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Killer Instinct 2 Character Biographies/Endings FAQ:

VERSION 1.00

-Created, Edited and Compiled by: Psychochronic of 
Shoryuken.com (Brettdude in Gamefaqs)

Another form of Psychochronic Literature!
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Last Update: October 3, 2006
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Notes before reading this document:
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1) This document is NOT a tier list or a movelist. It's a brief 
description of every characters Biographies and Endings for 
Killer Instinct 2 for Arcade and marketed for Nintendo 64
under the name Killer Instinct Gold so don't expect anything 
answered such as "Which character is top-tier?", "How do 
you do this specific move?" or anything on why this game
is broken in all concepts. If this is not the information you  
are looking for, please close this text now.

2a) This document is protected by US Copyright Law, and 
the Berne Copyright Convention of 1976. This document 
is for private and personal use only--it cannot be reprinted 
in part or inwhole or reproduced in any way or in any form 
(written or otherwise). It is a free document that cannot be 
used in any sort of commercial transaction, including selling 
it or giving it away as a gift. Although I am...the author in 
the majority of the text, please respect the other authors 
whose work I have included in this guide.

2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs, Shoryuken and my Geocities 
webpage (link provided below on the Contact section). 
To kinda repeat point #2a, this guide cannot be referenced,
altered, or used by anybody (including webmasters, 
publishers and magazine staff) without my express written 
permission. This guide is created and is owned by me, 
Brett "Psychochronic" Navarro (aka. "Brettdude" in 
Gamefaqs). Plagarizing is a crime and is punishable by law.

3) This document is better read on Notepad with the Font 
set on "Times New Roman" on Regular setting, Size "10" 
and the screen resolution set on 1024x768. Use the Find 
feature (Ctrl + F) to find whatever term you're looking for 
easy mobility. 
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Table of Contents:
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1) Version Changes
2) Characters
    *Each character having the following:
    ^Personal Information
    ^Story
    ^Endings
    -Combo
    -Fulgore
    -Glacius
    -Jago
    -Kim Wu
    -Maya
    -Orchid
    -Sabrewulf
    -Spinal
    -Tusk
    *Gargos doesn't have a storyline or an ending.
3) Contact
4) Credits
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Version Changes:
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1.00 - October 3, 2006:
Compilated on September 22, 2006 and finished on October
3, 2006.
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Characters:
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1) Combo:

Height:  6'1"
Weight: 220 lbs.
Age: 26 years


Story: 
After a decisive victory over Riptor in the tournament, 
Combo attempted to destroy Ultratech HQ. Caught as 
Ultratech is ripped intothe past, Combo must escape 
home before it is too late.


Endings:
#1: Kill Tusk: 
Having won the tournament and vanquish Gargos, Combo 
knows he can achieve anything. With no challenge remaining 
in the past Combo returns to the future through a time portal.
Strengthened by his experience he vows soon to regain his 
lost fame and fortune once again.

#2: Don't Kill Tusk: 
Having won the tournament and vanquish Gargos, Combo 
knows he can achieve anything. Rejected by modern society 
for cheating, Combo grabs the chance to again win fame in 
the arena. Staying in the past he puts his fighting skills to 
work and soon becomes a great champion.
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2) Fulgore:

Height: 6'5"
Weight: 560lbs
Age: Unknown

Story: 
The advanced and deadlier successor to the original Fulgore
cyborg destroyed by Jago. Activated after the time jump, 
its final Ultratech commands are executed... find Jago and 
kill him.


Endings:
#1: Kill Jago and Orchid: 
Defeating Gargos has opened the way towards a new and 
more Robot controlled Ultratech. Fulgore's program has run 
its course. The vengeange of Ultratech is completewith the 
death of Jago. All of Ultratech's enemies have fallen. None 
now stand in the way of their deadliest weapon. Bent on 
armageddon, Fulgore builds his robotic army. A doomed
Earth will soon fall to a merciless enemy.

#2: Kill Jago Dont Kill Orchid: 
Defeating Gargos has opened the way towards a new and 
more Robot controlled Ultratech. Fulgore's program has run 
its course. The vengeange of Ultratech is complete with the 
death of Jago. But other spare enemies lie in wait. Eager to 
grasp vengeange and finish it once and for all. Although 
Fulgore rebuilds Ultratech, Orchid takes a warning to the 
future. A deadly strike by agents soon ends the Ultratech 
threat forever.

#3: Kill Orchid Don't Kill Jago: 
Defeating Gargos has opened the way towards a new and 
more Robot controlled Ultratech. Fulgore's task lies incomplete 
and his deadly nemesis is still alive. The error of sparing his 
nemesis is soon apparent. Jago tracks down fulgore for a 
final confrontation. Building a mord of cyborgs Fulgore fights 
an epic battle against the army raised by his nemesis. A final 
epic confrontation is inevitable. The fate of the world rests 
on the outcome...

#4: Don't Kill Jago or Orchid: Defeating Gargos has opened 
the way towards a  new and more Robot controlled Ultratech. 
Fulgore's task lies incomplete and his deadly nemesis is still 
alive. The combined might of Jago and Orchid assails Fulgore. 
The price of failure is a high one. Fulgore's failure and 
destruction at the hands of Jago and Orchid has sealed the 
fate of Ultratech.
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3) Glacius:

Height: Variable
Weight: Variable
Age: Unknown

Story: 
2 millenia from now a captured relative earns freedom by 
slaying a fire being and escaping home. But now in the 
past, a distress call has been answered. Glacius must free 
his stranded kin.


Endings:
#1: Kill Sabrewulf and Destroy Glacius' Spaceship: 
With Gargos defeated  Glacius starts the long search for his 
lost comrades.  Returning to a well hidden place previously 
discovered, Glacius is reunited with the captured members 
of his race. Freeing his captured comrades Glacius leads 
them back to his ship, and onto their home world. The 
rescue mission has been a total success.

#2: Don't Kill Sabrewulf, Destroy Glacius Spaceship: 
With Gargos defeated Glacius starts the long search for his 
lost comrades. Returning to a well hidden place previously 
discovered, Glacius is reunited with the captured members 
of his race. But he has been careless a spared enemy has 
tracked him with only revenge in mind. His joy at finding 
his comrades is short lived.

#3: Kill Sabrewulf: 
With Gargos defeated Glacius starts the long search for his 
lost comrades. Although victorious Glacius still has no idea 
where his captured friends are. Frustrated he resigns himself 
to a long trip home alone... The consulation that he himself 
has survived is not enough. Leaving earth the victory is 
hollow. His mission is a failure and his people remain lost.
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4) Jago:

Height: 5'9"
Weight: 190lbs.
Age: 22 years

Story: 
After destroying Fulgore a furious Jago is betrayed by his 
one-time master the Tiger Spirit. The disguised Demon Lord 
used him to escape from the void and now Jago swears 
vengeance.


Endings:
#1: Kill Fulgore Don't Kill Orchid: 
Jago's task is complete he has risen to the heights of which 
only a grand master can attain. Jago's victory is doubly 
complete with the total destruction of his nemesis Fulgore. 
And in the events that follow, Jago finds out he has a lost 
sister - Orchid. United at last they form a deadly fighting 
team. Fulgore is dead but the new team of Jago and Orchid 
must face a familiar enemy. Ultratech is rebuilt. The fight is 
not yet over...

#2: Kill Fulgore and Orchid: 
Jago's task is complete he has risen to the heights of which 
only a grand master can attain. Jago's victory is doubly 
complete with the total destruction of his nemesis Fulgore. 
But his victory seems hollow searching for his soul and 
using power of meditation he senses he has lost something 
unknown. Although Fulgore was destroyed in the conflict. 
Enough remained of Ultratech and it was rebuilt. Jago must 
continue his quest...

#3: Don't Kill Fulgore or Orchid: 
Jago's task is complete he has risen to the heights of which 
only a grand master can attain. After all the battles, Jago 
senses Fulgore has survived. Wary of the danger the cyborg 
presents he knows he must watch his back. The attack is 
quick to arrive, but the mysterious Orchid comes to Jago's 
aid once again. Unable to withstand both of them Fulgore 
is destroyed. Fulgore is dead but the new team of Jago and 
Orchid must face a familiar enemy. Ultratech is rebuilt. The 
fight is not yet over...

#4: Kill Orchid, Don't Kill Fulgore: 
Jago's task is complete he has risen to the heights of which 
only a grand master can attain. After all the battles, Jago 
senses Fulgore has survived. Wary of danger the cyborg 
presents he knows he must watch his back. But mere 
vigilance is not enough against the lethal Fulgore. Taking 
full advantage of Jagos weakness the cyborg finally gets 
its revenge. With no one left to stop him, Fulgore rebuilds 
Ultratech in the past. History is rewritten to a world totally 
ruled by the corporation.
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5) Kim Wu:

Height: 5'4"
Weight: 130lbs.
Age: 17 years

Story: 
Descendant of the heroes who banished Eyedol and Gargos, 
Kim is appointed her people's guardian. With the return of 
Gargos, Kim must fulfill her duty to her homeland and destroy 
him forever.


Endings:
#1: Kill Spinal: Her task as guardian is complete she can now 
return home. After a long trek back to her homeland, Kim Wu 
is once again confident that it is safe from danger in any form. 
Undefeated in combat, with her enemies crushed beneath her, 
Kim has proven herself the best guardian yet to bless her 
people.

#2: Don't Kill Spinal: 
Her task as guardian is complete she can now return home. 
Although Gargos is destroyed a servant of his who was not 
destroyed when the opportunity presented itself remains at 
large. Brooding over previous losses in combat, Kim Wu 
soon finds out that this lack of concentration can prove to 
be fatal.
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6) Maya:

Height: 5'10"
Weight: 140lbs.
Age: 23 years

Story: 
Made Queen of Amazonia after her part in banishing the 
Dark Lord Gargos. Cast out by her tribe as Gargos returns, 
Maya must vanquish him to regain her throne.


Endings:
#1: Dont Kill Tusk: 
Maya saves her home land from Gargos life in the rain forest 
can proceed as normal. The threat has been destroyed and 
Maya has earned a new admirer. She quite takes a fancy to... 
the two are soon married and with the protection of Maya's 
goddess ther reign is a long peaceful one.

#2: Kill Tusk: 
Maya saves her home land from Gargos life in the rain forest
can proceed as normal. Triumphant, Maya returns home on 
her own to the jungle realm of amazonia. The enchantments 
of the queen keep the tribe well defended and although lonely 
she rules well.
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7) Orchid:

Height: 5'7"
Weight: 125lbs.
Age: 24 years

Story: 
Eyedol's death by Orchid's hand freed massive energies, 
ripping Ultratech back in time. Now 2000 years in the past, 
Orchid must face a new challenge, and an even greater foe.


Endings:
#1: Kill Sabrewulf, Don't Kill Jago: 
Gargos is defeated. The way stands clear for the forces of 
good to rid the world of Ultratech. Cursing Orchid as he is 
dying, Gargos reveals that Jago is her brother and they'd 
both soon be dead... Separated at birth the orphaned brother 
and sister are reunited. A new fighting team has been formed.

#2: Kill Jago and Sabrewulf: 
Gargos is defeated. The way stands clear forthe forces of 
good to rid the world of Ultratech. With his dying breath 
Gargos curses Orchid to the same fate that had befallen her 
brother Jago. She returns home, but her victory is hollow, 
for the rest of her life she mourns the loss of the brother she 
never knew.

#3: Don't Kill Jago or Sabrewulf: 
Gargos is defeated. The way stands clear for the forces of 
good to rid the world of Ultratech. Cursing Orchid as he is 
dying, Gargos reveals that Jago is her brother and theyd 
both soon be dead... Reaching beyond the grave, Gargos 
possesses Sabrewulf and attacks. But Jago slays the wulf 
and they siblings return home to a new life.

#4: Kill Jago, Don't Kill Sabrewulf: 
Gargos is defeated. The way stands clear for the forces of 
good to rid the world of Ultratech. With his dying breath 
Gargos curses Orchid to the same fate that had befallen her 
brother Jago. His spirit possessing Sabrewulf in a last 
desperate act. Gargos attacks, taken by surprise, Orchid 
falls and Gargos has his vengeance.
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8) Sabrewulf:

Height: 5'11"
Weight: 400lbs.
Age: 46 years

Story: Unwilling to succumb to the beast within him, 
Sabrewulf was badly beaten in the KI tournament. 
Captured by Ultratech, he is driven berserk by their 
"repairs" and now has only revenge to live for.


Endings:
#1: Kill Glacius: 
With Gargos defeated Sabrewulf pursues his search for a
cure. There is nothing left for him in this time, so Sabrewulf 
grasps the opportunity to return home. Hope has finally 
vanished and life is emptier then ever. Having still found 
no cure, his only achievement was a petty revenge.

#2: Don't Kill Glacius: 
With Gargos defeated Sabrewulf pursues his search for a 
cure. Sabrewulf bitterly regrets leaving alive a member of           
a race he made his mortal enemy. Bereft of all hope,Sabrewulf 
finally succumbs to the madness of the beast. All that has 
once human to him is finally gone.
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9) Spinal:

Height: 5'5"
Weight: 110lbs.
Age: 651 years

Story: 
Although destroyed by Thunder in the present, a younger 
Spinal still exists in the past. Resurrected by Gargos and 
forced to serve him, he goes up against the tyrant to win 
his freedom.


Endings:
#1: Kill Kim Wu: 
Freed of the chains of slavery Spinal relishes his freedom.
Unable to recover the artifact that summoned him, Spinal
contemplates his future. Consultation with his ancestors
offers Spinal no guidance. Sadly he resigns himself to an
eternity alone and without purpose.

#2: Don't Kill Kim Wu: 
Freed of the chains of slavery Spinal relishes his freedom. 
Unable to recover the artifact that summoned him, Spinal 
contemplates his future. Lost, he goes to consult with his 
ancestors. During the ceremony he learns once important
lesson, never leave your enemies alive.
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10) Tusk:

Height: 6'11"
Weight: 380lbs.
Age: 31 years

Story: 
With the return of the Demon Lord to the land, Tusk leaves 
the arena to issue his challenge. Only by defeating all ad-
versaries can a hero gain the right to face the evil Gargos.


Endings:
#1: Kill Combo, Don't Kill Maya: 
Tusk has achieved his goal and now awaits a greater 
challenge. Finding one of his past adversaries particularly 
grateful to him for destroying Gargos, he scorts Maya 
back to her homeland. Taks and Maya wed and embled 
a long rule over Amazonia. Tusk is never truly happy. 
His thirst for battle remaining unquenshed.

#2: Kill Combo and Maya: 
Tusk has achieved his goal and now awaits a greater
challenge. With another challenge successfully completed,
Tusk thirst once more for battle. He begins the ardous
journey back to the arena. For now at least he lives only
for the fight, more than living up to his legendary reputation 
Tusk goes on to become the greatest undefeated champion 
ever seen.

#3: Kill Maya, Don't Kill Combo: 
Tusk has achieved his goal and now awaits a greater 
challenge. With another challenge successfully completed 
Tusk thirst once more for battle. He begins the ardous 
journey back to the arena. With younger and more skilled 
fighters around every corner. Tusk wonders how long he'll 
remain champion.
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Contact:
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Contact me! Here are the following e-mails and internet
forums you can find me at:

E-Mails:
MSN Messenger/Hotmail: b_unit905@hotmail.com
Yahoo!: psychochronic2004@yahoo.ca

Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic

MIRC (channels on EFnet):
#Capcom (The main channel for Shoryuken.com)
#Gamecombos (The main channel for Gamecombos.com)
#Srkgd (The General Discussion part of Shoryuken.com)
#Srklive (The XBOX Live part of Shoryuken.com)

My Fighting Game Site:
www.geocities.com/psychochronic2004
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Credits:
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Props to those who made this guide possible:
Me for researching a game that's totally broken and 
finding the various ending supon the game and also
KillerInstinctOnline for confirmation on how and
what to do for the endings.


Peace.
-Psychochronic



Copyright (c) Brett Navarro 2005-2007