Time Crisis 3
                             Namco 2003
                           Arcade Version

                        Random Information FAQ
                             Version 1.0
                    FAQ Created on April 24th, 2003

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Welcome to my FAQ. My "GameFAQS" name and name on the internet is 
DeepBlueVibes, and this FAQ is basically about random information that 
I know of in Time Crisis 3.


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Sections:
Section #1: Combo Information
Section #2: Exploding Objects
Section #3: Bosses
Section #4: Weapons Info
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SECTION #1: COMBO INFORMATION
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In this section I will explain some information about the combo system 
(to the extent of my knowledge about it). Basically, in Time Crisis 3 
there is a "combo" system that gives you more points than normal if you 
manage to hit enemies consecutively at a high enough speed. You can 
miss while shooting an enemy and the combo meter will not stop, but you 
only have about one second after you have shot an enemy before the 
combo drops back down to zero. If you get hit, you also lose your combo 
meter.

Basically, (although with exceptions of course, mostly bosses) the 
optimal weapon to rack up combos is the regular handgun. With 9 shots, 
it makes it very easy to take out a group of three regular enemies, get 
a nice, easy 9+ combo and quickly reload. Plus, obviously it has 
infinite ammo, so no worries about running out. However, on bosses, 
it's recommended that you use the Machine Gun for bosses that just sit 
in one place (the huge electric tanks on the last area of the last 
stage, the boss of area 3, stage 1, so on) and you should use the 
Shotgun for bosses that move around a lot (the area 3, level 2 boss, 
Wild Dog and Wild Fang, so on) and you should NEVER EVER use the 
Grenades in the game EVER if you want to get a high score, since they 
pretty much annihilate your combo, let alone they don't even do that 
much damage to begin with.

Here's some info on enemies:

Regular enemies (gray suited, red suited, and the yellow suited ones 
who give out weapons) only take one shot to kill, and you can shoot 
them two times afterwards, which means you can fully shoot three 
gray/yellow suited enemies with one clip of your handgun.
The "Claw" enemies that are in light blue suits usually take 5 shots to 
kill, and can be shot once or twice afterwards (it's pretty random 
which).

The blue suited enemies with the flame throwers/rocket launchers and 
the yellow suited enemies with machine guns take 6 shots to kill, and 
can be shot twice more afterwards. These are the only regular enemies 
in the game that I would recommend using the Machine Gun on, just to 
keep up your combo.

Also, I'm not totally sure on this, but if you manage to not miss while 
shooting up enemies, you get a nice 500 or so point bonus if your shots 
never miss the mark during your combo. Not much by itself, but a lot of 
them can make or break your scoring on the boards.

Also, in sections where there are objects that you can shoot besides 
the enemies (dishes, fruits, computer screens, so on) those also add to 
your combo multiplier, so obviously waste all of those.

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SECTION #2: EXPLODING OBJECTS
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In Time Crisis 3 there is a few sections where you can shoot an object 
and it will explode, killing every enemy on screen and giving you 5,000 
points.

However, it isn't recommended to do so RIGHT AWAY, rather you should 
kill all but one enemy, shoot him down to his last dot of life (if it's 
a 1 shot kill guy like a red/gray/yellow suit, don't even shoot him) 
and then blow up the object.

Areas where there are objects that can be blown up are;

Level 1;

Area 1 - A bit after you head out onto the beach, there should be three 
barrels stacked in a pyramid type fashion to your right, under a rock 
arch. Shoot the bottom left barrel repeatedly to blow it up.

Area 2 - A jeep will suddenly pull up with a few enemies in it right 
after you try to get outside, it's about midway through the Area, but 
more towards the end. The same jeep (somehow) will later ram through 
the wall of where you're at, you can blow that up also. Also midway 
through the level there's a huge tank of gas that you can blow up while 
you're in the piping part of the level.

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SECTION #3: BOSSES
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Here I'll cover all of the bosses in the game, and advice for defeating 
each.

LEVEL 1;

Area 1 Boss - A huge cannon. Just use a machine gun on it, if you're on 
the 2nd player side you shouldn't even have to dodge any bullets if 
you're fast enough, should only take about 50 or so hits.

Area 2 Boss - Uhm... A Jeep? It's not even a boss... just blow it up.

Area 3 Boss - First it's a plane, and then some psycho Guile look-alike 
with red hair. For the plane, you can get a GREAT 100+ combo very 
easily here. Just use your machine gun, target the plane's lower 
machine gun turret, then go to either of its missile launchers (and 
blow up the missiles coming at you, those add to the combo) and then 
take out the other missile launcher. You should easily have a 100+ 
combo after all is said and done. Next, it'll have three turrets on 
each side of it, just use a machine gun on those and take them all out. 
The jeeps driving by you are easy to kill, just use your handgun.

Then when the psycho dude comes out, his first attack will be just 
normal shooting stuff at you. Now you get to see the first instance of 
an attack I call "Stealing Combo", which is where you repeatedly shoot 
a boss AFTER his life bar has been depleted. The way to pull that off 
on this boss is to just whip out your machine gun AGAIN, and shoot him 
constantly with it, dodging shots, ect. it should only take about 35-40 
hits. Now after he reels back, continue shooting him and you should 
rack up about another 20 or so hits at most.

Then some enemies will come out, use the hand gun on them, then he'll 
come out again and start shooting normally, blast him again with the 
machine gun (you should be pretty low by this point, even if you saved 
up bullets from before) and then he'll retreat again, enemies will come 
out again and now you'll see him come out from the rear of the ship. 

He'll be throwing grenades at you, just whip out your shotgun and blow 
them all up for a nice 6 or so combo, and then go to town on him with 
the shotgun, all the while blowing up grenades. 

Then he'll come back out with a MASSIVE gatling-gun type weapon, which 
will block your shots. You must shoot his legs/head/arms to damage him. 
After you deplete this life bar, he's down and out.

LEVEL 2;

Area 1 - A bunch of big boats that take 40 hits each (or 20? Can't 
remember) Just whip out the shotgun or machine gun on them, you 
shouldn't even have to dodge.

Area 2 - No boss? Forgot, sorry...

Area 3 - Yet ANOTHER Claw boss in the series. He has two golden claw 
henchmen who will take way more damage than the normal blue suited claw 
enemies, and the main boss himself in red you can't do "Stealing Combo" 
on, but that doesn't really matter since he's easy as hell anyways. 
Just use the shotgun on him when he starts bouncing around the girders 
and then finish him off with the machine gun when he's standing near 
the ledge shooting rockets at you.

LEVEL 3;

Area 1 - Wild Dog is back yet again, and with a new partner, Wild Fang 
(truly the COOLEST person in the game). This is probably the biggest 
place in the game to rack up combos, since the only time you CAN'T 
"Steal Combo" from Wild Dog or Wild Fang is when Wild Fang is kneeling 
on a box right in front of you, on his last life bar. Otherwise you 
better hope you saved up your machine gun and shotgun ammo, because 
you're going to use it ALL. Every opportunity you get, just unload on 
them as much as possible. Remember never to use grenades though.

Eventually Wild Fang will die or whatever, and then Wild Dog will run 
around, and use a flame-thrower on you. Easily dodged, then just blow 
him away.

Area 2 - The traditional "millions of enemies" before the last boss 
scenario, no real boss here.

Area 3 - This boss must be on steroids to take this many bullets. =X 
Anyways, his first attack will be to shoot a bunch of bullets at you 
and then slash like Cloud from FF7 crazily at you. Dodge the slashing, 
ect. and just machine-gun him. Then some henchmen will come out, blow 
them away, and then he comes back out again... repeat a few times, you 
follow him around and this same pattern goes on and on... blow up the 
computer monitors and displays to get a few more combo points.

Eventually he'll jump between two big ass "electric/lightning" tanks. 
Just unload with the machine gun/shotgun on them, should take around 60 
hits or so, but dodge their lightning attacks obviously. The main boss 
will come in and slash at you a few times during your attack, dodge 
this too.

After you blow up the two tanks, a third one will roll in, if you start 
shooting it the minute you see it, it shouldn't even be able to get a 
shot off.

Then the boss will equip two large rocket launcher devices, just 
shotgun him to death and it's end game.

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SECTION #4: WEAPONS INFO
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Handgun = Your default weapon, and in my opinion the most versatile and 
best weapon in the game. 9 shots at maximum, infinite ammo and fires as 
fast as your finger can press the trigger. Does normal damage.

Machine Gun = The 2nd most valuable weapon in the game, this fires at a 
much faster rate than the handgun can keep up (unless you're insane 
with your fingers... I can get it up to machine gun rate every now and 
then for a second or two) and it's maximum capacity is 200 bullets. 
However, while the firing rate is obviously the fastest in the game, it 
unfortunately seems to do a tad bit less damage than the handgun, but 
then again that's fine for racking up combos. Don't want to kill them 
off too soon, now do you? :P

Shotgun = 3rd most valuable weapon in the game, this has a pretty slow 
reload time, but it fires 5 shots at once in a sort of "X" pattern. 
Pretty useful for taking out enemies in large groups, but then you 
don't get that much of a combo since you're going to obviously miss 
some. It's best use is probably on the parachuting enemies right in the 
first area of the game, since it can nail them all and probably get 
around 2-3 combo hits off of each one. Seems to be more powerful than 
the handgun though. Maximum capacity is 50 bullets, which is 5 shots 
per bullet.

Grenade Launcher = Stupidest weapon in the game, and should only be 
used if you suck. Basically it does the damage equivalent to about 
three or four shotgun shots, but it's maximum capacity is only 5, and 
the reload time is HORRIBLE, but it's the only weapon in the game with 
splash damage. Still, you should NEVER EVER use it if you want to get a 
high score.

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FAQ Copyright Deep Blue Vibes AKA DBV, or my real name Dezmond Castner 
2003. Time Crisis 3 and its predecessors are copyright Namco.

Updates coming soon in the form of more sections.