=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             Night Slashers
              FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
      1. Legend
      2. System
      3. Characters
         3.1  Jake  
         3.2  Christopher
         3.3  Hong-Hua
      4. Playing The Uncensored Version
      5. Conclusion
         5.1  What's Missing/Needed
         5.2  Credits
				
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward            A - Attack          + - And
    \ | /          b - Back               J - Jump            / - Or
  b--   --f        u - Up                 S - Super           , - Then 
    / | \          d - Down                
  db  d  df                               
                                      


===============================================================================
2. System
===============================================================================

Grapple              walk into enemy
Double Grapple       have both players walk
                       into the same enemy
  Double Driver      have either player press
                       A/J/S

Double Team Maneuver jump toward the other        the basic idea to get this to
                       player and press A when      work is to have one player
                       they are using a basic       press A while the other
                       attack                       player jumps near them and
                                                    presses A as well; so 
                                                    basically, have the two 
                                                    attacks intercept each 
                                                    other and you will perform
                                                    the double team move

Pick Up Item         press A when on top of 
                       object
  Throw Object       A                            will only work for certain
                                                    objects
Dash                 f, f / b, b, then hold 
                       direction to continue
                       to run

Dizzy Recovery       shake joystick and tap       
                       A and J rapidly 
Hold Recovery        shake joystick and tap       
                       A and J rapidly when in
                       a hold
Block                S when you have less than
                       10% of your lifebar left

Down Attack          stand over enemy that is
                       smashed into the ground
                       and tap A rapidly
Charge Special Ring  Hold A                       it takes about 3 seconds to
                                                    charge for the blue ring;
                                                    if you continue to charge
                                                    for 5 seconds, you get a
                                                    golden ring, which will
                                                    make the special move you
                                                    use more powerful; do NOT
                                                    charge to 6 seconds because
                                                    your character will become
                                                    dizzy
Special Attack       J+A                          consumes part of your 
                                                    lifebar if move connects;
                                                    cannot perform if you only
                                                    have a sliver of life left

Stinger              pick up item marked          your next move will inflict
                       "Stinger"                    a very high amount of 
                                                    damage

Super                S                            will consume 1/3 of your
                                                    lifebar if move connects;
                                                    cannot perform if you have
                                                    less than 10% of your life
                                                    left
Air Super            J/f+J/b+J, S                 will consume 1/3 of your
                                                    lifebar if move connects;
                                                    cannot perform if you have
                                                    less than 10% of your life
                                                    left




===============================================================================
3. Characters
===============================================================================


*******************************************************************************
* 3.1 Jake                                                                    *
*******************************************************************************

Profile: American monster hunter.  His natural arms have been replaced by
         cybernetic mechanisms.  They call him the "Psychic Cyborg."



Basic Moves
-----------    
Short Punch          A
  Gut Punch          A                            Short Punch must hit the 
                                                    enemy for this to come out
    Uppercut         A                            Gut Punch must hit the enemy
                                                    for this to come out
      Mega Blast     A                            Uppercut must hit the enemy
                                                    for this to come out
Heavy Jump Kick      J/f+J/b+J, A
Axe Smash            J/f+J/b+J, d + A             if done near enemy's head,
                                                    you will smash them into
                                                    the ground (if the hit
                                                    doesn't kill them)
Head Stomp           A when above enemy that
                       is smashed into the
                       ground
Wild Swing           Dash Forward, A
Block                S when you have less than
                       10% of your life left


Grapple Moves
-------------
Walking Grapple      use joystick to move around
Pancake Slam         A                            can perform this multiple
                                                    times in a row; if the
                                                    Pancake Slam doesn't kill
                                                    the enemy, you can choose
                                                    to activate another grapple
                                                    move
Suplex               f + A
Suplex Behind        b + A
Irish Whip In Front  f + J
Irish Whip Behind    b + J
Surf Slide           d + J+A
Double Driver        Double Grapple, A/J/S
Flipping Tigerbomb   Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then grapple      for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
  Heavy Jump Kick    A
  Axe Smash          d + A                        if done near enemy's head,
                                                    you will smash them into
                                                    the ground (if the hit
                                                    doesn't kill them)
Mega Blast Spin      J+A                          consumes part of your 
                                                    lifebar; cannot perform if
                                                    you only have a sliver of
                                                    life left
Psychic Ripper       S                            will consume 1/3 of your
                                                    lifebar; cannot perform if
                                                    have less than 10% of your
                                                    life left


Special Moves
-------------
Dash Uppercut        Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, and then          for 5 seconds, you get a
                       release A                    golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
Spin Diver           Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then J            for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
  Heavy Jump Kick    A
  Axe Smash          d + A                        if done near enemy's head,
                                                    you will smash them into
                                                    the ground (if the hit
                                                    doesn't kill them)
Flipping Tigerbomb   Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then grapple      for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
  Heavy Jump Kick    A
  Axe Smash          d + A                        if done near enemy's head,
                                                    you will smash them into
                                                    the ground (if the hit
                                                    doesn't kill them)
Punch Crush          when you have less than      motion needs to be done 
                       10% of your life left,       relatively fast; the dash
                       press u, d, u, d + A         in must hit the enemy for
                                                    the entire special to come
                                                    out
Mega Blast Spin      J+A                          consumes part of your 
                                                    lifebar if move connects;
                                                    cannot perform if you only
                                                    have a sliver of life left


Double Team Moves
-----------------
Double Driver        Double Grapple, A/J/S
Earthquake Splash    jump toward Christopher and  the basic idea to get this to
                       press A when he is           work is to have one player
                       using a basic attack         press A while the other
                                                    player jumps near them and
                                                    presses A as well; so 
                                                    basically, have the two 
                                                    attacks intercept each 
                                                    other and you will perform
                                                    the double team move
Flying Ground Pound  jump toward Hong-Hua and     the basic idea to get this to
                       press A when she is          work is to have one player
                       using a basic attack         press A while the other
                                                    player jumps near them and
                                                    presses A as well; so 
                                                    basically, have the two 
                                                    attacks intercept each 
                                                    other and you will perform
                                                    the double team move


Supers
------
Psychic Ripper       S                            will consume 1/3 of your
                                                    lifebar if move connects;
                                                    cannot perform if you have
                                                    less than 10% of your life
                                                    left
Mega Graviton        J/f+J/b+J, S                 will consume 1/3 of your
                                                    lifebar if move connects;
                                                    less than 10% of your life
                                                    left; will smash enemies
                                                    into the ground (if the
                                                    super doesn't kill them)





*******************************************************************************
* 3.2 Christopher                                                             *
*******************************************************************************

Profile: Europe's most famous vampire hunter.  Uses a mixture of both western
         and eastern martial arts.  Possesses uncanny fighting skill.



Basic Moves
-----------    
Side Kick            A
  High Kick          A                            Side Kick must hit the enemy
                                                    for this to come out
    Gut Boot         A                            High Kick must hit the enemy
                                                    for this to come out
      Tilt Kick      A                            Gut Boot must hit the enemy
                                                    for this to come out
        Gem Blast    A                            Tilt Kick must hit the enemy
                                                    for this to come out
Air Boot             J, A
Dropkick             f+J/b+J, A
Elbow Drop           J/f+J/b+J, d + A             if done near enemy's head,
                                                    you will smash them into
                                                    the ground (if the hit
                                                    doesn't kill them)
Head Kick            A when above enemy that
                       is smashed into the
                       ground
Energy Kick          Dash Forward, A
Block                S when you have less than
                       10% of your life left


Grapple Moves
-------------
Elbow Smash          A                            can perform this multiple
                                                    times in a row; if the
                                                    Elbow Smash doesn't kill
                                                    the enemy, you can choose
                                                    to activate another grapple
                                                    move
DDT                  f + A
DDT Behind           b + A
Heel Drop            d + J
Irish Whip In Front  f + J
Irish Whip Behind    b + J
Double Driver        Double Grapple, A/J/S
Shoulder Cracker     Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then grapple      for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
Gem Fountain         J+A                          consumes part of your 
                                                    lifebar; cannot perform if
                                                    you only have a sliver of
                                                    life left
Power Storm          S                            will consume 1/3 of your
                                                    lifebar; cannot perform if
                                                    you have less than 10% of
                                                    your life left


Special Moves
-------------
Energy Slide         Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, and then          for 5 seconds, you get a
                       release A                    golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
Fire Knee            Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, and then          for 5 seconds, you get a
                       release A while holding      golden ring, which will
                       d                            make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become 
                                                    dizzy; this move will dizzy
                                                    enemies if it doesn't kill
                                                    them
Head Spin            Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then J            for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
  Air Boot           A
  Elbow Drop         d + A                        if done near enemy's head,
                                                    you will smash them into
                                                    the ground (if the hit
                                                    doesn't kill them)
Shoulder Cracker     Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then grapple      for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
Ranbu Drop           when you have less than      it takes about 3 seconds to
                       10% of your life left,       charge for the blue ring;
                       Hold A down until you        if you continue to charge
                       complete the blue            for 5 seconds, you get a
                       energy ring around your      golden ring, which will
                       character, then d, df,       make the move more powerful
                       f, and release A             if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become 
                                                    dizzy; the dash in must hit
                                                    the enemy for the entire
                                                    special to come out
Gem Fountain         J+A                          consumes part of your 
                                                    lifebar if move connects;
                                                    cannot perform if you only
                                                    have a sliver of life left


Double Team Moves
-----------------
Double Driver        Double Grapple, A/J/S
Air Fire Knee        jump toward Jake and         the basic idea to get this to
                       press A when he is           work is to have one player
                       using a basic attack         press A while the other
                                                    player jumps near them and
                                                    presses A as well; so 
                                                    basically, have the two 
                                                    attacks intercept each 
                                                    other and you will perform
                                                    the double team move; this
                                                    move will dizzy enemies if
                                                    it doesn't kill them
Double Hurricane     jump toward Hong-Hua and     the basic idea to get this to
                       press A when she is          work is to have one player
                       using a basic attack         press A while the other
                                                    player jumps near them and
                                                    presses A as well; so 
                                                    basically, have the two 
                                                    attacks intercept each 
                                                    other and you will perform
                                                    the double team move


Supers
------
Power Storm          S                            will consume 1/3 of your
                                                    lifebar if move connects;
                                                    cannot perform if you have
                                                    less than 10% of your life
                                                    left
Full Storm           J/f+J/b+J, S                 will consume 1/3 of your
                                                    lifebar if move connects;
                                                    cannot perform if you have
                                                    less than 10% of your life
                                                    left





*******************************************************************************
* 3.3 Hong-Hua                                                                *
*******************************************************************************

Profile: Asia's most revered martial artist.  What she lacks in size, she makes
         up for in speed and skill.  Her specialty is neutralizing black magic.



Basic Moves
-----------    
Backfist             A
  Second Backfist    A                            Backfist must hit the enemy
                                                    for this to come out
    Third Backfist   A                            Second Backfist must hit the
                                                    enemy for this to come out
      Stomach Punch  A                            Third Backfist must hit the
                                                    enemy for this to come out
        Slash Kick   A                            Stomach Punch must hit the
                                                    enemy for this to come out
          Fu         A                            Slash Kick must hit the enemy
                                                    for this to come out
Air Boot             J, A
Turn Jump Kick       f+J/b+J, A
Head Stomp           J/f+J/b+J, d + A             if done near enemy's head,
                                                    you will smash them into
                                                    the ground (if the hit
                                                    doesn't kill them)
Head Punt            A when above enemy that
                       is smashed into the
                       ground
Phoenix Palm         Dash Forward, A
Block                S when you have less than
                       10% of your life left


Grapple Moves
-------------
Driving Knee         A                            can perform this multiple
                                                    times in a row; if the
                                                    Driving Knee doesn't kill
                                                    the enemy, you can choose
                                                    to activate another grapple
                                                    move
Shoulder Toss        f + A
Shoulder Toss Behind b + A
Set Shot             d + J
Irish Whip In Front  f + J
Irish Whip Behind    b + J
Double Driver        Double Grapple, A/J/S
Frankensteiner       Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then grapple      for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
Hurricane Kick       J+A, use b/f/d to guide      consumes part of your 
                                                    lifebar; cannot perform if
                                                    you only have a sliver of
                                                    life left; using b/f/d will
                                                    guide move left, right, and
                                                    down
Phoenix Drive        S                            will consume 1/3 of your
                                                    lifebar; cannot perform if
                                                    you have less than 10% of
                                                    your life left


Special Moves
-------------
Phoenix Flip         Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, and then          for 5 seconds, you get a
                       release A                    golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
Twist Screw          Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then J            for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
  Air Boot           A
  Head Stomp         d + A                        if done near enemy's head,
                                                    you will smash them into
                                                    the ground (if the hit
                                                    doesn't kill them)
Frankensteiner       Hold A down until you        it takes about 3 seconds to
                       complete the blue energy     charge for the blue ring;
                       ring around your             if you continue to charge
                       character, then grapple      for 5 seconds, you get a
                       and release A                golden ring, which will
                                                    make the move more powerful
                                                    if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
Fireball             when you have less than      it takes about 3 seconds to
                       10% of your life left,       charge for the blue ring;
                       Hold A down until you        if you continue to charge
                       complete the blue            for 5 seconds, you get a
                       energy ring around your      golden ring, which will
                       character, then d, df,       make the move more powerful
                       f, and release A             if A is released during
                                                    that time; do NOT charge to
                                                    6 seconds because your 
                                                    character will become dizzy
Kick Up Attack       d, df, f + A just as you're
                       getting up from being
                       knocked down
Hurricane Kick       J+A, use b/f/d to guide      consumes part of your 
                                                    lifebar if move connects;
                                                    cannot perform if you only
                                                    have a sliver of life left;
                                                    using b/f/d will guide move
                                                    left, right, and down


Double Team Moves
-----------------
Double Driver        Double Grapple, A/J/S
Stomp Bomb           jump toward Jake and         the basic idea to get this to
                       press A when he is           work is to have one player
                       using a basic attack         press A while the other
                                                    player jumps near them and
                                                    presses A as well; so 
                                                    basically, have the two 
                                                    attacks intercept each 
                                                    other and you will perform
                                                    the double team move
Knee Bomb           jump toward Christopher and   the basic idea to get this to
                       press A when he is           work is to have one player
                       using a basic attack         press A while the other
                                                    player jumps near them and
                                                    presses A as well; so 
                                                    basically, have the two 
                                                    attacks intercept each 
                                                    other and you will perform
                                                    the double team move


Supers
------
Phoenix Drive        S                            will consume 1/3 of your
                                                    lifebar if move connects;
                                                    cannot perform if you have
                                                    less than 10% of your life
                                                    left
Lightning Trap       J/f+J/b+J, S                 will consume 1/3 of your
                                                    lifebar if move connects;
                                                    cannot perform if you have
                                                    less than 10% of your life
                                                    left





===============================================================================
4. Playing The Uncensored Version
===============================================================================


  As far as I know, the game starts up censored by default (green blood, etc.).
To uncensor the game, you first have to go to the dip switch menu (f2).  Once
there, scroll down to Game Options.  Then scroll down to the last option and 
change the Violence from Soft to Hard.  Exit and then reset the game.



===============================================================================
5. Conclusion
===============================================================================

5.1 What's Missing/Needed
-Clean up and corrections
-Any missing specials?  Let me know...
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


5.2 Credits
-Data East
-Gamefaqs
-BonusJZ for Jake's surf throw, Jake's hidden special, Christopher's hidden
 special, Hong-Hua's hidden special, Hong-Hua's get up attack, info on the
 tag team moves, info on the Stinger power up and a lot more...thanks so 
 much :)
-And me for writing this FAQ