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                             Power Instinct 
              FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 4.5
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Sections
--------
      1. Legend
      2. System
      3. Characters
         3.1  Annie Hamilton
         3.2  Reiji Oyama
         3.3  Keith Wayne
         3.4  White Buffalo
         3.5  Goketsuji Otane
         3.6  Hattori Saizo
         3.7  Angela Belti
         3.8  Thin Nen
      4. Conclusion
         4.1  What's Missing/Needed
         4.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
    \ | /          b - Back           LP - Light Punch     K - Any Kick
  b--   --f        u - Up             HK - Heavy Kick      + - And  
    / | \          d - Down           LK - Light Kick      / - Or  
  db  d  df                                                , - Then 

 qcf - quarter circle forward (d, df, f)
 qcb - quarter circle back (d, db, b)
 hcf - half circle forward (b, db, d, df, f)
 hcb - half circle back (f, df, d, db, b)



===============================================================================
2. System
===============================================================================


Double Jump             ub/u/uf after any first 
                          jump
Block High              b
Blow Low                db                             will not block overheads
Dizzy Recovery          shake joystick and tap
                          P and K rapidly when 
                          dizzied

Throw                   f/b + HP close
Air Throw               any direction except 
                          u + HP close in air

Dash Forward            f, f
  Quick Retreat         b
    Retreat Punch       P
    Retreat Kick        K                              knocks opponent down
  Dash Punch            P
  Dash Kick             K                              knocks opponent down
Dash Backwards          b, b                           invulnerable for a 
                                                         split second



===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Annie Hamilton                                                          *
*******************************************************************************
Colors
------
LP, LK, HP, Start - Green w/ Red trim
HK - Pink w/ Yellow trim



Throws
------
Shoulder Toss           f/b + HP close
Air Shoulder Toss       any direction except 
                          u + HP close in air


Basic Move
----------
Reaching Backfist       HP far


Command Moves
-------------
Upward Strike           Dash Forward, P
Rising Kick             Dash Forward, K
Retreat Upward Strike   f, f, b, P
Retreat Rising Kick     f, f, b, K
Low Backfist            d + HP close                   2 hits


Special Moves
-------------
Golden Swan             hcf + P                        LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Rainbow Barrier         Charge b for 2 seconds, F + P  absorbs projectiles
Annie Dynamic           Charge HK for 4 seconds, 
                          release
Photon Ball             qcf + P in air                 LP=steeper angle; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process


``````````````````````````````````````````````````````````````````````````````

Win Quote
---------
~Ha, ha, ha!  There is no one stronger than me!

Ending
------
Annie: They are lovely!  I'll buy all of them.  Let's go to the next store.



*******************************************************************************
* 3.2 Reiji Oyama                                                             *
*******************************************************************************
Colors
------
LP, LK, HP, Start - White w/ Purple hair
HK - Blue w/ Light Blue hair



Throws
------
Kick Toss               f/b + HP close
Air Kick Toss           any direction except 
                          u + HP close in air


Basic Move
----------
Power Uppercut          HP close                       2 hits


Command Moves
-------------
Straight Punch          Dash Forward, P
Side Kick               Dash Forward, K
Retreat Straight Punch  f, f, b, P
Retreat Side Kick       f, f, b, K


Special Moves
-------------
Thunder Globe           qcf + P                        LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Flying Dragon Punch     f, d, df + P                   LP=short, HP=further
Thunder Kick            tap K rapidly
Super Spin Kick         360 + K in air                 LK=steeper angle


``````````````````````````````````````````````````````````````````````````````

Win Quote
---------
~Intense training is the key to strength.

Ending
------
Reiji: Come, it's time to prepare for more training!  Let's get to work!



*******************************************************************************
* 3.3 Keith Wayne                                                             *
*******************************************************************************
Colors
------
LP, LK, HP, Start - Blue pants w/ White top
HK - Gray pants w/ Pink top



Throws
------
Uplifting Knee          f/b + HP close
Air Knee                any direction except 
                            u + HP close in air


Basic Move
----------
Knee To High            HK close                       2 hits


Command Moves
-------------
Uppercut                Dash Forward, P
Power Kick              Dash Forward, K
Retreat Uppercut        f, f, b, P
Retreat Power Kick      f, f, b, K


Special Moves
-------------
Lightning Flash         qcb + P                        LP=slow, HP=fast; will
                                                         collide with another
                                                         Lightning Flash as 
                                                         both will be 
                                                         "destroyed" in the
                                                         process; goes under
                                                         nearly all other
                                                         projectiles
Knuckle Bomber          Charge b for 2 seconds,        LP=short, HP=long
                          f + P 
Spiral Kick             qcf + K                        LK=short, HK=long; move
                                                          must touch opponent to
                                                          perform the entire 
                                                          maneuver and for the 
                                                          follow ups to be 
                                                          possible
  Spiral Kick Follow Up tap K rapidly very 
                          quickly
    Jump Over Finish    continue tapping K very 
                          quickly
Rolling Cannon          f, df, d + K                   LK=short, HK=further


``````````````````````````````````````````````````````````````````````````````

Win Quote
---------
~What a great workout!

Ending
------
Keith: Another perfect day!  Okay, let's go!
Kuroko: Keith...p-please wait for me!



*******************************************************************************
* 3.4 White Buffalo                                                           *
*******************************************************************************
Colors
------
LP, LK, HP, Start - Green w/ Blue trim
HK - Yellow w/ Green trim



Throws
------
Flipping Slam           f/b + HP close
Air Flipping Slam       any direction except 
                          u + HP close in air


Basic Move
----------
Snapping High           HK close                       2 hits


Command Moves
-------------
Strong Straight         Dash Forward, P
High Kick               Dash Forward, K
Retreat Strong Straight f, f, b, P
Retreat High Kick       f, f, b, K


Special Moves
-------------
Arrow Shot              hcf + P                        LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Smash Tackle            Charge b for 2 seconds, f + P  LP=short, HP=long
Charging Buffalo        Charge d for 2 seconds, u + K  buffalo will collide 
                                                         with other projectiles
                                                         as both will be 
                                                         "destroyed" in the
                                                         process
Flying Elbow Blow       360 + P in air                 LP=steeper angle


``````````````````````````````````````````````````````````````````````````````

Win Quote
---------
~It looks like you are not worthy to be my rival.

Ending
------
White: Chief, it's a good haul.
Chief: Humph.
Kuroko: Eeek, the fish in the pond....



*******************************************************************************
* 3.5 Goketsuji Otane                                                         *
*******************************************************************************
Colors
------
LP, LK, HP, Start - Yellow pants w/ Pink top
HK - Blue pants w/ Red top



Throws
------
~Transform               f/b + HP close
~Air Transform           any direction except 
                           u + HP close in air


Basic Moves
-----------
Crawl Forward           Hold df
Stomp Out               HK in air                      both hits are overheads
Rapid Punches           HP close                       4 hits
Flying Needle Kick      LK far
Otane Twister           HK far


Command Moves
-------------
High Punch              Dash Forward, P
Needle Kick             Dash Forward, K
Retreat High Punch      f, f, b, P
Retreat Needle Kick     f, f, b, K
Ducking Knuckle         d + HP close
Slide                   d + HK                         must be blocked low


Special Moves
-------------
Teeth Throw             Charge b for 2 seconds, f + P  LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Flying Face Attack      Charge d for 2 seconds, u + P  LP=short, HP=long
Comet Attack            hold f and tap P               absorbs projectiles
                          rapidly
Air Wave Kick           u, d + K in air                LK=steeper angle


~~~~~~~~~~~~~~~
~(Young Otane)~
~~~~~~~~~~~~~~~
(transform lasts for 10 seconds)

Throws
------
Hard Throw              f/b + HP close
Air Hard Throw          any direction except 
                          u + HP close in air


Basic Move
----------
Reaching Backfist       HP far


Command Moves
-------------
Flying Knuckle          Dash Forward, P
Swift Kick              Dash Forward, K
Retreat Flying Knuckle  f, f, b, P
Retreat Swift Kick      f, f, b, K
Low Backfist            d + HP close                   2 hits


Special Moves
-------------
Straight Heart Toss     qcf + P                        LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Air Heart Toss          qcf + P in air                 LP=steeper angle; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Sweeping Rainbow        Charge b for 2 seconds, f + P  absorbs projectiles


``````````````````````````````````````````````````````````````````````````````

Win Quote
---------
~This is still my realm.  Ha, ha, ha.

Ending
------
Otane: Come on!  Put your back into it!
Kuroko: Yes sir!
Otane: Don't think you can slack off in front of me!
Kuroko: Yes sir!



*******************************************************************************
* 3.6 Hattori Saizo                                                           *
*******************************************************************************
Colors
------
LP, LK, HP, Start - Blue w/ Orange trim
HK - Orange w/ White trim



Throws
------
Ninja Drill             f/b + HP close
Air Ninja Drill         any direction except 
                          u + HP close in air


Basic Moves
-----------
Jaw Cracker             HP close                       2 hits
Roundhouse To F. Kick   HK far


Command Moves
-------------
Ninja Strike            Dash Forward, P
Flying Kick             Dash Forward, K
Retreat Ninja Strike    f, f, b, P
Retreat Flying Kick     f, f, b, K
Slide                   d + HK                         must be blocked low


Special Moves
-------------
Dragon Flame Flash      qcf + P                        LP=slow, HP=fast; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Dragon Flash Bomb       qcb + P                        LP=short, HP=long; 
                                                         blast absorbs 
                                                         projectiles 
Blue Flame Slice        hcf + K                        LK=short, HK=long
Tsunami Slash           360 + P in air                 LP=steeper angle


``````````````````````````````````````````````````````````````````````````````

Win Quote
---------
~You lost because you are weak and I am strong.

Ending
------
Kuroko: Boss, did you call?
Saizo: Concentrate, fool!
Kuroko: Boss.........



*******************************************************************************
* 3.7 Angela Belti                                                            *
*******************************************************************************
Colors
------
LP, LK, HP, Start - Red w/ Aqua
HK - Purple w/ Green



Throws
------
Disaster Mount          f/b + HP close
Air Disaster Mount      any direction except 
                          u + HP close in air


Basic Move
----------
Shin Kick               LK close                       must be blocked low


Command Moves
-------------
Cheap Shot              Dash Forward, P
Big Boot                Dash Forward, K
Retreat Cheap Shot      f, f, b, P
Retreat Big Boot        f, f, b, K
Slide                   d + HK                         must be blocked low


Special Moves
-------------
Whip Attack             Charge b for 2 seconds, f + P 
Angela Body Attack      Charge b for 2 seconds, f + K  LK=short, HK=long
Thunder Wall            LP+HP                          absorbs projectiles
Smash Kick              u, d + k in air                LK=steeper angle


``````````````````````````````````````````````````````````````````````````````

Win Quote
---------
~Ha!  It's as if a worthy opponent does not exist.

Ending
------
Angela: Ha, ha, ha!  What a luxurious lifestyle!  
Kuroko: Pochi!  No, Spike, down!  Eeek!



*******************************************************************************
* 3.8 Thin Nen                                                                *
*******************************************************************************
Colors
------
LP, LK, HP, Start - Orange w/ Black Trim
HK - White w/ Blue Trim



Throws
------
Backdrop                f/b + HP close
Air Backdrop            any direction except 
                          u + HP close in air


Basic Move
----------
Shin Kick               LK close                       must be blocked low


Command Moves
-------------
Strong Palm             Dash Forward, P
Strong Kick             Dash Forward, K
Retreat Strong Palm     f, f, b, P
Retreat Strong Kick     f, f, b, K


Special Moves
-------------
Freeze Curse Card       hcb + LP+HP                    stuns opponent; will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Oro Ball Wave           hcf + LP+HP                    start up orb will absorb
                                                         projectiles; skull
                                                         projectile will
                                                         collide with other 
                                                         projectiles as both 
                                                         will be "destroyed"
                                                         in the process
Thunder Kick            qcf, uf + K                    LK=short, HK=long
Striking Thunder Fist   b, f, b + P


``````````````````````````````````````````````````````````````````````````````

Win Quote
---------
~Your fate is in my hands.

Ending
------
Thin Nen: (Chomp, chomp)  Delicious.

     ---One Month Later---

Thin Nen: Oh so fat...



===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


4.2 Credits
-Atlus
-Gamefaqs
-And me for writing this FAQ