MM++MMMM++++MMM    MMM  MMMM+++++MMMMMMMIIIMMMMMMMM MMMMMM    
       MMMMMMM     MMMM  MM+++MMM          MMMMMMMMMM   MMMMMMM                 
        MM                 MMM  MM                   MMMMMMMMMMMMMMMMMMMMMMMMM  
       MMMMMMMMMMM      MMMMM  MMMMMMMM    MM        MMMZZZZZZZZZZZZZZZZZZMMM   
     MMMMMZZZZZMMMMM MMMMMMMM MMMZZZMMMMMMMMM        MMMZZZZZZZZZZZZZZZZMMMM    
 MMMMZZZZZZZZZZZZZMMMMOZZZZMM MMZOZZMMMMZZZMM        MMZZZZZZZZZZZZZZZZMMMM     
 MMMZZZZZZZZZZZZZZMMMZOZZZZMMMMMZZZZMMMZZZZMM        MMZZOMMMMMMMZZZZZZMMM      
  MMZZZZZZMMMMZZZZMMMZZZMZZZMMMMZZZMM MZZZZMM       MMMZMMMMMMMMZZZZZMMMM       
   MMZZZZZZMMZOZZMMMZZZZMMOZZMMZZZMMMMMMMOZZMM      MMZMMMMMMMMZZZZZMMMM        
    MMMZZZZOZZZZZZMMMZZZZZZZZMMMZZZZZZZMMZZZMM  MM  MMMMMMZOZZZZZZZZMMM    MM   
      MMZZZZZMMZZZZMMZZZZZZZZZMMOZZZZZMMZZZZZMMMMM  MM   MMMZZZZZZMMM     MMM   
       MZZOOZMMZZZMMMZMMMMMZZZMMMMMMMMMMMOZZZZZZMM M    MMMMZZZZZZMMM   MMMM    
       MMOZZZZZZZZMMMMMM MMZZMMMM MMMM MMZZZZZZZM       MMMZZZZZZZZZMMMMMMMM    
        MMZZZZZMMM   MM   MMM           MMZZMMMMM      MMMZZZZZMMMMMMMMMZMM     
        MMZZMMMM                        MMMMMM        MMMZZZZZMMM  MMMMZMMM     
        MMM                                          MMMZZZZZMMMMMMMMZZZMM      
                                                    MMMZZZZZZZZZZZZZZZZMMM      
                                                  MMMMZZZZZZZZZZOZZZZZZMMM      
                                                 MMMMMMMMMMMMMMMMMMMMMMMM       
                                                 MMMMMMMMMMMMMMMMMMMMMMMM       


DRAGON BALL Z: THE ARCADE GAME 

FAQ created by Apollyon

NOTE: This FAQ was written with the common screen resolution of 800 x 600 in
mind. So if Anything doesn't look correct; you may need to alter yours


_________________
Table of Contents
_________________

1. Disclaimers

2. Game Background

3. Gameplay Basics

4. Characters
	
	-Goku
	-Vege ta
	-Gohan
	-Piccolo
	-Recoom
	-Burta
	-Ginyu
	-Frieza

5. Ending

6. Stages

7. Extra Stuff

8. Contacting Me

9. Thanks 

10. Revision History
 
_______________________________________________________________________________
                	   1. D I S C L A I M E R S
_______________________________________________________________________________

	First, I'd like to say that, since any information on this game seems 
to be hard to come by, I'm allowing anybody and everybody to use and/or host 
this guide. But ONLY on these conditions:

1. This guide is not to be altered in any way, shape, or form

2. I'm given proper credit for my work

3. This guide is NOT used to make any sort of profit, with out my hand written 
	permission (And let me tell you, its going to be hard to get that)

As long as those are met, feel free to use this guide with my blessing.  

	Second, let me say that since this game is so rare, there is probably 
only 3 ways you can play it. One is by being lucky enough to have an 
entertainment place that houses it. Alternatively, you bought the JAMMA board 
of it, or you have the ROM.  So on that note, those of you who want to play 
this game but are unable to do the first 2 options, _DON'T_ ask me for the ROM.
I don't have it, nor do I know where to get it, as I personally own the JAMMA
board. (If you’re curious, I got it dirt cheap off of eBay) 

	I would also like to point out that some of the special moves, where 
I couldn't find an official name, I just made something up.  So if anyone knows 
of an official name, feel free to correct me



_______________________________________________________________________________
			2. G A M E  B A C K G R O U N D
_______________________________________________________________________________

	Seeing as how you sought out this guide, and due to the rarity of this 
game, I'll assume you already have a moderate standing of knowledge on this 
show's plot/history.  So I will just give you a quick break down on general 
info on this game, as well as when/where this game takes place during the shows
story line.

	Dragon Ball Z is a fighting game. It takes place between the Tenkaichi 
Budokai at the end of Dragon Ball, through the Saiya-jin saga and ends with 
Frieza. It features destructible backgrounds as well as showing the actual 
ground take damage from the battle. Ex: body slam an opponent, and he leaves a 
hole in the ground. Throw your opponent and watch a wall break, then have him 
up heave dirt, as he skids from the landing. 

	This game also introduced a "free flight" battle system, that was 
innovating for its time (Hell, compared to some games now-a-days, it’s still 
pretty innovative). Basically, instead of jumping, your character will 
automatically fly. He won't plane shift, like in other DBZ games, just float 
up. This allows the character full 8 way movement, dashing and fighting on a 2D 
plane. This allows for some rather interesting attacks, as well as defenses. 
It's fun to have an opponent fire a Kame hame ha at you, only for you to dash 
into the air over it, then dive bomb your opponent with a kick to the head, 
then retreat back up into the far side of the screen, and unleash a ki blast 
of your own before they even know what happened! But I'll talk more about this
later. 


_______________________________________________________________________________
			3. G A M E P L A Y  B A S I C S
_______________________________________________________________________________

CONTROLS:



         UA    U    UF
           \   |   /
            \  |  /
                                  
       A----      ----F             
                               /    \   /    \   /    \    
            /  |  \              P        K        HA       
           /   |   \           \    /   \    /   \    /   
         DA    D    DF         
                      



U = UP

UF = UP AND FORWARD

F = FOWARD 

DF = DOWN AND FOWARD 

D = DOWN

DA = DOWN AND AWAY

A = AWAY

UA = UP AND AWAY (SUPERMAN! ... err... sorry >_>) 

P = PUNCH

K = KICK

HA = HARD ATTACK



BASIC COMMANDS:


FLY - Up

DUCK - (while on the ground) down

DASH - Tap any direction twice to quickly move in that direction.

	NOTE:  Dashing in any direction towards your opponent will execute an 
		attack if you hit them, While dashing in any direction away 
		from your opponent will execute a hasty retreat ~_^

THROW - Forward + Punch (when close)

	NOTE: Only Goku, Gohan, Vegeta and Recoom can throw. 

REFLECT PROJECTILES - you can reflect any projectile, by hitting it with HA.  
		Just be warned, Your opponent can volley it back at you! (in 
		which case, you can knock it back, etc. etc. until the 
		projectile is destroyed. Roughly 4-6 volleys)



ABOUT FLYING:

	 As mentioned above, Flying can be accomplished merely by pressing UP 
while on the ground. While flying, you are free to move and dash in all 8 
directions, and attack in the front three. (Up, down and straight forward). 
This actually doesn't open up a whole lot, but what it does open up, really
adds to the game.  As mentioned earlier, one of the things possible is
dashing up and around a ki blast, and unleashing a world of pain to your 
Opponents head.  Obviously, you can do other things. With such freedom in 
movement, you can literally fly loops around your opponent.  Some favored 
things of mine to do would be to fly down and around my opponent, and 
literally kick his ass =Þ or to knock/throw my opponent up, then attack them
from underneath. Recoom, with his air throw, can knock his rivals up into the
air, dash straight up and perform his air throw on them, and finally, finish 
it off with a ki blast on the downed opponent. I encourage you to experiment 
with this, and find out other things that are possible, as you can do quite 
a lot.



    
_______________________________________________________________________________
			    4. C H A R A C T E R S
_______________________________________________________________________________

I will talk about the characters in the following format:

NAME
CHARACTER QUOTE (What they say after _every_  match)
INFO
REGULAR MOVES
SPECIAL MOVES
MOVES THAT I'VE SEEN, BUT HAVEN'T FIGURED OUT HOW TO DO YET
PROS
CONS
PLAYING AGAINST
WINNING POSE

NOTE 1: All special moves can be performed while flying.
NOTE 2: All special moves are listed as if you’re facing right. Reverse 
	movements if facing Left (DUH!)
NOTE 3: All Hard attacks are the same, regardless of where/how they're 
	performed so I will only list what it does once for each character



GOKU

"This isn't good enough for my exercise."

	What can I say? Goku is the main character, and like all main 
characters, is the best choice for beginning players.  He's average in just
about every aspect, except for strength and speed, where he slightly excels. 
His delay between ki blasts is also rather short, so your able to keep your 
opponent under some pressure, even if your on the other side of the screen. His
cartwheel kick is a great anti air move, and if you’re in the air, it has a 
decent radius of attack. (Affecting from right behind you to right above you
to right in front to right below you) And his Kaio Ken attack is great for 
halting your opponents’ onslaught of attacks.

REGULAR MOVES:

STANDING ATTACKS

Punch = straight forward punch

Kick = a swinging high kick towards the head

Hard attack = a downward hammer punch 


CROUCHING ATTACKS

Punch = straight forward punch

Kick = supports self on one hand, then kicks forward with both feet


CLOSE ATTACKS

Punch = elbow to the midsection

Kick = knee to the chest


FLYING ATTACKS 

Punch = straight punch

Kick = straight forward kick


OPPONENT BELOW YOU

Punch = downward elbow

Kick = straight kick


OPPONENT ABOVE YOU

Punch = upper cut

Kick = leans back, kicks straight up


SPECIAL MOVES:

============
KAME HAME HA
============

D, DF, F + HA

Goku fires his signature move. Unfortunately, it looks like a blue ball in this
game.  however, due to its small after delay, he can fire these off in somewhat 
quick succession

========
KAIO KEN
========

A, DA, D, DF, F, UF + HA

Goku goes into the horse stance, powers up, turn’s red, and then just attacks 
everything! Goku basically jumps all around the screen, bouncing off the floor, 
walls and the opponent if he comes in contact with them.  This attack lasts 
roughly 2 to 3 seconds, and due to the speed of his movements, and the rather 
high priority of this move, it’s hard to knock him out of it with anything but 
a ki blast. 

==============
CARTWHEEL KICK
==============

U, UF, F + K

Goku flips himself around, and swings his leg from UA to DF. This move can come 
out fast, so it’s a great surprise attack, as well as an anti air. 

=============
DASHING PUNCH
=============

F + P

Goku charges at his opponent, with a flying forward punch.  It’s not that great 
of a move, and I honestly wish it wasn't in the game.  It has a long start up 
delay, travels about half a screen, and inflicts a standing punch amount of 
damage. If you try to throw your opponent, you'll often perform this instead. 
At least it travels slightly fast. 


  
MOVES I'M NOT SURE HOW TO DO YET:

	- Genki Dama.  Through the use of this games service mode, I’ve found 
sprites of what appears to be Goku charging up his genki dama.  I have yet to 
see this move in game though.


PROS:

+ Cartwheel kick is very versatile
+ Short delay between kame hame ha's
+ Good at pressuring opponent
+ Kaio Ken is fun to watch 

CONS:

- Long start up delay on dashing punch
- Long start up delay on kaio ken 
- can perform dashing punch on accident too easily
- No controllable ki blasts
- DAMN dashing punch! >=O


PLAYING AGAINST:
	Definitely take advantage of his start up delays. The computer 
rarely uses the kaio ken, but loves to do the dashing punch for some reason.
So either wallop him on the start up, or ki blast him on the execution. Or, if 
you’re in the air, just fly around him, and attack from above, below or behind. 
Be careful though, because the computer also likes to throw out the cartwheel 
kick when you’re close. If your on the ground when he performs it, either block 
it, or try to counter with one of your characters ducking attacks. If it’s in 
the air, then dash down and around him, and attack him from behind. Don't try 
to attack him from below during this move,as its speed can sometimes counter 
your attack.   

WINNING POSE: Goku grabs his belt, and gives the Victory sign


VEGE TA

"You really disappointed me.  Don't tell me that’s all"

	Ah Vegeta, everybody’s favorite bad boy.  Also a source of constant 
bickering on how to spell his name.  So just to let you know, how I have it 
here is how the game spells it. So shut your mouth already ^_^ (I personally
spell it Vejita =þ) But I digress. Vegeta seems to have sacrificed strength 
for speed,in comparison to Goku.  He can dish out a little more damage and is 
a little bit slower.  Not to mention, that being one of the shorter characters,
he can avoid some of the taller characters attacks rather easily.  Like most 
characters, he has a controllable ki blast, but his comes out slightly quicker 
than most. However, ending delay prevents you from being able to whip them out 
constantly.  


REGULAR MOVES:

STANDING ATTACKS

Punch = a short, straight punch

Kick = he lifts his knee up, pauses, then thrusts his leg out

Hard attack = hammer blow (press up + HA for an upwards kick) 


CROUCHING ATTACKS

Punch = a short jab

Kick = a sweep kick


CLOSE ATTACKS

Punch = an elbow to the chest, followed by a downward punch

Kick = same as his standing, but with a shorter delay


FLYING ATTACKS

All the same as his standing attacks


OPPONENT BELOW YOU

Punch = same as standing

Kick = a stomp like attack


OPPONENT ABOVE YOU

Punch = a diagonal chop

Kick = same as standing


SPECIAL MOVES:

===========
FINAL FLASH
===========

D, DF, F + HA

One of Vegetas signature moves. He fires out a blast slightly slower than 
Goku's Kame Hame Ha, but deals a little bit more damage. 

========
KI BLAST
========

A, F + HA

Just a simple Ki blast. He out stretches his hand, and fires a small yellow 
ball. It does slight damage, but can come out fast, and be aimed.  Hold up
or down while firing, to have it travel in that direction. 


=========
SHORYUKEN
=========

F, D, DF + P

Hehe. Talking about a blatant rip off! Sure it’s performed the same way as the 
Capcom version, but it also looks EXACTLY the same as in Street Fighter II! But 
anyways, this is Vegetas anti air, and it’s a decent one.  It launches him high 
into the air (about one and a quarter screen lengths) so you can hit some 
unsuspecting high flyers. Not to mention, this move comes out quick. 


============
FALLING KICK
============

(While flying) D + K

Vegeta outstretches his feet, and quickly falls straight down.  

===========
RUN-A-ROUND
===========

F + P + K WHEN CLOSE TO OPPONENT

Vegeta quickly runs to the other side his opponent and elbows them.  Oddly, 
the elbow only seems to connect if you end up in a corner after the run around. 
Regardless, this move can be easily followed with a standing kick or a throw. 
And is also a good move for getting around opponents.  A la those damn corner 
trappers. 


MOVES I'M NOT SURE HOW TO DO YET:

	- Remember that attack in the Saiya-jin saga, where he's fighting Goku 
one on one, and he crosses his arms, powers up, then outstretches his arms, and
his ki just demolishes an area around him?  Well, that’s in here. 


PROS

+ Powerful
+ Small. So he can avoid high hitting attacks
+ Shoryuken can catch unsuspecting human players off guard

CONS

- He pauses during his kicks. 
- He’s as slow as a bigger character


PLAYING AGAINST:

	Beware of his shoryuken and his one attack I’ve yet to figure out, as 
they can come out quick and deal decent damage.  So try not to rush him, 
if he's just standing there, as sometimes he'll seem to try and bait you.  Also,
like Goku, take advantage of his delays. After his Final Flash, or during one
of his kicks, you should be able to get in a nice hit or throw. (And don't say
it can't be done, because I’ve thrown Vegeta out of his standing kick)


WINNING POSE: Puts hands on his hips, with a smug look on his face



GOHAN

"You are not as good as I expected"

	Heh. Gohan.  If you ever played any of the Super Famicom DBZ games 
online, then you've probably noticed a lot of people will play as Gohan, 
because of his strength and speed. This game is not very different. This 
little tyke is one of the fastest characters in the game (In my opinion, 
second only to Burta), and his strength isn't all that bad.  It may be lacking,
but it is definitely nothing to scoff at.  Especially when his speed allows him
to stay right on top of people.  Most of his special moves can appear to come 
out no where, and his regular moves have little to no delay.


REGULAR MOVES:


STANDING ATTACKS

Punch = fast straight punch

Kick = a kick to the shins

Hard attack = hammer blow (UP + HA results in an upward kick) 


CROUCHING ATTACKS:

Punch = a straight punch

Kick = a ducking kick


CLOSE ATTACKS:

All are the same as his standing attacks


FLYING ATTACKS:

Punch = same as standing

Kick = straight kick


OPPONENT BELOW:

Punch = same as standing

Kick = he sticks his foot out, then swings it up and towards the camera


OPPONET ABOVE:

Punch = a jumping punch (think mini shoryuken, that barely leaves the ground)

Kick = a short upward kick 


SPECIAL MOVES:

========
MASENKOU
========

U, UF, F + HA

Gohans first signature move, an attack Piccolo taught him while training for 
Vegeta and Nappas' arrival.  It’s a simple attack, although much smaller than 
most other signature attacks. 

========
KI BLAST
========

A, F + HA

A simple ki blast that he hurls at you like a soft ball. Small in size, but 
quick to come out. It’s also aim able. Just hold up or down while firing it 
and it will travel in that direction

=============
RUSHING PUNCH
=============

A, F + P

He rolls forward in the air, and punches downward if he connects.  This move is 
FAST. And can come out of nowhere at times.  And since it travels the length of 
the screen, your opponent will always be in range!

============
RUSHING KICK
============

F + K

He charges at you and kicks once, if it connects, he'll spin around and kick 
you again. This is another fast move that comes out of no where. And when I 
say its fast, I MEAN IT! If you throw a ki blast, then immediately perform 
this, you will actually fly by your ki blast! And since this move travels 2
screen lengths (yes, 2!)  your opponent can't simply retreat to avoid it! You
either have to block this, or move up/down to avoid it

============
FLURRY PUNCH
============

TAP P REPEATEDLY

He moves forward, repeatedly punching with one arm.  Well, I guess he needed 
at least 1 slow move. This comes out at about normal attack speed (slow 
compared to his other moves) and he travels for about a screen and a half.  On
the good side, this attack can hit from 1 to 5 times and does very nice block
damage.


=========
DROP KICK
=========

D + P + K

Gohan ducks down, does a quick tumble across the ground and then does a
drop kick. A rather average speed move, but because it moves along the
ground, it is a great anti ki blast tech.  Can also hit twice if
performed close enough to larger characters.


MOVES I'M NOT SURE HOW TO DO YET:

	- I finally figured out how to do his drop kick, so I don't
believe he has any moves other than what is listed. 



PROS:
+ His speed!
+ His rushing punch and kick can come out of no where
+ His size allows him to avoid a lot of attacks. 
+ Flurry punch just loves when people block

CONS:
- He takes damage like a sissy.  
- Flurry punch is easy to avoid and/or counter
- With his moves traveling so far, if he misses, he leaves himself open


PLAYING AGAINST:
	First off, unless you’re Burta, don't try to match his speed. Barring 
that, Gohan is most vulnerable while performing his flurry punch. So if he 
performs it, and doesn't catch you with it, either just blast him or maneuver 
behind him and do whatever you'd like. Also, since he doesn't like to be hit, 
don't let up on him. Every time he gets hit, or blocks, is one moment less you 
have to worry about him attacking out of no where.  Also, avoid using to many 
projectiles on him, he can avoid most of them by doing his ducking kick. (Even 
though the computer has yet to do it to me; I’ve pissed off many a friend, by 
doing it to them, then following up with a rushing kick or punch =D)

WINNING POSE: Scratches his head with a look of disbelief on his face



PICCOLO

"You are nothing to me"

	Yay! Piccolo! Piccolo-san dai suki! Hehe, can you tell he's one of my 
favorite characters?  Well not in this game, but in the show he is. Most 
people, when playing as him for the first time, will probably just hate him. 
He's tall, so he's an easy target. He's not very fast, and most of his attacks 
just have a nasty start up delay. And even though those weaknesses are obvious,
most people will still choose to play him as a straight forward attacker, 
because he's also a damage dealer. However, thats not how he should be played.
Forgive the Street Fighter reference, but Piccolo is like the Dhalsim of this 
game. Almost literally when you take into account that his limbs stretch. 
Piccolo should be played as some what of a poker.  All of his moves have 
length. For a better explanation of what I mean, check out his special moves.
He may not be great right next to an opponent, but get a quarter to half screen
away from them, and you can hit them without ever having to worry about 
reprisal. 


REGULAR MOVES:

STANDING ATTACKS

Punch = a straight punch

Kick = he lifts his knee for a moment, then performs a side kick

Hard attack = Hammer blow 
	
	NOTE: pressing Up + HA makes him do an upward kick that, due to his 
		size, reaches all the way up to the power bars! O_O


CROUCHING ATTACKS

Punch = straight punch

Kick = none. He stands and performs his standing kick


CLOSE ATTACKS

All of these attacks are the same as his standing attacks


FLYING ATTACKS

All of these attacks are the same as his standing attacks


OPPONENT BELOW

Punch = a downward slap

Kick = a head stomp


OPPONENT ABOVE

Punch = Piccolo looks up, pauses a moment, the does an upward palm thrust

Kick = Piccolo lifts his knee for a moment, then performs a high side kick


SPECIAL MOVES:

=============
MAKANKUSAPPOU
=============

U, UF, F + HA

Piccolos first signature attack. He touches two fingers to his shoulder 
(shouldn't it be his fore head?) then outstretches his hand, and fires two 
beams in one. One is a straight beam, while the other wraps around it for a
drilling effect.  This move is pretty cool for a few different reasons. One is
because, what it lacks in size, it makes up for in length.  Its a thin beam, 
but its long; so people that are used to dashing at you after a projectile or 
try to fly around them, will usually get hit by the tail end.  Secondly, 
whether it connects or is blocked; it still travels right _threw_ the opponent!
Unfortunately, its only a visual effect, with no added damage. 


==============
LARGE KI BLAST
==============

A, F + HA

Piccolo cups his hands together, to gather Ki then thrusts his palm outward to 
release it. This is a decent Ki blast because, even though it is slow, it’s 
larger than most other characters signature moves!  Plus, its aim able! So if 
used correctly, your opponent can have a hard time avoiding it.  


====
SLAP
====

F, DF, D + P

Piccolo raises his hand back, then bitch slaps!  Hehehe don't believe me? Then 
try it! This is one of his poking moves, because his arm slightly extends.  
Unfortunately, he has a rather long delay from when he raises his hand to when 
he actually slaps. 


=========
1-2 PUNCH
=========

A + P

Piccolo does a palm thrust, roughly twice the length of a normal punch, then 
punches again at normal length.  I'm not positive, but I think this must have 
been a programming error. I don't see why one punch would be of double length, 
while the other punch is normal length. I think his first punch was supposed to
bring the opponent in while the other one knocks him down. But, alas, it 
doesn’t do that. And on top of that, there is a long start up delay, and worse
yet, if you’re too close, the first punch will actually pass by your opponent,
not hitting him. 


==========
ROUNDHOUSE
==========

F + K

Piccolo performs a round house, moving roughly half a screens length.  If 
performed close enough, this attack will hit twice.



MOVES I'M NOT SURE HOW TO DO YET:

There is nothing I have seen, that I didn't list how to perform here.  


PROS:
+ Long reach
+ Big ki blast
+ has some power

CONS:
- Horrid delays
- Slow


PLAYING AGAINST:

	DONT get into a fireball fight with him, as his Makankusappou can 
destroy your ki blast then keep on going towards you.  Maybe it’s a glitch, but 
sometimes it will hit you, and sometimes it won't, after passing through a 
fireball.  But why take the chance if you don't have to?  Also, like I keep 
saying, take advantage of the delays. Almost all of his moves have them.  
Another good idea is to try and stay close to him. Like I said earlier, he is 
NOT meant for close combat. And the computer won't hesitate to use his extended 
limbs to knock you out of a move, if you’re the right distance away.  Lastly, 
avoid flying around too close to him, because he'll just aim his large ki blast
at you, and it’s rather hard to avoid.


WINNING POSE: He crosses his arms over his chest, and looks down.



Recoom

“Give me a break. You really are a scum bag"

	Well, apparently every game needs a powerful lummox, and in this game, 
it’s Recoom.  Possibly the slowest of the characters (however, his walking 
speed isn't all that slow, but his flying speed is), he has strength to back
him up. Unfortunately, when I say slow, I don't just mean his movement speed, 
I mean attack speed too. Thankfully, he don't have as many delays as Piccolo, 
but the delays he does have, seem longer than the others.  


REGULAR MOVES:


STANDING MOVES

Punch = leans back, touches arm to shoulder, then does a swinging chop

Kick = does a hop with a kick

Hard attack = kicks upward. 

NOTE: His moves are the same, no mater what position he is in


SPECIAL MOVES:

=============
RECOOM KABOOM
=============

D, DF, F + HA

One of Reccoms signature moves that he named after himself.  I'm not sure if I 
got the name right, but this is the ki blast that he performs with his mouth.  
It’s small, only slightly bigger than his other ki blast, and it only travels 
at average speed, but it packs a wallop


========
KI BLAST
========

A, F + HA

Just like most other peoples ki blast, he flings a small, aim able, ki ball at 
you. nothing special, other than a little extra damage. 


=============
DASHING PUNCH
=============

TAP FORWARD TWICE

I know, your probably thinking why did I list this as a special move, when I 
covered dashes earlier?  Well let me explain.  This is a little different then 
every body else’s dash. First it has the possibility to hit twice. Secondly, 
this move will randomly make Recoom invincible! There are times, during that 
horribly long start up delay, where many attacks will go right through him. As
well as the actual dashing part has priority over any other physical attac
thats right in front of him.  (piccolo's extended limbs is an exception)

=========
AIR THROW
=========

(WHILE IN THE AIR and close to your opponent) D + P 

Essentially, Recoom grabs his opponent and just slams them down.  
Alternatively, you can just do an F + P and he'll do his Bear Hug instead



MOVES I'M NOT SURE HOW TO DO YET:

- I don't believe there is a move that I’ve seen, that I haven't included


PROS:

+ Power house
+ Not _that_ slow

CONS:

- His delays are a lot longer than most
- He still is slow 
- You can see his bare butt during certain attacks O_O;;


PLAYING AGAINST:

	Okay, say it with me now "Take advantage of the delays". Very good! 
(puts a gold star on your nose).  But seriously, other than the obvious, if he 
fires a projectile at you, reflect it back.  Don't block it. Granted it won't 
hurt you as much as if you didn't block it, it just takes off more block 
damage than other projectiles.  Also, try not to let him near you. His bear 
hug (that’s his throw) hits multiple times, and hurts like crazy.  Also, when 
he's on the opposite side of the screen, the computer often likes to perform 
his dash punch. Now even though his start up delay occasionally renders him 
invincible, his actual attack leaves him open for a projectile or you can fly 
over him, and womp on his backside.  As long as you play keep away, he isn't 
too hard.  Bad thing is, higher difficulties (as well as most human players)
won't allow you to create much of a distance between the two of you.  


WINNING POSE: He has various poses, just like on the show.  



BURTA

"You can't possibly catch up to me. I'm the fastest"

	Remember how fast Gohan is? Well Burta is Faster! He is the fastest 
character in the game. Unfortunately, he gets boring to play as just as fast.
Why? Well because he has almost no moves! He only has two (?) special attacks,
and his regular moves hardly differ.  Thankfully, though, his 2 special attacks
are rather damaging, and can really hurt whether they are blocked or not.  
My recomendation for playing as Burta is to act like a Shark, and constantly
stay moving.  Hit, run and hit again.  With his speed, you should be able to
avoid most attacks, and retalliate before they can recover.  


REGULAR MOVES:

STANDING, CROUCHING, CLOSE ATTACKS and OPPONENT ABOVE

Punch = a forward punch, aimed slightly downward

Kick = ducks down, and slides his foot across the ground

Hard attack = hammer punch


FLYING MOVES

Punch = same as standing

Kick = straight kick


OPPONENT BELOW

Punch = same as standing

Kick = thrusts his leg down at an angle



SPECIAL MOVES:

==========
RAPID KICK
==========

F + K

Burta kicks repeatedly. Can hit from 1 to 5 times. Most often it hits twice.  
Does some potent block damage. Hits both hi and low


================
SPIN AROUND KICK
================

F + P + K (when close to opponent)

Burta spins around to the other side of the opponent, and delivers a kick to 
their midsection. This move does nice damage, and can't be blocked. 




MOVES I'M NOT SURE HOW TO DO YET:

	- He has a move where he flies into the back ground, and flies back. 
I've only caught a glimpse of this in the demo, so I’m not sure if it’s an 
attack or what.

PROS:

+ Very fast
+ His special moves do nice damage

CONS:

- Very few special attacks
- He’s big and tall, which makes him an easy target
- No ki attacks


PLAYING AGAINST:
	
	Not much to say here.  He'll try to use his speed against you.  Using 
his Dashes as his main attacks, and flying around a lot of your attacks.  
Thankfully, he has few attacks of his own. So you can usually predict what 
he'll throw at you. If your character has an aim able ki blast, fire it off 
and aim for his chest. If he ducks, it will hit his head, if he try’s to fly 
up, it will hit his legs. Also try not to pressure him in close to often, 
because he loves doing his rapid kick, which can whittle your health down 
quickly. You'll essentially end up playing a game of cat and mouse with him. 
With him hitting you a few times, then retreating and expecting you to follow
after him.  If he does do this, becareful, as he can change his direction and 
attack you before you know it. 


WINNING POSE:  Like Recoom, he has various ones



Captain Ginyu

"I didn't have to show what I've got"


	Ah, Ginyu.  Another one of my favorites from the show, that I just 
don't care for too much in this game.  Not for any real reason, it’s just 
that in the show his attacks where like his personality. Very "showy".  But 
in this game, although effective, they're just not his style. They're too 
normal.  Oh well, not really a bad thing.  Anyways. Ginyu is a pretty solid
character. None of his normal moves have a delay in them. YAY!  And of his 
special moves, only his Ki Blast has a delay, but that’s more or less to be
expected. He also seems to be able to hit you no matter how far away you are
from him, as his various special attacks allow him to cover close, mid and 
far away.  


REGULAR MOVES:

STANDING, CROUCHING, FLYING ATTACKS, OPPONENT ABOVE and BELOW

Punch = under hand chop

Kick = a ducking sweep

Hard attack = hammer blow


CLOSE ATTACKS

Punch = elbow to the chest (or head if its Gohan. hehehe)

Kick = same as standing




SPECIAL ATTACKS:

==============
LARGE KI BLAST
==============

A, F + HA

Out stretches his arm, and fires a large but slightly slower than average ki 
blast. HA! You thought Piccolo had a large ki blast? Well Ginyu's is roughly 
twice the size! And, like the others, its aim able! If used correctly, this 
puppy is VERY hard to avoid. Unfortunately, it’s also on the weak side. Block 
damage is almost negligible, and if it successfully hits, it’s on par of a 
normal punch.  Oh well, its great for keeping your opponent on their toes. 


==========
NECK BREAK
==========

F + P + K NEAR THE OPPONENT

Ginyu grabs the opponents’ neck, and swings around them, ending with a chop to 
the back.  A decent move if you’re cornered, as it switches places.  Also, it 
counts as a throw, so that means it can't be blocked.  Which is a nice touch, 
cause it does pretty decent damage


=========
JUMP KICK
=========

F + K

Ginyu pushes himself forward with his back leg, and kicks with his front. An 
average move. Quick execution and moves you forward slightly. Good for poking 
or interrupting, and is hard to counter.



MOVES I'M NOT SURE HOW TO DO YET:

	- While messing with the service mode, I found frames of animation 
where Ginyu was posing as if he was doing his body swap technique. I have yet
to see this move in game, but even his after-battle quote seems to hint at it. 


PROS:

+ VERY large ki blast
+ Neck break can get you out of tight situations 
+ Almost no delay in his moves


CONS:

- Large ki blast, little damage
- Not very powerful in general


PLAYING AGAINST:
	This guy is going to try and play hit and run games with you.  He likes 
throwing his large ki blast and following it up with a dash.  If you block both 
attacks, then he'll either retreat and throw another ki blast, or just take 
advantage of your block animation and neck break you. His two strongest areas
of attack are midscreen and right next to you.  So its not a bad idea to stay 
on the far end of the screen if you want to play defensive, or about one 
character length away if you want to play offensive.  This way, if you’re on 
the far screen, you can see all of his attacks coming, and prepare a counter.  
Alternatively, if your close to him, but outside of throw range, then his most 
damaging attacks won't be able to  hit you.  And he'll most likely resort to
using his Jump kick or trying to alter the distance between you, in which case 
you can hit him while he trys to move.  Also, don't forget, that he pretty 
much can't reach you if you’re above or below him.  His only method of attack 
would be to dash, or to move up/down. 



WINNING POSE: unlike the other two members, he only has 1 winning pose.  He 
	Raises the leg near the downed opponent, pulls the arm on the same side
	to his chest, and raises the other arm



Frieza

"Oh, I'm sorry. I did too much"

	Oh Frieza.  The first time you play as him you'll probably think "HOLY 
CRAP! I CAN'T MOVE!" shortly followed by "WHERE ARE MY ATTACKS!”  Heh, don't 
ask me why, but in the first round of every fight, Frieze can only move by 
flying. He can't walk.  He also can't do any of his special moves. He can 
only hit you with his tail, do a side kick with his short leg or kick upwards.
Story wise, he limited himself by not using his hands when fighting Goku to 
prove he was that much stronger. Game wise, I think they did it to balance him
a little.  Now, let me anticipate your next question. "If they nerf him that
much in the first round, in the following rounds he must be really great, 
right?" well yes and no.  Yes because he's fast. His speed is only slightly 
less than Gohans. He's also powerful. His strength is that to Goku's, if not 
slightly better. And his Death Ball has NO delay after it.  So you can fire 
them off like mad. Not to mention they're big, fast and pack a poweful punch 
too.  However, his physical attacks have short range, and are easy to avoid.  
And also, if you lost that first round, then your already at a disadvantage, 
especially against harder difficulty or skilled players.  


REGULAR MOVES:


DURING THE FIRST ROUND, FRIEZA CAN ONLY PERFORM THESE 3 MOVES.

Punch = tail whip

Kick = side kick

Hard attack = kick upwards


IN THE FOLLOWING ROUNDS, HE HAS ACCESS TO ALL OF HIS MOVES


STANDING and FLYING ATTACKS

Punch = a forward punch 

Kick - a side kick



CROUCHING ATTACKS

NONE


CLOSE ATTACKS

Punch - elbow attack

Kick - same as standing



OPPONENT BELOW

Punch - a short ranged, downward punch 

Kick - a downward kick, followed by a tail whip


OPPONENT ABOVE

Punch - mini shoryuken (think Gohans opponent above punch)

Kick - High Round house



SPECIAL MOVES

==========
DEATH BALL
==========

D, DF, F + HA

Frieza charges ki above his head, and then throws it forward.  I do believe 
this is his signature attack that he used to destroy Planet Namek.  It’s a 
powerful attack, and it’s the size of Ginyus large ki blast. Best of all, 
it has no after delay! So you can fire one of these, then follow it up with 
anything you want! Even another Death Ball! Or 3!  When i'm in a cheap mood,
I'll throw 2-3 of these out, followed by a finger blast.  that way, a hit is
all but guaranteed.  Just remember, if performed on a human opponent, they'll 
usually hit you back... and I don't mean in game =b


============
FINGER BLAST
============

A, F + HA

Frieza extends his arm and finger, and fires a quick ki blast. This move is 
also fast.  however, it does have a normal delay, so you can't really follow 
it up with much.  However, this is a nice chaser to his Death ball.  Since 
this is aim able, if your opponent jumps the death ball, then this will be 
right behind him! 


=========
TAIL SPIN
=========

D + P

Frieza spins around, and attacks with his tail. Much like Gokus cartwheel kick.
Like Gokus cartwheel kick, this move comes out fast, is a great anti air and 
attacks a good radius around Frieza.  



MOVES I'M NOT SURE HOW TO DO YET:

	- I've had the computer pull off an extended reach tail attack during 
the first round. Then once again during a later round

	- I also had the computer hit me with a sort of double kick. Where 
Frieze did his normal side kick, then immediately followed with a higher side 
kick



PROS:

+ Powerful
+ Quick
+ A fair amount of his moves are double hit
+ No delay after his death ball
+ Some of his physical attacks hit twice

CONS:

- Short physical reach
- impaired first round


PLAYING AGAINST:

	It is almost a MUST that you win that first round.  In the higher
difficulties, as well as against skilled Frieza players (like me! ^_^), your 
going to need any advantage you can get. Frieza can be tricky, he loves 
throwing 2 death balls in quick succession. So if you see one; be prepared 
for another right behind it. (Almost always, literally)  Also, try to limit 
dashing in on him as he'll usually tail spin you out of it, or just death ball
you. And always be prepared for his finger blast.  He sometimes tries to bait
you into flying over a death ball, only to nail you with a finger blast.  Not 
to mention that they come out pretty quickly, so they can catch you off guard 
in general.   


WINNING POSE: With one hand behind his back, he covers his mouth with the 
	other, trying to hide his laughter.  



_______________________________________________________________________________
			5. E N D I N G S
_______________________________________________________________________________

	Much like every other Dragon Ball game out there, this game has no 
endings per se. Instead, after you defeat Frieza and enter your initials (or 
any 3 letters), your treated to one final quote from your character as the 
credits are shown. I will list what each characters' quote is here. So if you 
want to find out what they say on your own, skip over this.


Goku: "How boring.... I can't wait to fight again"

Vegeta: "No matter how strong they are.  I will be even stronger!"

Gohan: "I forgot to do my home work. Mom must be mad"

Piccolo: "Under my name, I can't lose"

Recoom: "We are the chosen ones.  The greatest in the universe"

Burta: "We are the chosen ones.  The greatest in the universe"

Captain Ginyu: "We are the chosen ones.  The greatest in the universe"

Frieza: "Now you know my terrific power"



_______________________________________________________________________________
				6. S T A G E S
_______________________________________________________________________________



STAGE: Tenkaichi Budokai Arena

WHO FIGHTS HERE: Goku

CAMEOS: 
	-The Announcer is in the middle of the stage, between the two walls
 
	- Ten Shin Han is watching on the right after you destroy the first 
		wall on the right of the announcer
	
	- Chou Zhu is watching on the left, after you destroy the first wall 
		to the left of the announcer


STAGE: Kami's Look out

WHO FIGHTS HERE: Piccolo

CAMEOS: 
	- Kami is observing to the right of the temple
	
	- Mr. Popo is watching on the left, in front of the trees


STAGE: Kame Senins' Island

WHO FIGHTS HERE: Gohan

CAMEOS:
	- Krillin is to the left of the house cheering on the fight
	
	- Turtle is to the left of Krillin, apparently head banging
	
	- Kame Senin is sitting to the left of Turtle under the umbrella 
	


STAGE: Rocky landscape

WHO FIGHTS HERE: Vegeta

CAMEOS: 
	- Yajirobe is in the center of the stage, cheering on the battle. 


STAGE: Namekian Village

WHO FIGHTS HERE: Recoom

CAMEOS: 
	- Three elder nameks are on the left watching the battle with children 

	- A young adult namek is on the right cheering on the battle


STAGE: Namekian Plains

WHO FIGHTS HERE: Burta

CAMEOS: 
	- Nail is in the center, watching motionlessly
	
	- Dende is to the left of Nail cheering on the battle
	
	- The Eldest Namek's house is in the background, in the upper left


STAGE: Inside Frieza's space ship

WHO FIGHTS HERE: Captain Ginyu Round 1

CAMEOS: 
	- unnamed purple henchman is on the far left cheering on the battle
	
	- Unnamed blue henchman is to the left of the window, watching intently
	
	- Unnamed green henchman is to the right of the window, bobbing his head


STAGE: Out side Friezas' space ship

WHO FIGHTS HERE: Captain Ginyu Round 2

CAMEOS: None


STAGE: Crumbling Namek

WHO FIGHTS HERE: Frieza

CAMEOS: 
	- Porunga is in the top center, granting a wish



_______________________________________________________________________________
			     7. E X T R A  S T U F F
_______________________________________________________________________________

PLAY AS SUPER SAIYA-JIN GOKU!

	To play as Goku in his Super Saiya-Jin form, Goku must win 5 matches in
a row. Then on the character select screen, Goku will be in his super saiya-jin 
form.  He will stay selectable in this way, until the arcade machine is reset 
or until Frieza is beaten in story mode.  

	As a Super Saiya-jin, Goku retains all of his old moves, but they all 
do extra damage. However, it’s not by much.  

	NOTE: It appears that Goku can also be selectable in his SSJ form, just
		by having anyone win 5 matches in story mode.  


FINISHING MOVES!
	
	Well, okay. It’s not finishing moves in the sense of Mortal kombat. But 
at the end of a match certain characters will fly up into the air, and perform 
one final, explosive, super move against their downed opponent.  Here is a list
of characters, as well as what they perform:

Goku: Genki Dama

Gohan: Renzoku Energy Dan (repeated amount of small ki blasts are thrown)

Vegeta: Final Flash

Piccolo: Renzoku Energy Dan

SSJ Goku: Chou Kame Hame Ha

	
	Through the use of the games service mode, I have also found that the 
characters can do some other final attacks as well.  I have no idea how to make 
them do certain attacks, as they always do the ones mentioned above for me.  
Maybe it’s just random. But anyways, here is what else they can perform

Goku:   Kame Hame Ha.  
	Kame Hame Ha at a different angle

Gohan:  Masenkou

Vegeta: Double Final Flash
	Big Bang Attack

Piccolo: Makankusappou
	A Big Ki blast 

SSJ Goku: Kame Hame Ha at a different angle      	


_______________________________________________________________________________
			8. C O N T A C T I N G  M E
_______________________________________________________________________________

	If you would like to comment, compliment, criticize or contribute in 
any way, here are the 2 ways you can contact me:

Email:  Shen_long36@hotmail.com

AOL IM:  Aughiskies

	Just so you know, due to the insane amount of spam I receive, I almost 
never check my email unless I’m expecting something.  So the better way to get 
a hold of me would be through AOL Instant Messenger (due to my work schedule, 
I’m usually on from 1am to about 8am eastern time during the weekdays, and I’m 
on sporadically during the weekend). Also, if you get a hold of me, please 
refrain from using "1337 speak" or talking utter nonsense.  Those rights are
reserved for my friends, whom I can smack IRL for doing that =b
	


_______________________________________________________________________________
				9. T H A N K S
_______________________________________________________________________________


Here is a list of people I would like to thank for whatever they may have done 
to help this FAQ


-Akira Toriyama: for making this series that entertained me so much during my 
	younger years

-SABAN entertainment: for initially bringing over the Dragon Ball/Z series so 
	that I could get hooked on it. 

-Ira: a friend of mine whom I spent countless hours having pointless Dragon 
	Ball discussions and playing dragon ball video games with.  And for 
	also helping me put together our failed DBZ Mock site.  

-Kamaal Brown: an internet friend of mine (better known as RockmanKB), who 
	broadened my knowledge of import gaming.  If not for him, I may not 
	have eventually played this or many other great imports. 

-My Brother: for giving me fierce competition in any video game we play. 

-Burning Broly: another internet friend of mine, who looked over this guide
	for any errors or typos that I missed.  Because I hate it when I
	a word out. 




_______________________________________________________________________________
			10. R E V I S I O N S
_______________________________________________________________________________



08/04/04  
  - Did the ASCII art. That was hard! Next time my friends can do it! O_O

08/05/04
  - Got bored, worked all night and finished the first 4 sections

08/06/04
  - Fixed all the typos and other errors from the previous night's work >_>
  - Figured out how to do Vegeta's run-a-round and shoryuken
  - Figured out how to do Gohan's Masenkou
  - Found another special move for Burta.  YAY! That makes 2!
  - Found out how to make Goku go SSJ
  - Finished up the rest of the sections in this guide
  - Submitted to GameFAQS for first time

08/07/04
  - Gamefaqs rejected the guide for it being of incorrect format. Rewrote the 
	whole damn thing @_@;; submitted again, drank a lot of alcohol then 
	worshipped the porcelain god... 

11/30/07
  - FINALLY figured out how to do Gohan's Drop kick attack! WUTE!  Also
	fixed a few errors in Piccolo's section as well as small Touch 
	ups here and there.