=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           Power Instinct 2
               FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
      1. Legend
      2. System
      3. Characters
         3.1  Kanji Kokuin
         3.2  Kurara Hanakouji
         3.3  Reiji Oyama
         3.4  Keith Wayne
         3.5  Sahad Asran Ryuto
         3.6  Kintaro Kokuin (Aka Kinta)
         3.7  Goketsuji Oshima
         3.8  Hattori Saizo
         3.9  Thin Nen
         3.10 Annie Hamilton
         3.11 White Buffalo
         3.12 Angela Belti
         3.13 Goketsuji Oume
      4. Conclusion
         4.1  What's Missing/Needed
         4.2  Credits
				
	

===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - High Punch      P - Any Punch
    \ | /          b - Back           LP - Low Punch       K - Any Kick
  b--   --f        u - Up             HK - High Kick       + - And  
    / | \          d - Down           LK - Low Kick        / - Or  
  db  d  df                                                , - Then 

 qcf - quarter circle forward (D, DF, F)
 qcb - quarter circle back (D, DB, B)
 hcf - half circle forward (B, DB, D, DF, F)
 hcb - half circle back (F, DF, D, DB, B)



===============================================================================
2. System
===============================================================================

Double Jump          ub/u/uf after any first jump
Super                performed when stress meter fills and spells out attack

Throw                f/b + HP close
Air Throw            any direction except u + HP close in air

Dash Forward         f, f
Dash And Retreat     f, f, b
Dash Backwards       b, b          (invulnerable for a split second)
Dashing Punch        f, f + P
Dashing Kick         f, f + K      (knocks opponent down)
Retreat Punch        f, f, b, P
Retreat Kick         f, f, b, K    (knocks opponent down)



===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Kanji Kokuin                                                            *
*******************************************************************************
Colors
------
Start - Green w/ Yellow cloth
LP - Blue w/ Orange cloth
LK - Orange w/ White cloth
HP - Pink w/ Purple cloth
HK - Black w/ Red cloth



Throws
------
Arm Drag                  f/b + HP close
Frankensteiner            any direction except 
                            u + HP close in air


Command Moves
-------------
Body Splash               Dash Forward, P
Low Foot                  Dash Forward, K
Retreat Body Splash       f, f, b, P
Retreat Low Foot          f, f, b, K


Special Moves
-------------
Energy Fist               qcf + P                     LP=slow, HP=fast; will
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process; tends
                                                        to go over many of the
                                                        projectiles in the 
                                                        game
Energy Foot Lunge         Charge b for 2 seconds,     LK=short, HK=long
                            f + K 
Breath Spin               Charge d for 2 seconds,     absorbs projectiles;
                            u + P                       HP=longer spin
Loincloth Snap            hcf + LK+HK


Super
-----
~Kanji Combo Rush         Charge b for 2 seconds,     dash in must touch 
                            f + LK+HK                   opponent for rushing
                                                        combo part to come
                                                        out; he will transform
                                                        even if the dash in
                                                        misses


~~~~~~~~~~~~~~~
~(Frail Kanji)~
~~~~~~~~~~~~~~~

Throws
------
Pogo Cane                 f/b + HP close
Flip Toss                 any direction except 
                            u + HP close in air


Command Moves
-------------
Triple Cane               Dash Forward, P
Side Kick                 Dash Forward, K
Retreat Triple Cane       f, f, b, P
Retreat Side Kick         f, f, b, K


Special Moves
-------------
Rapid Cane                tap LK repeatedly
Low Rapid Cane            hold d and press            must be blocked low
                            LK repeatedly 
Libido Attack             hcb + P                     HP=slight start up 
                                                        delay; will collide
                                                        with other projectiles
                                                        as both will be 
                                                        "destroyed" in the 
                                                        process
Headbutt Launch           Charge b for 2 seconds,     LK=short, HK=long
                            f + K 
Transform Back            Charge b for 2 seconds,     dash in unblockable; 
                            f + P                       must connect the dash
                                                        in to transform back


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Kanji: 60 years of unswerving loyalty was such a long time...If only I were 30
       years younger I could do so much more...
Kuroko: Yes, you probably could've...
Kanji: I should've learned the rejuvenation technique.  Wait, it's not too 
       late.
Kuroko: Master Kanji?!  I don't like that look...you're up to something.
Kanji: Right you are, Kuroko!  Let's try it out on you first!
Kuroko: Master Kanji!  W-what are you doing!!  Aaugh!!!



*******************************************************************************
* 3.2 Kurara Hanakouji                                                        *
*******************************************************************************
Colors
------
Start - Blue w/ Green trim
LP - Orange w/ Yellow trim
LK - Pink w/ Blue trim
HP - Black w/ Red trim
HK - Yellow w/ Purple trim



Throws
------
Wand Toss                 f/b + HP close
Air Wand Toss             any direction except 
                            u + HP close in air


Command Moves
-------------
Straight Assault          Dash Forward, P
Powerful Kick             Dash Forward, K
Retreat Straight Assault  f, f, b, P
Retreat Powerful Kick     f, f, b, K


Special Moves
-------------
Baton Throw               qcf + P                     LP=slow, HP=fast; will
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Vacuum Spin               qcb + K                     absorbs projectiles;
                                                        HK=longer spin
Hammer Blow               qcb + LP+HP
~Transform                f, b, db, d + LP+HP         will collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process; the 
                                                        projectile must 
                                                        connect (not blocked)
                                                        in order to transform


Super
-----
Starlight Transformation  qcf + LP+HP                 will collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process; the
                                                        projectile must
                                                        connect (not blocked)
                                                        in order for the super
                                                        to work


~~~~~~~~~~~~~~~~
~(Super Kurara)~
~~~~~~~~~~~~~~~~
(transform lasts for 10 seconds)

Throws
------
Power Lift                f/b + HP close
Toss Away                 any direction except 
                            u + HP close in air


Command Moves
-------------
Uppercut                  Dash Forward, P
Double Kick               Dash Forward, K
Retreat Uppercut          f, f, b, P
Retreat Double Kick       f, f, b, K


Special Moves
-------------
Forward Wave Punch        qcf + LP                    will collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process; tends
                                                        to go over many of the
                                                        projectiles in the 
                                                        game
Upward Wave Blast         qcb + HP                    will collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Sweep Wave                qcb + K                     the energy wave absorbs
                                                        projectiles


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Kurara: I'm going to travel the world to find a prince!  Please bring me some
        travel brochures!
Kuroko: But Miss Kurara.  I don't think you're going to find a prince who'll
        marry you!
Kurara: Did you say something?
Kuroko: Me?  Uh, no...
Kurara: I didn't think so.
Kuroko: ......



*******************************************************************************
* 3.3 Reiji Oyama                                                             *
*******************************************************************************
Colors
------
Start - Pink
LP - White 
LK - Gold  
HP - Blue-Purple
HK - Black



Throws
------
Kick Toss                 f/b + HP close
Roll Tackle Pound         f/b + HK close
Choke Slam                any direction except 
                            u + HP close in air


Command Moves
-------------
Uppercut                  Dash Forward, P
Jaw Kick                  Dash Forward, K
Retreat Uppercut          f, f, b, P
Retreat Jaw Kick          f, f, b, K


Special Moves
-------------
Thunder Globe             qcf + P                     LP=slow, HP=fast; will
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Flying Dragon Punch       f, d, df + P                LP=short, HP=further
Thunder Kick              tap K repeatedly
Super Spin Kick           360 + K in air              LK=steeper angle


Super
-----
Dragon Punch Rush         f, d, df + LP+HP            dash in must touch the
                                                        opponent for super to
                                                        come out


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Kuroko: Master Reiji, y-you've finally done it!  The seat as clan leader
        finally belongs to you...Your father must be so proud!...sniff, sniff.
Reiji: ......This is not what I wanted!  I wanted a strong fighting
       opponent!!  Aaaughhh!
Kuroko: Master Reiji...



*******************************************************************************
* 3.4 Keith Wayne                                                             *
*******************************************************************************
Colors
------
Start - Gold pants w/ Gray shirt
LP - Blue pants w/ White shirt
LK - Black pants w/ Light Green shirt
HP - Brown pants w/ White shirt
HK - Red pants w/ Light Blue shirt



Throws
------
Shoulder Roll             f/b + HP close
Stomp Press               any direction except 
                            u + HP close in air


Command Moves
-------------
Gut Punch                 Dash Forward, P
Turn Kick                 Dash Forward, K
Retreat Gut Punch         f, f, b, P
Retreat Turn Kick         f, f, b, K


Special Moves
-------------
Lightning Flash           qcb + P                     LP=slow, HP=fast; will
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process; tends
                                                        to go under most 
                                                        projectiles in the 
                                                        game
Knuckle Bomber            Charge b for 2 seconds,     LP=short, HP=long
                            f + P 
Spiral Kick               qcf + K                     LK=short, HK=long; move
                                                        must touch opponent to
                                                        perform the entire 
                                                        maneuver and for the 
                                                        follow ups to be 
                                                        possible
  Spiral Kick Follow Up   tap HK repeatedly very      using the LK version of 
                            fast                        the Spiral Kick will 
                                                        not use this follow 
                                                        up, but instead go 
                                                        directly to finish
    Jump Over Finish      continue tapping K 
Rolling Cannon            f, df, d + K                LK=short, HK=further


Super
-----
Knuckle Bomb Flash        Charge b for 2 seconds,     dash in must touch 
                            f + LP+HP                   opponent for entire
                                                        super to come out


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Keith: I wonder how much this crown is worth?
Kuroko: It is priceless!  Why do you ask?
Keith: Cause I'm gonna sell it!  This oughts just about cover my dating
       expenses!
Kuroko: Y-you can't sell it!  Somebody help!  Stop him!



*******************************************************************************
* 3.5 Sahad Asran Ryuto                                                       *
*******************************************************************************
Colors
------
Start - Blue w/ Gray trim
LP - Gold w/ Red trim
LK - Green w/ Blue-Green trim
HP - Light Gray w/ Gold trim
HK - Red w/ Purple trim



Throws
------
Grab and Toss             f/b + HP close
Kick Off                  any direction except 
                            u + HP close in air


Command Moves
-------------
Gut Punch                 Dash Forward, P
Striking Foot             Dash Forward, K
Retreat Gut Punch         f, f, b, P
Retreat Striking Foot     f, f, b, K
Crawl                     hold df


Special Moves
-------------
Dagger Throw              qcf + LP                    will collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Saber Throw               qcf + HP                    will collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Flame Breath              f, d, df + P                absorbs projectiles;
                                                        HP=flame lasts longer
Djinn Lift                Charge d for 2 seconds,     Djinn absorbs projectiles
                            u + P 
Arabian Attack            Charge b for 2 seconds,     LP=short, HP=long; dash
                            f + P                       in unblockable


Super
-----
Saber Chop                qcf + LP+HP                 absorbs projectiles


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Kuroko: Mr. Sahad, your crown and cloak...
Sahad: I have no interest in those things, Kuroko!
Kuroko: But...
Sahad: I don't need those thing...You may have them.
Kuroko: Mr. Sahad, what are you hiding?
Sahad: Oh, this...It's nothing...Really...
Kuroko: It looks like money to me, Mr. S-A-H-A-D!
Sahad: Ha, ha-ha-ha, ha!



*******************************************************************************
* 3.6 Kintaro Kokuin                                                          *
*******************************************************************************
Colors
------
Start - Green w/ White
LP - Red w/ Yellow
LK - Purple w/ Blue
HP - Gray w/ Red
HK - Blue w/ Yellow



Throws
------
~Transform                f/b + HP close
Rolling Toss              f/b + HK close
Riding Slam               any direction except 
                            u + HP close in air


Command Moves
-------------
Flying Push               Dash Forward, P
Frog Leap                 Dash Forward, K
Retreat Flying Push       f, f, b, P
Retreat Frog Leap         f, f, b, K


Special Moves
-------------
Axe Swing                 hcf + P                     absorbs projectiles
Rising Carp               Charge d for 2 seconds,     LP=low, HP=high; carp
                            u + P                       absorbs projectiles
Little Bear Run           b, f, b + K                 LK=slow, HK=fast; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Tantrum Storm             qcf + P in air              LP=steeper angle; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process


Super
-----
Great Bear Charge         LP+LK+HP+HK                 bear can absorb 
                                                        projectiles but will
                                                        jump over them most of
                                                        the time


~~~~~~~~~
~(Poochi)~
~~~~~~~~~
(transform lasts for 10 seconds)

Throws
------
Lay Back Throw            f/b + HP close
Chomping Slam             any direction except 
                            u + HP close in air


Command Moves
-------------
Shoulder Charge           Dash Forward, P
Flying Feet               Dash Forward, K
Retreat Shoulder Charge   f, f, b, P
Retreat Flying Feet       f, f, b, K


Special Moves
-------------
Bone Dig                  qcb + K                     LK=high, HK=low; one
                                                        bone will usually
                                                        collide with other 
                                                        projectiles and 
                                                        "destroy" them as well
                                                        as be "destroyed",
                                                        while the other bone 
                                                        will continue its path
Doggy Dive                360 + P in air              LP=steeper angle


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Kintaro: Hey, everyone!  I'm the new leader!
Everyone: Ooh!  Wow!
Kintaro: My treat!  Everyone drink up!  Kuroko!!  Get everyone some milk!
Everyone: This is great!  All you can drink!!  Master Kintaro!  A present
          from your favorite idol, Hitomi!
Hitomi: Kintaro, this is a present from me to you!  Please accept it!
Kintaro: Huh, huhuh, huh...



*******************************************************************************
* 3.7 Goketsuji Oshima                                                        *
*******************************************************************************
Colors
------
Start - Brown w/ White trim
LP - Purple w/ Green trim 
LK - Blue w/ Peach trim
HP - Gold w/ Pink trim
HK - Magenta w/ Blue trim



Throws
------
Homing Energy             f/b + HP close
Energy From Above         any direction except 
                            u + HP close in air


Command Moves
-------------
Sharp Touch               Dash Forward, P
Side Kick                 Dash Forward, K
Retreat Sharp Touch       f, f, b, P
Retreat Side Kick         f, f, b, K


Special Moves
-------------
Energy Globe Spread       hcf + LP (hold LP to        hold LP to empower; if not
                            delay)                      empowered it will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process (goes 
                                                        over most projectiles
                                                        anyway); if empowered,
                                                        it will absorb 
                                                        projectiles
Expanding Energy Globe    hcf + HP (hold HP to        hold HP to empower; if not
                            delay)                      empowered it will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process (goes 
                                                        over most projectiles
                                                        anyway); if empowered,
                                                        it will absorb 
                                                        projectiles
Screw Kick Upper          hcb + K                     LK=short, HK=long
Shouha                    360 + P in air              LP=forward, HP=downward;
                                                        absorbs projectiles
Ponytail Snap             Charge b for 2 seconds,     ponytail absorbs 
                            f + P                       projectiles


Super
-----
Aura Charge               hcf + LP+HP                 absorbs projectiles


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Oshima: I remember when I was head of the clan...I was the most beautiful
        woman in this area!  Those were the days...
Kuroko: But Ms. Oshima, you're still very beautiful!
Oshima: Really?  Actually, I thought the same thing...Beautiful people are
        beautiful no matter what age!  Hee, hee!
Kuroko:I was only kidding...
Oshima: Did you say something Kuroko?!
Kuroko: N-no, ma'am!



*******************************************************************************
* 3.8 Hattori Saizo                                                           *
*******************************************************************************
Colors
------
Start - Light Purple 
LP - Blue-Purple 
LK - Black 
HP - Green 
HK - White 



Throws
------
Ninja Drill               f/b + HP close
Shoulder Toss             any direction except 
                            u + HP close in air


Command Moves
-------------
Dragon Palms              Dash Forward, P
Flying Kick               Dash Forward, K
Retreat Dragon Palms      f, f, b, P
Retreat Flying Kick       f, f, b, K
Slide                     d + HK                      must be blocked low
Crawl                     hold df


Special Moves
-------------
Dragon Flame Flash        qcf + P                     LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Dragon Flash Bomb         qcb + P                     LP=short, HP=long; 
                                                        explosion absorbs 
                                                        projectiles
Blue Flame Slice          hcf + K                     LK=short, HK=long
Tsunami Slash             360 + P in air              LP=steeper angle


Super
-----
Flaming Flash Wave        qcb + LP+HP                 explosions absorb
                                                        projectiles


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Kuroko: Mr. Saizo, at long last you have finally taken over as the clan
        leader.  Now you can stop hiding behind that mask!
Saizo: Yes...But I can't get....There, it's off!
Kuroko: W-what's wrong?  Please let me see your face, Mr. Saizo.
Saizo: I can't!  I've worn the mask so long that I have tan marks around
       my eyes!  I look like a raccoon! 
Kuroko: But Mr. Saizo!
Saizo: Sorry, the mask stays on!



*******************************************************************************
* 3.9 Thin Nen                                                                *
*******************************************************************************
Colors
------
Start - Pink w/ Purple trim
LP - Orange w/ Black trim
LK - Light Blue w/ Orange trim
HP - Green w/ Gray trim
HK - Dark Gray w/ Black trim



Throws
------
Backdrop                  f/b + HP close
Quick Toss                any direction except 
                            u + HP close in air


Command Moves
-------------
Dropping Elbow            Dash Forward, P
Falling Kick              Dash Forward, K
Retreat Dropping Elbow    f, f, b, P
Retreat Falling Kick      f, f, b, K


Special Moves
-------------
Freeze Curse Card         hcb + LP+HP                 stuns opponent; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Oro Ball Wave             hcf + LP+HP                 start up orb will absorb
                                                        projectiles; skull
                                                        projectile will
                                                        collide with other 
                                                        projectiles as both 
                                                        will be "destroyed"
                                                        in the process
Air Oro Ball              hcf + LP+HP in air          absorbs projectiles
Thunder Kick              qcf, uf + K                 LK=short, HK=further
Striking Thunder Fist     b, f, b + P


Super
-----
Turn of Fate              LP+LK+HP+HK                 absorbs projectiles;
                                                        must touch opponent
                                                        for skeleton to 
                                                        perform finish


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Thin Nen: Hmm...
Kuroko: Mr. Thin Nen, time to eat.  Mr. Thin Nen??
Thin Nen: Why doesn't this crown look right on me?  Hmm...That's it!  I know!
          I don't have any hair!  Now it looks magnificent!
Kuroko: M-Mr. Thin Nen...It's kinda frightening!



*******************************************************************************
* 3.10 Annie Hamilton                                                         *
*******************************************************************************
Colors
------
Start - Gray pants w/ Dark Gray trim
LP - Green pants w/ Red trim
LK - Blue pants w/ Purple trim
HP - Red pants w/ Orange trim
HK - Yellow pants w/ Gray trim



Throws
------
Shoulder Toss             f/b + HP close
Quick Drop                any direction except 
                            u + HP close in air


Command Moves
-------------
Upward Strike             Dash Forward, P
Rising Kick               Dash Forward, K
Retreat Upward Strike     f, f, b, P
Retreat Rising Kick       f, f, b, K


Special Moves
-------------
Golden Swan               hcf + P                     LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Rainbow Sweep             f, d, df + P                LP=short, HP=further; 
                                                        absorbs projectiles
Annie Dynamic             Charge HK for 4 seconds, 
                            release
Photon Ball               qcf + P in air              LP=steeper angle; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process


Super
-----
Psychedelic Throw         f + LP+HP close             unblockable


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Annie: This looks wonderful on you, Dante!
Dante: Bark!  (Bzzzzzzz...Sting!)  Yipe!!  
Annie: Oh, no!  The crown!
Kuroko: Oops!

As Annie worries more about the crown than her beloved dog, Dante!



*******************************************************************************
* 3.11 White Buffalo                                                          *
*******************************************************************************
Colors
------
Start - Aqua w/ Purple trim
LP - Green w/ Red trim
LK - Gold w/ Purple trim
HP - Purple w/ Green trim
HK - Tan w/ Brown trim



Throws
------
Flipping Slam             f/b + HP close
Air Flipping Slam         any direction except 
                            u + HP close in air


Command Moves
-------------
Uppercut                  Dash Forward, P
Side Kick                 Dash Forward, K
Retreat Uppercut          f, f, b, P
Retreat Side Kick         f, f, b, K


Special Moves
-------------
Arrow Shot                hcf + P                     LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Smash Tackle              Charge b for 2 seconds,     LP=short, HP=long
                            f + P 
Charging Buffalo          Charge d for 2 seconds,     buffalo will collide 
                            u + K                       with other projectiles
                                                        as both will be 
                                                        "destroyed" in the
                                                        process
Flying Elbow Blow         360 + P in air              LP=steeper angle


Super
-----
Grand Tomahawk            hcf + LP+HP                 tomahawk absorbs
                                                        projectiles


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Chief: Good job, White!  How does the crown look on me?
White: G-great, Chief...
Chief: Really?  Now help me get this off, it's heavy.
White: Certainly.  Umph!  Chief, it won't come off!
Chief: Augh!  You're gonna pull my head off!



*******************************************************************************
* 3.12 Angela Belti                                                           *
*******************************************************************************
Colors
------
Start - Brown w/ Tan
LP - Red w/ Blue-Purple
LK - Black w/ Brown
HP - Purple w/ Pink
HK - Blue w/ Gray



Throws
------
Headbutts                 f/b + HP close
Riding Crush              f/b + HK close
Riding Crush Down         any direction except 
                            u + HP close in air


Command Moves
-------------
Cheap Shot                Dash Forward, P
Twirl Kick                Dash Forward, K
Retreat Cheap Shot        f, f, b, P
Retreat Twirl Kick        f, f, b, K
Slide                     d + HK                      must be blocked low


Special Moves
-------------
High Whip Attack          Charge b for 2 seconds, 
                            f + LP 
Low Whip Attack           Charge b for 2 seconds, 
                            f + HP
Angela Body Attack        Charge b for 2 seconds,     LK=short, HK=long and
                            f + K                       more hits; dash in
                                                        must touch opponent to
                                                        perform the entire 
                                                        maneuver
Thunder Wall              LP+HP                       absorbs projectiles
Smash Kick                u, d + k in air             LK=steeper angle


Super
-----
Angela Special            Charge b for 2 seconds,     dash in unblockable;
                            f + LK+HK                   must connect to 
                                                        perform super


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Angela: Thanks to my diet, this beautiful body looks positively fabulous with
        this crown!  Ha, ha, ha, ha!
Kuroko: Um, Miss Angela, the crown looks great, but your cloak...
Angela: Hmm?
Kuroko: I think the cloak is a little too short...
Angela: You're right!  Have a womens' plus size cloak made immediately!
Kuroko: Yes, ma'am!



*******************************************************************************
* 3.13 Goketsuji Oume                                                         *
*******************************************************************************
Colors
------
Start - Black bottom w/ Blue top
LP - Purple bottom w/ Green top
LK - Blue bottom w/ Pink top
HP - Green bottom w/ Yellow-Green top
HK - Purple bottom w/ Gold top



Throws
------
~Transform                f/b + HP close
Kneeling Press            f/b + HK close
Flip And Destroy          any direction except 
                            u + HP close in air


Command Moves
-------------
Big Swing                 Dash Forward, P
Crouching Kick            Dash Forward, K
Retreat Big Swing         f, f, b, P
Retreat Crouching Kick    f, f, b, K
Slide                     d + HK                      must be blocked low
Crawl Forward             hold df


Special Moves
-------------
Teeth Throw               Charge b for 2 seconds,     LP=slow, HP=fast; will 
                            f + P                       collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Flying Face Attack        Charge d for 2 seconds,     LP=upward, HP=diagonal
                            u + P 
Comet Attack              hold f and tap P            absorbs projectiles;
                            repeatedly                  HP=projectiles closer
                                                        together
Air Wave Kick             u, d + K in air             LK=steeper angle


Super
-----
Super Face Flash          Charge d for 2 seconds,     faces will absorb 
                            u + LP+HP                   projectiles but tend
                                                        to go over them most
                                                        of the time


~~~~~~~~~~~~~~
~(Young Oume)~
~~~~~~~~~~~~~~
(transform lasts for 10 seconds)

Throws
------
Hard Throw                f/b + HP close
Downward Push             any direction except 
                            u + HP close in air


Command Moves
-------------
Flying Knuckle            Dash Forward, P
Roundhouse                Dash Forward, K
Retreat Flying Knuckle    f, f, b, P
Retreat Roundhouse        f, f, b, K
Crawl                     hold df


Special Moves
-------------
Straight Heart Toss       qcf + P                     LP=small heart, HP=large
                                                        heart; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Air Heart Toss            qcf + P in air              LP=small heart and 
                                                        steeper angle, 
                                                        HP=large heart; will 
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed"
                                                        in the process
Sweeping Rainbow          Charge b for 2 seconds,     absorbs projectiles
                            f + P 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Ending
------
Oume:  I have finally taken back what is mine!  My beautiful crown!  Wait!  I
       shall have a picture taken of my glorious return as clan leader.  But 
       first I must turn young again...
Kuroko:  Huh???
Oume:  Okay, I'm fully charged!  Go ahead!
Kuroko:  Say cheese, Ms. Oume!  Okay, cheeeese!! 




===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


4.2 Credits
-Atlus
-Gamefaqs
-And me for writing this FAQ